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Sick of ppl quitin halfway through pvp

rammdozerrammdozer Member Posts: 25 Arc User
edited September 2013 in PvE Discussion
It seriously is about time that the people who rage quit pvp should be account banned from pvp events so as to stop the incessant annoyance of those who stay, this is the only way for most of us to get 60 epic gear off the bat, and I don't want to hear you asshats who say put money on the game bc i'm not doing that anymore especially to a game who changes things after I put money on the game to make me put more money in the game. I know all about PW and their money grubbin tacticS, but, anyhow back to issue at hand you need to either make it so they cant leave pvp or ban them from entering pvp if they choose to rage quit all it does is screw the rest of us over who are happy to even get on the losing team just to get 23 glory.
Post edited by rammdozer on
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  • sedryntyrossedryntyros Member Posts: 293 Arc User
    edited September 2013
    rammdozer wrote: »
    It seriously is about time that the people who rage quit pvp should be account banned from pvp events so as to stop the incessant annoyance of those who stay, this is the only way for most of us to get 60 epic gear off the bat, and I don't want to hear you asshats who say put money on the game bc i'm not doing that anymore especially to a game who changes things after I put money on the game to make me put more money in the game. I know all about PW and their money grubbin tacticS, but, anyhow back to issue at hand you need to either make it so they cant leave pvp or ban them from entering pvp if they choose to rage quit all it does is screw the rest of us over who are happy to even get on the losing team just to get 23 glory.

    The quitters are an annoying bunch, I'll grant you that. Would banning them from PvP solve the problem, though? I don't know how much good it would do. If they know quitting will get them banned then they may instead just sit by the campfire and go grab a cup of coffee until it's over, which would be at least as annoying as having them quit the match.
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,625 Community Moderator
    edited September 2013
    rammdozer wrote: »
    It seriously is about time that the people who rage quit pvp should be account banned from pvp events

    I bet the vast majority are not rage-quitting, but rather just lurking to get the Lord Protector's bounty for having shown up in PvP.

    If the bonus AD were tied to some minimum level of performance, more people would participate more fully.
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  • faiteaccompliifaiteaccomplii Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 2
    edited September 2013
    Instead of quitting when it is hopeless they need to do what I do, just ride it out with 'fun' stuff. I just either dance, chase the winning team down so they can kill me more etc. I mean we are talking if its literally hopeless otherwise I fight til my last bit of fight is left in me, I am talking when you have a pre made where they have 974 and you had like 5 lol. Not a game that is even 1/4 of the way evenly matched.

    At that point when I realize this is how it is I just have fun with it.

    No point whining or leaving . But that boils down to personality traits. Are you a quitter? If so yea those people quit. I have quit twice since closed beta both times with teams that were literally so stupid I could not hack it :D
  • arkenstharkensth Member Posts: 1 Arc User
    edited September 2013
    Instead of quitting when it is hopeless they need to do what I do, just ride it out with 'fun' stuff. I just either dance, chase the winning team down so they can kill me more etc. I mean we are talking if its literally hopeless otherwise I fight til my last bit of fight is left in me, I am talking when you have a pre made where they have 974 and you had like 5 lol. Not a game that is even 1/4 of the way evenly matched.

    At that point when I realize this is how it is I just have fun with it.

    No point whining or leaving . But that boils down to personality traits. Are you a quitter? If so yea those people quit. I have quit twice since closed beta both times with teams that were literally so stupid I could not hack it :D

    Griefing is just as bad as ragequitting, if not worse.
  • lostmarblesherelostmarbleshere Banned Users Posts: 654 Bounty Hunter
    edited September 2013
    I personally will quit halfway through if i see you playing. I just dropped the mic on the floor
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited September 2013
    Yah, its the tie in with AD i would suspect. Many players could care less for pvp but need the AD awarded from it.
  • sedryntyrossedryntyros Member Posts: 293 Arc User
    edited September 2013
    No point whining or leaving . But that boils down to personality traits. Are you a quitter? If so yea those people quit. I have quit twice since closed beta both times with teams that were literally so stupid I could not hack it :D

    Yeah, I'll admit there was one time I did quit. In the previous match, I'd ended up against a pre-made with maxed out gear and my team got completely destroyed. When I queued up for the next match ... I ended up against the exact same pre-made, lol. I apologized to the rest of my team then quit!
  • bubba1966bubba1966 Member Posts: 174 Bounty Hunter
    edited September 2013
    Theres two sides to this coin.

