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Time to adjust Impossible to Catch

wondraswondras Member Posts: 9 Arc User
Well... the title sais it all - time to adjust Impossible to Catch!

When Unstoppable was considered OP, I am very suprised that -
twice more powerfull then Unstoppable ability for non-tank class exist and its OK

Rogues were never ment to be full-tanks, were they?

Why should ItC give 75%-100% damage reduction while Unstoppable gives 20-40%?
AND with 33% up time!

ItC need to be adjusted to better match Unstoppable power now.

Proposed changes:
Similar to Unstoppable:
-reduce duration rougly by 30%
-reduce deflect severity while ItC by 20%
-remove ability to break CC/reduce duration even further when used to break free
Post edited by Unknown User on
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Comments

  • jiglesjigles Member Posts: 1 Arc User
    edited August 2013
    LMAO! Now that LA and CoS got their nerfs... lets try and nerf 1 more TR skill... whats next?! ItC!!! xD

    NOTE: There are other ways to beat a TR besides tryin to get them nerfed o.O.. Or you only play on foruns? o.O

    By the way.. whats ur class?
    Collision - LVL 60 TR ○○○ ENYO - LVL 60 CW
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited August 2013
    Some ppl really do not know how to play this game... -__-'

    BTW: CW as main.
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Someone really needs to smack the OP with a hammer.

    not a nerf hammer, an actual hammer..
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    I expected this will provoke rogues :p
    But admit it - ItC is the strongest surviability skill in game, far better then Unstoppable now. (33% uptime immortality beats poor Unstoppable now)
  • xmachinaxmachina Member Posts: 54
    edited August 2013
    100 percent agree with this. Impossible to catch is way overpowerd, provides too much resistance and some times it bugs: lasting just a bit longer then expected.
  • nichivonichivo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 83
    edited August 2013
    Well ITC has only had one tweaking pass if I remember correctly, and if it is still good by all means should be nerfed into oblivion right along with the oh so epic looking murderous jester head piece being used for transmute... TR should not be aloud to look cool ever! especially if all they are going to end up doing is sitting in the enclave drinking beer with the GWFS, playing their Lutes and claiming they are Bards.

    Wouldn't a better solution be to board up the windows and seal the doors on the local thieves den during the next meeting and have an alchemist whip up some form of lethal nerve agent we could drop down the Cheminy? Just seems more humane doesn't it?
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited August 2013
    +++ and pls re consider tr armor setts like stalwart(or more better demolish tr sett to garbage) so they cant kill with 1 hitting 56% dmr gf with 30% deflect and 33k hp +unused soul forge encahnt
    and you see only died char cant call for help dmg floating 45K crittttttt!
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • chieftain8489chieftain8489 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 12 Arc User
    edited August 2013
    Another GWF QQn, I'll get the popcorn.

    The TR has been thru more nerfs than GWF yet you propose another? rofl.
  • danielztdanielzt Member, Neverwinter Beta Users Posts: 105 Bounty Hunter
    edited August 2013
    wondras wrote: »
    Well... the title sais it all - time to adjust Impossible to Catch!

    When Unstoppable was considered OP, I am very suprised that -
    twice more powerfull then Unstoppable ability for non-tank class exist and its OK

    Rogues were never ment to be full-tanks, were they?

    Why should ItC give 75%-100% damage reduction while Unstoppable gives 20-40%?
    AND with 33% up time!

    ItC need to be adjusted to better match Unstoppable power now.

    Proposed changes:
    Similar to Unstoppable:
    -reduce duration rougly by 30%
    -reduce deflect severity while ItC by 20%
    -remove ability to break CC/reduce duration even further when used to break free

    Unstoppable is on TAB, and TR's TAB skill is already nerfed...
    maybe we should nerf GWF's takedown...
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    wondras wrote: »

    -remove ability to break CC

    This ability was removed in the last nerf on this power. It can only prevent CC if it's active before the CC is applied.
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    shunterino wrote: »
    This ability was removed in the last nerf on this power. It can only prevent CC if it's active before the CC is applied.

    Really? I v seen rogues to break free from many abilities in PvP. (EF is a good example)
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    wondras wrote: »
    Really? I v seen rogues to break free from many abilities in PvP. (EF is a good example)

    Then perhaps you need new glasses.
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited August 2013
    danielzt wrote: »
    Unstoppable is on TAB, and TR's TAB skill is already nerfed...
    maybe we should nerf GWF's takedown...

