In the last ~100 random pvp matches I did, at least 2+ players have rage quit due to how badly their team was doing.
It leaves us against a few players, who often hide in there spawn as they realise they have no chance, and us to be bored while they reap the benefits of leaving and joining a new match against probably lesser opponents.
It's a horribly uncaring thing to do, and shows complete and utter disrespect for others. As you waste 5-9 players time to improve your own. Is your time more important than 5+ players ? How ? Why?
Answer: It's not. You're a mean, uncaring, inconsiderate person if you do that.
Personally would never give up, I'd fight 1v5 to the last breath.
So please, to anyone with a conscious: Never do this, if you did in the past and didn't understand how upsetting and unfair it is to other, please reconsider what you're doing to the community.
And it's not bots, it's not "cuz it's a premade". It's constant. It's people who just don't respect others times doing.
I mean even when it's just me and 4 guys in all greens/terrible gear/no skills - entire 5 man teams have and will rage quit against me. It's incredibly disrespectful and should not be encouraged.
I mean it happens even when it's versus a full premade: A recent match against I think a spanish guild - full 5 man perform, I queued up with only 1 other - a girl in my guild on a cleric. We did happen to wind up with a third guildy random as my guild is big and we love pvp.. But yea, other 2 were random.
After we gained the first 100 points, the entire enemy team rage quit in unison.
I mean Crush It is a top pvp guild, I can understand the fear of us.. But thats just so unfair to us. And to everyone who's experienced this and have had their time wasted by 1-2 others in a group of 10.
We send them a tell asking why, there response:
1 guy DC'd. So because 1 guy had poor internet, the guy who made that call: You wasted not only 5 of our time, but your other 3 guildies who may have wanted to continue. You are not a good person.
Afterwards we even offered to requeue and do a 5v5 when there DC'd player got back.
There reponse:
Yes.
We waited 10 minutes for them to form.
Once the other guy got back on, they declined and did gauntlgrym.
Wasted 15 minutes of our time. we got nothing out of it.
Please respect each others time in pvp. Everyones time is valuable, and yours isn't more so than others. If you care about the community, you should accept the minor loss in glory you may get and fight on.
Plus it doesn't even seem to affect the daily if you do well. Last match I ended up on a terrible team, though we lost - I still placed first and it gave me 2/4 on the daily, so yea seems if you do well you get double credit regardless of the win.
Devs: You could easily fix this by debuffing players who rage quit - Set them at -100% glory gain for the next 24 hours, and -10% damage dealt in the next pvp match for deserting. Also players should not be allowed to hide in there spawn indefinitely - they should be killed or blown out after a period of time if they try to hide in there.
degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
Yeah, tons of threads on this.
Simple idea here that has nothing to do with Gear Score.
Two PVP Queues:
A) 4 to 5 Man Premade 2 to 3 Man Premade
Solo queues can go to either.
Most choosing "A" will run a full-premade anyway, because they don't want to get stuck with a pug and take the risk of going up against a full premade. That means most solo queues will go with the 2-3 man, which will be a good mix up.
Poor snookums doesnt understand why 5 randoms dont want to be the punching bags for him and his 4 premade gear stacking buddies.
Smallest violin in the world playing for you.
The smallest
How dare they leave to improve their gaming experience and you are all bored. Some people only have a set amount of time to play, if they can only be on for 30 min or 1 hour then I don't blame them for leaving that nonsense. It isn't in anyway fun for under geared people playing against high enchant stacked up and decked out veterans.
Especially when some said veterans just like to talk down to the players who their premade is beating any way. Then they ask for 1v1s and trash talk more. Not all people do this but there are some out there.
The game needs a lot of love in the pvp area to keep everyone happy and having fun.
Really a ladder system to keep the same level players vs each other, after the initial growing pains of course.
OR a Guild only queue for the guilds who say they like to play together. premade vs premade always.
And more game styles.
[SIGPIC][/SIGPIC] PVPer rocking it Solo queue style since the dawn of Neverwinter
sorry, but when i play a game with 2 gfs that permanently kick me around or 2 gwfs that permanently knock me down while both of them are almost always immune to anything then don't expect normal players to stay and waste 10 minutes. not even to speak of perma-stealthing trs.
even with punishments ppl would just stand around in the spawn area, move every 1 minute to not getting booted and wait until the time is over to get a count towards daily.
make pvp attractive and balanced is the only cure for this misery.
yeah! yesterday last pvp match i did, after my team get the points and killed all oposite team, 4 of them simply quit (not even 2 minutes before it started ).
lately i only do pvp for the rough ad from dailies, but for the people that only play this game for the pvp it really succ a lot
penalties and some other forms of pvp really needed
In the last ~100 random pvp matches I did, at least 2+ players have rage quit due to how badly their team was doing.
