FoundryItems and Economy
- Control Wizard High Vizer set: The 4 set bonus of this set will no longer continually stacking to unexpected amounts from multiple Control Wizards. It now only stacks up to 3 instances of the buff.
Long time CW player. About time they did this, and I'm all for it. However, the nerf basically renders the 4 pc bonus useless, at least from a PvE perspective. I was hoping that they would entire remake the set bonus ala stalwart set, and give us something new instead. I would probably start using SW set, considering I'm Renegade spec, but I'm interested in trying out the Fabled set (Anybody try it yet?)
Thoughts?
Comments
I agree HV stacks needs to be fixed, but if it only stacks up to 3 times for the whole party like a plague fire enchant, then that's gonna really suck.
I think the buff that we're meant to get needs to be fixed as much as the debuff. There are some spells the adds 1-3 stacks of debuff, but no buff at all to us.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
it was a joke how ppl used this bonus in cn up till now.
LFG chat: 80% of spam LF HV CW.
NEVER used the bug debuff of HV due to the composition of my team, so we have fight always with at least 3 stack... never complaint on DPS of CW/GWFs/TR... always fun and easy wins.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Maybe Cryptic's dev team are instead doing the functionally correct thing and instead assigning an ownership ID check to the sprites created by Opressive force and SotEA...which would also act as a fix for the spells not picking up other appropriate feats and buffs on the caster. Simply tie that ID as an additional check to whether or not HV stacks increase and voila, bug fixed. This said, I have no idea how cryptic codes their game, so I may be completely off base.
"Well, it seemed like a good idea at the time." -Last words
We are definitely dominating, and we are always about to win.
It's live
Even an OF adds just 3 stacks. Nothing you can do from what I tried to get it above 3. Didn't yet try partying with other HV CWs.
**** you, Cryptic. It was fun while it lasted. So VERY disappointed.
I assume SW is the only worthy alternative? I was cautious enough to get the set and carry it in my inventory.
So you're angry at them for fixing a game-breaking bug in their game? All I can say is BURN to you and good job to them. :cool:
Guess all newb/GF/Gwf is happy but I will still go with 3 cws to CN...
Still want to use than SW anyday! Not to mention the other 2...
LMAO, stalwart set "rework". If the same guys that "reworked" stalwart would give a shot to High Vizier the new 4 piece bonus would be something like "When getting struck in combat you have a 25% chance to become a carrot, lying on the floor for 3 seconds." The new stalwart set bonus is completely HAMSTER to say the least and no one is using it anymore. If I would do a dungeon delve and had an GF wearing this set join my group I'd kick him right out, as with this set he will be less of an asset than a GF wearing blue stuff. And the stalwart set was even working as intended before they reworked it, it did exactly what the tooltip stated and there was no summoned entity glitch or something like that involved.
Personally I use SW with my CW, wanting to get HV as a second option and I think we should not complain about the stack limit fix. After all there should be some diversity when it comes to equipment. At least they don't take the set and turn it into a potato, like they did with stalwart bulwark for GFs, we should be very very lucky about that.
I don't know how the fix is implemented but it looks like a "lazy fix", just putting a cap on HV stacks. The problem of summoned entities triggering effects was - probably - not fixed. So there will most likely be another exploit soon using Avalanche Shard or Oppressive Force to apply on-hit effects. Other classes might have summoned entitiy powers too. It pretty much looks like an "invisible wall" style of fix.
Since it doesn't stack with 2 CW's though I think 1 HV and 1 SW would give the party more of a boost. I will probably farm the SW set in case the other CW has only HV
We are definitely dominating, and we are always about to win.
But prior to this fix HV debuff stacked seperately for each CW, now you have a max of 3 HV stacks no matter how many CW's with the set. Therefore getting 3 HV stacks AND bonus lifesteal and crit severity is better than just getting 3 HV stacks heh.
We are definitely dominating, and we are always about to win.
In the situation of multiple CW's, certainly, though that can't exactly be considered the norm for groups.
and also the featured satirical comedic adventure "A Call for Heroes".
Not angry, I don't get angry so easily
Gamebreaking? For whom? You?
For me it was fun-enabling. Me and my usual dungeon mates don't really appreciate exploits, safe spots and jumping instead of killing stuff. So with our 2 HV CWs we had the pleasure of burning everything in our path and doing many bosses such as first two in Karru and so on legit efficiently. We can still kill bosses legit even when incomplete and with pugged members, but it's not that fast and it's more tedious. You see, it is all about efficiency. Will you destroy the boss better by sniping from safespot? Or by AoEing everything down? I prefer the AoE method. I like seeing 30 stacks of HV on mobs. I like our happy melees when they do huge crits. I like melting mobs, and melting them FAST.
I ran these dungeons 100 times+. I don't want to spend even more time in them. The faster the better.
Still play with CW rather than GF/GWF any day...
I'm renegade spec and for pvp i always used the Gauntelgrym set even when the HV set was still bugged.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Armor Penetration is applied before debuff effects. It causes your powers to treat the target as if they had lower defense, up to 0. Debuffs then apply after that and can cause them to effectively go into negatives, making them take extra damage.
Foundry
Items and Economy
Control Wizard High Vizer set: The 4 set bonus of this set will no longer continually stacking to unexpected amounts from multiple Control Wizards. It now only stacks up to 3 instances of the buff.
Has anyone tested this change with multiple CWs wearing HV? The HV bug as I understood it was not that (for example) 3 CWs all wearing HV could get a total of 9 buffs, it was that each CW could achieve more than 3 instances of the buff himself. We are interpreting the last sentence to read "It now only stacks up to 3 instances of the buff regardless of the number of CWs wearing HV attacking the target." I admit that given the first sentence that seems to be the most logical read of the sentence, but given the nature of the bug they could mean: "It now only stacks up to 3 instances of the buff maximum for each CW wearing HV." In any event, I'm just curious if anyone has tried multiple HV wearing CWs yet. It doesn't necessarily seem to be a bug to me if two HV wearing CWs could get a total of 6 of the buff.
Yes, it stacks to 3 maximum regardless of the number of CW's