So I recently hit 60 and as of now I have 2 piece High Vizier with the rest being mostly PvP filler gear. I'm curious about which rings/main hand/off hand/necklace to go for besides completing the HV set. (From a Pre-CN stand point)
I'm also somewhat unsure as to which powers are ideal for dungeons. Particularly which power is best for Spell Mastery slotting.
Rings - Pyrotechnic band (it gives you opportunity to get rid of this nasty recovery over 3k)
Amulet - Ancient excorcist necklace of blessing (or lower, but they are cheap now (beholder))
Belt - Ancient fugitive belt of revolt (or lower, they are cheap too)
MH/OH - gauntlgrim weapons (if pre-CN)
For powers - that depends of your playstile. Some perverts love Entangling Force on tab, cause it gives them opportunity to spam AS. But I can spam it w/o EF on tab and I don't know, what they are doing wrong. I advice to use CoI on tab in case of AoE damage and control synergy with Chilling Cloud and Icy Terrain. In thau spec it also debuffs mobs for -15% mitigation. For some cases you maybe want to use Steal Time on tab, cause it gives your group Combat Advantage against all targets (not just affected by Steal Time). For single target take Icy Rays, for solo questing - Chill Strike. For Spellplague/CN - Repel on tab is your bread and butter with some caviar.
For some cases you maybe want to use Steal Time on tab, cause it gives your group Combat Advantage against all targets (not just affected by Steal Time).
Think I'd probably murder anyone who used tabbed Steal Time in a normal fight. That thing seriously messes up people's dodging and positioning, particularly so for other CWs or GFs.
It's best use, in my experience, is speed running through trash and for that its funny enough to use sometimes!
Rings - Pyrotechnic band (it gives you opportunity to get rid of this nasty recovery over 3k)
Amulet - Ancient excorcist necklace of blessing (or lower, but they are cheap now (beholder))
Belt - Ancient fugitive belt of revolt (or lower, they are cheap too)
MH/OH - gauntlgrim weapons (if pre-CN)
I noticed that the "Pyrotechnic Band", "Ancient Excorcist Necklace of Blessing", and "Ancient Fugitive Belt of Revolt" actually give no Recovery whatsoever? I was under the impression that Recovery was our most important stat?
Can you elaborate on why these are the best choices for those slots?
Cause most important stat is armpen, if you want to be something more, than simply singularity bot. In addition, HV set and ancient set of weapons has a large amount of recovery. I'm currently has 3.1k recovery without any enchantment or jewerly with recovery (only my ioun stone has an icon with ~120 recovery).
I see, thanks for the clarification. Going to have to work towards it because I don't have the full HV set yet so I'll probably have to get more recovery pieces at first. I guess what I meant to say was that I was under the impression that recovery was the best stat to max first.
Than, before you get HV set, equip "minor grand slavemaster rings of control" and "minor grand fugitive necklace or revolt". It gives you recovery for the first time.
There are more than 1 type of good jewelry. It's really up to you. You should chose it according to your build. If you die a lot, get more def. That's obvious. A necklace of control is a good start. I really don't suggest you start doing T2 without some defensive stats. It's not useful if you play with awesome players, but most player are not awesome.
DPS stats are power, crit, armor penetration.
(Relevant) defensive stats are: defense, life steal and regeneration (but you need a lot if it if you want a steady regen).
You can find jewellery with a good mix of both. I myself use berserker's ring of cleaving, it has armor pen, power and life steal. That's good stuff, and it's really cheap, since it's not one of the ulta popular rings. I also get some defence and life steal with a brawler's belt of guts.
There are actually many good choices, it's just up to you, think about your build, what you want, what you see you don't do well currently (be it dps or surviving), and remember about the soft caps.
If the price is an issue, don't buy ancient gear, it's vastly overpriced for a small upgrade, +12 gear score only.
When you pick a piece of gear with defensive stat, you sacrificing your damage. Best damage reduction is damage avoidance. Fortunately, wizard has a lot of powers, that helps him to avoid damage. And as the proverb says, the best protection is attack.
