Thank you
May I ask 1 more question. In PVE if I'm revived and have sickness, will the new soulforge procc?
No idea, that's just my opinion from looking at what it does. If you are a control wizard, would you rather have 2-5 seconds of immunity or respawn right away into the group of mobs (probably like 5+ if in a dungeon) that just killed you to kill you again? Now, if you are a sentinel GWF, you should have unstoppable on revive since you probably just got hit with a big attack so you can activate it and get some "immunity" to heal up again real quick.
Been playing on preview since yesterday, i am looking forward to this module, love all the changes made. I do have one question, why do the graphics on the preview look nice and crisp, but on live it seems to be dull. I know a minor issue, but it just looks so much better on preview, lol.
Your graphics settings may have been reset to a more suitable setting. There are also a few graphics and performance tweaks that went in as well for specific video cards.
I just wanted to say...they are cutting on GWF dps AGAIN.
Switching feats from senti to instigator, adds 1 useless feat to senti, who btw doesnt have, and still wont have enough threat to do something even similar to tanking, and nnow wont be able to debuff aswell. Which makes senti even better pvper, but what about pve? Have any of the devs actually tested this stuff or just take LSD pill and said "lets fvck up gwfs even more"?
Basically, now sentinels will end up with even lower dps, and be forced to either choose a debuff option or 10% atwill dmg/bleed effect.
So again, how do those minor changes in skill dps help when u screw up debuffing?
0
dante123plMember, NW M9 PlaytestPosts: 282Arc User
I just wanted to say...they are cutting on GWF dps AGAIN.
Switching feats from senti to instigator, adds 1 useless feat to senti, who btw doesnt have, and still wont have enough threat to do something even similar to tanking, and nnow wont be able to debuff aswell. Which makes senti even better pvper, but what about pve? Have any of the devs actually tested this stuff or just take LSD pill and said "lets fvck up gwfs even more"?
Basically, now sentinels will end up with even lower dps, and be forced to either choose a debuff option or 10% atwill dmg/bleed effect.
So again, how do those minor changes in skill dps help when u screw up debuffing?
iron vanguard path -->theathening rush --> 15% more dmg to marked targets senti feat-->kkthxbbq
oh forgot to mention +15% more dmg from class feature to controlled targets from iron vanguard path
so we end up with 30% dmg boost
however gwf dmg is still crappy
I'm really concerned about the new enhchant system. People of my guild are already start saying they will quit the game if it will be this way. Too much AD cost for upgrading enchants
Give us more AD, or cut it A LOT.
It is not a matter of argument , is your own misunderstanding about the subject matter .
For example , every well planned destroyer ( for pve in beta ages) was based : builder ap ( roar ) + slam + Battle Awareness ( +25 % power when using slam ) + bleed + steel defense ( immortal 5sec after daily use ) .
Understand this mechanic was the difference between the gwf that wiped the floor with the other classes in pve and one rejected by everyone .
What happened is that , at the request of several players because of the pvp , the class lost ALL this combo without, so far , received some compensation .
*
What did this new patch , and it is complicated to explain , is recovering satisfactorily large part of this power gwf destroyer ( sentinel / instigator now satisfactorily fulfilled its function ) without harming pvp , besides creating a relative importance even for the bad player .
Possibilities of " immortality extended " or " mega bleed" were hampered , and say that because of the gameplay , not created a gulf between iron vanguard / swordmaster . It was a large step for the class , just great .
I just hope with all the heart , is that any nerf as a function of the pvp be restricted to pvp . I'm delighted to return to see the class as a potential to be exploited .
So far I've played through to the end of Blacklake.
1) Don't like the Scrying Orb quest. (Guess I will skip it when it goes live.)
2) The Crown Quest and Blacklake are improved greatly. The only thing I'd like returned is the puzzle for the sewer chest in the Dead Rats Nest.
Now onwards...
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
1
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
So far I've played through to the end of Blacklake.
1) Don't like the Scrying Orb quest. (Guess I will skip it when it goes live.)
2) The Crown Quest and Blacklake are improved greatly. The only thing I'd like returned is the puzzle for the sewer chest in the Dead Rats Nest.
Now onwards...
I agree with the scrying orb quest - since you don't have a mount at that level, all it does is waste your time. At least the previous quest took you to the market area, so you'd know it was there. The scrying orbs have always, IMO, been more of a "thing for explorers", so why force it down people's throats?
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I agree with the scrying orb quest - since you don't have a mount at that level, all it does is waste your time. At least the previous quest took you to the market area, so you'd know it was there. The scrying orbs have always, IMO, been more of a "thing for explorers", so why force it down people's throats?
Same here -- given a choice, I'd rather have Vital Supplies than a scrying quest for that reason.
The early areas are a lot more streamlined now, which is nice, but I prefer the Vital Supplies quest. I care not at all about the scrying orbs, whereas the other one was at least a bit of recognisation. Although the streamlining made me feel like a **** again lol. I used to know this area! XD
...Also, is it just the preview build doing something funky with my graphics card, or did something change there? Characters seem to look a little plastic-y with the same exact settings I've got on live, and the darkest drow skin possible is lighter than my live shard drow GF who isn't the darkest possible there. Confuse.
but for the record, if I expressed myself poorly, the gwf is VERY good now. out the preview and returning to the normal game I felt chained to ume huge iron ball ... hahaha.
not exist anymore, from any point of view, the reasons for excluding gwf a party.
and I say more ... very soon we will see calls for specific sentinel / destroyer / instigator.
tanky gwf's with the Guard skilles are really op... i think you should work on the wild reaction which is really op for tanky gwf's ...
try it out or go pvp, you'll see it..
the rest is awesome same like the tenebrous fix!
