You said it yourself, even 12K pug might not be able to get a kill.
Oh yeah if GS is that important and they ask for 12-13k GS and still cant kill Draco then its their teams problem. I don't think its necessary for me to link videos in here going through my team's enchants and what type of gear set they used for the kill.
If pug manages to kill Draco then good for them, guilds and players should actually learn from them.
The strategies have changed so often and now will too. I think though with the BoP-changes (and subsequent T2 values) and the length and difficulty of the Draco fight, I might be finished farming him and be going T2 and MC for ca$h and BiS gear.
So far it was easier getting Ancient gear, bc the Formorian upgrade was a bit of a grind, but the availability of most purple crafting pieces is steadily going up and now comparably easy to get. As someone already mentioned we'll be seeing 3/4 runs more often (like 2/3 MC runs, bc laying Fulmi is completely unprofitable) and the Draco fight will become more of a trophy.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Was that supposed to be a lame attempt at an insult?
This is NOT about me. I have a 12.4K GS CW etc. etc., which finished all the content in the game with no exploits. I will soon kill the new and "improved" Draco as well, once the guys I run CN with get tired of farming purses This doesn't mean I don't think about people that are not that geared or not having geared friends to carry them. I also think about elitists like you when I said the game needs challenge modes with better gear drops.
As for WoW, I played Vanilla to Cata, and raided in each expansion besides WotLK, heroics when available. During the SWP patch (if you know what that is), I was in a top realm guild and we had 2 or 3 firsts. I got more casual in Cataclysm but I still cleared and farmed DS heroic before any nerfing, and yes we still farmed LFR because it allowed fast gearing up.
Also, as an officer, I kicked from guild many elitists that forgot what modesty is. If your character sucks, you can be the best player ever, you are still bad.
These being said, dungeons in NWO should be accessible to the advertised GS, simple as that, not easy, but doable after learning process. Or, the advertised GS should be modified to realistic numbers.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2013
These being said, dungeons in NWO should be accessible to the advertised GS, simple as that, not easy, but doable after learning process. Or, the advertised GS should be modified to realistic numbers.
The dungeons are completeable with the req gs, just not with the experience levels of the people who have such low gs.
This fight is still 4mannable, but the jump in ah prices aren't realistic. Our guild has been farming draco post patch and the gear simply isnt selling, evem massively undercutting those "playing the market" due to the change
The dungeons are completeable with the req gs, just not with the experience levels of the people who have such low gs.
This fight is still 4mannable, but the jump in ah prices aren't realistic. Our guild has been farming draco post patch and the gear simply isnt selling, evem massively undercutting those "playing the market" due to the change
It is not selling because the prices across the AH are outrageous.
The level of AD needed to kit out a character top end in enchants alone is 25-50million AD.
Yeah, but you really don't need to aim for R10s. Logic and diminishing returns tell you that R10s (in a cost-value ratio) make little sense almost everywhere. Exceptions are Radiants for HP (maybe) and PVP, but upgrading from R9 to R10 is like a 3% stats-upgrade for PVE chars featuring a cat/stone. And it's even lower bc of diminishing returns.
R9s can be farmed with the new fey blessing enchant. It takes some time, but it's doable. In most cases R8 can be considered BiS in my eyes, everything else is just luxury.
It is not selling because the prices across the AH are outrageous.
The level of AD needed to kit out a character top end in enchants alone is 25-50million AD.
That is a conservative number.
Agree here, the prices in the AH have increased hugely but purely on the basis of item availabilty, whilst the earning of AD as been dramaticaly reduced, which as created a huge gap in the earning of AD to the amount required to buy upgrades. OK, people say do regular dailies etc , but these all reward Rough AD, even the new event rewards Rough AD, which you can only refine 24k per day, when now most CN weapons are costing well into the milions, The availabilty of earning AD and the cost of gear , enchants etc is way way out of balance withing the game now than it as ever been in the past. Even ginding dungeons purely for salavaging is next to not worth the time to do when T2 pieces salvaged only net 10k Rough AD, yes even more Rough..
This as made a huge diference between most of those that are well geared and those that are not , which undoubtably will be effected by those who buy Zen with real cash and those that prefere to grind AD, leading to the game being more pay to win than ever before.
It's intentional and crude lifecycle management for a freemium game.