When you pick a piece of gear with defensive stat, you sacrificing your damage. Best damage reduction is damage avoidance. Fortunately, wizard has a lot of powers, that helps him to avoid damage. And as the proverb says, the best protection is attack.
The main job of a CW is pushing stuff of edges. During boss fights, all people want is adds control, with some rare but noticeable exceptions. You don't need to dps adds, they will respawn anyway. And no, defence isn't wasted. You'll tell to the ~25 mobs running after me during boss fights they should stop attacking me when i run out of stamina, let's see if it works . I can blink and run around quite a lot, probably more than most CWs with my oppressor spec, but like every single CW, i have to take some hits, and then i'm happy i have some extra defence. Nothing huge, something like 1.2k. The HV set will take care of the extra def i need to reach 2k.
I also mostly do pugs. Sometimes, the best protection is just some basic defence.
......Some perverts love Entangling Force on tab, cause it gives them opportunity to spam AS. But I can spam it w/o EF on tab and I don't know, what they are doing wrong......
Do you mean using Shield instead? If not, when it comes to "AP recharge per second", which power can compete with tabbed Entangling Force plus Shield?
Do you mean using Shield instead? If not, when it comes to "AP recharge per second", which power can compete with tabbed Entangling Force plus Shield?
Yes, shield and critical action feat. BTW, if power crits and hits multiple targets in one time, critical power gains 5*x AP, where x - number of targets.
Yes, shield and critical action feat. BTW, if power crits and hits multiple targets in one time, critical power gains 5*x AP, where x - number of targets.
Interesting. If Entangling Force crits, does AP gain additional 5*x from this feat as well?
Then you'll get fired in Malabog. My job is DPS, while my powers are able to control.
That's your problem.
Fired? Since when CWs able to perma stun are fired? :rolleyes: Anyway, the damage a CW does mostly comes from base damage. Yes, some more dps stats are useful, but all in all, it makes almost no difference, if you except the fact that a CW operating on his own without the support of a cleric can save the run. That's just a different perspective, and no, yours isn't in any way better. Trading some crit for +power, +armor pen and +life steal works/is viable/makes sense.
By the way, yes, EF on tab has a small AOE effect (up to 5 targets). Just FYI.
Fired? Since when CWs able to perma stun are fired? :rolleyes: Anyway, the damage a CW does mostly comes from base damage. Yes, some more dps stats are useful, but all in all, it makes almost no difference, if you except the fact that a CW operating on his own without the support of a cleric can save the run. That's just a different perspective, and no, yours isn't in any way better. Trading some crit for +power, +armor pen and +life steal works/is viable/makes sense.
By the way, yes, EF on tab has a small AOE effect (up to 5 targets). Just FYI.
Well, I can stun pack for 80~90% of time, but do significantly more single target damage on last boss fight. And what will do you? How would you save your mates from Valindra? And defense won't help you to survive Valindra's attack or Fulm's AoE.
About EF on tab. Just tested, it doesn't do any damage for grabbed targets.
Interesting. If Entangling Force crits, does AP gain additional 5*x from this feat as well?
No, but if EF crits, it tends to crit for every tick. So as I understand it, the Critical Power feat will give you somewhere around an extra 25% of your max AP if you crit with Entangling Force.
So Critical Power is a bit of a feast-or-famine thing. If the feat's internal cooldown happens to lapse just as you crit on a single attack of (for example) Ray of Frost, then you won't get much out of the feat for that 10-second period. But occasionally you'll hit pay dirt thanks to the curious crit mechanics of certain DoT and/or AoE powers.
GG weapon (Main Hand) even post-CN. Betters stats, a bit lower damage. CN's bonus set is useless with High Vizier.
Lower damage is a keyword. Weapon damage drastically increase your damage. And about setbonus... I have 3.1k recovery with CN weapon set. Just some changes in gear and your recovery is fine.
Yes, shield and critical action feat. BTW, if power crits and hits multiple targets in one time, critical power gains 5*x AP, where x - number of targets.