Make the PvP sessions much shorter. After the first fight at B2 you usually already know which team is stronger. Instead of 1000 points for the victory, make it 100 points.
English is not my first language.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
Sorry but the first post is funny in its righteous indignation tone So, you guys are too good for your own good, I might say. What, should 5 guys that might even NOT enjoy PvP happily stay for you to kill repeatedly? Common.
Well, guess what?
It's not the leavers fault 99% of the time, it's the fault of a broken PvP system without ladders and matchmaking. That's all. Ladders, matchmaking based on ladder position, WoW-like, play against adversaries of your own class and skill.
Actually, the really good PvPers I've met leave unbalanced games first, because it's no fun for them to kill 9K GS players that do not stand the smallest chance.
Sadly, I can count these guys on the fingers of one hand.
Actually, the really good PvPers I've met leave unbalanced games first, because it's no fun for them to kill 9K GS players that do not stand the smallest chance.
Personally I think it is not even a GS problem. I have no problem in being beaten when someone is stronger but I have a problem, when I am beaten because the game mechanic itself is broken. And it seriously is when you can be CCed until you die without any chance to even react and when on the other hand there are classes that can be immune to any CC almost all the time.
As stated in other threads - PVP needs to be redone: Remove one-shot kills. No one should crit so high in PVP to kill someone with decent GS in one shot. Bring some PVP immunities. One knock down in a certain time is enough. Scale down abilities and enchants once playing PVP, adapt some abilities totally as long as you play PVP... there are tons of stuff you could do to just balance the classes before you start thinking about ladders, matchmaking etc.
Yup that sounds like MMO pvp to me pretty much. It's either roll or get rolled. Neither side is fun or interesting.
0
degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
If you're in a strong PVP guild and want a challenge, just queue with 1 or 2 other guildies. We've had some good matches this way. If you roll 5 strong with two Sents, DC, GF and TR, and you wonder why people are leaving, that's your own fault.
There is so much that ruins PvP in this game i'm not sure pointing the finger at just this one thing sums it up. I have gave up on PvP long ago and not due to rage quitting or the like
Simple idea here that has nothing to do with Gear Score.
Two PVP Queues:
A) 4 to 5 Man Premade 2 to 3 Man Premade
Solo queues can go to either.
Most choosing "A" will run a full-premade anyway, because they don't want to get stuck with a pug and take the risk of going up against a full premade. That means most solo queues will go with the 2-3 man, which will be a good mix up.
It has nothing to do with pre-made or not, people just quits instantly when they feel they cannot win.
If you do not want to play just don't que, darn.
They must implement leavers penalty and a proper one, not just one minute delay for another queue.
And don't respond to me that they need to fix the game first then people won't leave. That's complete BS, the people that are leaving now would leave even if the game would be balanced whats o ever. Because they leave first second when first thing about them possibly loosing comes to their mind.
It's not about balance, it's not about the game , it's about weak and stupid people.
Cryptic needs to implement the penalty, and I as well as every single person who likes PVP will agree with that.
We don't mind waiting few more minutes in the queue, if we knows nobody leaves the match..
Like even pugging, 9 out of 10 games opposite team just leaves. This is wasted evening , one after other.
:F
0
rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
edited September 2013
With Glory gear being bound, and not being able to sell potions back for gold, they really should reverse the glory nerf. At least from my point of view that's when leavers became a larger problem. PvP in general just needs a lot of fixes. Everyone wants to propose 'punishments' to try fixing what's wrong but that will probably just end up making things worse.
They must implement leavers penalty and a proper one, not just one minute delay for another queue.
I agree any leaver penalty must be a minimum of 10 minutes to be an effective deterrent, but less than 20 minute to avoid being excessively punitive.
0
kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
You are correct that there is no mechanism to replace players.