    I never quit because of losing a match. However i frequently quit in the first 5 minutes if the team doesn't play as a team. I start the match by asking everyone to work at capping and fighting on the points, because this is how you win (yes its more nuanced but that is the basics). I tell them in advance I will leave if they don't play as a team.

    Invariably half the time the team is a bunch of rambos, running all over the map chasing enemies, leaving uncontested enemy controlled points just sitting there.
    So I quit, because there really isn't a team. They don't need me if they are only concerned about their number of epeen kills. If they are not interested in winning then it should make no difference whether i leave or not.

    When there is teamwork, it's a blast, win or lose.
  • drakesigardrakesigar Member Posts: 231 Bounty Hunter
    edited September 2013
    bubba1966 wrote: »
    I never quit because of losing a match. However i frequently quit in the first 5 minutes if the team doesn't play as a team.
    This. I didn't used to quit at all, but the idiocy gradually wears you down. Seems like half the teams I roll with don't understand the basics of PvP. I'll often see the dullards happily stand away from point 2 and engage in a range war, forever, with no effort to actually take the point. And I can't count the number of times I'll hold off over half the enemy at the far end of the map, while my so called allies are all busy chasing the last one around for a full minute, and again making no effort to take any points.
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  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    You don't get the daily unless you stay till the end, and yes I imagine the quitters are just people trying to get their daily. Which is why the penalty for leaving should be forfeiting the daily for that day, and the daily goes on CD 24H from the time you left.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    drakesigar wrote: »
    This. I didn't used to quit at all, but the idiocy gradually wears you down. Seems like half the teams I roll with don't understand the basics of PvP. I'll often see the dullards happily stand away from point 2 and engage in a range war, forever, with no effort to actually take the point. And I can't count the number of times I'll hold off over half the enemy at the far end of the map, while my so called allies are all busy chasing the last one around for a full minute and making no effort to take any points.

    So how does anyone get better if the good players leave as soon as they see noobs, then the noobs leave cause they are fighting a losing battle, on and on the cycle goes. If you pvp for the daily + honor then you shouldn't care, and if you pvp for the fun of pvp you should tell your team how they can do better. I got a 4.4k CW on my team yesterday, how the hell does that even happen? No I didn't leave, we won b/c I told him to just keep charging their point. Yes he was completely useless other than the couple times he actually contested their point but that doesn't mean the game is over.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • silveralucardsilveralucard Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 410 Bounty Hunter
    edited September 2013
    i just quit against pre-mades, then usually play till the end even if the team loses, and well if we are rally losing like for a lot then i wills tart to dance XD :)
    Everything works out in the end . If it hasn't worked out yet, it isn't the end...
  • bubba1966bubba1966 Member Posts: 174 Bounty Hunter
    edited September 2013
    cribstaxxx wrote: »
    So how does anyone get better if the good players leave as soon as they see noobs, .

    in my case, i give them advice at start of match... what to do, what not to do, etc. , i tell them the only way to win is to cap points. I give them a few chances, explain as we go why we need to be on two instead of hiding on the steps, etc. If they fail to act like a team, i explain exactly why i'm leaving before i leave.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    drakesigar wrote: »
    This. I didn't used to quit at all, but the idiocy gradually wears you down. Seems like half the teams I roll with don't understand the basics of PvP. I'll often see the dullards happily stand away from point 2 and engage in a range war, forever, with no effort to actually take the point. And I can't count the number of times I'll hold off over half the enemy at the far end of the map, while my so called allies are all busy chasing the last one around for a full minute, and again making no effort to take any points.

    I usually don't quit pvp and only one thing will have to occur for me to quit.
    1. Another team member quits and makes pvp unbalanced because it becomes 4v5.

