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Last boss CN

berzergeraberzergera Member Posts: 176 Arc User
edited November 2013 in PvE Discussion
So, what is your tactic now that pushing is no longer possible?

I tried with TR, DC, 3x CW and nuking the boss, with no luck.
Post edited by berzergera on
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Comments

  • krinamankrinaman Member Posts: 129 Bounty Hunter
    edited October 2013
    You could always try the intended strategy:

    - Buy 1000 scrolls each
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited October 2013
    u have to do 2 cw/tr/gf/dc now. but yea its aloooot harder so GL
    U R 2 E Z- SENT IV GWF undefeated 16k GS
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    Death From Above- TANK ranger 16kGS
    (all halfling everything)

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  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited October 2013
    You can no longer push/bump mobs? Lol sounds lke a good time to buy up ancient weapons =P
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  • krisst0fkrisst0f Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    The latest "fix" to add wall around the Dracolitch area (last boss in CN) is INSANE. Last night 2CW, 1TR, 1DC & 1GF spent about 1 hour trying out a lots of strategies and it consisted in repeated wipes. The best try, we had almost constant sings going up, and still red AoE were everywhere and at best, the dragon's health was only 20% down after 5/10mn...

    I understand devs try to limit the way people farm, but fixing map exploits shouldn't mean preventing key tactics (singularity/repel/shield) from being available altogether. For instance, the old "exploit" to push Red Wizards over to the other side without killing them could indeed be considered exploit. But AT LEAST LET players push them over to die (and let them respawn after some timer). The fight will be difficult enough and WILL require almost perfect teamwork, which would be acceptable.

    I predict that pretty soon, almost no one will even try to finish CN and we gonna see CN 3/4 LFG spam requests before long. The ancient weapons prices is gonna skyrock. Also, I suspect the new strategy will consist in parties of 1DC and 4 TRs who will spam Unstoppable and Smoke bombs constantly, running to next areas to wipe, etc..., making CWs, GF & GWF completely useless...

    So PLEASE devs, fix the real exploits (like the shortcuts to next bosses, bypass of whole areas FIRST. CN before that patch would still REQUIRED skills and practice to bring down last boss, but now, it is impossible to 95% of players, at a minimum.

    Your sense is issue fixing priority is dismal and pathetic... sorry to say.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    Very unfortunate that the Devs had to resort to this.

    The good news: Fabled Weapons will be a similar price compared to Ancients. Let's say Ancients jump to 750k-999k AD for each, main and off-hand. Well, three fragments will cost you about the same, perhaps a little less. Plus, the first two bosses in MC are a easy (even though the drop rate is horrendous). I farmed one piece of my orb and bought the rest. Total money invested was around 1.5kk (but only because I needed the Riser Fragment, very pricey), plus a couple weeks to get my Artificing to 20. Artificing tools were borrowed from my guildies.

    So I suspect we'll see, yes, more 3/4 CN runs, and more fragment farming. If a 12k+ guild group cannot kill Draco in an hours time, the Devs may have shot themselves in the foot on this one.
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  • lazureelazuree Member Posts: 52 Arc User
    edited October 2013
    You can kill draco without throwing it just takes some strategy and teamwork. Tbh, there's no way we could've done it w/o TS. Good luck!
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    Wait, they changed CN so you can no longer even push mobs over the edge nor push them onto the ledge (both confirmed by devs to be ordinary tactics and not exploits), lol?

    If so, I'm so happy I do not do group PvE in this game any more! What a joke...
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited October 2013
    krinaman wrote: »
    You could always try the intended strategy:

    - Buy 1000 scrolls each

    Side note:

    You know that's not even it...those scrolls are nearly worthless because you can't resurrect from being fully dead. They only revive you during your countdown phase (i.e. when another player could just pick you back up).
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  • ameranth342ameranth342 Member Posts: 141 Bounty Hunter
    edited October 2013
    So here we have a pretty major change to a boss fight, and one that will change the game economy regarding the AH prices of CN weaopns, but NOTHING in patch notes ?? Nice to see the Dev's realy are communicating with the playerbase, NOT

    I am just glad i bought t a few CN weapons a few weeks back when they were only 200 to 300k in the AH, i see today already the CW orb is around 1.5 mill AD and rising fast, i can see it being around 2 to 3 mill by the end of the week., thats is a huge economy change.

    WHY when there are so called 'fix's' or 'balancing' to a class or abilty, boss fight, does it always go from one extreme to another, does no one understand the concept of FINE TUNING !!
  • krisst0fkrisst0f Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    lazuree wrote: »
    You can kill draco without throwing it just takes some strategy and teamwork. Tbh, there's no way we could've done it w/o TS. Good luck!

    Ok... You are God, and except you, nobody knows how to play... ^^
  • lazureelazuree Member Posts: 52 Arc User
    edited October 2013
    I actually prefer it this way. CN should be something difficult and challenging and something you can't complete right away. The prices reflect what their worth is, and when CN weaps were cheaper than a pair of lvl 58 gauntlets, something is wrong.
  • revocainerevocaine Member, Neverwinter Beta Users Posts: 58
    edited October 2013
    Personally I like the change. CN is no longer a cakewalk.
  • berzergeraberzergera Member Posts: 176 Arc User
    edited October 2013
    With every patch, last boss in CN changed abit. It was probably not intended because of their programming.

