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Is it a bug? (cc/ prone not working in PvP)

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  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    lazuree wrote: »
    You say that with completely. TBH, this game's mechanics are still somewhat mysterious. In my mind control resist refers to how long the cc lasts. I noticed on halfing when I do get cc'd the duration is shorter than on my dc main... but anyways, feel free to prove that it's a bug with some logs or something
    if they are taking 0 damage/reduced damage your attack is being dodged/deflected; if not, then perhaps it is a bug or some other game mechanic

    I am saying that with certainty (that deflection does not prevent CC), since I have a Deflect cleric and a Deflect GF, and the GF NEVER resists a CC that I don't block. The GF has 30% deflect chance, which means that I should have seen something like that happening. My DC, gets some random Control resists, but as you said...I have only spotted greatly reduced time on the control rather than full immunity. The only time I'm immune is when Dodging or casting Hammer of Fate.
    * Notorious Dwarven Bear Cavalry Leader *
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2013
    lazuree wrote: »
    You say that with completely. TBH, this game's mechanics are still somewhat mysterious. In my mind control resist refers to how long the cc lasts. I noticed on halfing when I do get cc'd the duration is shorter than on my dc main... but anyways, feel free to prove that it's a bug with some logs or something
    if they are taking 0 damage/reduced damage your attack is being dodged/deflected; if not, then perhaps it is a bug or some other game mechanic

    It's shorter, as you say. That's cc resistance. In the videos posted, the TR is immune. He's not cc'ed at all, and ITC is not active. The same thing i described over other classes. Such as GWFs not going prone while they are NOT in Unstoppable. I didn't say they go prone and get up fast. They DON'T GO PRONE AT ALL. They keep running/ moving/ attacking after being hit by takedown, losing only the HPs from the hit.

    Taking 0 damage means immunity again, not deflection. Deflection reduces the damage. For example, for GWFs it cuts damage by 50%. But you still take damage. Only ways to get hit and do not get damage are:

    Immunity (ITC, dodge immunity, teleport immunity)
    Barkshield if the hit damage is under the absorbed damage value (for example, at 3 charges a perfect barkshield absorbs 2.4k damage. Which means that if your attack makes less than 2.4 damage, the opponent will lose 0 hp).

    No deflection can give you immunity.
    Deflection and cc resistance both only REDUCE the damage (deflection) or cc duration (resistance), but they do not negate completely the effect.

    What we are discussing here is why it happens that someone that is not using a immunity skill, is not affected AT ALL by cc when hit by it. Or why sometimes you hit the opponent when he is NOT using barkshield or immunity, and he gets no damage.
  • aiausaiaus Member Posts: 0 Arc User
    edited October 2013
    astronax wrote: »
    Wanted to post my own thread, before I noticed this one. Same question here, dafuq is this?
    Short video-description: http://www.youtube.com/watch?v=DltbX76K5Rk
    Some bros I was asking yesterday replied it was halfling/elf CC resistance or Elven Battle Enchantment. But i'm pretty much sure it wasn't. You could clearly see that on video. And despite the fact those two were halflings, I swear to god i've noticed same thing on those bulky humans and half-orcs. (Edit: and the chance!!! It was not 10%, for sure! More like 50%)

    I inspected Fydel the other day it seems she spec'd her resistances nicely I can see why she was prone to your CC. I have not gotten to see Perrin's setup yet. But who knows it may or may not be a bug.
  • astronaxastronax Member Posts: 0 Arc User
    edited October 2013
    lazuree wrote: »
    Like foosoo said... it's game mechanics. You can deflect cc.

    Thank for your assumption, man, but it's, i believe, totally wrong. Talking from my experience ofc. I fought people with VERY high deflect chance, like Alysin Chains (@munkey81) - I believe he has around 40+%. And still I was able to CC him normally.
    More so, I have 9% deflect chance myself and I never "deflect" CC.
    vegasone wrote: »
    Yes, what Trace said. It is "Control Resistance", and is given by Wisdom. Check your toon's wisdom in your character sheet. Scroll over it and read what it says.