0. Release early/unfinished.
1. Give founders and beta players a huge leg up in the release game economy to kickstart.
2. Minimum maintenance to the content.
3. Periodically remove high player demand content, including player items no matter how long they have existed in game, for bursts of cash and income removal. Claim "intentional design" or "unintended features" for all player adverse changes (giggle at the forum sheep who believe a word that you say instead of looking at your actions).
4. The big one: release new content at the same time as crush the value of existing and new content by across-the-board loot Binding changes and simultaneous Rough AD currency introduction with a nice low conversion limit. This crushes player income, increases game longevity and creates a very visible playerbase gap to tempt for cash shop sales.
5. Phase out access to any remaining older valuable content to enhance the playerbase gap (the sheep continue to believe the valuable content was too accessible, without asking themselves how that is possible if it could not even be completed by most of the endgame playerbase and why it remained valuable).
6. Due to these changes, promise new content right around the corner to retain the upper 1% resource of the playerbase for a little longer.
7. Introduce events for the bored half of the remaining 99%, that pay out your new highly limited currency over time to incentivise playing for longer.
Watch the cash shop sales roll in...
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2013
the prices have come back down to a more reasonable amount, about 20-40% higher than before patch, and since the draco fight now takes 20-40% longer I suppose that's valid.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
I was asked today in 3 separate cases by people I've ran CN quite a few times if I wanna join for a run. Then, the next question before I even answered was if I knew to bug the adds at "new" Draco. I said no, since I've yet to do it after patch.
Was that supposed to be a lame attempt at an insult?
This is NOT about me. I have a 12.4K GS CW etc. etc., which finished all the content in the game with no exploits. I will soon kill the new and "improved" Draco as well, once the guys I run CN with get tired of farming purses This doesn't mean I don't think about people that are not that geared or not having geared friends to carry them. I also think about elitists like you when I said the game needs challenge modes with better gear drops.
As for WoW, I played Vanilla to Cata, and raided in each expansion besides WotLK, heroics when available. During the SWP patch (if you know what that is), I was in a top realm guild and we had 2 or 3 firsts. I got more casual in Cataclysm but I still cleared and farmed DS heroic before any nerfing, and yes we still farmed LFR because it allowed fast gearing up.
Also, as an officer, I kicked from guild many elitists that forgot what modesty is. If your character sucks, you can be the best player ever, you are still bad.
These being said, dungeons in NWO should be accessible to the advertised GS, simple as that, not easy, but doable after learning process. Or, the advertised GS should be modified to realistic numbers.
Oh I wasn't even insulting you, just saying have you even tried LFR and checked the massive qqs on the forums.
LFR is accessible for anyone and still people are complaining that its just too hard for them. Like really?
And you call me out saying that im an elitist but please just shut up lol I even go through advice on my stream for people that are struggling in this game so yeah. If I was an elitist I wouldn't even give a HAMSTER about socializing with them right?
I mean if you got offended by what I wrote then I'm not sure what to tell you.
and top realm guild? Oh Blood Legion? good for you.
Anyways, dont forget that OP is asking for strats and group comp for boss.
Youre just going too far with your WoW history and stories about not being able to join a group for CN so yeah. Try it first then come back here and tell us your new strats.
the prices have come back down to a more reasonable amount, about 20-40% higher than before patch, and since the draco fight now takes 20-40% longer I suppose that's valid.
Duno were your looking, for just the CW's the Ancient orb has doubled in AH cost and the Off Hand as nearly treabled, hardly 20-40% more like 100-150% higher.
As for the CN changes , its not the fact they made it harder , it more the amount they made it harder, the instance as been out for like 6 months and the Dev's have previously stated the knocking of adds was part of the intended gameplay, and then they go and do this !! take it from one extreme to another, plus they state they like to communicate and keep in touch with their player base in many publicity stunts they do , but nothing was even mentioned in the patch notes, at all.
Agree previously the fight was maybe abit easy for some guilds, but it only need some fixing here and there and some fine tuning, NOT completely changing altogether
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2013
CW MH went from 400k to 600k, so 50% more. GF MH went from 200 to 300, so 50% more.
So yeah ok, 50% more cost and still steadily falling.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
CW MH went from 400k to 600k, so 50% more. GF MH went from 200 to 300, so 50% more.
So yeah ok, 50% more cost and still steadily falling.