    But this patch, it must have been intended. Because this fight is totally different now. Why dident they tell us about it?
  • krinamankrinaman Member Posts: 129 Bounty Hunter
    edited October 2013
    vorphied wrote: »
    Side note:

    You know that's not even it...those scrolls are nearly worthless because you can't resurrect from being fully dead. They only revive you during your countdown phase (i.e. when another player could just pick you back up).

    The difference is you don't get rez sickness with scrolls so you can rez again and again and again.
  • krisst0fkrisst0f Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    lazuree wrote: »
    I actually prefer it this way. CN should be something difficult and challenging and something you can't complete right away. The prices reflect what their worth is, and when CN weaps were cheaper than a pair of lvl 58 gauntlets, something is wrong.

    Believe me, we spent close to 2h to try to figure out a strategy that works. I don't say it is impossible and surely some strategy will come up eventually but I doubt this will be a "balance party" with 1 of each class... It should at least be possible to do without having to stack 2DC and 3 TRs, which is what I predict will be... rendering useless other classes.

    The fact is this boss is ridiculously difficult now, I can run all T2, even without 5 man-party with my buddies (even 3men sometimes, and WITHOUT DC), but this one is something else that will frustrate people and will run them away from CN 4/4 in favor of CN 3/4

    Look back soon,,, it is coming....
  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited October 2013
    lazuree wrote: »
    You can kill draco without throwing it just takes some strategy and teamwork. Tbh, there's no way we could've done it w/o TS. Good luck!
    lazuree wrote: »
    I actually prefer it this way. CN should be something difficult and challenging and something you can't complete right away. The prices reflect what their worth is, and when CN weaps were cheaper than a pair of lvl 58 gauntlets, something is wrong.

    Except that if you need top end gear (rank 9/10, greater/perfect enchants) to complete it then something is wrong as well.

    Fulminorax is way better than Draco. There you can beat him even if you're not fully equipped: it "only" requires a very good teamwork and strategy and timings. And you can complete it with a 5 different classes party, no problem.
    Dread Vault can be considered very well balanced compared to Dracolich.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited October 2013
    krinaman wrote: »
    The difference is you don't get rez sickness with scrolls so you can rez again and again and again.

    Point taken, but if a party is dying so frequently as that, they probably lack the tools to finish, anyway.
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  • lazureelazuree Member Posts: 52 Arc User
    edited October 2013
    The reason why I don't think CN was difficult enough was because I could finish it 4 man in a pug (someone raged and left). A 4 man pug beating one of the most elite dungeons seems silly. Now, it requires more skill and not just gear score. The price of CN items did drop to below T2 prices, at least for dc's. It was more profitable to do DD rather than CN.
    Also, let's look at the CN rings, necks, and belts. All but one are under 100k, and a majority are below 10k including ancient priest's which I find to be a pretty nice ring.
    I'm not sure how they'd increase the difficulty of the other bosses considering without punting or whatever they are fairly easy, but I do believe the 4/4 run used to be too easy. I remember early open beta I would run it with my barely 9k GS DC, granted that was the time of double AS.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited October 2013
    vorphied wrote: »
    Side note:

    You know that's not even it...those scrolls are nearly worthless because you can't resurrect from being fully dead. They only revive you during your countdown phase (i.e. when another player could just pick you back up).

    Lol...press I , double click the scroll. You are welcome. Just because the button gets grayed out when you are fully dead doesn't mean that you can't use the scrolls.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited October 2013
    esteena wrote: »
    Lol...press I , double click the scroll. You are welcome. Just because the button gets grayed out when you are fully dead doesn't mean that you can't use the scrolls.

    Wow. Learn something new every day. Thank you.

    Still not buying any :P
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    Pestilence - Ranger
    Dominion - Paladin

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  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    Ancient Main Hand and Off Hand are irrelevant. Let them skyrocket because they're not longer BiS. All of the CN farmers are simply going to go to MC. The drop rate is terrible, but more pieces will be coming in, keeping the prices fairly reasonable. Crafting tools for Artificing and Weaponsmithing are very inexpensive, and can be shared. All we'll see is a shift to 3/4 CN runs and 2/3 MC runs.
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  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    Used to get at least 10 "CN?" whispers daily. Since patch, I didn't get a single one, I wonder why :) I usually don't bother making groups so I've yet to run CN these 2 days. I'm sure something else will soon be discovered.

    As for MC, I'm not stepping back there. Screw that dungeon. I got the gloves from chest, got enough seals for set if ever needed, I'm not farming something that drops 5% and I have a 20% chance to get it. If I ever will want the orb, I'll buy everything needed, but I'd rather keep AD for a P.Vorpal instead.
  • notbizzynotbizzy Member Posts: 170 Bounty Hunter
    edited October 2013
    lazuree wrote: »
    You can kill draco without throwing it just takes some strategy and teamwork. Tbh, there's no way we could've done it w/o TS. Good luck!