Fix:
1. A penalty that is only a 14 minute ban from queue if you leave.
2. Players hiding in spawn are kicked and hit with the leaver penalty.
3. A working mechanism to replace players who leave.
Tera has this and it works very well. Granted the battleground matches last up to 30 minutes and are not over as quickly as PVP in Neverwinter. A 14 minute ban from queuing is reasonable and will keep constant leavers from leaving 22 matches in a day. <- Yeah a leaver bragged once about leaving 22 matches in a day.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
0
slayorianMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
The ultimate problem is matchmaking (or lack of). At level 60, there are no tiers, no auto rank match making, nothing to prevent premades from getting matched with randoms, ect... If people are getting creamed with no chance at all to even come close to winning, it's not fun. There's no reason to stick around if it's not fun.
It has nothing to do with pre-made or not, people just quits instantly when they feel they cannot win.
:F
Yes, but you missed the point...
Most PMvPM (5 players each side) generally don't leave. I've only seen it a handful of times and it was really sad.
The other queue (2-3) players are less likely to leave for two reasons (I suspect). First, psychologically, they don't think they're hopeless. "Oh, it's only 2-3 partial premade, not a full." Secondly, matches tend to be a closer because of the mix of parties.
Long story short, I've found less leavers with smaller parties. Penalty or no? Doesn't matter to me. There's reasons for or against it.
I leave all the time in PVP and I take no shame of it.
Believe or not I am a above average PVP player no matter gear or skill wise, but I don't enjoy fights that are not fair and not fun.
What can u do when ur team clearly are bad and have some feeder so u are constantly 1V2 or 1V3? And do noted u often get 2cws 2trs in the other team that is so good at locking u down and just kill u before u do anything.
Unless u are a rogue, in which case u can try to just pick off kill and run away, otherwise there is no fun in playing it because u will get trashed if their team is decent.
I never rage on quiters because I can understand it is the system's fault, I only feel mad when I see someone trash talk and they are not even good.
I agree any leaver penalty must be a minimum of 10 minutes to be an effective deterrent, but less than 20 minute to avoid being excessively punitive.
My advice for u:
1. go pug PVP
2. When u have a bad team stay and fight but make sure u DO NOT take ITC.
And then enjoy getting trashed, why no ITC for u? Because it is a good way for u to feel what playing other class like when they get rolled by multiple enemy. Just use ur 2 dodges and stealth makes u about on par with other classes, most players who make statement like u are mostly TRs since they are strong at pugs at have the best kit to pick off kill then run or staying alive against multiple enemy, so ditch ITC and get trashed to see if u are still enjoying all the PVP match even those when u in a bad team.
My advice for u:
1. go pug PVP
2. When u have a bad team stay and fight but make sure u DO NOT take ITC.
And then enjoy getting trashed, why no ITC for u? Because it is a good way for u to feel what playing other class like when they get rolled by multiple enemy. Just use ur 2 dodges and stealth makes u about on par with other classes, most players who make statement like u are mostly TRs since they are strong at pugs at have the best kit to pick off kill then run or staying alive against multiple enemy, so ditch ITC and get trashed to see if u are still enjoying all the PVP match even those when u in a bad team.
LoL an above average pvp-er. Of course you think of yourself as above average. You play against noobs. As soon as you meet a strong team, you leave the game. Heres my advice for you: Uninstall game. Go play a single player game. You can rage quit anytime and you won't waste anybody's time.
LoL an above average pvp-er. Of course you think of yourself as above average. You play against noobs. As soon as you meet a strong team, you leave the game. Heres my advice for you: Uninstall game. Go play a single player game. You can rage quit anytime and you won't waste anybody's time.
yep... a single strong player against a strong team is still horrible matchmaking. the word "strong" meaning "well geared". until matchmaking is fixed, you're going to have this "leaver" problem. and patching it up with a "leaver penalty" band-aid will just open up an entirely new set of problems. how is the game going to be able to tell if someone has an internet spike or lag or network time out... or a random computer reboot... so when i log back in, i'm penalized for something that i didn't do?
If someone leaves there should be penalty (at least 5mins before such player can get back to queue) and by "leave" I mean push leave party option; player would get warning messege about penalty and could accept and leave or decline and stay.
Also matchmaking should be improved by adding GS requirements/limits (like in epic dungeons), guild battles (or premade group fights), 1vs1, and some other modes.
It's no fun for PUG player to be killed in an instant by overgeared premade groupd made out of guild.
