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Is it a bug? (cc/ prone not working in PvP)

pando83pando83 Member Posts: 2,564 Arc User
edited October 2013 in PvE Discussion
I want confirmation before reporting it.

I started noticing lately that cc encounters tend to fail in PvP. Both for me and the players i face.
Examples:

I use knockdown on an enemy that is not immune to cc (no ITC active on rogues, CWs or TRs not teleporting/ dodging, no soulforged active, no unstoppable active exc...) and the guy just get the damage but do not go prone

A GF charge on me, i get damage and pushback, but i don't go prone. I go Flying and then land on my feet.

A GWF uses knockdown on me, i get damage but no prone.

So, is it a bug or i miss something? Did devs introduce a % of success for prone skills? Anyone else experiencing this?
Post edited by pando83 on
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  • edited October 2013
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  • lazureelazuree Member Posts: 52 Arc User
    edited October 2013
    it might just be deflection? When you deflect a cc skill you will not be proned. I have a 20% deflect dc and this happens a lot, I just get back up after the attack
  • muhacmuhac Member Posts: 0 Arc User
    edited October 2013
    I dont know if its only me but happens a lot that my Daily is used up (Bloodbath) and no effect it just goes puff and AP gone too even tho the target standing right next 2 me in PVP...
    [SIGPIC][/SIGPIC]
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    lazuree wrote: »
    it might just be deflection? When you deflect a cc skill you will not be proned. I have a 20% deflect dc and this happens a lot, I just get back up after the attack

    Where did you get this from? Deflection only absorbs an amount of damage.

    The only thing that I can imagine is that control resist proc'ed, or you were hitting a dwarf. Deflection doesn't seem to have anything to do with non-damage parts of an encounter.
    * Notorious Dwarven Bear Cavalry Leader *
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2013
    I notice this happens a lot when I face clerics using Brand of the Sun. It seems that it has something to do with very specific timing in animations and that there is a point in time during animations that a person can't be effected by CC as if they had immunity.

    I can't imagine this being intended and I did report this myself a while back but they likely have had a difficult time pinpointing the cause.

    In any case feel free to report it again. It never hurts to remind them!
    And in the future if you ever think there is a bug don't hesitate to send a report. If it's not a bug then they will simply dismiss it and no harm not foul. You will never get in trouble for sending a bug report in earnest. There's absolutely no penalty for a false bug report or they'd have killed me by now. :)


    Just one example: back when players were first getting armor enchantments and little was known about them my guild and I were convinced players had found a means to use ITC on non-rogues. Turns out Soulforged has the same animation. >.<
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    I notice this happens a lot when I face clerics using Brand of the Sun.

    I think that the keyword here is clerics, meaning higher than normal Wisdom...which grants Control resist. My dwarf Cleric in 19% control resist seems to avoid some control encounters every now and then.

    However the OP is mentioning TRs and CWs.
    * Notorious Dwarven Bear Cavalry Leader *
  • astronaxastronax Member Posts: 0 Arc User
    edited October 2013
    Wanted to post my own thread, before I noticed this one. Same question here, dafuq is this?
    Short video-description: http://www.youtube.com/watch?v=DltbX76K5Rk
    Some bros I was asking yesterday replied it was halfling/elf CC resistance or Elven Battle Enchantment. But i'm pretty much sure it wasn't. You could clearly see that on video. And despite the fact those two were halflings, I swear to god i've noticed same thing on those bulky humans and half-orcs. (Edit: and the chance!!! It was not 10%, for sure! More like 50%)
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    Good post. I am having the same problem with TRs. Some of them seem to be indefinitely under the ItC effect.

    I am 100% sure that they are not using Elven Battle (the examples I got had all Soulforge proccing seconds afterwards), and I am 100% sure that they are not under ItC, since I've seen it used in the start of the fight.

    On a different note, I never get this kind of behaviour with my rogue, where I seem to only have ItC and dodges to avoid CC.

    Edit: I have only seen this kind of behavior when fighting rogues.
    * Notorious Dwarven Bear Cavalry Leader *
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited October 2013
    It is what the kewl kids use to pvp. I knew about it a for a long time already but didn't want to accuse anybody of glitching ItC. But yeah, there is a glitch that extends the duration of ItC beyond it's animation and if a TR is immune to prone without having ItC up > 1+1=2.


    cheers.