    There's no way we could've done it w/o MUMBLE. Im telling you there was only 4 people in mumble and we were just making weird noise during Draco fight. Seriously it was the MUMBLE power that let us kill the boss. Thank you Mumble. I had my music on and wasn't even paying attention to Gavi's call roflmao.

    But seriously, we're having fun trying different strats everyday.
    Strat and comp that we used so far to kill Draco: Throwing method - kinda lame but 2 DCs, 2CWs and TR comp
    Strat and comp that we are going to try today: Burn control method - 3CWs, DC and TR or 2CWs, DC and TR
    We'll try this comp maybe later: 2CWs, DC and GWF/GF or 2CWs 2TRs and DC

    Draco's alright. No need for fix.
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  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    notbizzy wrote: »
    Draco's alright. No need for nerfs.

    Really?

    Is he doable by a party of 10.5K GS people with lesser enchants? This is above 9200 GS so it's not the minimum requirement. I'm not saying doable from the first try, but after some wipes and learning process.

    If it's not doable, then it's too hard, and either the dungeon requirements should be adjusted, either boss difficulty.

    IMO it should just say it: 11.5 GS required, recommended 12K GS, full T2 set with Normal or better armor/weapon enchants.
  • notbizzynotbizzy Member Posts: 170 Bounty Hunter
    edited October 2013
    pers3phone wrote: »
    Really?

    Is he doable by a party of 10.5K GS people with lesser enchants? This is above 9200 GS so it's not the minimum requirement. I'm not saying doable from the first try, but after some wipes and learning process.

    If it's not doable, then it's too hard, and either the dungeon requirements should be adjusted, either boss difficulty.

    IMO it should just say it: 11.5 GS required, recommended 12K GS, full T2 set with Normal or better armor/weapon enchants.

    Yes, really.
    Gear, I mean enchants are optional and I won't get into details about it.
    GS requirement? Theres tons of people advertising in trade for 12-13k+ GS in trade and cant even get a kill (pre/post fix) with so many reasons. Just think about it.

    4000.jpg
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  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    I'm thinking the boss is too hard for advertised 9200 GS by FAR.

    Either make it accessible but challenging to that GS and provide challenge modes with better loot for geared players, either reformulate realistic GS requirements. You said it yourself, even 12K pug might not be able to get a kill.

    Enchants might be optional, but they help a lot. Your Perfect Vorpal means a LOT more millions of dps compared to no enchant. Those millions are basically the difference between wipe or kill boss. More time spent fighting, more time for mistakes, more chances to wipe.
  • rezlezrezlez Member Posts: 88
    edited October 2013
    Make it easier. I'm pretty sure that'll make sure no one ever complains about it being too hard again, since the next nerf will definitely work for nhubs...or the next...or the next...or the next...

    Heck, let's just make it doable solo with a Level 1!


    #ADAPTORDIE
  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User
    edited October 2013
    didn't tryed yet the draco, but is look funny now *-* i will ask on my guild to come whit me :3 could be a nice things
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited October 2013
    Just try to kill Draco with a decent team. Its impossible.

    We tried to kill like the CN 2nd boss with constans singus to keep the adds in the air but they were too many and when the "hands" are spawn it became too hard...
    We killed about 30-40% of his health as I remember.

    Idk. Maybe with 2TR/2CW/DC...?
    2 TR to kill Draco faster and 2 very expert CW with very high recovery+entangled force to keep making singus...?

    Or a 1 GF to help wizards stay alive but it will be a very long fight.

    Or I just have to buy perfect vorpals and p.soulforgeds, buy lots of rank 8-9-10 enchs, lots of defense+HP and try again...?
  • notbizzynotbizzy Member Posts: 170 Bounty Hunter
    edited October 2013
    pers3phone wrote: »
    I'm thinking the boss is too hard for advertised 9200 GS by FAR.

    Either make it accessible but challenging to that GS and provide challenge modes with better loot for geared players, either reformulate realistic GS requirements. You said it yourself, even 12K pug might not be able to get a kill.

    Enchants might be optional, but they help a lot. Your Perfect Vorpal means a LOT more millions of dps compared to no enchant. Those millions are basically the difference between wipe or kill boss. More time spent fighting, more time for mistakes, more chances to wipe.

    You should try LFR in WoW.
    kozi001 wrote: »
    Just try to kill Draco with a decent team. Its impossible.

    We tried to kill like the CN 2nd boss with constans singus to keep the adds in the air but they were too many and when the "hands" are spawn it became too hard...
    We killed about 30-40% of his health as I remember.

    Idk. Maybe with 2TR/2CW/DC...?
    2 TR to kill Draco faster and 2 very expert CW with very high recovery+entangled force to keep making singus...?

    Or a 1 GF to help wizards stay alive but it will be a very long fight.

    Or I just have to buy perfect vorpals and p.soulforgeds, buy lots of rank 8-9-10 enchs, lots of defense+HP and try again...?

    Ummm seriously no.
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