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1 problem with Karra fix

kelletonkelleton Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited September 2013 in General Discussion (PC)
can you move the arcane node in the playable area again =p
Post edited by kelleton on
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  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2013
    is it fixed so ranged don`t go on mountains and solo bosses while the rest waits ?
    kind of nubish to use those exploits with such easy bosses, and boring also.
  • kelletonkelleton Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    yeah new invisible walls
  • edited September 2013
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  • idontwinitskkidontwinitskk Member, NW M9 Playtest Posts: 43 Arc User
    edited September 2013
    verdonix1 wrote: »
    since when was the 2nd boss in Karr an "easy boss"? It is a sea of over lapping red.... these "fixes" for people that found a way to utilize their environment are part of the reason I have not logged in for a week.

    You mean it's not hacking when you use high ground advantage to kill a melee from range?

    You must be mad.Everything is a hack/exploit.
  • edited September 2013
    This content has been removed.
  • idontwinitskkidontwinitskk Member, NW M9 Playtest Posts: 43 Arc User
    edited September 2013
    Lmao.

    I mean i hate the fact that they try to *fix* every single painfully obvious advantage smart players can use but i don't really care i'll farm Karru again now that prices are going to skyrocket once more.When the moronic bandwaggon labeling everyone and everything as hacking comes out and acts all relieved that something is finally *fixed* i get kinda annoyed tho.
  • kelletonkelleton Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    sorry but attacking something that cant attack you back is an exploit..
  • trollgretrollgre Member Posts: 297
    edited September 2013
    they should balance dungeons if they want players to stop searching for exploits
    karrundax boss rating
    1st = hard
    2nd = hard
    3rd = easy
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited September 2013
    kelleton wrote: »
    sorry but attacking something that cant attack you back is an exploit..

    So spamming stun/cc is an exploit? I knew it. Killing stuff and other players(pvp) that can't fight back is a exploit. :)
    Invisible walls never "fixed" anything all it'll do is make epic gloves price go up like helms and boots and smart players will get even more rich from farming.
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    trollgre wrote: »
    they should balance dungeons if they want players to stop searching for exploits
    karrundax boss rating
    1st = hard
    2nd = hard
    3rd = easy

    1st=easy
    2nd=harder
    3rd=easiest
  • kelletonkelleton Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    So spamming stun/cc is an exploit? I knew it. Killing stuff and other players(pvp) that can't fight back is a exploit. :)
    Invisible walls never "fixed" anything all it'll do is make epic gloves price go up like helms and boots and smart players will get even more rich from farming.

    yes it did fix something - you can no longer use those bosses as free loot.

    stunning a mob and killing it and using an unintended geographic area where the NPC cant touch you are 2 very different things.

    if you found a geographic area in a pvp map where you could attack players without them ever being able to fight back I think that would be an exploit..and im sure you would 2 if you were the player getting attacked.


    but using a pvp analogy to try and talk about pve is like trying to compare masturbation to intercourse. Again...2 very different things
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2013
    So spamming stun/cc is an exploit? I knew it. Killing stuff and other players(pvp) that can't fight back is a exploit. :)
    Invisible walls never "fixed" anything all it'll do is make epic gloves price go up like helms and boots and smart players will get even more rich from farming.

    There's a difference between using your skills to CC enemies than using terrain unintended to be passable to attack out of range. I really don't understand how you could defend it. I don't really care if you exploit (as long as it's not too far) since it's up to the developers to make sure you're not able to do it, but don't pretend that it isn't wrong.
  • vhemvhem Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    4 manned the second boss today in a pug without a TR (we assumed he raged once he found out the exploits were fixed). The working strat is to have all dps on the boss and have a GF spam tab and kite the adds away from the action, the last 20% of the boss gets tricky as the spawned mobs have ranged damage.

    Should be simpler with a full team. As with every challenging encounter in this game when done legitimately, it takes communication and patience.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    I need to see the new fixes :) I wonder why they are NEVER in patch notes, hmm.

    Also, they seem to be hellbent on making every dungeon the "Need 3xHV CW" type. Oh well.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    Nice! They are finally doing something about boss fights safe spots! People will have to learn to play to get drops. Awesome! :D
    pers3phone wrote: »
    I need to see the new fixes :) I wonder why they are NEVER in patch notes, hmm.

    I think they stopped advertising exploits a few weeks ago.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited September 2013
    heh all these pyrotechnic rings are gonna make me rich!!
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited September 2013
    kelleton wrote: »
    yes it did fix something - you can no longer use those bosses as free loot.