  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    Happens to me with Repel, only stunning the person for a very brief time and not doing the repel part at all. But it doesn't happen that often... maybe 5% of the cases. It has nothing to do with the Elven enchant or halflings or deflect in my case, it just happens randomly. Also fun to see is the case of the "always immune" TR, happened a few times. Can't tell if it's an exploit or bug, but they take 0 damage.
  • astronaxastronax Member Posts: 0 Arc User
    edited October 2013
    Edit: I have only seen this kind of behavior when fighting rogues.

    Exactly this^ Never had this issue with anyone else.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    Let me put all the facts I've gathered together, and let me know if you had similar issues:

    1) It happens only against rogues.
    2) It happens after ItC.
    3) There is no damage, or CC going through

    I've come accross this with every possible class. Most rogues, will Impact from stealth, then ItC (which is fishy), then proceed to triple Impact/Cloud of Steel. When I am in GWF/GF/DC and survive the onslaught, everything I throw at them seems to find them immune (Frontline surge, Takedown, Divine Sunburst etc.)
    * Notorious Dwarven Bear Cavalry Leader *
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    It's CC resistance and it's insanely annoying. Check out this short video where a GWF resists my Repel FOUR times!
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    I don't think it's the same case. In most of my fights against rogues (let's say on my CW), I use teleport and tank damage while ItC is up, and when they stop glowing, I go for Chill Strike, shortly afterwards Entangling force and after both won't go through, then also Repel fails. I doubt that everyone is that lucky, or I am so so bad at counting 18 seconds between ItCs.
    * Notorious Dwarven Bear Cavalry Leader *
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    This has been reported already several times. The latest one I've seen is from GFs wondering what the heck is going on with Bull Charge: http://nw-forum.perfectworld.com/showthread.php?506631-GF-Skill-BUG

    From all our testing, it has nothing whatsoever to do with Deflection, Race, Control Resistance, CC Immunities, Ability Scores, Class, or even spell animations. The latter was discovered by having consecutive Bull Charges fail against a Half Orc GWF just standing there doing nothing!

    There have also been cases where CW's Repel will repel players well within CC Immunities like Villain's Menace - though that could be just another VM bug.

    So, yes, something weird has been going on since a few patches back (though not as far back as Feywild itself).

    astronax wrote: »
    Wanted to post my own thread, before I noticed this one. Same question here, dafuq is this?
    Short video-description: http://www.youtube.com/watch?v=DltbX76K5Rk
    Some bros I was asking yesterday replied it was halfling/elf CC resistance or Elven Battle Enchantment. But i'm pretty much sure it wasn't. You could clearly see that on video. And despite the fact those two were halflings, I swear to god i've noticed same thing on those bulky humans and half-orcs. (Edit: and the chance!!! It was not 10%, for sure! More like 50%)

    Wow, that is even weirder than this prone bug! WTF is that, lol? Certainly not a Deflect or Elven Battle (which has an obvious animation even as a Lesser) and it even said IMMUNE in one of the cases...
    It's CC resistance and it's insanely annoying. Check out this short video where a GWF resists my Repel FOUR times!

    It looks like you were out of range for the first one along the bridge. The second one at the bridge corner looks like you missed from his movement because you were quite close to him so the cone couldn't hit him. But honestly, I have no idea. I only glanced through the video, so I didn't see the other two fails. You're obviously an experienced Repel PvPer so perhaps you did see a new bug.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    Interesting. However, I will try to upload a video I have with rogue's fighting, which clearly shows what I was talking about. It certainly isn't a 1 out of 10 times, but it's constant for a good period of time.

    Not saying that this is an exploit or something, it may be a coding error, since it happens most of the times in classes that gain an Immunity of some sort during specific time intervals. Personally, I have only had this kind of problem (i.e. getting the Immune keyword in times that I shouldn't) only against rogues, but I can clearly remember some peculiar Repel/Knockback behaviour from GWFs (non-dwarves).
    * Notorious Dwarven Bear Cavalry Leader *
  • foosoofoosoo Member Posts: 23 Arc User
    edited October 2013
    This thread...., I don't like to comment on game mechanics normally but I will say one thing, TEST the game mechanics.... Jesus so many clueless comments in here posted as if they know the game it just makes me sad. There are "quite a few ways" to mitigate cc including the GF's bull charge etc when multiple factors stack up you get desired effects. Try testing stuff guys really it will help your understanding of the game. (your guild could help you do this) Luckily we are not playing rock, paper, scissors yet, but from what I read on the forum's I get the feeling sometimes people would like it to be as basic... The combat is by far the best this game has to offer, it is not as mindlessly simple as it first appears. Press x and guaranteed prone? You have to do better than that.

