Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from joining another PvP match for x amount of time (e.g. 15/30/45 minutes)
People leave because they know if they don't get at least 500 points they will get no reward for staying. Don't add a penalty for leaving, add a reason to stay no matter how badly your team is doing. If that happens, you will see alot less people leave.
[SIGPIC][/SIGPIC]
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derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from joining another PvP match for x amount of time (e.g. 15/30/45 minutes)
Hardly a solution.
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
Only way to prevent people from quitting is to make the matching more equal by gear score. Matching a level 60 GS 7.5k with a level 60 GS 10k+, will cause the lower GS player to quit in disgust every time.
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from joining another PvP match for x amount of time (e.g. 15/30/45 minutes)
TL;DR
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from dying in another PvP match for x amount of time.
This game is not pay to win. Learn to play. Working as intended.
Only way to prevent people from quitting is to make the matching more equal by gear score. Matching a level 60 GS 7.5k with a level 60 GS 10k+, will cause the lower GS player to quit in disgust every time.
A large difference in GS is no competition.
I agree matching GS would be a much better solution but it might slow down queues.
and why are you putting penalty to ppl who quit pvp, show us the rules that says it is illegal to quit? LOL. Just like the previous reply, suck it up.
That's true, there are no rules. I guess I never looked at it that way. I always looked at it from the point of view that people quiting ruins other people's fun. But you are correct. But I guess there is no fun to be had if your adversary has double your gear score.
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from joining another PvP match for x amount of time (e.g. 15/30/45 minutes)
Yet I will get punished for leaving a team that is full of bots? WoW you are cold hearted. Seeing that the last 10 games I played 6 of those had at least 2+ bots on it. I REFUSE to play with cheaters on my team, and here you want me to be punished for that....
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from joining another PvP match for x amount of time (e.g. 15/30/45 minutes)
People would just AFK instead. The problem iwth the PvP is that it's fundamentally unrewarding withe nerfing of glory, the classes are unbalanced(to a small degree) and the gear/skill difference is often very high between teams.
When you do get a good match though...whew. Had an excellent 1000:987 win earlier on my CW. Last minute backcap won us the game, although we lost massively on kills. That kind of game is what people want more of, not the 1000:25 steamrollers. or people spawncamping you for 5 mins.
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from joining another PvP match for x amount of time (e.g. 15/30/45 minutes)
Here is a solution give me a reason to stay in a match instead of leaving. /fixed
Here is a solution give me a reason to stay in a match instead of leaving. /fixed
Award glory based on activity in a match, Heal 50k gain 50 glory, deal 50k damage gain 50 glory mitigate/absorb 100/150K damage gain 50 glory for example(figuring out how much of what for what I'm not even gonna try to figure out without having access to a data mine of a PvP match that was well matched showing damage/heals of the players ect). In this manner you don't have to be better than the opposing team you just have to participate and in case of bots or quitters the remaining players will earn more for contributing more effort even if futile. Of coarse in this manner it would better promote team play if they could find some way of giving bonuses that were based on off team play such as two players attacking the same target gave an increased bonus ect.
with the current patch
one can no longer sell the glory item to shop
good way to counter bots from selling pvp pot to shop for gold, bad way to render the use of glory
what is the usage of glory now? none
So ppl pvp for FUn
when u team up with a bunch of nub that dun even noe how to play their own char
is it fun? no, so ppl quit
when you have average eq or just start to join lv60 pvp (one just hit 60)
and u get 1 hit ko, 2 hit ko, 3 hit non-stop cc KO by imba eq opponent
is it fun? no, so ppl quit
i dont see the point of blocking ppl to quit, as pvp in this game is totally unbalance
Normally I'm not a fan of quitters. You can still learn even if you loose. In this game however there are a few fundamental flaws.
Overpowered classes like TR which can and will kill you while stealth. It is so stupid I'm still surprised every time it happens, even if it happens on every round. Imagine a boxing match where one opponent is having a blind fold the first 15 punches of each round. If you have questions or arguments against this, just play a CW and see how the flys gather around the sugar. Epic fail!
GWF virtually unkillable at a certain level of skill and gear score. No use at all trying to fight them unless you have a team of skilled players focusing him/her down.
Also like some said. Mixing 12k+ GS with 6k = fail even if GS isn't everything.
In rare cases one team can get three of the same class, which can have funny effects.
Like I said, I'm not a fan of quitters but I've started to quit rounds where there are rogues killing me from 100% stealth or OP GWF where we don't have a super team.
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had3lMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited August 2013
Easy solution? What has been added to a crapload of other games successfully.