Greets
Chieftain
0
pipebombb13Member, Neverwinter Beta UsersPosts: 21Arc User
edited November 2013
When will this be released. November or December ?
Don't like the Blacklake changes. All it does is shorten the area and the idea of expansive areas was to make it seem huge. So much for huge. I get it, that the vet players like myself have already been through it X number of times and just want to get to the end-game stuff. But the new players will be like me, disappointed.
Ok I've tried refining and I'm not liking this new system.
The old system was simple and straightforward; put stack of 4 in at the top hit refine succed or fail add wards if desired.
The new system is stick what you want to upgrade at the top add things to the bottom hit refine and then get ???
Further when I had 6 rank 1 radiants and 5 of the upgrade thing and 1k AD or so it seems to have let me just keep spaming upgrade until I ran out of the upgrade materials, never dropping out the upgraded enchant.
I like the idea, and the low AD cost (up to Rank 4 cost way less than unbinding a rank 3 for example) is fine (depending on the gold cost to unbind). However the process needs to create clearer steps in how it works and better calculate the results and inform of the costs. Further if you don't have the upgrade materials it should not allow refining at all so that enchants don't vanish into some sort of limbo.
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
Comments
No idea, that's just my opinion from looking at what it does. If you are a control wizard, would you rather have 2-5 seconds of immunity or respawn right away into the group of mobs (probably like 5+ if in a dungeon) that just killed you to kill you again? Now, if you are a sentinel GWF, you should have unstoppable on revive since you probably just got hit with a big attack so you can activate it and get some "immunity" to heal up again real quick.
Your graphics settings may have been reset to a more suitable setting. There are also a few graphics and performance tweaks that went in as well for specific video cards.
Switching feats from senti to instigator, adds 1 useless feat to senti, who btw doesnt have, and still wont have enough threat to do something even similar to tanking, and nnow wont be able to debuff aswell. Which makes senti even better pvper, but what about pve? Have any of the devs actually tested this stuff or just take LSD pill and said "lets fvck up gwfs even more"?
Basically, now sentinels will end up with even lower dps, and be forced to either choose a debuff option or 10% atwill dmg/bleed effect.
So again, how do those minor changes in skill dps help when u screw up debuffing?
oh forgot to mention +15% more dmg from class feature to controlled targets from iron vanguard path
so we end up with 30% dmg boost
however gwf dmg is still crappy
Give us more AD, or cut it A LOT.
I have Lenovo Z500:
Intel(R) Core(TM) i7-3632QM CPU @ 2.20GHz (8 CPUs)
GeForce GT 645M 2GB
16GB RAM
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
They don't work in PvP.
History of your counter-arguments:
- Ad hominem
* TWITCH * YOUTUBE * MY GUIDES *
The new weapons appear to be close to the existing Ancients in terms of damage range but with stat variants.
It is not a matter of argument , is your own misunderstanding about the subject matter .
For example , every well planned destroyer ( for pve in beta ages) was based : builder ap ( roar ) + slam + Battle Awareness ( +25 % power when using slam ) + bleed + steel defense ( immortal 5sec after daily use ) .
Understand this mechanic was the difference between the gwf that wiped the floor with the other classes in pve and one rejected by everyone .
What happened is that , at the request of several players because of the pvp , the class lost ALL this combo without, so far , received some compensation .
*
What did this new patch , and it is complicated to explain , is recovering satisfactorily large part of this power gwf destroyer ( sentinel / instigator now satisfactorily fulfilled its function ) without harming pvp , besides creating a relative importance even for the bad player .
Possibilities of " immortality extended " or " mega bleed" were hampered , and say that because of the gameplay , not created a gulf between iron vanguard / swordmaster . It was a large step for the class , just great .
I just hope with all the heart , is that any nerf as a function of the pvp be restricted to pvp . I'm delighted to return to see the class as a potential to be exploited .
1) Don't like the Scrying Orb quest. (Guess I will skip it when it goes live.)
2) The Crown Quest and Blacklake are improved greatly. The only thing I'd like returned is the puzzle for the sewer chest in the Dead Rats Nest.
Now onwards...
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
I agree with the scrying orb quest - since you don't have a mount at that level, all it does is waste your time. At least the previous quest took you to the market area, so you'd know it was there. The scrying orbs have always, IMO, been more of a "thing for explorers", so why force it down people's throats?
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Same here -- given a choice, I'd rather have Vital Supplies than a scrying quest for that reason.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
...Also, is it just the preview build doing something funky with my graphics card, or did something change there? Characters seem to look a little plastic-y with the same exact settings I've got on live, and the darkest drow skin possible is lighter than my live shard drow GF who isn't the darkest possible there. Confuse.
not exist anymore, from any point of view, the reasons for excluding gwf a party.
and I say more ... very soon we will see calls for specific sentinel / destroyer / instigator.
try it out or go pvp, you'll see it..
the rest is awesome same like the tenebrous fix!
Chieftain
I don't see why... ?
The old system was simple and straightforward; put stack of 4 in at the top hit refine succed or fail add wards if desired.
The new system is stick what you want to upgrade at the top add things to the bottom hit refine and then get ???
Further when I had 6 rank 1 radiants and 5 of the upgrade thing and 1k AD or so it seems to have let me just keep spaming upgrade until I ran out of the upgrade materials, never dropping out the upgraded enchant.
I like the idea, and the low AD cost (up to Rank 4 cost way less than unbinding a rank 3 for example) is fine (depending on the gold cost to unbind). However the process needs to create clearer steps in how it works and better calculate the results and inform of the costs. Further if you don't have the upgrade materials it should not allow refining at all so that enchants don't vanish into some sort of limbo.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.