rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
edited July 2013
Dude, get over it already. There is going to be no solution to "spawn sitting". If anything they might actually solve the spawn CAMPING problem and move on to more pressing issues. You getting more glory isn't one of those.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
The hard counter to being spawn camped is obviously to leave the game.
You weren't mean lol and Teddy bear I have already killed you. Lets talk about solutions because you seem to not have mentioned any to the problem which is Spawn Sitting. Maybe since a implement of being kicked out every 10 secs then Rez timers will be faster to compensate. A lot of time a team is back down because they have players that don't come out at the beginning or just play bad and all run to one base and 2 mins latter they are destroyed. So after they get destroyed after 2mins the match isn't over what next? They shouldn't have the option to ruin the match by sitting in the spawn area it makes no sense. Who cares if they got run over the fact is they agreed to fight and until the match is over they should have to
A- fight
B- surrender so the match is ended.
Its really that simple. If you don't see it that way that is fine. Everyone has a opinion which is fine I find it funny though that you attempted to be mean to me because that is amusement in itself because I take offense to nothing in a game.
I am rather certain you have never killed me, including ganging me down. if however you want to put it to the test, by all means, I will challenge you. we can make a custom match between my team and yours, as spectators, while we have a 1v1 in it. Again also, the problem is lesser with spawn sitting, because all you want to do is gang-**** people as it were, that cant fight back against five, where four know what they are doing, and then there is you. Don't forget, you have been on a team that was camped a few times. you never left it. I know for certain you are a hippocrite in this.
Also yes, I put tips on pvp in the forums under the pvp section. The first one is don't afk at the beginning of the match, is the first mistake you can make, etc etc. I know bad players when I see them.
Spawn campers should not have the option to ruin a match, because they want to give the opposing team 0 chance to fight back, ganging them at their own res spot, and making the match dull and boring.
p.s. You should take offense. You ARE a bad player. You are also one of the ones that want to take it out on others when you are grouped with good people, and then get pissed when the other four you are with are so good they win the match quickly. You want the ability to pound others into the ground freely and unrestricted constantly ganging them down, when it isn't your turn to have it done to you. You leave matches, and you get spawn camped. I know this with certainty.
Pushing a losing team into the meat grinder would only cause the team to actually leave. If you then added a leaving penalty so that team couldnt back in, queues would get longer. Eventually no one queues up except a couple premades. You zone in see your against a premade.. leave. The premade gets no points, so they leave. Then no one queues, pvp dies.
I don't like Spawn camping but the right thing to do is to correct spawn sitting a terrible offense it is. There are a lot of games that don't have safe zone in the PvP match and that's pretty much how it should be. I don't really get why players feel you have to correct spawn camping when spawn sitting is the issue. Why is there a safe zone to begin with. The gate should open and bam you are in. It only makes sense after death that you should be only in the camp site for 10 secs to get a campfire buff then roll out. Or maybe random spawn spots after death so you can run to another point. Safe zones is just a terrible idea and promotes a lack of PvP they need to be gone and PvP will improve once spawn sitting is gone.
I am rather certain you have never killed me, including ganging me down. if however you want to put it to the test, by all means, I will challenge you. we can make a custom match between my team and yours, as spectators, while we have a 1v1 in it. Again also, the problem is lesser with spawn sitting, because all you want to do is gang-**** people as it were, that cant fight back against five, where four know what they are doing, and then there is you. Don't forget, you have been on a team that was camped a few times. you never left it. I know for certain you are a hippocrite in this.
Also yes, I put tips on pvp in the forums under the pvp section. The first one is don't afk at the beginning of the match, is the first mistake you can make, etc etc. I know bad players when I see them.
Spawn campers should not have the option to ruin a match, because they want to give the opposing team 0 chance to fight back, ganging them at their own res spot, and making the match dull and boring.
p.s. You should take offense. You ARE a bad player. You are also one of the ones that want to take it out on others when you are grouped with good people, and then get pissed when the other four you are with are so good they win the match quickly. You want the ability to pound others into the ground freely and unrestricted constantly ganging them down, when it isn't your turn to have it done to you. You leave matches, and you get spawn camped. I know this with certainty.
Nah I take no offense to something in a game lol.. Its a game no one should be offended ever and if you are then you need to grow some thicker skin. Yea we have come across each other before a couple of times and im pretty sure I said. You just got #$%^ on. I do a lot of my matches solo and enjoy pugs because its just better PvP for me and more of a challenge. Tonight I was running with some friends and its good to do too. Just currently a premade has nothing to offer in this game yet because of the lack of PvP and that we don't have more maps and 10v10. So premades are kinda pointless and can become boring with the current system. I love this game so hope they fix this some and add a lot of content.
You amuse me Teddy bear all snuggly you teddy bear you.