ELO. You win, you get ELO, you leave or lose, you lose it.
People will be matched with people of their same skill, bots will be matched with bots and people won't leave the games.
Once there is a matching system based on GS/Ranking then a deserter debuff would be a good option. But even if we get even matches and a deserter debuff very few people will do PvP if glory items are BoP and can't be sold for gold. Only hardcore PvP players will do it just for the PvP sake with 0 reward. So players like me that enjoy an even matched PvP will also not want to play b/c it will just be full of 7 greater tene builds.
On a complete side note I did a PvP with my GF yesterday and was killed from full health to dead by a GWF that was tankier than me (7 greater tene's) without even being able to move. Flourish, knockdown, crescendo = dead and I have 49% dmg reduction and 28% deflect. Not to mention later in the game I did my full combo on him - daily prone ability, frontline surge, lunging, and as many cleave's as possible while he was prone, all DURING knights challenge and with trample the fallen and barely got him below half. After which he stood up, unstoppable, slaughtered me from full health again. Little stupid that they can be the tankiest class + some of the most incredible burst. Rant complete heh.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
you guys do know that if people aren't allowed to quit then they will more than likely remain in the match and simply not play, I say that cause I observe that frequently enough even though players can quit
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from joining another PvP match for x amount of time (e.g. 15/30/45 minutes)
Okay. So instead of quitting they just won't do anything to help their team. Sounds like a perfect solution. A leaving penalty will do NOTHING to fix quitters, instead it will only punish legit players. How does this punish legit players? Because a quitter will want to avoid the de-buff and just not fight. So you assume a full team means everyone is doing their part when in fact you might have one or two who aren't doing anything. yay!
Until PvP has a real system to play on. Maps 10v10 etc. Rankings, seasons , rewards prizes and incentive to stay in a match there should be no penalty. For cryptic to put a penalty right now on its beta PvP that is currently in place all it would do is increase que times. The fact is this. Make a PvP system roll out something more then the Beta PvP we have right now. Have a glory shop with 12 pages of potions, flask, companions, items, gear, mounts. Then players might actually PvP and also have a urge to stay in a match if there is some reward at least. Currently there is no reward and guess what they nerfed glory geared being sold. So why stay ? No reason at all.
So you want me to stay for no glory or even stay for 400 glory that I can't spend on anything. Has it struck anyone what actually is broke and not working.
These 2 games have nothing to do with Neverwinter , this ain't no Huttball or WSG man lol .
It may not be the same, but the pvp is. If your going to be put against premades, and people who clearly outgear you, then you cannot make them stay. Nothing worse then facerolling over and over because of poor or even broken matchmaking. People are already punished for that, you cannot punish them further. Fix the issues that cause people to leave, and it wont happen as much, plain and simple. Demand better, or accept the flaws.
and why are you putting penalty to ppl who quit pvp, show us the rules that says it is illegal to quit? LOL. Just like the previous reply, suck it up.
OMFG... because those cowards ruin my game, and game of 8 other ppl... quiters are mostly selfish kids that didnt yet develop sence of morality and fairplay...
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from joining another PvP match for x amount of time (e.g. 15/30/45 minutes)
i am a relative new player and i was pvping days and nights when i start playing... but quiters really making me more and more giving up on pvp
and as other ppl said, in many games "time penaly" work perfect... "LoL" is great exemple (where u actually can get banned for leaving match often)...
this problem cant be solved, but it can be greatly reduced...
How can you call it BETA PvP? This isn't even in ALPHA state. How stupid and lazy from the game creators can it be that once you have a leaver he CAN'T BE REPLACED? Over 50% of the games are decided by afk / dc and there is no punishment for them. Welcome to year 2000 MMO PvP technology.
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derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
How can you call it BETA PvP? This isn't even in ALPHA state. How stupid and lazy from the game creators can it be that once you have a leaver he CAN'T BE REPLACED? Over 50% of the games are decided by afk / dc and there is no punishment for them. Welcome to year 2000 MMO PvP technology.
You sound pretty upset , do you really take PvP so seriously?
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
Comments
---- FIRE EVERYTHING ! ----
Hardly a solution.
Only way to prevent people from quitting is to make the matching more equal by gear score. Matching a level 60 GS 7.5k with a level 60 GS 10k+, will cause the lower GS player to quit in disgust every time.
A large difference in GS is no competition.
TL;DR
Here is an easy solution to PvP Quitters: If someone quits a PvP match give them a buff that prevents them from dying in another PvP match for x amount of time.
This game is not pay to win. Learn to play. Working as intended.
I agree matching GS would be a much better solution but it might slow down queues.
