Is it my imagination but does it give you the option to choose black hair when creating the drow? As far as I'm aware no drow have black hair, if so I might have choosen it. I saw some earlier debate and some drow do have different skin tone but not black hair. I thought white hair was a defining aspect of being a drow.
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2013
Drow can have black hair.
The thing is it denotes that they have moon elf blood in them and are normally immediately sacrificed. Ask Zebular (The Community Lore Fiend) if you want more details!
You would be correct about the dark elf/drow thing... the last paragraph of the wiki entry explains why some have reverted back
Ok but when they revert back they're not drow they're dark elves, that doesn't explain why you can create a drow with black hair. Not sure if that's the point you were making.
Ok but when they revert back they're not drow they're dark elves, that doesn't explain why you can create a drow with black hair. Not sure if that's the point you were making.
The point I was making is that they gave people the option to play a dark elf rather than a drow with the hair and complexion palettes. Maybe they should just make dark elves an option with drow, like sun and moon elves are high elf options in the character creator... but then they'd have to come up with another set of racial passives.
And the lore is not "loosely" based... since they have to get approval from Wizards for the game material, everything is canon.
A Drow, normally, would never associate it self with a High Elf or a Half Orc. Lets say that a server was mainly Drow players, you don't see a problem with that? A whole city a Drow and Humans living above ground in the open light? Wouldn't that screw with the lore of Drow? The game is "loosely" based around D&D.
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aerisodMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
You can dye your armor, why couldn't you dye your hair?
A Drow, normally, would never associate it self with a High Elf or a Half Orc. Lets say that a server was mainly Drow players, you don't see a problem with that? A whole city a Drow and Humans living above ground in the open light? Wouldn't that screw with the lore of Drow? The game is "loosely" based around D&D.
by the same token, a Sun Elf would never associate itself with a human, moon elf, half orc, dwarf, or pretty much anybody else but themselves on their island. little things like these may not be much on their own, but they add up to a pattern of treating the lore like little more than a passing suggestion.
by the same token, a Sun Elf would never associate itself with a human, moon elf, half orc, dwarf, or pretty much anybody else but themselves on their island. little things like these may not be much on their own, but they add up to a pattern of treating the lore like little more than a passing suggestion.
Yup, and that is why I use "loosely" based off D&D. You really couldn't make an MMO game if you followed the rules and lore to the letter.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Ok but when they revert back they're not drow they're dark elves, that doesn't explain why you can create a drow with black hair. Not sure if that's the point you were making.
Read what I wrote.
Drow can have black hair but it often results in a sacrifice as it denotes impure blood.
A Drow, normally, would never associate it self with a High Elf or a Half Orc. Lets say that a server was mainly Drow players, you don't see a problem with that? A whole city a Drow and Humans living above ground in the open light? Wouldn't that screw with the lore of Drow? The game is "loosely" based around D&D.
And in the official D&D classes are not limited to a single weapon nor the skills are limited to open some boxes for example. So you can say that the game is not even "loosely" based on D&D. It just use its lore and that is all
Yup, and that is why I use "loosely" based off D&D. You really couldn't make an MMO game if you followed the rules and lore to the letter.
for the most part, I agree, especially when it comes to playability and game systems, etc, since some abilities just don't translate well and aren't fun without at least some alterations (though hopefully, the flavor can be maintained). Lore, on the other hand, I think that there is some leeway there, especially if a game is intended and advertised as not being the same place so much as a variant of it. that being said, a lot of things that don't make sense lorewise are things that could be very easily dealt with, imo.
maybe not everything, but there is sooooooooo much history and background available in FR that if something doesn't fit right, then there is something else that can be found that will fit right.
And in the official D&D classes are not limited to a single weapon nor the skills are limited to open some boxes for example. So you can say that the game is not even "loosely" based on D&D. It just use its lore and that is all
SO, then it's a fantasy game with the D&D label and nothing else?
by the same token, a Sun Elf would never associate itself with a human, moon elf, half orc, dwarf, or pretty much anybody else but themselves on their island. little things like these may not be much on their own, but they add up to a pattern of treating the lore like little more than a passing suggestion.
Player character by definition are a breed apart from their race. The act of leaving one's people to explore the world is in itself an uncommon act. The rules that apply to a specific race do not necessarily apply to a PC from that race.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited August 2013
Neverwinter is the hub city for the game. It may have been reclaimed by Neverember and his forces, but it is a meeting place for members of all different races that are, as others have said "set apart" from their respective races. They come seeking adventure, fame, glory, or what have you, and either by choice or necessity, have put aside their typical biases in order to accomplish, well, whatever they came to Neverwinter for in the first place...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Player character by definition are a breed apart from their race. The act of leaving one's people to explore the world is in itself an uncommon act. The rules that apply to a specific race do not necessarily apply to a PC from that race.
I totally get that and understand it. the thing that rubs me the wrong way here is that by cryptic's design, there will be a seriously disproportionate number of them running around. Meanwhile, the moon elves, who actually WOULD be found all over the place, especially in a place like neverwinter, are limited to people who bought a $60 pack. Personally, in a place like the city of Neverwinter, I think there would even be more moon elves than the wood elves that have been around since pre-launch, even if there are likely more wood elves in the world as a whole. PC sun elves should be a relatively rare thing to find. It's like the earlier poster in this thread who pointed out how weird and funky (lorewise) it would be if suddenly everyone on the server started playing drow.