That's right recently I been doing a lot of matches and the other team fails to get 100 pts and I have come across the real issue here. It's not Spawn Camping. It's Spawn Sitting. Why are you aloud to sit there in a match. When the match starts you should have 15 seconds to leave the Spawn area before you get pushed out!! That's right the gates drop down and it should push you out into the fight only to return apon death. Then you should have a cushion of 15 secs to gather yourself before you are forced to engage in combat again. The real problem here is the spawn sitting. If you don't want to fight leave. There would be no camping if everyone didn't sit. So simple huge fix here just have players pushed out of the camp site ever 15 seconds to wage battle in the fast paced Domination and there will be NO spawn camping in this game ever again I promise.
one of the biggest probs i have with the spawn camping is the other team getting in our spawn, the sec you rez you get mobbed- SO in with the post i agree with above add to it, = make it to where they cant enter the other teams spawn, that would stop the spawn camping.There is a patch note that states they have fixed this- but even today I have seen that it is not fixed, I agree with your post on this - just needed to add one more thing.
Nah I take no offense to something in a game lol.. Its a game no one should be offended ever and if you are then you need to grow some thicker skin. Yea we have come across each other before a couple of times and im pretty sure I said. You just got #$%^ on. I do a lot of my matches solo and enjoy pugs because its just better PvP for me and more of a challenge. Tonight I was running with some friends and its good to do too. Just currently a premade has nothing to offer in this game yet because of the lack of PvP and that we don't have more maps and 10v10. So premades are kinda pointless and can become boring with the current system. I love this game so hope they fix this some and add a lot of content.
You amuse me Teddy bear all snuggly you teddy bear you.
you are definitely not that good. trust me. and I am waiting for an answer to my challenge. I am not talking 10v10, I am talking 1v1. will you man up? or just be a mouth.
spawn sitting, tends only to happen, because of the spawn camping. they cant leave safe zone at all, period. They are dead before they could ever try to. Hence why they tried to patch (and failed again, trust cryptic to fail right?) being able to get onto another teams safezone.
There are groups we have pushed back and ran them to their safezone. then we retreated, they came out, and we had some good longfights. yes we won, but both sides got more points, more kills, more rewards and everything, because we did NOT jump up on their safezone, camp safe, and then accuse them of safe-zone sitting.
For the most part, the problem isn't with safe zone sitting, its the campers.
Say you removed safe area completely, all you have is 5 assclowns perm killing the 1 person at a time that resses. That is not pvp.
That is stupidity.
The random spawn locations would be nice, except that helps mostly with bigger maps, 20v20 sized or so.. and ends up being trash anyway, because 20v20 is a big mass of bodies against abig mass of bodies. Gauntlgrym will teach you that most people avoid fighting of any kind, unless you are in a big group, attacking only at a node, (and some do not even fight then, just run when enemies are near, even if they have the bigger party there, to go to another node), and refusing to keep an enemy from a node they just took.
That's right recently I been doing a lot of matches and the other team fails to get 100 pts and I have come across the real issue here. It's not Spawn Camping. It's Spawn Sitting. Why are you aloud to sit there in a match. When the match starts you should have 15 seconds to leave the Spawn area before you get pushed out!! That's right the gates drop down and it should push you out into the fight only to return apon death. Then you should have a cushion of 15 secs to gather yourself before you are forced to engage in combat again. The real problem here is the spawn sitting. If you don't want to fight leave. There would be no camping if everyone didn't sit. So simple huge fix here just have players pushed out of the camp site ever 15 seconds to wage battle in the fast paced Domination and there will be NO spawn camping in this game ever again I promise.
I agree but they also need to fix leaving... Honestly... what they really need to do is
1) Fix Spawn SITTING
2) Tie players to the match so if they leave before its finished, they cant Q up for anything again until the match is over... ANYTHING meaning even a PVE group...
Either that or take away glory if you leave early.. Which honestly wont be a huge factor since glory is worthless...
1) yes. 100% agreed, genius idea.
2) Lock their game otherwise. And apply an AD penalty eg: 5k ad per player left in the team. Otherwise peoples will leave, go afk and w/e. Locking their game for the duration of the match would definetly encourage them to play. Like a "either you do pvp either you do nothing". Spawn sitting set at 5 seconds. And a penalty for AFK. Something like... can't queue up for dungeons or anything for 3 hours. (after say 2 offence in the same day).
Looks extreme but otherwise peoples wont give a ****.
"People are being repeatedly killed with no way to avoid it, and they don't like being repeatedly killed with no way to avoid it, so we should punish them for doing anything but being repeatedly killed with no way to avoid it!"
If everytime you enter a PvP match there's a decent chance you'll get steamrolled by a 14k gearscore premade doomsquad, and you have no option but to either die constantly for fifteen minutes or suffer some sort of ludicrous leaving penalty, people are simply going to stop PvPing altogether.
Making people who have recognised that "there is no physical way they can win" nevertheless throw themselves into a meatgrinder over and over again is NOT A FIX, because as soon as a match has become that one-sided, the match is already effectively over. There is no point in continuing the match, UNLESS you are the kind of degenerate bottom-feeding basement-dweller that really, really enjoys repeatedly killing people who can't fight back. And if you are that person, you need to reevaluate your lifestyle choices.
What a PvP match should provide is a challenge for both sides: if it's eminently possible for one side to flatten the other to the point where they're milling around the other's spawn killing them as they emerge, then clearly the teams are not balanced, and this match should never have started on those terms. Making it so the match continues regardless (FEED ME KILLS GRAAA) does not in any way address the core complaint. It's a HAMSTER fix, and I think you know that.