That's true, there are no rules. I guess I never looked at it that way. I always looked at it from the point of view that people quiting ruins other people's fun. But you are correct. But I guess there is no fun to be had if your adversary has double your gear score.
Yet I will get punished for leaving a team that is full of bots? WoW you are cold hearted. Seeing that the last 10 games I played 6 of those had at least 2+ bots on it. I REFUSE to play with cheaters on my team, and here you want me to be punished for that....
People would just AFK instead. The problem iwth the PvP is that it's fundamentally unrewarding withe nerfing of glory, the classes are unbalanced(to a small degree) and the gear/skill difference is often very high between teams.
When you do get a good match though...whew. Had an excellent 1000:987 win earlier on my CW. Last minute backcap won us the game, although we lost massively on kills. That kind of game is what people want more of, not the 1000:25 steamrollers. or people spawncamping you for 5 mins.
Here is a solution give me a reason to stay in a match instead of leaving. /fixed
one can no longer sell the glory item to shop
good way to counter bots from selling pvp pot to shop for gold, bad way to render the use of glory
what is the usage of glory now? none
So ppl pvp for FUn
when u team up with a bunch of nub that dun even noe how to play their own char
is it fun? no, so ppl quit
when you have average eq or just start to join lv60 pvp (one just hit 60)
and u get 1 hit ko, 2 hit ko, 3 hit non-stop cc KO by imba eq opponent
is it fun? no, so ppl quit
i dont see the point of blocking ppl to quit, as pvp in this game is totally unbalance
Overpowered classes like TR which can and will kill you while stealth. It is so stupid I'm still surprised every time it happens, even if it happens on every round. Imagine a boxing match where one opponent is having a blind fold the first 15 punches of each round. If you have questions or arguments against this, just play a CW and see how the flys gather around the sugar. Epic fail!
GWF virtually unkillable at a certain level of skill and gear score. No use at all trying to fight them unless you have a team of skilled players focusing him/her down.
Also like some said. Mixing 12k+ GS with 6k = fail even if GS isn't everything.
In rare cases one team can get three of the same class, which can have funny effects.
Like I said, I'm not a fan of quitters but I've started to quit rounds where there are rogues killing me from 100% stealth or OP GWF where we don't have a super team.
ELO. You win, you get ELO, you leave or lose, you lose it.
People will be matched with people of their same skill, bots will be matched with bots and people won't leave the games.
So simple.
On a complete side note I did a PvP with my GF yesterday and was killed from full health to dead by a GWF that was tankier than me (7 greater tene's) without even being able to move. Flourish, knockdown, crescendo = dead and I have 49% dmg reduction and 28% deflect. Not to mention later in the game I did my full combo on him - daily prone ability, frontline surge, lunging, and as many cleave's as possible while he was prone, all DURING knights challenge and with trample the fallen and barely got him below half. After which he stood up, unstoppable, slaughtered me from full health again. Little stupid that they can be the tankiest class + some of the most incredible burst. Rant complete heh.
We are definitely dominating, and we are always about to win.
Okay. So instead of quitting they just won't do anything to help their team. Sounds like a perfect solution. A leaving penalty will do NOTHING to fix quitters, instead it will only punish legit players. How does this punish legit players? Because a quitter will want to avoid the de-buff and just not fight. So you assume a full team means everyone is doing their part when in fact you might have one or two who aren't doing anything. yay!
And wow, and swtor and every other mmo that has pvp.
So you want me to stay for no glory or even stay for 400 glory that I can't spend on anything. Has it struck anyone what actually is broke and not working.
LOL swtor's pvp sucked and still sucks, and is one of the worst systems. Not saying Neverwinter is better but it could be worse by copying swotor.
These 2 games have nothing to do with Neverwinter , this ain't no Huttball or WSG man lol .
It may not be the same, but the pvp is. If your going to be put against premades, and people who clearly outgear you, then you cannot make them stay. Nothing worse then facerolling over and over because of poor or even broken matchmaking. People are already punished for that, you cannot punish them further. Fix the issues that cause people to leave, and it wont happen as much, plain and simple. Demand better, or accept the flaws.
OMFG... because those cowards ruin my game, and game of 8 other ppl... quiters are mostly selfish kids that didnt yet develop sence of morality and fairplay...
i am a relative new player and i was pvping days and nights when i start playing... but quiters really making me more and more giving up on pvp
and as other ppl said, in many games "time penaly" work perfect... "LoL" is great exemple (where u actually can get banned for leaving match often)...
this problem cant be solved, but it can be greatly reduced...
You sound pretty upset , do you really take PvP so seriously?