I've said it before in other threads, and I'll likely say it again. Cryptic should have made moon elves the free race and made sun elves the pack-exclusive race. it would have been an easy, very logical step if they actually cared about lore as more than passing suggestions. but it's too late for that now, probably. As much as I've loved Cryptic games going back many years now, it's this lack of forethought that seems to be getting worse and worse.
My drow has dark hair and this is why, She was kidnapped at a young age by her "tutor" and watched drow hunt him down like a dog. thus she died her hair kind of a muddy green-brown and took to wearing feathers and masks, to hide her face, after she grew up she continued in these habits out of her own tradition.
if it is cannon or not people can dye their hair and black/brown is the easiest option even in a medieval setting. this is more so a rp preference than a cannon thing imho. and does not reflect how...D&D like this game is or is not.
My drow has dark hair and this is why, She was kidnapped at a young age by her "tutor" and watched drow hunt him down like a dog. thus she died her hair kind of a muddy green-brown and took to wearing feathers and masks, to hide her face, after she grew up she continued in these habits out of her own tradition.
if it is cannon or not people can dye their hair and black/brown is the easiest option even in a medieval setting. this is more so a rp preference than a cannon thing imho. and does not reflect how...D&D like this game is or is not.
imo, that's perfectly valid to RP. just one of those little possibilities that a lot of people forget about.
Bah! If you don't like black hair on drow - don't use it! Black hair on drow is a possibility, a rare one, but still a possibility. If you have some surface elven blood, you are bound to have dark hair!
Bah! If you don't like black hair on drow - don't use it! Black hair on drow is a possibility, a rare one, but still a possibility. If you have some surface elven blood, you are bound to have dark hair!
That kind of thinking would prevent the making of mountains from molehills.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Bah! If you don't like black hair on drow - don't use it! Black hair on drow is a possibility, a rare one, but still a possibility. If you have some surface elven blood, you are bound to have dark hair!
Zebular has often nudged them about the fact that there isn't the ability to have green or blue eyes which is, again, a rare possibility due to having a surface elven bloodline. Seems strange they have the dark hair option but not the green/blue eyes.
Comments
The thing is it denotes that they have moon elf blood in them and are normally immediately sacrificed. Ask Zebular (The Community Lore Fiend) if you want more details!
http://forgottenrealms.wikia.com/wiki/Dark_elf
Ok but when they revert back they're not drow they're dark elves, that doesn't explain why you can create a drow with black hair. Not sure if that's the point you were making.
The point I was making is that they gave people the option to play a dark elf rather than a drow with the hair and complexion palettes. Maybe they should just make dark elves an option with drow, like sun and moon elves are high elf options in the character creator... but then they'd have to come up with another set of racial passives.
And the lore is not "loosely" based... since they have to get approval from Wizards for the game material, everything is canon.
A Drow, normally, would never associate it self with a High Elf or a Half Orc. Lets say that a server was mainly Drow players, you don't see a problem with that? A whole city a Drow and Humans living above ground in the open light? Wouldn't that screw with the lore of Drow? The game is "loosely" based around D&D.
by the same token, a Sun Elf would never associate itself with a human, moon elf, half orc, dwarf, or pretty much anybody else but themselves on their island. little things like these may not be much on their own, but they add up to a pattern of treating the lore like little more than a passing suggestion.
Are you questioning my beard's natural purpleness?
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Read what I wrote.
Drow can have black hair but it often results in a sacrifice as it denotes impure blood.
for the most part, I agree, especially when it comes to playability and game systems, etc, since some abilities just don't translate well and aren't fun without at least some alterations (though hopefully, the flavor can be maintained). Lore, on the other hand, I think that there is some leeway there, especially if a game is intended and advertised as not being the same place so much as a variant of it. that being said, a lot of things that don't make sense lorewise are things that could be very easily dealt with, imo.
maybe not everything, but there is sooooooooo much history and background available in FR that if something doesn't fit right, then there is something else that can be found that will fit right.
SO, then it's a fantasy game with the D&D label and nothing else?
Player character by definition are a breed apart from their race. The act of leaving one's people to explore the world is in itself an uncommon act. The rules that apply to a specific race do not necessarily apply to a PC from that race.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I totally get that and understand it. the thing that rubs me the wrong way here is that by cryptic's design, there will be a seriously disproportionate number of them running around. Meanwhile, the moon elves, who actually WOULD be found all over the place, especially in a place like neverwinter, are limited to people who bought a $60 pack. Personally, in a place like the city of Neverwinter, I think there would even be more moon elves than the wood elves that have been around since pre-launch, even if there are likely more wood elves in the world as a whole. PC sun elves should be a relatively rare thing to find. It's like the earlier poster in this thread who pointed out how weird and funky (lorewise) it would be if suddenly everyone on the server started playing drow.
I've said it before in other threads, and I'll likely say it again. Cryptic should have made moon elves the free race and made sun elves the pack-exclusive race. it would have been an easy, very logical step if they actually cared about lore as more than passing suggestions. but it's too late for that now, probably. As much as I've loved Cryptic games going back many years now, it's this lack of forethought that seems to be getting worse and worse.
if it is cannon or not people can dye their hair and black/brown is the easiest option even in a medieval setting. this is more so a rp preference than a cannon thing imho. and does not reflect how...D&D like this game is or is not.
imo, that's perfectly valid to RP. just one of those little possibilities that a lot of people forget about.
That kind of thinking would prevent the making of mountains from molehills.
Zebular has often nudged them about the fact that there isn't the ability to have green or blue eyes which is, again, a rare possibility due to having a surface elven bloodline. Seems strange they have the dark hair option but not the green/blue eyes.
Oh I see, can have a source where you got that information?