Ehh. The GF MH was lower, saw it for 150k regularly. The DC MH is way up. It was at 250k pre patch and is now ~420k. Still, with the Formarian so easy to get (provided you have people willing to run 2/3 and share weaponsmith/artificing tools) the Ancient weapons seem a bit pointless.
I play GWF focusing purely on the high end PvE element of Neverwinter gameplay and am fortunate enough to run with a group of equally focused PvE players, each of us having played since open beta for various teams before gathering under Looney Tunes Inc. when servers merged.
Placing modesty asides for a moment and purely to highlight that it is possible:
Following recent changes, going in with our strongest team (5 man) we were able to down Draco in our very first attempt in under 5 minutes with plenty of room for improvement.
This was achieved by compressing all adds into the middle onto draco and then all classes bringing some element of control and dps to the fight combined with good old fashioned dps and evade tactics plus voice comms (Ventrilo/Skype)
This was achieved by the same team that under (the now thankfully fixed high vizier stacks) annihilated Draco in 1 min 33 seconds and comprised 1x TR, 1x GWF, 2x CW, 1x DC
However since then we have gone in with a few different mixes including significantly less geared players pulling off the fight in various 5 man & 4 man combinations including 2x TRs, 2x CWs, 1x DC (5 man) ... 1x TR, 1x GWF, 1x CW, 1x DC (4 man) ... 1x GWF, 2x CW, 1x DC (4 man)
I am also convinced (as I have always been that any fight can be handled with the full mix of classes (1x TR, 1x GWF, 1x GF, 1x CW, 1x DC) provided all players are strong (gameplay & gear), know their classes well and understand their role within the fight.
I game on a modest laptop, but will speak to members of my team with stronger gaming machines to see if we can have one of the guys post up a recording of the fight including voice comms. This should hopefully give a better idea of what controls we are throwing down and the general strategy used. In General though (please note, roles can be mixed depending on what players are available):
The TR & GWF form the 'melee team' burning down draco and providing some control to the fight (TR running smoke bomb and GWF using either Avalanche of Steel or Slam mixed in with Crescendo to sustain dps on Draco)
2x CWs and 1x DC in the 'CC team' focusing on throwing all adds onto draco and keeping them there using a combination of singularity to gather the adds and oppressive force to control.
Thanks for the inside. Five minuted is quite impressive and surely unreachable for the majority. I also always felt that the best way to handle the fight was simply AoE/CC-kill the adds instead of bugging the HAMSTER out of the fight.
Thanks for the inside. Five minuted is quite impressive and surely unreachable for the majority. I also always felt that the best way to handle the fight was simply AoE/CC-kill the adds instead of bugging the HAMSTER out of the fight.
Its the team with Pvorp, rank8-10s with every possible buff you can get to min/max dmg and reduce the time on kill so don't forget that!
Our group had players with vorpal (2), Gvorp (2) and Pvorp (1) with rank7-9s. This is something reachable for majority of players and heres the cc burn kill video: http://www.youtube.com/watch?v=bmyxRFbjhog
Video quality is terrible since I pulled this out from my stream recording and did some format conversion but better than nothing!
This is a 9200 GS dungeon intended to be run after getting a T2 armor set and presumably they wouldn't have ancient weapons. Such folks would have rank 5-6s and maybe a lesser weapon/armor enchant.
The "something reachable" group you are talking about is averaging around 18 mil AD each (I assumed greaters and rank 8s) as well as buying a stone/cat. That assumes they farmed all gear (except ancient weapon/off hand which they had to buy. I assume 1 mil for those but if no one but your "reachable" group can clear it those prices will skyrocket ) and doesn't count AD lost pulling enchants or slotting over them. After playing for 3 1/2 - 4 months (playing hardcore hours I still haven't reached your average "reachable" player (although close). This with farming CN on a regular basis for the last month and farming DD prior to the DD changes. A new player not having those farming options is just SOL.
I imagine over 99% (probably 99.9%) of the playerbase doesn't meet your "something reachable" group and with the lack of farming options never will. If the goal is to have a dungeon that only a select few can complete then they are on the right track, otherwise it needs to be hit by a giant nerf bat.
This is a 9200 GS dungeon intended to be run after getting a T2 armor set and presumably they wouldn't have ancient weapons. Such folks would have rank 5-6s and maybe a lesser weapon/armor enchant.