    I hate the quitters who quit for no reason at all and unbalance pvp. There is no point to stick around when your team is not a full team.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • redtree12redtree12 Member Posts: 15 Arc User
    edited September 2013
    I am at the point where if I get in and its an uber geared premade on the other side and our team cant even get one base and the score gets to 300 or 400 to 19 or something, I just quit and encourage the rest of the team to do the same. Losing or getting spanked in a match is one thing, but that is just silly. Until they introduce separate ques for premades I will continue to do so. I see know point in feeding them cheap glory.

    Before they introduce a penalty for leaving, they should either institute separate ques..I think that would be best, or introduce a slaughter rule. Once they do that, I have no problem with a penalty for people quitting just because they don't think they will win or don't like the look of the team composition.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited September 2013
    PvP in this game is so far from serious business that it really amuses me when people act as if they were winning or losing anything.

    Glory is close to worthless. Yay, more salvage....

    Titles are fun for collectors; otherwise worthless.

    No matter how much you die, you lose no XP, no money, no gear.


    The only reasons to PvP are because it's fun and/or you want AD from dailies. I don't get all the raging that goes on.

    However, I do think that separate PvP queues for lvl 60 restricted by a broad GS bracket would be great. Sure, players could falsify their GS by swapping gear, but at least it would give the new 60s rocking their 8k GS a shot at a more level playing field that didn't make them want to give up immediately.
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  • sirpickleturdsirpickleturd Member Posts: 35
    edited September 2013
    I believe PvP should be queued by GS "tiers" and also seperate PUG and Premade. Sure it will split up the queue much more but I believe it would entice many more players to play it (and try hard) as well as create fun close games. I think the result would be more players playing which would make for close entertaining rounds and short queue times.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    vorphied wrote: »
    PvP in this game is so far from serious business that it really amuses me when people act as if they were winning or losing anything.

    Glory is close to worthless. Yay, more salvage....

    Titles are fun for collectors; otherwise worthless.

    No matter how much you die, you lose no XP, no money, no gear.


    The only reasons to PvP are because it's fun and/or you want AD from dailies. I don't get all the raging that goes on.

    However, I do think that separate PvP queues for lvl 60 restricted by a broad GS bracket would be great. Sure, players could falsify their GS by swapping gear, but at least it would give the new 60s rocking their 8k GS a shot at a more level playing field that didn't make them want to give up immediately.

    People aren't losing anything by losing, they still get credit for the daily and glory. Which is why there needs to be a penalty for leaving.

    I pvp b/c I enjoy it, not b/c I get rewarded. So if the enemy team leaves there goes the whole reason I Q'd. When you Q for pve you know exactly what you're fighting, exactly how to accomplish it, and exactly what you have the chance of getting every single time, so boring once you have your gear...

    But PvP you never know who you're going to play against, what builds they have, their playstyle, what teamwork strategies (or lack thereof) they use, etc. Until they create true AI that can think and react to player's actions PvP will always have more replay value and enjoyment than PvE IMO.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • vallivvalliv Member Posts: 0 Arc User
    edited September 2013
    drakesigar wrote: »
    bubba1966 wrote: »
    Theres two sides to this coin.

    I never quit because of losing a match. However i frequently quit in the first 5 minutes if the team doesn't play as a team. I start the match by asking everyone to work at capping and fighting on the points, because this is how you win (yes its more nuanced but that is the basics). I tell them in advance I will leave if they don't play as a team.

    This. I didn't used to quit at all, but the idiocy gradually wears you down. Seems like half the teams I roll with don't understand the basics of PvP. I'll often see the dullards happily stand away from point 2 and engage in a range war, forever, with no effort to actually take the point. And I can't count the number of times I'll hold off over half the enemy at the far end of the map, while my so called allies are all busy chasing the last one around for a full minute, and again making no effort to take any points.

    personally I don't care if i win or lose ;)
    I can't recall ever quitting because of a pre'made or my team being ....."daft" ;)

    I mostly play now for the AD daily only, since there seems to be so many of the (see quote) .. who quit because they have some notion of uber playness no one else seems to have in a pug pvp lol!!!!!