I just tested the feat. It's not often that hits made by a Shield pulse can all be critical hits at the same time.
And I also found another interesting thing. Even when not hitting any target, Shield pulse now sometimes still increase 5% AP. Sometimes it does, and sometimes it doesn't. Any idea?
No, but if EF crits, it tends to crit for every tick. So as I understand it, the Critical Power feat will give you somewhere around an extra 25% of your max AP if you crit with Entangling Force.
So Critical Power is a bit of a feast-or-famine thing. If the feat's internal cooldown happens to lapse just as you crit on a single attack of (for example) Ray of Frost, then you won't get much out of the feat for that 10-second period. But occasionally you'll hit pay dirt thanks to the curious crit mechanics of certain DoT and/or AoE powers.
And I also found another interesting thing. Even when not hitting any target, Shield pulse now sometimes still increase 5% AP. Sometimes it does, and sometimes it doesn't. Any idea?
When you apply shield, you hit yourself for 0 damage. This damage can crit and apply on-hit effects, like nightmare wizardry (recently fixed) and critical action.
Well, I can stun pack for 80~90% of time, but do significantly more single target damage on last boss fight. And what will do you? How would you save your mates from Valindra? And defense won't help you to survive Valindra's attack or Fulm's AoE.
About EF on tab. Just tested, it doesn't do any damage for grabbed targets.
Don't worry, oppressor feats are good for dps too. I do quite a lot of it, and no one ever complained about me not doing enough dps anyway, since i'm often top damage in karundax.
I said EF had an AOE because i ran a test some time ago in a foundry farm mission, the HV set seemed to get several stacks from tabbed EF. I don't know why, might be a bug, but i assumed it affected several targets. Could be fixed now, but afaik, i haven't seen anything in the patch notes.
And what damage can do oppressor feats on completely single target fight, as last boss in Malabog? Alacrity wouldn't proc, unless you'll spawn Wights for this purpose. +10% at-will damage? Even rene has better feats for single target fight.
I said EF had an AOE because i ran a test some time ago in a foundry farm mission, the HV set seemed to get several stacks from tabbed EF. I don't know why, might be a bug, but i assumed it affected several targets. Could be fixed now, but afaik, i haven't seen anything in the patch notes.
Not a bug. EF on tab is affected by aoe procs like HV set bonus. But a proc is not the same as tabbed EF itself doing aoe damage...
And what damage can do oppressor feats on completely single target fight, as last boss in Malabog? Alacrity wouldn't proc, unless you'll spawn Wights for this purpose. +10% at-will damage? Even rene has better feats for single target fight.
Well making a build for one encounter would be utterly ridiculous. I'm sure you will agree. I'm talking about the whole dungeon.
I agree, that all builds are making for endgame dungeons or PvP. Engame in next patch is Malabog. Last boss - single target fight. Most of trash are high health mobs that immune to CC with a little amount of minions.
Comments
Amulet - Ancient excorcist necklace of blessing (or lower, but they are cheap now (beholder))
Belt - Ancient fugitive belt of revolt (or lower, they are cheap too)
MH/OH - gauntlgrim weapons (if pre-CN)
For powers - that depends of your playstile. Some perverts love Entangling Force on tab, cause it gives them opportunity to spam AS. But I can spam it w/o EF on tab and I don't know, what they are doing wrong. I advice to use CoI on tab in case of AoE damage and control synergy with Chilling Cloud and Icy Terrain. In thau spec it also debuffs mobs for -15% mitigation. For some cases you maybe want to use Steal Time on tab, cause it gives your group Combat Advantage against all targets (not just affected by Steal Time). For single target take Icy Rays, for solo questing - Chill Strike. For Spellplague/CN - Repel on tab is your bread and butter with some caviar.
Think I'd probably murder anyone who used tabbed Steal Time in a normal fight. That thing seriously messes up people's dodging and positioning, particularly so for other CWs or GFs.
It's best use, in my experience, is speed running through trash and for that its funny enough to use sometimes!