The "something reachable" group you are talking about is averaging around 18 mil AD each (I assumed greaters and rank 8s) as well as buying a stone/cat. That assumes they farmed all gear (except ancient weapon/off hand which they had to buy. I assume 1 mil for those but if no one but your "reachable" group can clear it those prices will skyrocket ) and doesn't count AD lost pulling enchants or slotting over them. After playing for 3 1/2 - 4 months (playing hardcore hours I still haven't reached your average "reachable" player (although close). This with farming CN on a regular basis for the last month and farming DD prior to the DD changes. A new player not having those farming options is just SOL.
I imagine over 99% (probably 99.9%) of the playerbase doesn't meet your "something reachable" group and with the lack of farming options never will. If the goal is to have a dungeon that only a select few can complete then they are on the right track, otherwise it needs to be hit by a giant nerf bat.
How did you get the number 18 mil AD each? Like we even took Xaldin's HAMSTER DC with rank5-6 on with no wep enchant and such so not sure where are you getting those number from. Can you do a break down for me? I mean even with greater vorp that number doesnt match to yours really.
Should just go ahead and post it on Dev forum and state your argument. Again this a strat/tactics thread not a "needs to be hit by a giant nerf bat" thread. I really hope you understand and stick to the topic.
This is a 9200 GS dungeon intended to be run after getting a T2 armor set and presumably they wouldn't have ancient weapons. Such folks would have rank 5-6s and maybe a lesser weapon/armor enchant.
The "something reachable" group you are talking about is averaging around 18 mil AD each (I assumed greaters and rank 8s) as well as buying a stone/cat. That assumes they farmed all gear (except ancient weapon/off hand which they had to buy. I assume 1 mil for those but if no one but your "reachable" group can clear it those prices will skyrocket ) and doesn't count AD lost pulling enchants or slotting over them. After playing for 3 1/2 - 4 months (playing hardcore hours I still haven't reached your average "reachable" player (although close). This with farming CN on a regular basis for the last month and farming DD prior to the DD changes. A new player not having those farming options is just SOL.
I imagine over 99% (probably 99.9%) of the playerbase doesn't meet your "something reachable" group and with the lack of farming options never will. If the goal is to have a dungeon that only a select few can complete then they are on the right track, otherwise it needs to be hit by a giant nerf bat.
NOPE.
it isn't supposed to be steam rolled by any below average 9200 GS party, they can do it but it would take them over 3 hours probably.
My DC is rank 7s with normal armor/weapon enchantments and she is 12.5k GS. It costed me around 2M AD. If you have difficulties acquiring 2M AD in this game through farming, then i suggest you to buy zen.
My DC isn't HAMSTER ...she is just....special...in a special way.
NOPE.
it isn't supposed to be steam rolled by any below average 9200 GS party, they can do it but it would take them over 3 hours probably.
My DC is rank 7s with normal armor/weapon enchantments and she is 12.5k GS. It costed me around 2M AD. If you have difficulties acquiring 2M AD in this game through farming, then i suggest you to buy zen.
Lol when did you get wep chants and rank7s on your DC. Last time I checked it, it was terrifying x) WE LOVE YOU!
Worth noticing is we have T1 gear selling for 800k+ at AH, T2 pieces sell for up to 1.2 millions during weekends, so reaching a somewhat ok gear level for CN very much doable..
My DC is rank 7s with normal armor/weapon enchantments and she is 12.5k GS. It costed me around 2M AD. If you have difficulties acquiring 2M AD in this game through farming, then i suggest you to buy zen.
This is some unique case of sorts... only a normal vorpal is 1 mil. R7 darks, each 160K, radiants, a bit less. And I'm still at enchants. Now, a normal SF 750K more.
And after this comes the gear.
2M AD is doable, but it's not something easy.
CN shouldn't be steamrolled at 9200 GS, should be close to undoable - but possible. Should be steamrollable at 12-13K GS tho'. For these players, there should be challenge modes and achievements with special rewards.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2013
CN shouldn't be steamrolled at 9200 GS, should be close to undoable - but possible. Should be steamrollable at 12-13K GS tho'. For these players, there should be challenge modes and achievements with special rewards.
And this is different than how it is now, how exactly?
CN is steam rollable with a 12k gs group currently.
How did you get the number 18 mil AD each? Like we even took Xaldin's HAMSTER DC with rank5-6 on with no wep enchant and such so not sure where are you getting those number from. Can you do a break down for me? I mean even with greater vorp that number doesnt match to yours really.
