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My dungeon delve experiences.

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  • cgta1967cgta1967 Member Posts: 86
    edited August 2013
    " doooooooom !!!!"

    .
    _______________________
    ---- FIRE EVERYTHING ! ----
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    xenotorch wrote: »
    Saw an idea on another thread that suggested every missed trash mob would make it's way to the boss fight - arrival time dependent on distance.
    This would act as a wave of reinforcements for the main boss. As well as an incentive to clear them out. Or do the run and accept the risk. Another choice that the players can make without hindering greatly either playstyle.
    Maybe do the same with the other minor bosses :)

    Like the buffing idea as well.

    I also like increasing the rewards dropped, crafting assets would be a nice touch on minor bosses.

    Linking drops to boss killing only was a plainly bad idea from the beginning. It's just an incentive to farm bosses and skip the rest. Yes, adds the team didn't kill joining the final battle is a nice and neat idea - as soon as there isn't a stupid cliff allowing the CWs to push the whole dungeon in one shield pulse after a full skipping run. There are other solutions, like changing the quest design, so that people have to do X amount of damage or kill x amount of y type npcs before unlocking the final chest.

    Fixing holes in walls won't work, that's like trying to patch the titanic with some paper towel, because there are so many odd places you can get through with all the nice geometry caverns, caves, temples, offer, with all these rocks around. Yes, coloured rocks are beautiful. Sure, it looks awesome but it's going to be a nightmare to fix every single hole, and IMO it's not going to have an end. So they better make radical changes now instead of wasting 6 months trying to save the titanic dungeons are with more invisible walls only.
  • baronvonboombaronvonboom Member Posts: 536 Arc User
    edited August 2013
    My Dungeon Delve experience has been non existent the past few days with the queue constantly being bugged..

    Same goes for Gauntlgrym where even if I have got in its being exploited, party full of 11k+ GS players who are just clueless and fail anyway..

    Geared up but not clued up.. GS means nothing because the dungeons have been exploited to death meaning that even a lot of total trash players have high GS but no idea what to do..

    This Dungeon Delve & Gauntlgrym queue problem is starting to wear thin and the exploits need to be addressed again as its just making all these things pointless..
  • alecstormalecstorm Member Posts: 142 Bounty Hunter
    edited August 2013
    Yep, it's BoE world. Actually, i found the solution few minutes ago. It's in another game :D.
    Not only was frustrating in game, but when someone try to tell something about here comes the nvn fanclub to tell how you are a whiner. But people talked about game issues with the hope that would be fixed, not because it's funny to talk bad of a good game. Nonsense...
  • faeriestormfaeriestorm Member Posts: 460 Bounty Hunter
    edited August 2013
    Honestly I've stopped really running dungeon delves for the most part, because I always come out with a net gold loss. Even if trash mobs dropped alot of gold I would want to kill every single one of them. Profession supplies, level 60 injury kits, and level 60 potions are all expensive. Even running leadership tasks on every single character I struggle for gold.

    Also take gear out of the DD chest, and make it only a chance to drop on off the boss. Fix exploits, and give a small chance for rank 5 runes to drop of trash as well as alot more gold. Also make only epic cloak tower and epic cragmire crypts drop green level 60 gear. Give the rest of the T1 dungeons a chance to drop the occasional blue gear only (no green). And take green drops out of all T2 + dungeons. By that point no one wants the green gear that they need to identify. Also please make all purple gear drop un identified as well and add a small chance for greater ID scrolls to drop in epic dungeons. I miss them once I hit level 60 :(
    [SIGPIC][/SIGPIC]
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited August 2013
    I ussually play with friends but when they are not online i dont ussually have a problem finish a T2 in a pug at all, yes its true that i fail some pugs (unlike when i do with my friends) and some people drop party with no reason which is very annoying but i can say for sure that i complete 70%-80% of T2 dungeons with a pug group... even CN.

    About the skip part i agree with faeriestorm, first fix exploits.... **** it shouldnt be that hard to place a **** inv wall on some spots.... it should be a TOP PRIORITY FIX even if the inv wall is just temporary while designers dont redisign the dungeon. And i honestly believe that devs are aware of all the dungeons exploits.

    Also, like faeriestorm said, better loot on T2 trash mobs could be a good way, lvl 5 ench, greater ID scrolls for un identified epics, more gold, even a small chance (0.01%) to drop epic could be a good solution to avoid players of skiping trash mobs but only on T2/T1 dungeons or foundries exploiters could use and abuse of this new drop table.

    I also think a good solution for DD is putting DD items BoP but for that cryptic rly need to rise percentage of T2 items drop on bosses, in all my game experience i think i just saw arround 10-15 T2 set gear droping from the boss itself which in my opinion is VERY low... and trust me i have done ALOT of T2 dungeons. With DD items BoP T2 items would became more rare and more valueble, also u wouldnt make delves only on the DD event, u will probably doing it more often. But now... what to do with all those BoP items u grab from DD chest, well the salvages system could help grabbing extra AD from those items if u are already fully geared.
  • smurfjokerzsmurfjokerz Member Posts: 21
    edited August 2013
    If they made the epic dungeons drop rank 5 enchantments, or any other rare loot, then maybe it would be worth killing the trash. otherwise killing trash is just an obstacle that can be avoided. They need better loot system in this game. nothing is really worth trying to get. ive gotten to the point of not even bothering doing dungeons cuz t2 gear is too hard to come by for the casual gamer, ive done about 20 spell plague runs during delves and not once have i ever received a t2 helm, all i get is t1 necklaces, or belts, or rings. so in the end its just not worth it.
  • alecstormalecstorm Member Posts: 142 Bounty Hunter
    edited August 2013
    Don't do DD. Do dominion, buy items, sell in AH. Made t2 sets in 3 days.
  • seisem2seisem2 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    I really enjoy playing the game. I will not play with groups that want to rush all the campfires.
    Seisem - DC 13K GS
    Catalina Erantzo - GWF 13.9K GS

    <Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)

    Future Guild Recruitment Thread: http://nw-forum.perfectworld.com/showthread.php?475381-lt-Future-gt-Legit-Non-Exploit-Guild-Recruiting
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