When I quit, which I have when facing an obvious discrepancy in gear scores, it's never done out of rage. It's done with a heavy sigh. Who wants to feed another team kills and get treated as a punching bag? Where's the fun in that?
PvP in Neverwinter needs a great deal of work. The removal of bots, tiered PvP, a greater number and variety of maps and objectives... all are needed.
These threads have been posted again and again with no response. PvP is not among PWE's priorities. Those of us who love PvP will move on to another option when it presents itself.
yep... a single strong player against a strong team is still horrible matchmaking. the word "strong" meaning "well geared". until matchmaking is fixed, you're going to have this "leaver" problem. and patching it up with a "leaver penalty" band-aid will just open up an entirely new set of problems. how is the game going to be able to tell if someone has an internet spike or lag or network time out... or a random computer reboot... so when i log back in, i'm penalized for something that i didn't do?
Simple solution. If you leave game, system gives you a certain period of time where you can re-enter the game. If you do not, you get the penalty.
Simple solution. If you leave game, system gives you a certain period of time where you can re-enter the game. If you do not, you get the penalty.
so... you're saying that if people leave because pvp in its current state is far too simple to include fair matchmaking, then they should be penalized for it? that's completely laughable.
alternately, if they did implement a penalty, they would not be able to penalize random disconnects and if all i need to do to circumvent the penalty system is to disable my network connection for a few seconds and then reconnect or reboot my computer... this is also pretty laughable, isn't it? but you know it would happen.
so... rather than creating an entirely new problem, it would seem to me that the appropriate action to take in this scenario is to provide better pvp options for players. match people with similar gear and enchants together. they could also buff or debuff players altogether to put everyone on a level playing field. i mean, if the key ingredient here is SKILL then what does it matter if you have a perfect vorpal with tenes?
When I quit, which I have when facing an obvious discrepancy in gear scores, it's never done out of rage. It's done with a heavy sigh. Who wants to feed another team kills and get treated as a punching bag? Where's the fun in that?
PvP in Neverwinter needs a great deal of work. The removal of bots, tiered PvP, a greater number and variety of maps and objectives... all are needed.
These threads have been posted again and again with no response. PvP is not among PWE's priorities. Those of us who love PvP will move on to another option when it presents itself.
here's a quote from Andy Velasquez, the head developer at cryptic, during a recent IRC chat session:
Question from GravecardPT
Any plans for World PvP Zones or World PvE Boss Encounters?
---
TheSquez: sup gravecard
GravecardPT: hi TheSquez ^^
TheSquez: oooh fancy red name!! TheSquez: yeah we are discussing some larger PVP, PVE things at the moment
TheSquez: we dont know exactly when we are going to be doing yet because it is still in a pretty nacent stage of development
TheSquez: but its something that we are interested in exploring enough that we have discussed it
GravecardPT: nice
so while we have no estimated time frame, you can rest assured that they will eventually provide more pvp options.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Title could also be "Good&Geared Players being matched against fresh 60s and other ungeared players are ruining PvP in Neverwinter one match at a time".
I have very good advice for those queueing premades made of 3-5 BiS/almost BiS characters, with lots of PvP experience and so on:
Please stop queueing together and you will see way fewer quitters. I know from personal experience 90% of the teams either leave against such guys or stay in camp. You really like such matches? No? Stop queuing together, again.
The PvP is so broken that even 2 decent characters queuing together make opponents leave 50% or so. Me and our GF queued together few times there was basically NO MATCH that had full 5 players on opposing team at the end, and one time even a premade from a decent guild left. Also... while the GF is extremely good in PvP, not the same can be said about my CW which is only effective when it can hide behind others and dish damage from afar.
And it was still more than enough to make people leave.
I personally feel almost ashamed when I one shot other (ungeared) guys with some Icy Rays or something. Makes me constantly think: "Why are we together in this match?" Many times I just just stay out of the match to make things bit more balanced.
Fix PvP matchmaking, quitter problem will be solved.
Comments
Simple idea here that has nothing to do with Gear Score.
Two PVP Queues:
A) 4 to 5 Man Premade
2 to 3 Man Premade
Solo queues can go to either.
Most choosing "A" will run a full-premade anyway, because they don't want to get stuck with a pug and take the risk of going up against a full premade. That means most solo queues will go with the 2-3 man, which will be a good mix up.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Smallest violin in the world playing for you.