    :D
  • artanisenartanisen Member Posts: 159 Arc User
    edited October 2013
    The one thing i noticed that seems a bit the same issue maybe.

    for me when i press 2 powers really fast the second power i press
    will override the first power and the effect of the first power wont happen and just vanish.

    sometimes i am able to use 2 powers with on cast sometimes
    so i think it might be a bug with the casting powers, as if the delay
    between casting powers was removed.
    "Power tends to corrupt, and absolute power corrupts absolutely."
    "Great men are almost always bad men."
    “If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited October 2013
    This could be observer error, but I've noticed far more CC failures since Feywild than before. My two cents:

    - Repelled targets will occasionally not move (and my characters will likewise occasionally fail to be Repelled)

    - My DC sometimes remains on his feet when hit by Frontline Surge (he'll be pushed back, but not fall), and has actually landed on his feet after being hit by Bull Rush. Doesn't seem to happen with my other characters, or it happens rarely enough that I can't recall specific occurrences off the top of my head.
    Sacrilege - Warlock
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  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2013
    foosoo wrote: »
    This thread...., I don't like to comment on game mechanics normally but I will say one thing, TEST the game mechanics.... Jesus so many clueless comments in here posted as if they know the game it just makes me sad. There are "quite a few ways" to mitigate cc including the GF's bull charge etc when multiple factors stack up you get desired effects. Try testing stuff guys really it will help your understanding of the game. (your guild could help you do this) Luckily we are not playing rock, paper, scissors yet, but from what I read on the forum's I get the feeling sometimes people would like it to be as basic... The combat is by far the best this game has to offer, it is not as mindlessly simple as it first appears. Press x and guaranteed prone? You have to do better than that.

    :D

    Care to explain those wonderful mechanics?
    Since you know what's going on, and it's not a national security secret, could you, for example, explain the TR being immune to the CW cc even without ITC up? Cause everytime some "pro player" butts in, all i read is a "l2p" vague comment and 0 explanation. Also, we're not talking about "mitigating cc", but being immune to it. Which is different.
  • astronaxastronax Member Posts: 0 Arc User
    edited October 2013
    foosoo wrote: »
    This thread...., I don't like to comment on game mechanics normally but I will say one thing, TEST the game mechanics.... Jesus so many clueless comments in here posted as if they know the game it just makes me sad. There are "quite a few ways" to mitigate cc including the GF's bull charge etc when multiple factors stack up you get desired effects. Try testing stuff guys really it will help your understanding of the game. (your guild could help you do this) Luckily we are not playing rock, paper, scissors yet, but from what I read on the forum's I get the feeling sometimes people would like it to be as basic... The combat is by far the best this game has to offer, it is not as mindlessly simple as it first appears. Press x and guaranteed prone? You have to do better than that.

    :D

    Dunno, man, your post doesn't make sense at all. At least to me, those "clueless comments" look more like "assumptions", if you know the difference. And if you 1) claim, that making assumptions is bad for researching process, I call this a total bull$hit (and anyone else with IRL researching experience can approve my words)
    Or if you 2) willing to show you know for sure everything above is wrong (and can prove it, ofc) and you know the cause, why wont you just tell us? We all came here for that anyways.

    EDIT
    3) Oh, i'm sorry, this actually does make sense, if you abuse this thing yourself, dont want it to be nerfed and just came here to troll. But you are not that kind of guy, i'm sure. :o
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    Foosoo, it's a thread that a couple of people use to search for answers. One of them posted a video with the question in practice rather than in theory. So please, if you are able to enlighten us with those tests you made, please do so.

    Combat is certainly the best thing that NW has to offer, but don't try to break it down to basic stuff like 'do you expect to prone someone just by pressing X'. I am expecting to prone someone if I press X, provided that X prones, and that someone hasn't used Y that prevents X.
    * Notorious Dwarven Bear Cavalry Leader *
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited October 2013
    It's a glitch. Not cc immunity.


    cheers.

  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    fondlez wrote: »
    It looks like you were out of range for the first one along the bridge. The second one at the bridge corner looks like you missed from his movement because you were quite close to him so the cone couldn't hit him. But honestly, I have no idea. I only glanced through the video, so I didn't see the other two fails. You're obviously an experienced Repel PvPer so perhaps you did see a new bug.