Should just go ahead and post it on Dev forum and state your argument. Again this a strat/tactics thread not a "needs to be hit by a giant nerf bat" thread. I really hope you understand and stick to the topic.
Yes, it's a strat thread in which you stated what a "something reachable group" was. I simply responded to your post. That's generally how forums work. How did I get to 18 mil? Well lets see:
G Vorp - 3.3 mil
Cat - 1 mil
Rank 8 darks * 9 (char and pet) 7.2 mil
Ancient wep/Off hand 1 mil
G soul - 4 mil
Rank 8 def * 2 - 400k
Runestones for pet rank 8 - 600k
Epic shirt/pants - 400k
I imagine you can quibble over costs but let's call it 15 mil for the sake of argument. But the cost isn't really the point. The point is very few in the game are geared like your average "something reachable group" is.
Yes, it's a strat thread in which you stated what a "something reachable group" was. I simply responded to your post. That's generally how forums work. How did I get to 18 mil? Well lets see:
G Vorp - 3.3 mil
Cat - 1 mil
Rank 8 darks * 9 (char and pet) 7.2 mil
Ancient wep/Off hand 1 mil
G soul - 4 mil
Rank 8 def * 2 - 400k
Runestones for pet rank 8 - 600k
Epic shirt/pants - 400k
I imagine you can quibble over costs but let's call it 15 mil for the sake of argument. But the cost isn't really the point. The point is very few in the game are geared like your average "something reachable group" is.
"geared like your average" you make it sound like I never did CN with a 9.8k gs the day I hit lvl60 on my CW. I even remember Xaldin taking my HAMSTER geared CW and I didnt even know him well back then. It cost me only 500k (lesser soul/lesser vorp/cheap enchants here and there) to enter CN the first day and you make it sound like you need all that enchant and stuff to full clear CN. If youre gonna min/max YES of-course its gonna cost you alot of AD but you can still full clear it without having those items. Do you agree or no?
"geared like your average" you make it sound like I never did CN with a 9.8k gs the day I hit lvl60 on my CW. I even remember Xaldin taking my HAMSTER geared CW and I didnt even know him well back then. It cost me only 500k to enter CN the first day and you make it sound like you need all that enchant and stuff to full clear CN.
Once again, I am simply responding to a post in which you said "Our group had players with vorpal (2), Gvorp (2) and Pvorp (1) with rank7-9s. This is something reachable for majority of players". I simply pointed out that the majority of the player base will never reach that level. I never stated that was required to full clear CN.
Comments
Oh yeah if GS is that important and they ask for 12-13k GS and still cant kill Draco then its their teams problem. I don't think its necessary for me to link videos in here going through my team's enchants and what type of gear set they used for the kill.
If pug manages to kill Draco then good for them, guilds and players should actually learn from them.
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
So far it was easier getting Ancient gear, bc the Formorian upgrade was a bit of a grind, but the availability of most purple crafting pieces is steadily going up and now comparably easy to get. As someone already mentioned we'll be seeing 3/4 runs more often (like 2/3 MC runs, bc laying Fulmi is completely unprofitable) and the Draco fight will become more of a trophy.
Was that supposed to be a lame attempt at an insult?
This is NOT about me. I have a 12.4K GS CW etc. etc., which finished all the content in the game with no exploits. I will soon kill the new and "improved" Draco as well, once the guys I run CN with get tired of farming purses This doesn't mean I don't think about people that are not that geared or not having geared friends to carry them. I also think about elitists like you when I said the game needs challenge modes with better gear drops.
As for WoW, I played Vanilla to Cata, and raided in each expansion besides WotLK, heroics when available. During the SWP patch (if you know what that is), I was in a top realm guild and we had 2 or 3 firsts. I got more casual in Cataclysm but I still cleared and farmed DS heroic before any nerfing, and yes we still farmed LFR because it allowed fast gearing up.
Also, as an officer, I kicked from guild many elitists that forgot what modesty is. If your character sucks, you can be the best player ever, you are still bad.
These being said, dungeons in NWO should be accessible to the advertised GS, simple as that, not easy, but doable after learning process. Or, the advertised GS should be modified to realistic numbers.
This fight is still 4mannable, but the jump in ah prices aren't realistic. Our guild has been farming draco post patch and the gear simply isnt selling, evem massively undercutting those "playing the market" due to the change
It is not selling because the prices across the AH are outrageous.
The level of AD needed to kit out a character top end in enchants alone is 25-50million AD.