I noticed that the "Pyrotechnic Band", "Ancient Excorcist Necklace of Blessing", and "Ancient Fugitive Belt of Revolt" actually give no Recovery whatsoever? I was under the impression that Recovery was our most important stat?
Can you elaborate on why these are the best choices for those slots?
DPS stats are power, crit, armor penetration.
(Relevant) defensive stats are: defense, life steal and regeneration (but you need a lot if it if you want a steady regen).
You can find jewellery with a good mix of both. I myself use berserker's ring of cleaving, it has armor pen, power and life steal. That's good stuff, and it's really cheap, since it's not one of the ulta popular rings. I also get some defence and life steal with a brawler's belt of guts.
There are actually many good choices, it's just up to you, think about your build, what you want, what you see you don't do well currently (be it dps or surviving), and remember about the soft caps.
If the price is an issue, don't buy ancient gear, it's vastly overpriced for a small upgrade, +12 gear score only.
The main job of a CW is pushing stuff of edges. During boss fights, all people want is adds control, with some rare but noticeable exceptions. You don't need to dps adds, they will respawn anyway. And no, defence isn't wasted. You'll tell to the ~25 mobs running after me during boss fights they should stop attacking me when i run out of stamina, let's see if it works . I can blink and run around quite a lot, probably more than most CWs with my oppressor spec, but like every single CW, i have to take some hits, and then i'm happy i have some extra defence. Nothing huge, something like 1.2k. The HV set will take care of the extra def i need to reach 2k.
I also mostly do pugs. Sometimes, the best protection is just some basic defence.
Fired? Since when CWs able to perma stun are fired? :rolleyes: Anyway, the damage a CW does mostly comes from base damage. Yes, some more dps stats are useful, but all in all, it makes almost no difference, if you except the fact that a CW operating on his own without the support of a cleric can save the run. That's just a different perspective, and no, yours isn't in any way better. Trading some crit for +power, +armor pen and +life steal works/is viable/makes sense.
By the way, yes, EF on tab has a small AOE effect (up to 5 targets). Just FYI.
Well, I can stun pack for 80~90% of time, but do significantly more single target damage on last boss fight. And what will do you? How would you save your mates from Valindra? And defense won't help you to survive Valindra's attack or Fulm's AoE.
About EF on tab. Just tested, it doesn't do any damage for grabbed targets.
No, but if EF crits, it tends to crit for every tick. So as I understand it, the Critical Power feat will give you somewhere around an extra 25% of your max AP if you crit with Entangling Force.
So Critical Power is a bit of a feast-or-famine thing. If the feat's internal cooldown happens to lapse just as you crit on a single attack of (for example) Ray of Frost, then you won't get much out of the feat for that 10-second period. But occasionally you'll hit pay dirt thanks to the curious crit mechanics of certain DoT and/or AoE powers.
GG weapon (Main Hand) even post-CN. Betters stats, a bit lower damage. CN's bonus set is useless with High Vizier.
And I also found another interesting thing. Even when not hitting any target, Shield pulse now sometimes still increase 5% AP. Sometimes it does, and sometimes it doesn't. Any idea?
Don't worry, oppressor feats are good for dps too. I do quite a lot of it, and no one ever complained about me not doing enough dps anyway, since i'm often top damage in karundax.
I said EF had an AOE because i ran a test some time ago in a foundry farm mission, the HV set seemed to get several stacks from tabbed EF. I don't know why, might be a bug, but i assumed it affected several targets. Could be fixed now, but afaik, i haven't seen anything in the patch notes.
Not a bug. EF on tab is affected by aoe procs like HV set bonus. But a proc is not the same as tabbed EF itself doing aoe damage...
Confirmed. That's what I get for trusting out-of-date hearsay. Apologies.
Looks like Critical Power isn't giving out per-tick bonuses for Conduit of Ice either. At least not as of now, on the Preview Shard.
Well making a build for one encounter would be utterly ridiculous. I'm sure you will agree. I'm talking about the whole dungeon.