just finished Malabog's castle for the first time and it was a letdown an easy letdown
. when the dd change hits what are people going to do who are already geared? run random dungeons for lols? farm cn/mc to the ground? there will be nothing to do, no incentive to run anything. this will be the death of this game.
You say its easier to get your armor of choice now? What about weapon/armor/ranked enchants? Pets/Pets items? Accessories/Dyes/Costumes?? Mounts??? List goes on and on of things that will be near impossible to achieve now unless you're P2W.
This update will basically kill off any reasonable way to make decent AD. It is designed that way to limit your income so that you are more allured to purchase zen.
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Really, doing what? Oh are your 7 characters under level 10? Because all I can find to do is grind AD, and they are putting the kibosh on that. So what are you doing that is so fun except starting new toons?
I know there will be a salvage npc but that is only giving rough AD's and the big question is how much will it give you for a particular item. If its only a couple of thousand AD's then i'm done with the game.
Play a game for fun?
Run dungeons for fun?
That's madness.
LOL
yeah and once you've got your t2 set then what?
Sell it for AD and then use AD to buy Zen or just save it up.
I can still move.
I can still fight.
I will never give up!
yeah i don't think i'll spend an hour + running a dungeon for a couple of thousand ROUGH AD's.
I can still move.
I can still fight.
I will never give up!
You do know that they didn't change anything about the drop rate, right? This is not a 100% guarantee you will get a T2 piece every time you open a chest. All this change does is allow you to chose which set your piece is from IF you get lucky enough to get one in your chest. Of course it will probably be harder to get to that chest because there is no reason for anyone to run that dungeon again after they got their armor piece. Less people will queue for the dungeon you need and you won't be getting much help from fully geared players because there is nothing in there for them anymore.
Its a badly thought out solution to the issue of over supply that is going to p*** off a lot of players imo.
You say its easier to get your armor of choice now? What about weapon/armor/ranked enchants? Pets/Pets items? Accessories/Dyes/Costumes?? Mounts??? List goes on and on of things that will be near impossible to achieve now unless you're P2W.
This is true, but keep in mind.
1. If it isn't your class, you cannot Need it.
2. If the drop is a class not in party, you have a 20% chance of getting it.
Great odds, huh?
Join Essence of Aggression: PVP-ing Hard Since Beta!
Which mean that once geared people will only bother running those dungeons where the most expensive gear for their own class drops.....
Not sure if this always happens for every gear piece but I noticed need rolls becoming BoP last time I was playing.
All Cryptic did was copy/paste existing content for the new feywild, while T3 and new pvp content is sorely needed. It's sad, lazy, and greedy.
One of the most rediculous answers I have ever heard from a person in a dungeon is that he "needs AD" so he "needs" the items...
As someone who has played several MMO's exclusively as a merchant, I'm offended by your post. You dare call me ridiculous, and you can't even spell the word.
For me that means i do not require compensation to do a dungeon.
I will continue to have fun post expansion playing the game whether or not there is a reward in it for me.
Wait what a concept a game as fun not another Job?
That is what to many forget we play for fun a distraction that is the reward.
I think it will reduce, but it will be a good reduction.
I mean it just feels backwards to refuse to play a game unless you get something for it.
I mean i dont think i would ever say "no not going to play cards with you unless its for money".
I would not ever tell my son "sorry not going to play catch with you unless there is something in it for me".
The people that dont enjoy playing and are only playing for things will gravitate to something else and the player base remaining will be much more dedicated and less toxic.
I would much rather run a dungeon with someone who wants to run the dungeon and have fun as opposed to someone who just wants to exploit their way to the end boss to get a piece of loot.
The enjoyment is in the journey not the destination lol!
I think the bottom line, though, is that ANY dungeon might start to lose its "fun" appeal after you run it 24,85,668,493,288 times. Sure, it's nice to stop and smell the roses your first time through, but the second time, the roses are going to look and smell the same. They won't change the third or forth time through, either. Eventually, you'll find yourself asking, "WHY am I running this again?"
Enter the Foundry, where (despite buggy and even non-existent rewards) the company had to put more restrictions on language filters to try and aggravate the authors into ragequitting because UGC is getting more attention than dev content (dramatization lolz). The Foundry really is the last hope, in my opinion.