    Again, as above, from my own experience, I believe this is wrong. I have 16 wisdom (with bonfire buff) - it's 6% to "resist" CC. Chances high enough, so it could be happening at least once per 4-5 pvp matches. And I swear to god, as well as I never "deflect" CC, neither I "resist" it.
    EDIT:
    aiaus wrote: »
    I inspected Fydel the other day it seems she spec'd her resistances nicely I can see why she was prone to your CC.
    What f**ing resistances are you tlking about oO?? And how they can be spec'd? Please, teach me, Master, I want this OP thingy too!!! Pweease=(
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2013
    I'll say it again:

    cc resistance DOES NOT make you IMMUNE to cc. It makes the cc effect shorter. For example, if i have 30% cc resistance, it means i get cc'ed for 1/3 of the time it usually takes. For example, if i get proned, i get up in 2 seconds instead of the 3 seconds it usually lasts. But i still get proned.

    No matter how much resistance you have, you get cc'ed, unless you have 100% resistance, which is impossible.

    You are IMMUNE (not affected by cc at all) only if you use

    ITC
    Unstoppable
    Dodge roll
    Teleport
    Shift dodge
    Soulforge when activated

    Hope this is clear enough.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited October 2013
    pando83 wrote: »
    I'll say it again:

    cc resistance DOES NOT make you IMMUNE to cc. It makes the cc effect shorter. For example, if i have 30% cc resistance, it means i get cc'ed for 1/3 of the time it usually takes. For example, if i get proned, i get up in 2 seconds instead of the 3 seconds it usually lasts. But i still get proned.

    No matter how much resistance you have, you get cc'ed, unless you have 100% resistance, which is impossible.

    You are IMMUNE (not affected by cc at all) only if you use

    ITC
    Unstoppable
    Dodge roll
    Teleport
    Shift dodge
    Soulforge when activated

    Hope this is clear enough.

    Soulforge does not give CC immunity, otherwise it would be wayyyy OP heh. If they nerf Tene's to not pierce it it's already going to be <font color="orange">HAMSTER</font> and used by 99% of the community...

    I notice this CC immunity once in a great while and always figure it is just lag or something. CC cannot be deflected, my GWF has like 45% deflect with weapon master stacks and I am only immune to CC while unstoppable.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • xmeanseason305xxmeanseason305x Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 109 Bounty Hunter
    edited October 2013
    i can vouch for fydel....buddy is good dude, he isn't hacking and cheating or anything like that...what it is....we feel it's a hidden and possibly unintended ?{would need a GM to elaborate on this please} AFTER ITC has been casted and wore off... there might be a run off resitance which lasts for about 5-6 seconds...and thats what is making alot of us see some players immune for more than 9 - 11 seconds....

    if you were to read the TOOLTIP of ITC....
    "break free from most cc effects for sev secs...deflect all incoming attacks...{here is the kicker} and are IMMUNE TO FURTHER CC EFFECTS."

    NOT EVERYONE IN THIS GAME IS OUT TO GET YOU BY HACKING OR DUPING OR CHEATING GUYS...LETS REFRAIN FROM ASSUMING EVERYONE IS CHEATING....SMH.

    oooops capslock..

    cheers.
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    i can vouch for fydel....buddy is good dude, he isn't hacking and cheating or anything like that...what it is....we feel it's a hidden and possibly unintended ?{would need a GM to elaborate on this please} AFTER ITC has been casted and wore off... there might be a run off resitance which lasts for about 5-6 seconds...and thats what is making alot of us see some players immune for more than 9 - 11 seconds....

    if you were to read the TOOLTIP of ITC....
    "break free from most cc effects for sev secs...deflect all incoming attacks...{here is the kicker} and are IMMUNE TO FURTHER CC EFFECTS."

    NOT EVERYONE IN THIS GAME IS OUT TO GET YOU BY HACKING OR DUPING OR CHEATING GUYS...LETS REFRAIN FROM ASSUMING EVERYONE IS CHEATING....SMH.

    oooops capslock..

    cheers.

    It is unfortunate the "Naming and Shaming" (against the forum rules) which tends to bring out the worst in people no matter how unintended. But I would just like to point one that not one person in this thread mentioned "cheating" or hacking or duping or whatever until you, and then you spam it with caps as if trying to troll or derail the thread...

    Players are simply trying to understand the game mechanics and what has changed that is all.
  • xmeanseason305xxmeanseason305x Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 109 Bounty Hunter
    edited October 2013
    fondlez wrote: »
    It is unfortunate the "naming and shaming" which tends to bring out the worst in people. But I would just like to point one that not one person in this thread mentioned "cheating" or hacking or duping or whatever until you and you spam it with caps...

