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1 problem with Karra fix

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  • edited September 2013
    This content has been removed.
  • trollgretrollgre Member Posts: 297
    edited September 2013
    unlimited adds > boss :cool:
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2013
    1. fix bugs
    2. make new classes
    3. make fashion/gear customizable/craftable
    4. make me queen of dragon server
    Or did you mean something else?:)

    Fair enough. But I do think they should try to fix exploits/buggy terrain. That's not to say that I want them to though :P. I do think they need to rebalance some stuff though. People trying to get t2 can have a hard time gearing up if they're not playing with geared up people, more so when pugging.
  • xilinearxilinear Member Posts: 140 Arc User
    edited September 2013
    It's a simple formula really, If bosses mechanics were not he way the were, people would not exploit. How many groups do you see try and exploit the last boss of Karrundax....NONE ! Even the jumping the wall to be able to camp rez in case of death is not used by the very same exploiting groups that used the high ground range boss kill. Why? because it is a relatively sane boss fight, not the insane mechanic of spamming ADDS that spam AOE. I would like to a see a video of anyone who claims he killed that boss as it was intended with T1 gear. Why T1, because that's how the game is intended to go, you farm T1 gear then with your T1 gear you go on and get a stab at T2. As it stands, you need to probably be equipped with CN gear to do those bosses. Hell, CN and MC bosses are easier than Karrundax SPAM AOE/ADDS bosses.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2013
    verdonix1 wrote: »
    since when was the 2nd boss in Karr an "easy boss"? It is a sea of over lapping red.... these "fixes" for people that found a way to utilize their environment are part of the reason I have not logged in for a week.
    since always
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2013
    kelleton wrote: »
    yeah new invisible walls

    hope they work good ;p the exploiting thing makes me join less
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2013
    1st=easy
    2nd=harder
    3rd=easiest

    easy, easy,easy

    nub nub nub, is more the cause
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited September 2013
    I'm for one happy they "fixed" karru now I just gotta wait till epic gloves go up to 1m+ in ah. $$$$;)
    Not that I need anymore ad but I love money and want more.
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    tcarnce wrote: »
    easy, easy,easy

    nub nub nub, is more the cause

    Could we please distinguish between "easy" and "straightforward"?

    The second boss fight is not "easy", but it is straightforward.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2013
    they should check the instance again, because there`s almost nothing fixed ;p full of exploits. so no fun to que or group with ones that do use those. which is i guess every group.
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