    Nah, I'd settle for if they fix "ranged" takedown you know when they can knock u prone without actually being close enough to hit you?;)
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited August 2013
    shunterino wrote: »
    Then perhaps you need new glasses.

    You never played 60's pvp? Rogues always cancel my entangle faster then a gwf popping unstop, then their immune to EVERY cc for 45 minutes or until I'm dead. lol
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited August 2013
    Maybe they should just set it up so everyone just pvps with 5 of their own class...then its ...fair
    because that's how its going feel is we keep nerfing everything cool and special in each class.
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited August 2013
    They should delete TR and GWF so there will be no more nerfing each other out in the forum, LOL.
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    You never played 60's pvp? Rogues always cancel my entangle faster then a gwf popping unstop, then their immune to EVERY cc for 45 minutes or until I'm dead. lol

    played it loads. don't know what you're experiencing but it isn't itc. maybe it just happens to you because you're special.
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    You never played 60's pvp? Rogues always cancel my entangle faster then a gwf popping unstop, then their immune to EVERY cc for 45 minutes or until I'm dead. lol

    It might be some buged feature interaction - they dont often "break" it only last just 0,5-1 second, maybe its some wierd reduction and they pop ItC after that.
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited August 2013
    wondras wrote: »
    It might be some buged feature interaction - they dont often "break" it only last just 0,5-1 second, maybe its some wierd reduction and they pop ItC after that.

    That's another thing, why do rogues get to do that? When I entangle a mob, they stay in the air until my skill timer is finished not go up and come back down before the skill animation is even done. Defeats the whole point of being an CONTROL wizard if your skills are constantly negated or just don't work against other players.
    This ONLY happens with rogues but when I use it on dc's, gf's, gwf(except when unstop)and other cw's, they stay in the air like intended.
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • edited August 2013
    This content has been removed.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited August 2013
    wondras wrote: »
    Well... the title sais it all - time to adjust Impossible to Catch!

    When Unstoppable was considered OP, I am very suprised that -
    twice more powerfull then Unstoppable ability for non-tank class exist and its OK

    Rogues were never ment to be full-tanks, were they?

    Why should ItC give 75%-100% damage reduction while Unstoppable gives 20-40%?
    AND with 33% up time!

    ItC need to be adjusted to better match Unstoppable power now.

    Proposed changes:
    Similar to Unstoppable:
    -reduce duration rougly by 30%
    -reduce deflect severity while ItC by 20%
    -remove ability to break CC/reduce duration even further when used to break free



    I agree, the skill shouldn't add more than 25% damage reduction at most. The duration is also beyond ridiculous. A dps class being able to tank for such a long period of time, is nothing more or less than just a design flaw. Considered the developers have nerfed the tanking ability of other classes into the ground, it would only make sense to, like you said "adjust" the TR a bit more. They can use stealth if they do not have the intention on taking damage.

    Let's pray, that at least one kind developer finally will do something against this imbalance. The TR most likely will gather up again and talk the developers into BUFFING their precious OP class instead of nerfing them, though like they have done with the latest patch and the supposed to be "nerf" aka. buff.


    It's a crazy world were living in... lately.

  • bladepowahbladepowah Member Posts: 45
    edited August 2013
    wondras wrote: »
    Well... the title sais it all - time to adjust Impossible to Catch!

    When Unstoppable was considered OP, I am very suprised that -
    twice more powerfull then Unstoppable ability for non-tank class exist and its OK

    Rogues were never ment to be full-tanks, were they?

    Why should ItC give 75%-100% damage reduction while Unstoppable gives 20-40%?
    AND with 33% up time!

    ItC need to be adjusted to better match Unstoppable power now.

    Proposed changes:
    Similar to Unstoppable:
    -reduce duration rougly by 30%
    -reduce deflect severity while ItC by 20%
    -remove ability to break CC/reduce duration even further when used to break free

    It's one of these threads again...
  • bladepowahbladepowah Member Posts: 45
    edited August 2013
    That's another thing, why do rogues get to do that? When I entangle a mob, they stay in the air until my skill timer is finished not go up and come back down before the skill animation is even done. Defeats the whole point of being an CONTROL wizard if your skills are constantly negated or just don't work against other players.
    This ONLY happens with rogues but when I use it on dc's, gf's, gwf(except when unstop)and other cw's, they stay in the air like intended.