    Players are simply trying to understand the game and what has changed that is all.

    fondlez...tbh i really did mess up on the caps lock.... and then was too lazy to hit backspace a few times....you know lazy like some of the player base that accuses players and guilds of thes said "problems".
    why i mentioned this..is also because these same people are the ones in zone chat and whispers sending messaged to guildies accusing of 'itc glitch this, and every other mind bogglin accusation....which i really find funny.



    sorry homie.

    cheers bruh.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    Nobody is accusing anybody for cheating. Personally I am trying to understand how this works, so I know how to play around it. Up to now, there are 3 kind of posts in here. The first kind states something peculiar going on, the second type refers to a "known" glitch (most likely a troll) and the third type seems to mix all kind of feats/powers/misread tooltips altogether while trying to explain it.

    So seeing your post about what's going on I read: "AFTER ITC has been casted and wore off... there might be a run off resitance which lasts for about 5-6 seconds...and thats what is making alot of us see some players immune for more than 9 - 11 seconds"

    Which is exactly the same thing as people here are asking. Is there something hidden going on with ItC that we should know before throwing away all CC after the visual wears off?
    * Notorious Dwarven Bear Cavalry Leader *
  • xmeanseason305xxmeanseason305x Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 109 Bounty Hunter
    edited October 2013
    Nobody is accusing anybody for cheating. Personally I am trying to understand how this works, so I know how to play around it. Up to now, there are 3 kind of posts in here. The first kind states something peculiar going on, the second type refers to a "known" glitch (most likely a troll) and the third type seems to mix all kind of feats/powers/misread tooltips altogether while trying to explain it.

    So seeing your post about what's going on I read: "AFTER ITC has been casted and wore off... there might be a run off resitance which lasts for about 5-6 seconds...and thats what is making alot of us see some players immune for more than 9 - 11 seconds"

    Which is exactly the same thing as people here are asking. Is there something hidden going on with ItC that we should know before throwing away all CC after the visual wears off?


    yes that is what i'm thinking...and if tooltip reads correctly..it is actually working as intended....and tbh quite OP.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited October 2013
    I've noticed this quite a bit recently on a few TRs, I thought it might be deflect, but they are taking damage from the attack so they clearly didn't deflect it. Is there some skill that extends the CC resistance effect of ITC beyond the 5 second complete invulnerability period, or are people bugging it somehow?
  • xmeanseason305xxmeanseason305x Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 109 Bounty Hunter
    edited October 2013
    benskix2 wrote: »
    I've noticed this quite a bit recently on a few TRs, I thought it might be deflect, but they are taking damage from the attack so they clearly didn't deflect it. Is there some skill that extends the CC resistance effect of ITC beyond the 5 second complete invulnerability period, or are people bugging it somehow?

    again.. the ITC tooltip reads..

    "break free from most cc effects for sev secs...deflect all incoming attacks...{here is the kicker} and are IMMUNE TO FURTHER CC EFFECTS."

    read the tooltip homie... the last part of ITC states "IMMUNE to Further CC effects"... now we all know that cryptic tooltips have been written fairly bad...many are not working as intended..but if the tooltip is correct...than this OP effect is actually working as intended.....OP!
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited October 2013
    It isn't TRs in first part, that are stupidly not real affected by knockback skills. It's CW/GWF, and how you can explain that they only pushed back a few feet instead of flying/lying? Second ItC would proc a text like 'immune' if it last longer as the deflection of attacks last. Third: Deflection is NOT the cause of this small pushing. I record a video that show a BR and FS against a TR, that deflected both, but get proned by both. Fourth: Small push backs don't exist if you are cc-immun! Only PvE mobs have skills that push a little way back in ItC/cc-immunities! So i think anything must go false that cc don't get right way. If it's really a glitch or only a 'helpful' bug - that must find the developer out.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited October 2013
    again.. the ITC tooltip reads..