    1) Repel hit both GWFs on stairs. One resisted, one did not.
    2) Second Repel hit GWF on higher stairs, no Unstoppable, and resisted.
    3) 1st Bridge hit: Repel cannot be fired without a target. If I sit in PE and hit Repel all day nothing will happen, because there are no targets. It can be dodged but cannot miss a GWF. Unstoppable will nullify it, but the GWF was not in unstoppable.
    4) 2nd Bridge hit: Landed again, resisted.

    No bug, just CC resistance. It's quite annoying, but clearly a part of the game.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    It's a glitch. Not cc immunity.


    cheers.

    How do you know this and that it's not WAI?
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • vegasonevegasone Member, Neverwinter Knight of the Feywild Users Posts: 94
    edited October 2013
    Yes, what Trace said. It is "Control Resistance", and is given by Wisdom. Check your toon's wisdom in your character sheet. Scroll over it and read what it says.

    This also stacks with the racial abilities that certain races get; Halfling's for instance, get +10% extra control resist, on top of their Wisdom bonus.

    The thing that is really confusing people is that Control Resist used to be bugged and didn't work well before Feywild. Now that they have fixed it, everyone is thinking these resists are a bug and are struggling to figure out what is going on.

    A Halfling Cleric with high Wisdom would be a pain to control.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2013
    vegasone wrote: »
    Yes, what Trace said. It is "Control Resistance", and is given by Wisdom. Check your toon's wisdom in your character sheet. Scroll over it and read what it says.

    This also stacks with the racial abilities that certain races get; Halfling's for instance, get +10% extra control resist, on top of their Wisdom bonus.

    The thing that is really confusing people is that Control Resist used to be bugged and didn't work well before Feywild. Now that they have fixed it, everyone is thinking these resists are a bug and are struggling to figure out what is going on.

    A Halfling Cleric with high Wisdom would be a pain to control.

    Correct me, but it's not cc resistance we're talking about, and it's not cc resistance that is shown in the CW videos.

    It's CC IMMUNITY.

    CC resistance reduces the DURATION of cc effects. It does not nullify them. Which means, that with cc resistance, i can prone you, but you get up faster. A CW can cc you, but for less time. And so on.

    IMMUNITY like the one displayed by the TR in the videos posted, can be achieved only through:

    ITC or dodge roll for rogues (and the TR in the videos is not using any)
    Unstoppable for GWFs
    Teleport for CWs
    Shift dodge for DCs.

    Again, what we talk about is cc encounters being completely IGNORED while no one of the above listed things is active.

    I'd like devs to come and clarify if it's a bug or a glitch.
    Until then, i won't buy any "it's WAI" posted by random guys, cause they may very well be glitchers trying to cover the thing to avoid it being fixed.

    Keep reporting it.
  • lazureelazuree Member Posts: 52 Arc User
    edited October 2013
    Like foosoo said... it's game mechanics. You can deflect cc. For instance when a cw tries to choke me I often times just sit there unharmed due to deflection. If I'm standing still and not resisting the choke, I'm pretty sure it's deflection... And trust me, us dc's get choked a lot in LS
    I feel like the reason people are noticing this more is b/c the servers merged and the pvp guilds all came with their more deflect oriented builds, which most pver's don't use (at least on dragon); just my theory
    Anyways, I'm pretty sure it's always been like this b/c gctrl's dc build has been op due to the fact that he can't be cc chained as easily as others with all his deflect...
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    lazuree wrote: »
    Like foosoo said... it's game mechanics. You can deflect cc.

    You can't deflect CC. Deflection has nothing to do with CC, it only reduces damage. Probably GCTL and anyother Halfling cleric get the 10% racial on top of their wisdom, making them more resistant to CC, but that's something entirely different.
    * Notorious Dwarven Bear Cavalry Leader *
  • lazureelazuree Member Posts: 52 Arc User
    edited October 2013
    You can't deflect CC. Deflection has nothing to do with CC, it only reduces damage. Probably GCTL and anyother Halfling cleric get the 10% racial on top of their wisdom, making them more resistant to CC, but that's something entirely different.
    You say that with completely. TBH, this game's mechanics are still somewhat mysterious. In my mind control resist refers to how long the cc lasts. I noticed on halfing when I do get cc'd the duration is shorter than on my dc main... but anyways, feel free to prove that it's a bug with some logs or something
    if they are taking 0 damage/reduced damage your attack is being dodged/deflected; if not, then perhaps it is a bug or some other game mechanic
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