The smallest
How dare they leave to improve their gaming experience and you are all bored. Some people only have a set amount of time to play, if they can only be on for 30 min or 1 hour then I don't blame them for leaving that nonsense. It isn't in anyway fun for under geared people playing against high enchant stacked up and decked out veterans.
Especially when some said veterans just like to talk down to the players who their premade is beating any way. Then they ask for 1v1s and trash talk more. Not all people do this but there are some out there.
The game needs a lot of love in the pvp area to keep everyone happy and having fun.
Really a ladder system to keep the same level players vs each other, after the initial growing pains of course.
OR a Guild only queue for the guilds who say they like to play together. premade vs premade always.
And more game styles.
PVPer rocking it Solo queue style since the dawn of Neverwinter
sorry, but when i play a game with 2 gfs that permanently kick me around or 2 gwfs that permanently knock me down while both of them are almost always immune to anything then don't expect normal players to stay and waste 10 minutes. not even to speak of perma-stealthing trs.
even with punishments ppl would just stand around in the spawn area, move every 1 minute to not getting booted and wait until the time is over to get a count towards daily.
make pvp attractive and balanced is the only cure for this misery.
lately i only do pvp for the rough ad from dailies, but for the people that only play this game for the pvp it really succ a lot
penalties and some other forms of pvp really needed
Make the PvP sessions much shorter. After the first fight at B2 you usually already know which team is stronger. Instead of 1000 points for the victory, make it 100 points.
Well, guess what?
It's not the leavers fault 99% of the time, it's the fault of a broken PvP system without ladders and matchmaking. That's all. Ladders, matchmaking based on ladder position, WoW-like, play against adversaries of your own class and skill.
Actually, the really good PvPers I've met leave unbalanced games first, because it's no fun for them to kill 9K GS players that do not stand the smallest chance.
Sadly, I can count these guys on the fingers of one hand.
Personally I think it is not even a GS problem. I have no problem in being beaten when someone is stronger but I have a problem, when I am beaten because the game mechanic itself is broken. And it seriously is when you can be CCed until you die without any chance to even react and when on the other hand there are classes that can be immune to any CC almost all the time.
As stated in other threads - PVP needs to be redone: Remove one-shot kills. No one should crit so high in PVP to kill someone with decent GS in one shot. Bring some PVP immunities. One knock down in a certain time is enough. Scale down abilities and enchants once playing PVP, adapt some abilities totally as long as you play PVP... there are tons of stuff you could do to just balance the classes before you start thinking about ladders, matchmaking etc.
Join Essence of Aggression: PVP-ing Hard Since Beta!
It has nothing to do with pre-made or not, people just quits instantly when they feel they cannot win.
If you do not want to play just don't que, darn.
They must implement leavers penalty and a proper one, not just one minute delay for another queue.
And don't respond to me that they need to fix the game first then people won't leave. That's complete BS, the people that are leaving now would leave even if the game would be balanced whats o ever. Because they leave first second when first thing about them possibly loosing comes to their mind.
It's not about balance, it's not about the game , it's about weak and stupid people.
Cryptic needs to implement the penalty, and I as well as every single person who likes PVP will agree with that.
We don't mind waiting few more minutes in the queue, if we knows nobody leaves the match..
Like even pugging, 9 out of 10 games opposite team just leaves. This is wasted evening , one after other.
:F
I agree any leaver penalty must be a minimum of 10 minutes to be an effective deterrent, but less than 20 minute to avoid being excessively punitive.
Fix:
1. A penalty that is only a 14 minute ban from queue if you leave.
2. Players hiding in spawn are kicked and hit with the leaver penalty.
3. A working mechanism to replace players who leave.
Tera has this and it works very well. Granted the battleground matches last up to 30 minutes and are not over as quickly as PVP in Neverwinter. A 14 minute ban from queuing is reasonable and will keep constant leavers from leaving 22 matches in a day. <- Yeah a leaver bragged once about leaving 22 matches in a day.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
They really do need some sort of matchmaking balance. Either a GS tiered or premade vs pug.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Yes, but you missed the point...
Most PMvPM (5 players each side) generally don't leave. I've only seen it a handful of times and it was really sad.
The other queue (2-3) players are less likely to leave for two reasons (I suspect). First, psychologically, they don't think they're hopeless. "Oh, it's only 2-3 partial premade, not a full." Secondly, matches tend to be a closer because of the mix of parties.