    "break free from most cc effects for sev secs...deflect all incoming attacks...{here is the kicker} and are IMMUNE TO FURTHER CC EFFECTS."

    read the tooltip homie... the last part of ITC states "IMMUNE to Further CC effects"... now we all know that cryptic tooltips have been written fairly bad...many are not working as intended..but if the tooltip is correct...than this OP effect is actually working as intended.....OP!
    I read that as saying you are immune to further CC for the duration of ITC, not for some random period of time afterwords. It doesn't seem logical that they intended for this skill to make you immune to CC for over 10 seconds, and it certainly isn't behaving that way for all TRs.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited October 2013
    again.. the ITC tooltip reads..

    "break free from most cc effects for sev secs...deflect all incoming attacks...{here is the kicker} and are IMMUNE TO FURTHER CC EFFECTS."

    read the tooltip homie... the last part of ITC states "IMMUNE to Further CC effects"... now we all know that cryptic tooltips have been written fairly bad...many are not working as intended..but if the tooltip is correct...than this OP effect is actually working as intended.....OP!
    Nope this it NOT what it is.

    Ive noticed this versus GWFs on my GF as well. Same thing. ALSO see my pvp video here http://www.youtube.com/watch?v=30Nq7uJSe1k&feature=player_detailpage#t=234

    I was NOT using ITC there and I still broke free almost instantly. It has nothing to do with halfing because our Half Orc GWF in some 1v1s against my GF literally had three bullrush in a row (9 sec CD there) while he was NOT unstoppable NOT get knocked back, just pushed slightly back...

    its a NEW bug that has ONLY RECENTLY been happening. Before then I had not seen it.
  • r3ds0nowr3ds0now Member Posts: 5 Arc User
    edited October 2013
    Fydel messed u up so bad u had to tell ppl LOL
  • josiahiyonjosiahiyon Member, NW M9 Playtest Posts: 396 Arc User
    edited October 2013
    ayroux wrote: »
    Nope this it NOT what it is.

    Ive noticed this versus GWFs on my GF as well. Same thing. ALSO see my pvp video here http://www.youtube.com/watch?v=30Nq7uJSe1k&feature=player_detailpage#t=234

    I was NOT using ITC there and I still broke free almost instantly. It has nothing to do with halfing because our Half Orc GWF in some 1v1s against my GF literally had three bullrush in a row (9 sec CD there) while he was NOT unstoppable NOT get knocked back, just pushed slightly back...

    its a NEW bug that has ONLY RECENTLY been happening. Before then I had not seen it.

    Another possibility: CC resistance granted by Wisdom may be a random effect on control time, not a flat X% time reduction. Rather than a flat % time reduction, it could be some chance to reduce CC time by a random %.
    Pvpbysynergy.png
    Iyon the Dark
  • lazureelazuree Member Posts: 52 Arc User
    edited October 2013
    pando83 wrote: »
    It's shorter, as you say. That's cc resistance. In the videos posted, the TR is immune. He's not cc'ed at all, and ITC is not active. The same thing i described over other classes. Such as GWFs not going prone while they are NOT in Unstoppable. I didn't say they go prone and get up fast. They DON'T GO PRONE AT ALL. They keep running/ moving/ attacking after being hit by takedown, losing only the HPs from the hit.

    Taking 0 damage means immunity again, not deflection. Deflection reduces the damage. For example, for GWFs it cuts damage by 50%. But you still take damage. Only ways to get hit and do not get damage are:

    Immunity (ITC, dodge immunity, teleport immunity)
    Barkshield if the hit damage is under the absorbed damage value (for example, at 3 charges a perfect barkshield absorbs 2.4k damage. Which means that if your attack makes less than 2.4 damage, the opponent will lose 0 hp).

    No deflection can give you immunity.
    Deflection and cc resistance both only REDUCE the damage (deflection) or cc duration (resistance), but they do not negate completely the effect.

    What we are discussing here is why it happens that someone that is not using a immunity skill, is not affected AT ALL by cc when hit by it. Or why sometimes you hit the opponent when he is NOT using barkshield or immunity, and he gets no damage.
    I did say 0/reduced damage dodged/deflected... sry i didn't say respectively but that is what I was implying
    But before we jump to conclusions I wanna see some logs making sure that the target is actually being hit. What we see in combat might not always be accurate. For instance when you cast shocking but get interrupted and the animation goes off. This is why logs are important. If he is truly hitting them and they are not being cc'd then they should take the full brunt of damage. If they are taking 0 damage/ reduced dmg it is not a bug but just an ill timed encounter during a dodge/deflection
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    lazuree wrote: »
    I did say 0/reduced damage dodged/deflected... sry i didn't say respectively but that is what I was implying
    But before we jump to conclusions I wanna see some logs making sure that the target is actually being hit. What we see in combat might not always be accurate. For instance when you cast shocking but get interrupted and the animation goes off. This is why logs are important. If he is truly hitting them and they are not being cc'd then they should take the full brunt of damage. If they are taking 0 damage/ reduced dmg it is not a bug but just an ill timed encounter during a dodge/deflection