    I've been in matches where I've had 4 player team, since one left (after seemingly cursing the team for not playing well enaugh) at that point we were like 400-500 points under lol. =)
    PS. we won the match. hehehe.. "Good riddance" I said hahaha!! some ppl can play their own game in pvp. who cares.
    there is no ranking system, hardly any balance, nor any really rewarding benefits for playing pvp endgame other than having a go at non'AI ( though there seems to be a few around who seem to think the game should be played only 1 way)

    and a few bots... hadnt seen one in ages, and got the same bot 2 matches in a row last night.. ?!?!
    *wasnt sure how to report him lol* got a name and screenshot somewhere but I didnt care really, even if he cost us the win ;)
    cause the rest of the team played with all they got =D and it was a BLAST! (wonder... would some people have left?? yes.. probably).

    if you leave, good ridance, I hope you'll be on the other team though ;D

    *remember that some players get disconnected and get real life stuff that force them to leave, (it's a game remember).

    my 2AD on the issue.
    have fun and play nice..
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    valliv wrote: »
    my 2AD on the issue.
    have fun and play nice..

    Thank you! You are the kind of player I like to have on my team. Even though this guy is mostly there for AD he doesn't screw his or the other team over by leaving if he isn't ahead right at the start. You sir deserve every bit of your AD and glory, and I think that's exactly what leavers should be denied. No daily AD and no glory for the day.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • lemonchilllemonchill Member Posts: 523 Arc User
    edited September 2013
    i think they should lvl the eq of players playing its hard when you are lvl 60 with around 6000-7000 eq and play against a group with 12-13,ooo eq that unfair and it sucks big time! so i can totally understand people just quitting in the middle cause they are frustrated with that . im not a quitter but done that a couple of times. fix this and people will enjoy playing more with one of the best features this game have the pvp!!!
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited September 2013
    The problem I have with PvP is selfishness - both on my team or the other team.

    Sometimes - no one takes the points! Everyone is thinking about kill:death ratio, why not take points and win? :(

    It also seems a lot of PvPers play solo, and then lose, this infuriates me to no end, even when i'm on the other team. The amount of selfishness in PvP is so overwhelming and aggravating.

    The third is just being outgeared on enchants. People will come in with their custom PvP builds, greater/perfect encahnts, and even though all my characters have a 12k GS _and_ i can run every instance in this game, we all get dropped like flies. At that point, try for a while, but if it's 500-50, what is the point of running to your death? I guess i'd fight on as long as there was a chance, but when the outcome is obvious, just chill and wait for next match.

    Seriously though, if there was more teamwork in PvP i'd play more, instead you get people who don't take points, don't help you, don't care if you die, and don't listen if you try talking to them. That's why I PvE 95% of the time :S

    Cribbs, dont' mind playing with you sometime if we end up together :D I like PvP on my full recovery/faithful healer and I can keep you alive :)
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    chemboy613 wrote: »
    The problem I have with PvP is selfishness - both on my team or the other team.

    Sometimes - no one takes the points! Everyone is thinking about kill:death ratio, why not take points and win? :(

    It also seems a lot of PvPers play solo, and then lose, this infuriates me to no end, even when i'm on the other team. The amount of selfishness in PvP is so overwhelming and aggravating.

    The third is just being outgeared on enchants. People will come in with their custom PvP builds, greater/perfect encahnts, and even though all my characters have a 12k GS _and_ i can run every instance in this game, we all get dropped like flies. At that point, try for a while, but if it's 500-50, what is the point of running to your death? I guess i'd fight on as long as there was a chance, but when the outcome is obvious, just chill and wait for next match.

    Seriously though, if there was more teamwork in PvP i'd play more, instead you get people who don't take points, don't help you, don't care if you die, and don't listen if you try talking to them. That's why I PvE 95% of the time :S

    Cribbs, dont' mind playing with you sometime if we end up together :D I like PvP on my full recovery/faithful healer and I can keep you alive :)

    Yes lack of teamwork is the biggest reason for losing in a pug game. I don't understand when people say it doesn't matter, they are obviously the ones only interested in kills and personal score, and even if they do have top spot they are not contributing to the team nearly as much as those that fight on points and back cap.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2013
    I am all about the backcapping. Getting killed = backcapping opportunity.

    I sometimes do very well in PvP and sometimes very badly. I don't really care when I do badly because sometimes it's good stories. I don't enjoy when people are trashtalking and abusive though.