That is a conservative number.
With or without using the "new" exploit?
R9s can be farmed with the new fey blessing enchant. It takes some time, but it's doable. In most cases R8 can be considered BiS in my eyes, everything else is just luxury.
Agree here, the prices in the AH have increased hugely but purely on the basis of item availabilty, whilst the earning of AD as been dramaticaly reduced, which as created a huge gap in the earning of AD to the amount required to buy upgrades. OK, people say do regular dailies etc , but these all reward Rough AD, even the new event rewards Rough AD, which you can only refine 24k per day, when now most CN weapons are costing well into the milions, The availabilty of earning AD and the cost of gear , enchants etc is way way out of balance withing the game now than it as ever been in the past. Even ginding dungeons purely for salavaging is next to not worth the time to do when T2 pieces salvaged only net 10k Rough AD, yes even more Rough..
This as made a huge diference between most of those that are well geared and those that are not , which undoubtably will be effected by those who buy Zen with real cash and those that prefere to grind AD, leading to the game being more pay to win than ever before.
0. Release early/unfinished.
1. Give founders and beta players a huge leg up in the release game economy to kickstart.
2. Minimum maintenance to the content.
3. Periodically remove high player demand content, including player items no matter how long they have existed in game, for bursts of cash and income removal. Claim "intentional design" or "unintended features" for all player adverse changes (giggle at the forum sheep who believe a word that you say instead of looking at your actions).
4. The big one: release new content at the same time as crush the value of existing and new content by across-the-board loot Binding changes and simultaneous Rough AD currency introduction with a nice low conversion limit. This crushes player income, increases game longevity and creates a very visible playerbase gap to tempt for cash shop sales.
5. Phase out access to any remaining older valuable content to enhance the playerbase gap (the sheep continue to believe the valuable content was too accessible, without asking themselves how that is possible if it could not even be completed by most of the endgame playerbase and why it remained valuable).
6. Due to these changes, promise new content right around the corner to retain the upper 1% resource of the playerbase for a little longer.
7. Introduce events for the bored half of the remaining 99%, that pay out your new highly limited currency over time to incentivise playing for longer.
Watch the cash shop sales roll in...
Silence followed...
Nice job Cryptic. From "exploit" to exploit.
Oh I wasn't even insulting you, just saying have you even tried LFR and checked the massive qqs on the forums.
LFR is accessible for anyone and still people are complaining that its just too hard for them. Like really?
And you call me out saying that im an elitist but please just shut up lol I even go through advice on my stream for people that are struggling in this game so yeah. If I was an elitist I wouldn't even give a HAMSTER about socializing with them right?
I mean if you got offended by what I wrote then I'm not sure what to tell you.
and top realm guild? Oh Blood Legion? good for you.
Anyways, dont forget that OP is asking for strats and group comp for boss.
Youre just going too far with your WoW history and stories about not being able to join a group for CN so yeah. Try it first then come back here and tell us your new strats.
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
Duno were your looking, for just the CW's the Ancient orb has doubled in AH cost and the Off Hand as nearly treabled, hardly 20-40% more like 100-150% higher.
As for the CN changes , its not the fact they made it harder , it more the amount they made it harder, the instance as been out for like 6 months and the Dev's have previously stated the knocking of adds was part of the intended gameplay, and then they go and do this !! take it from one extreme to another, plus they state they like to communicate and keep in touch with their player base in many publicity stunts they do , but nothing was even mentioned in the patch notes, at all.
Agree previously the fight was maybe abit easy for some guilds, but it only need some fixing here and there and some fine tuning, NOT completely changing altogether
So yeah ok, 50% more cost and still steadily falling.
Ehh. The GF MH was lower, saw it for 150k regularly. The DC MH is way up. It was at 250k pre patch and is now ~420k. Still, with the Formarian so easy to get (provided you have people willing to run 2/3 and share weaponsmith/artificing tools) the Ancient weapons seem a bit pointless.
I play GWF focusing purely on the high end PvE element of Neverwinter gameplay and am fortunate enough to run with a group of equally focused PvE players, each of us having played since open beta for various teams before gathering under Looney Tunes Inc. when servers merged.