    I am confused. So, are you saying that in both videos posted (from both PoVs) CC fails because they are not truly hitting them? Also, I didn't see any dodge during any of the instances.

    And deflection has nothing to do with it...
    * Notorious Dwarven Bear Cavalry Leader *
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    lazuree wrote: »
    I did say 0/reduced damage dodged/deflected... sry i didn't say respectively but that is what I was implying
    But before we jump to conclusions I wanna see some logs making sure that the target is actually being hit. What we see in combat might not always be accurate. For instance when you cast shocking but get interrupted and the animation goes off. This is why logs are important. If he is truly hitting them and they are not being cc'd then they should take the full brunt of damage. If they are taking 0 damage/ reduced dmg it is not a bug but just an ill timed encounter during a dodge/deflection

    Yes, they were hit. You cannot "miss" with Repel. It's not like Shard of the Endless Avalanche or Steal Time. You simply cannot cast it on nothing. It can only be dodged, but if there is no target, it won't fire. Re-watch the GWF video. It was never cast when the GWF was in Unstoppable. So the GWF either resisted it or it was a bug.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • nwswansnwswans Member Posts: 39
    edited October 2013
    In regards to the GF Bull Charge issue, I would also like to add that I have once managed to avoid the Bull Charge's prone effect while jumping in a PVP match.

    It happened when I was just bunny hopping around the control point. When a GF Bull Charged my CW, I was knocked back from the point but was not proned. Instead, the landing animation of the jump was played out instead of the prone. I was able to cast immediately after the knock back. My CW did not have any armor enchantments. Perhaps it was just latency, but I will try to replicate this if I happen to chance upon GF opponents in future PVP matches.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited October 2013
    Yes, they were hit. You cannot "miss" with Repel. It's not like Shard of the Endless Avalanche or Steal Time. You simply cannot cast it on nothing. It can only be dodged, but if there is no target, it won't fire. Re-watch the GWF video. It was never cast when the GWF was in Unstoppable. So the GWF either resisted it or it was a bug.

    This was happening to me a lot tonight on my CW. I was 1v1ing one GWF and my repel was getting resisted quite a bit while his unstoppable was down.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    kidbs wrote: »
    This was happening to me a lot tonight on my CW. I was 1v1ing one GWF and my repel was getting resisted quite a bit while his unstoppable was down.

    Yes, it's extremely annoying. Some say it's a bug, others say it's CC resist. It's not game breaking for me, but definitely an inconvenience.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2013
    nwswans wrote: »
    In regards to the GF Bull Charge issue, I would also like to add that I have once managed to avoid the Bull Charge's prone effect while jumping in a PVP match.

    It happened when I was just bunny hopping around the control point. When a GF Bull Charged my CW, I was knocked back from the point but was not proned. Instead, the landing animation of the jump was played out instead of the prone. I was able to cast immediately after the knock back. My CW did not have any armor enchantments. Perhaps it was just latency, but I will try to replicate this if I happen to chance upon GF opponents in future PVP matches.

    I found out this technique while dueling a GF waiting for a boring PvP match to end. I tried, just for fun, to jump over his head while he was charging at me. His attack missed, i landed behind him and knockdown on him.
    I thought it was intended to work only if you manage to jump with a certain timing and only if you jump behind the GF, cause in any other case i get proned, no matter how high i jump or where i jump. For me, it really worked only jumping right before he charged (guessing the exact moment he would attack) Flying over his head, Landing behind him.

    Would be a fun mechanic if it just works whis way. Not easy to make, GFs chain prone would still be effective, but there would be a way to avoid it.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    So, not my best PVP match, but there's a decent example of why I run Repel on Mastery around 11 minutes. This is a fast PMvsPM of EoA and The Silver Sun.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
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