    Lol Have you played karru yet? It's STILL exploitable, you just can't use the ledges/mountain but still easy to farm. So no, the "fixes" didn't fix anything.:)
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited September 2013
    Instead of invisible walls they should just bring an intelligent mechanic. If a boss drops in health, but does not move or don't deal a certain amount of damage in certain times back, just reset his health and thus all adds at 50% health. Then ppl can try nuking him a whole day from an unreachable spot
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2013
    Lol Have you played karru yet? It's STILL exploitable, you just can't use the ledges/mountain but still easy to farm. So no, the "fixes" didn't fix anything.:)
    So basically you started off saying that them doing something about it was bad since 'smart players' can make more. And now you say that there's still a way to exploit it (according to you at least) that it was pointless to do so. What exactly do you want them to do exactly?
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited September 2013
    btw going slightly offtopic but it looks like they also fixed frozen hearts last boss add glitching through the gf taunting up the ice spire, the adds follow him up there now instead of bugging out.

    guess the only way to do it now is getting the gf to benny hill them around the zone and not screw up in the process as its practically impossible to kill the adds before more spawn and hell breaks loose.
  • idontwinitskkidontwinitskk Member, NW M9 Playtest Posts: 43 Arc User
    edited September 2013
    ximae wrote: »
    btw going slightly offtopic but it looks like they also fixed frozen hearts last boss add glitching through the gf taunting up the ice spire, the adds follow him up there now instead of bugging out.

    guess the only way to do it now is getting the gf to benny hill them around the zone and not screw up in the process as its practically impossible to kill the adds before more spawn and hell breaks loose.

    Adds have been able to climb almost everywhere for a long time.Gf up on spire still works if he does it properly.
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited September 2013
    yeah sorry for previous post, just got a call from gf telling me that they just did it as always no problem at all, it must have been last nights gf that was HAMSTER it up.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    Spire is like the slowest and most inefficient way to do it anyway, whats the point of bringing a gf if your going to stand there hitting tab spam.
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited September 2013
    frishter wrote: »
    So basically you started off saying that them doing something about it was bad since 'smart players' can make more. And now you say that there's still a way to exploit it (according to you at least) that it was pointless to do so. What exactly do you want them to do exactly?

    1. fix bugs
    2. make new classes
    3. make fashion/gear customizable/craftable
    4. make me queen of dragon server
    Or did you mean something else?:)
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    ximae wrote: »
    btw going slightly offtopic but it looks like they also fixed frozen hearts last boss add glitching through the gf taunting up the ice spire, the adds follow him up there now instead of bugging out.

    guess the only way to do it now is getting the gf to benny hill them around the zone and not screw up in the process as its practically impossible to kill the adds before more spawn and hell breaks loose.

    Meh. We didn't bring a GF on our last FH run. 2 CWs, two TRs and a DC. DC runs around with adds, everyone else burns boss and sharpshooters. The boss adds didn't stop spawning though, so we still had the kite them while each person grabbed their(disappointing) DD chest items.

    The second boss drops glitched completely. He didn't drop anything at all.
    RIP Neverwinter 26/06/2014
  • rnewton8rnewton8 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 131 Bounty Hunter
    edited September 2013
    well i for one and glad they are fixing stuff like this...

    Rationalize it how you want, but going to a nonpathed area where your not even suppose to be able to, all so you can fight at range and take 0 damage is an exploit..period.

    I mean seriously, what fun is doing an endgame dungeon boss from a vantage point where u dont take damage. Also, most 60's are so overgeared they can faceroll that boss no problem. I'd rather have the challenge and do it like it suppose to personally, then sit atop a spire like a scaredy cat pinging at range.

    The leashing on the minibosses i do disagree with though.
  • kelletonkelleton Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    rnewton8 wrote: »
    The leashing on the minibosses i do disagree with though.

    leashing made fixed the fact that mopst pulled bosses away so u didn't fight the actual hard part of most encounters (the adds)

    they should just make it so the adds spawn on the boss instead of at a specific part of the dungeon

    oh and for those who wanna stroke your epeen and say zomg there is no "hard" part of any encounter to you I say grow up.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    kelleton wrote: »
    leashing made fixed the fact that mopst pulled bosses away so u didn't fight the actual hard part of most encounters (the adds)

    they should just make it so the adds spawn on the boss instead of at a specific part of the dungeon

    oh and for those who wanna stroke your epeen and say zomg there is no "hard" part of any encounter to you I say grow up.

    Or you could grow up and admit you're not a good player if it's hard. :rolleyes:
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited September 2013
    diogene0 wrote: »
    Or you could grow up and admit you're not a good player if it's hard. :rolleyes:

    Yesterday, I saw you at the mailbox and tried to get my pig to bite you then I tried to ice knife you but that didn't work either so I left.;)
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • aargosaargos Banned Users Posts: 0 Arc User
    edited September 2013
    rnewton8 wrote: »
    well i for one and glad they are fixing stuff like this...

    Rationalize it how you want, but going to a nonpathed area where your not even suppose to be able to, all so you can fight at range and take 0 damage is an exploit..period.

    I mean seriously, what fun is doing an endgame dungeon boss from a vantage point where u dont take damage. Also, most 60's are so overgeared they can faceroll that boss no problem. I'd rather have the challenge and do it like it suppose to personally, then sit atop a spire like a scaredy cat pinging at range.

    The leashing on the minibosses i do disagree with though.

    What's fun about a boss battle that wont stop spawning adds no matter how many you kill or even after the boss himself is killed?
    What's fun about a GF or a DC running around in circles over and over and over again until the rest of the team can kill a boss without getting combo'ed or 2 shot by adds?
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