    GF's got block. GWF got unstoppable. I mean these classes can survive and still have a good amount of HP. On rogues, once they got caught in a CC and no ItC, they be dead 99%. So being this what you call "control!", you expect rogues to die 100% of the time when you CC them? Just stupid.
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited August 2013
    Someone brings out a nerf hammer please, and oh, please put GF next onf the choping blocks, then CW again, then GWF, then DC, and lets start with TR again, until we cant kill even the Blackdaggers in low level areas. LOL.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited August 2013
    bladepowah wrote: »
    GF's got block. GWF got unstoppable. I mean these classes can survive and still have a good amount of HP. On rogues, once they got caught in a CC and no ItC, they be dead 99%. So being this what you call "control!", you expect rogues to die 100% of the time when you CC them? Just stupid.

    Please don't throw things in the world, which you don't check.

    Block is the utility. Reduced Movement and unable to use any skill - except at-wills. If it break they have a terrible chance against any control. Unstoppable is a mechanic. It only appear if you have enough damage taken. Most times they are half dead before they can pop up. Until the popup they are ping-pongs for 2 classes and the other can still control them in other way. Don't remember the bugged version now...
    So what the rogues have? I don't know if its a daily, but at one skill they don't be cc-able. ItC is the second skill. Is this enough? NO! They got a mechanic, that they hide for target attacks! Third usable to avoid control... And the last: Dodge! 4! Possibilities to avoid CC?! YEAH. I see how a TR got out of my Indomitable Strength because first hit don't prone it really and the second was dodged by him in the air!
  • desstzodesstzo Member Posts: 77
    edited August 2013
    ladysylvia wrote: »
    I don't know if its a daily,

    then why you even talk about it?

    people shouldnt talk about stuff they dont know anything about, then stupid threads like this one wouldnt even appear all the time


    Ah well
    -Desstzo
  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited August 2013
    ITC is meant to escape or to exchange blows with the opponent. Very effective for PvE because AI are dumb enough to continue using their skills even if the TR is 75%-100% immune. Like ppl in PvP, when the TR is using ITC and the CW CC'd them and when they're completely "blackened" the enemies keeps on attacking him and be like"WTF! He's so OP completely immune"... Just realize how dumb ppl are in PvP against TR... look when a TR is using ITC DON'T attack him stay away for a while in only 3 f****** seconds, if he uses stealth+ITC he would be 100% immune for 5secs. so don't be a moron who keeps on attacking him while in that mode. My god ppl in PvP can be an AI sometimes.
    SIGNATURE
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    furion192 wrote: »
    ITC is meant to escape or to exchange blows with the opponent. Very effective for PvE because AI are dumb enough to continue using their skills even if the TR is 75%-100% immune. Like ppl in PvP, when the TR is using ITC and the CW CC'd them and when they're completely "blackened" the enemies keeps on attacking him and be like"WTF! He's so OP completely immune"... Just realize how dumb ppl are in PvP against TR... look when a TR is using ITC DON'T attack him stay away for a while in only 3 f****** seconds, if he uses stealth+ITC he would be 100% immune for 5secs. so don't be a moron who keeps on attacking him while in that mode. My god ppl in PvP can be an AI sometimes.

    This is assuming people can wait whole 5 seconds to ItC wears off.... so basicly you want CWs wait 5 seconds and let rogues kill them wihout any chance of fighting back? It has about 33% uptime! Its rediculous, even unstoppable before patch had less uptime! (not counting you can actually pop stealth, retreat and start another 5 seconds of immortality. There are no 5s in PvP - first few seconds decides who win and who loose (ofc if its not Sentinel vs GF fight :D )
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    Also, this is adjusting, not nerfing rogue.
    This would only adjust rogue skills to better match other classes skills, nothing making you WORSE then other classes, just making TRs roughly equal to others.
  • desstzodesstzo Member Posts: 77
    edited August 2013
    wondras wrote: »
    Also, this is adjusting, not nerfing rogue.
    This would only adjust rogue skills to better match other classes skills, nothing making you WORSE then other classes, just making TRs roughly equal to others.

    removing something without adding something IS nerfing

    reducing the duration while also reducing the cooldown for example would be adjusting
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