Long story short, I've found less leavers with smaller parties. Penalty or no? Doesn't matter to me. There's reasons for or against it.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Believe or not I am a above average PVP player no matter gear or skill wise, but I don't enjoy fights that are not fair and not fun.
What can u do when ur team clearly are bad and have some feeder so u are constantly 1V2 or 1V3? And do noted u often get 2cws 2trs in the other team that is so good at locking u down and just kill u before u do anything.
Unless u are a rogue, in which case u can try to just pick off kill and run away, otherwise there is no fun in playing it because u will get trashed if their team is decent.
I never rage on quiters because I can understand it is the system's fault, I only feel mad when I see someone trash talk and they are not even good.
My advice for u:
1. go pug PVP
2. When u have a bad team stay and fight but make sure u DO NOT take ITC.
And then enjoy getting trashed, why no ITC for u? Because it is a good way for u to feel what playing other class like when they get rolled by multiple enemy. Just use ur 2 dodges and stealth makes u about on par with other classes, most players who make statement like u are mostly TRs since they are strong at pugs at have the best kit to pick off kill then run or staying alive against multiple enemy, so ditch ITC and get trashed to see if u are still enjoying all the PVP match even those when u in a bad team.
LoL an above average pvp-er. Of course you think of yourself as above average. You play against noobs. As soon as you meet a strong team, you leave the game. Heres my advice for you: Uninstall game. Go play a single player game. You can rage quit anytime and you won't waste anybody's time.
yep... a single strong player against a strong team is still horrible matchmaking. the word "strong" meaning "well geared". until matchmaking is fixed, you're going to have this "leaver" problem. and patching it up with a "leaver penalty" band-aid will just open up an entirely new set of problems. how is the game going to be able to tell if someone has an internet spike or lag or network time out... or a random computer reboot... so when i log back in, i'm penalized for something that i didn't do?
Also matchmaking should be improved by adding GS requirements/limits (like in epic dungeons), guild battles (or premade group fights), 1vs1, and some other modes.
It's no fun for PUG player to be killed in an instant by overgeared premade groupd made out of guild.
PvP in Neverwinter needs a great deal of work. The removal of bots, tiered PvP, a greater number and variety of maps and objectives... all are needed.
These threads have been posted again and again with no response. PvP is not among PWE's priorities. Those of us who love PvP will move on to another option when it presents itself.
Simple solution. If you leave game, system gives you a certain period of time where you can re-enter the game. If you do not, you get the penalty.
so... you're saying that if people leave because pvp in its current state is far too simple to include fair matchmaking, then they should be penalized for it? that's completely laughable.
alternately, if they did implement a penalty, they would not be able to penalize random disconnects and if all i need to do to circumvent the penalty system is to disable my network connection for a few seconds and then reconnect or reboot my computer... this is also pretty laughable, isn't it? but you know it would happen.
so... rather than creating an entirely new problem, it would seem to me that the appropriate action to take in this scenario is to provide better pvp options for players. match people with similar gear and enchants together. they could also buff or debuff players altogether to put everyone on a level playing field. i mean, if the key ingredient here is SKILL then what does it matter if you have a perfect vorpal with tenes?
here's a quote from Andy Velasquez, the head developer at cryptic, during a recent IRC chat session:
so while we have no estimated time frame, you can rest assured that they will eventually provide more pvp options.
I have very good advice for those queueing premades made of 3-5 BiS/almost BiS characters, with lots of PvP experience and so on:
Please stop queueing together and you will see way fewer quitters. I know from personal experience 90% of the teams either leave against such guys or stay in camp. You really like such matches? No? Stop queuing together, again.
The PvP is so broken that even 2 decent characters queuing together make opponents leave 50% or so. Me and our GF queued together few times there was basically NO MATCH that had full 5 players on opposing team at the end, and one time even a premade from a decent guild left. Also... while the GF is extremely good in PvP, not the same can be said about my CW which is only effective when it can hide behind others and dish damage from afar.
And it was still more than enough to make people leave.
I personally feel almost ashamed when I one shot other (ungeared) guys with some Icy Rays or something. Makes me constantly think: "Why are we together in this match?" Many times I just just stay out of the match to make things bit more balanced.
Fix PvP matchmaking, quitter problem will be solved.
........complains about Quitters in PvP
Match score 207 / 98 when Pers bailed.