    I have never quit a match, no matter how hopeless.
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  • nyghomanyghoma Member Posts: 546 Arc User
    edited September 2013
    chemboy613 wrote: »
    The third is just being outgeared on enchants. People will come in with their custom PvP builds, greater/perfect encahnts, and even though all my characters have a 12k GS _and_ i can run every instance in this game, we all get dropped like flies. At that point, try for a while, but if it's 500-50, what is the point of running to your death? I guess i'd fight on as long as there was a chance, but when the outcome is obvious, just chill and wait for next match.

    Read what you just wrote,"being outgeared on enchants". Gear score is meaningless in pvp. Lots of t1 and blue gear is optimal for pvp over your precious t2s. Its all about enchants/player skill. Nothing more.

    Protip: there's also a reason pvp gear was developed.
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  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    nyghoma wrote: »
    Read what you just wrote,"being outgeared on enchants". Gear score is meaningless in pvp. Lots of t1 and blue gear is optimal for pvp over your precious t2s. Its all about enchants/player skill. Nothing more.

    Protip: there's also a reason pvp gear was developed.

    There is a huge difference between someone with no weapon/armor enchant and someone with perfects. If you are hinting that GG gear is BiS for PvP then you are quite wrong for every class except TR lol.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited September 2013
    The quitters are an annoying bunch, I'll grant you that. Would banning them from PvP solve the problem, though? I don't know how much good it would do. If they know quitting will get them banned then they may instead just sit by the campfire and go grab a cup of coffee until it's over, which would be at least as annoying as having them quit the match.

    It works for Blizzard. 15min ban for any quitters.

    Also, if someone leaves why can someone not just replace them?
  • nyghomanyghoma Member Posts: 546 Arc User
    edited September 2013
    cribstaxxx wrote: »
    There is a huge difference between someone with no weapon/armor enchant and someone with perfects. If you are hinting that GG gear is BiS for PvP then you are quite wrong for every class except TR lol.

    Well, I am a tr;).

    No didn't hint to GG gear being BiS, just saying t2 gear isn't the "end-all-be-all". There are other options out there.
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    Every time they idiot-proof something...they make better idiots.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2013
    I've quit PVP in the middle before when it's clear I'm going to be stomped. (Not always, but sometimes.) What is the point in staying if the score is something like 400-5 and you can't even take your own home base? I'm going to lose, moreover I"m not even going to be able to break 500 points for glory, so I am not going to waste any more of my time and I'm going to try to find another PVP match with another team that might actually be enjoyable, and not humiliating.

    Sure I play PVP for the daily AD but I'd like to have at least 1 of the 4 matches that aren't humiliating stomp-fests.

    I've also quit PVP even when on the winning team when the rest are acting like jerks - hopping into the opposing enemy base just to torment them further. I don't want to be a part of that.

    There ought to be punishment for quitting in the middle when, and only when, there is some sort of ranking or league system for separating out the "professional" PVP players from the "amateurs" (like me) who don't have the totally optimized gear and instead would rather just play for fun and for AD. Right now, however, the pros play against the amateurs and it's not really fun or enjoyable for either one. You really can't blame the amateurs for not actually wanting to stay through to the end of a humiliating defeat.
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited September 2013
    pointsman wrote: »
    I've quit PVP in the middle before when it's clear I'm going to be stomped. (Not always, but sometimes.) What is the point in staying if the score is something like 400-5 and you can't even take your own home base? I'm going to lose, moreover I"m not even going to be able to break 500 points for glory, so I am not going to waste any more of my time and I'm going to try to find another PVP match with another team that might actually be enjoyable, and not humiliating.

    Sure I play PVP for the daily AD but I'd like to have at least 1 of the 4 matches that aren't humiliating stomp-fests.

    I've also quit PVP even when on the winning team when the rest are acting like jerks - hopping into the opposing enemy base just to torment them further. I don't want to be a part of that.

    There ought to be punishment for quitting in the middle when, and only when, there is some sort of ranking or league system for separating out the "professional" PVP players from the "amateurs" (like me) who don't have the totally optimized gear and instead would rather just play for fun and for AD. Right now, however, the pros play against the amateurs and it's not really fun or enjoyable for either one. You really can't blame the amateurs for not actually wanting to stay through to the end of a humiliating defeat.

    Simply put, your a poor sport!
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