Placing modesty asides for a moment and purely to highlight that it is possible:
I game on a modest laptop, but will speak to members of my team with stronger gaming machines to see if we can have one of the guys post up a recording of the fight including voice comms. This should hopefully give a better idea of what controls we are throwing down and the general strategy used. In General though (please note, roles can be mixed depending on what players are available):
Its the team with Pvorp, rank8-10s with every possible buff you can get to min/max dmg and reduce the time on kill so don't forget that!
Our group had players with vorpal (2), Gvorp (2) and Pvorp (1) with rank7-9s. This is something reachable for majority of players and heres the cc burn kill video: http://www.youtube.com/watch?v=bmyxRFbjhog
Video quality is terrible since I pulled this out from my stream recording and did some format conversion but better than nothing!
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
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The "something reachable" group you are talking about is averaging around 18 mil AD each (I assumed greaters and rank 8s) as well as buying a stone/cat. That assumes they farmed all gear (except ancient weapon/off hand which they had to buy. I assume 1 mil for those but if no one but your "reachable" group can clear it those prices will skyrocket ) and doesn't count AD lost pulling enchants or slotting over them. After playing for 3 1/2 - 4 months (playing hardcore hours I still haven't reached your average "reachable" player (although close). This with farming CN on a regular basis for the last month and farming DD prior to the DD changes. A new player not having those farming options is just SOL.
I imagine over 99% (probably 99.9%) of the playerbase doesn't meet your "something reachable" group and with the lack of farming options never will. If the goal is to have a dungeon that only a select few can complete then they are on the right track, otherwise it needs to be hit by a giant nerf bat.
How did you get the number 18 mil AD each? Like we even took Xaldin's HAMSTER DC with rank5-6 on with no wep enchant and such so not sure where are you getting those number from. Can you do a break down for me? I mean even with greater vorp that number doesnt match to yours really.
Should just go ahead and post it on Dev forum and state your argument. Again this a strat/tactics thread not a "needs to be hit by a giant nerf bat" thread. I really hope you understand and stick to the topic.
PvP GWF - BizzyBedBug
PvE GF (salvaged)
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GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
My DC isn't HAMSTER ...she is just....special...in a special way.
NOPE.
it isn't supposed to be steam rolled by any below average 9200 GS party, they can do it but it would take them over 3 hours probably.
My DC is rank 7s with normal armor/weapon enchantments and she is 12.5k GS. It costed me around 2M AD. If you have difficulties acquiring 2M AD in this game through farming, then i suggest you to buy zen.
Lol when did you get wep chants and rank7s on your DC. Last time I checked it, it was terrifying x) WE LOVE YOU!
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
It isn't about the gear score...it is about the skeeeeelllzz /sarcasm
This is some unique case of sorts... only a normal vorpal is 1 mil. R7 darks, each 160K, radiants, a bit less. And I'm still at enchants. Now, a normal SF 750K more.
And after this comes the gear.
2M AD is doable, but it's not something easy.
CN shouldn't be steamrolled at 9200 GS, should be close to undoable - but possible. Should be steamrollable at 12-13K GS tho'. For these players, there should be challenge modes and achievements with special rewards.
CN is steam rollable with a 12k gs group currently.
Yes, it's a strat thread in which you stated what a "something reachable group" was. I simply responded to your post. That's generally how forums work. How did I get to 18 mil? Well lets see:
G Vorp - 3.3 mil
Cat - 1 mil
Rank 8 darks * 9 (char and pet) 7.2 mil
Ancient wep/Off hand 1 mil
G soul - 4 mil
Rank 8 def * 2 - 400k
Runestones for pet rank 8 - 600k
Epic shirt/pants - 400k
I imagine you can quibble over costs but let's call it 15 mil for the sake of argument. But the cost isn't really the point. The point is very few in the game are geared like your average "something reachable group" is.
"geared like your average" you make it sound like I never did CN with a 9.8k gs the day I hit lvl60 on my CW. I even remember Xaldin taking my HAMSTER geared CW and I didnt even know him well back then. It cost me only 500k (lesser soul/lesser vorp/cheap enchants here and there) to enter CN the first day and you make it sound like you need all that enchant and stuff to full clear CN. If youre gonna min/max YES of-course its gonna cost you alot of AD but you can still full clear it without having those items. Do you agree or no?
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
Once again, I am simply responding to a post in which you said "Our group had players with vorpal (2), Gvorp (2) and Pvorp (1) with rank7-9s. This is something reachable for majority of players". I simply pointed out that the majority of the player base will never reach that level. I never stated that was required to full clear CN.