A good fix would be actually matching teams based on either gear score or success/fail ratio of the individual players (or a weighted combination of the two), so you know that you and your opponents are at least on roughly level pegging.
A less good (but still better than FIX SPAWN SITTING LOL) would be multiple spawn exits, so the entire spawn couldn't be camped. Teams would still get steamrolled without the matching suggested above, but it would more difficult to completely hem them in for free kills.
An interim fix which would solve a lot of match imbalances would of course be STOPPING BOTS, but hey. One step at a time.
At the end of the day, unless you simply want to 'smash nubs (coz lol nubs)', I think we all want to have PvP matches where we have a chance of winning, but have to actually play for it. Getting steamrolled is no fun, but neither is doing the steamrolling.
The only people this would benifit is premade groups.
Most times when my team of casuals are getting beat in sub60 pvp game by a full premade at least one person will outright quit within minutes.
Theres something about respawning and zerging into a team you cant beat that is just wrong. Oh yea, thats right, a total waste of time for the people on the losing team.
Perhaps we could approach this from a psychological point of view.
Spawn campers are clearly not interested in any sort of competition. Honestly, if there were any competition to be had in the match they would not be hanging out in the opposing teams graveyard.
They just want “moar fight”. Having tasted the blood of humiliating an opponent they want more of that. The opponents clearly do not stand a chance at this point and are providing zero competition. So let’s give the campers what they want. More fight.
Campers can freely reach the spawn points and when they do, for every group member, a wave of mobs spawns and continues to spawn. Five people, five packs of respawning mobs. They don’t leave the spawn area but if the campers just want to fight then they can do that, run on into the opposing spawn site and trigger the mobs. Then you can fight and fight and fight. You won’t even notice that the opposing team is hopelessly overmatched or perhaps even gone.
It’s like a PVP chew toy. This might even solve the complaints of people leaving the match. If the only purpose of PVP is to do fight on other guy ugh, then this should satisfy those tiny needs just fine.
If, however, you want something more than that, why would you be sitting in the opposition’s graveyard? Why would you even be content to face vastly underpowered competition?
In truth, if you just want to be fed wins on the back of opponents who could never have opposed you in any way, real PVPers may have a name for that.
"People are being repeatedly killed with no way to avoid it, and they don't like being repeatedly killed with no way to avoid it, so we should punish them for doing anything but being repeatedly killed with no way to avoid it!"
If everytime you enter a PvP match there's a decent chance you'll get steamrolled by a 14k gearscore premade doomsquad, and you have no option but to either die constantly for fifteen minutes or suffer some sort of ludicrous leaving penalty, people are simply going to stop PvPing altogether.
Making people who have recognised that "there is no physical way they can win" nevertheless throw themselves into a meatgrinder over and over again is NOT A FIX, because as soon as a match has become that one-sided, the match is already effectively over. There is no point in continuing the match, UNLESS you are the kind of degenerate bottom-feeding basement-dweller that really, really enjoys repeatedly killing people who can't fight back. And if you are that person, you need to reevaluate your lifestyle choices.
What a PvP match should provide is a challenge for both sides: if it's eminently possible for one side to flatten the other to the point where they're milling around the other's spawn killing them as they emerge, then clearly the teams are not balanced, and this match should never have started on those terms. Making it so the match continues regardless (FEED ME KILLS GRAAA) does not in any way address the core complaint. It's a HAMSTER fix, and I think you know that.
A good fix would be actually matching teams based on either gear score or success/fail ratio of the individual players (or a weighted combination of the two), so you know that you and your opponents are at least on roughly level pegging.
A less good (but still better than FIX SPAWN SITTING LOL) would be multiple spawn exits, so the entire spawn couldn't be camped. Teams would still get steamrolled without the matching suggested above, but it would more difficult to completely hem them in for free kills.
An interim fix which would solve a lot of match imbalances would of course be STOPPING BOTS, but hey. One step at a time.
At the end of the day, unless you simply want to 'smash nubs (coz lol nubs)', I think we all want to have PvP matches where we have a chance of winning, but have to actually play for it. Getting steamrolled is no fun, but neither is doing the steamrolling.
You are not getting it. If you don't like getting killed don't que or try to gear up get better and become a better player. Hate to put it in a blunt manner but you are qued up for a Arena battle people are going to die maybe even get slaughtered but under no circumstance do you have the right to sit in the match that you agreed to partake in. Just is abuse of a mechanic and Spawn sitting is a terrible thing to do.
Perhaps we could approach this from a psychological point of view.
Spawn campers are clearly not interested in any sort of competition. Honestly, if there were any competition to be had in the match they would not be hanging out in the opposing teams graveyard.
They just want “moar fight”. Having tasted the blood of humiliating an opponent they want more of that. The opponents clearly do not stand a chance at this point and are providing zero competition. So let’s give the campers what they want. More fight.
Campers can freely reach the spawn points and when they do, for every group member, a wave of mobs spawns and continues to spawn. Five people, five packs of respawning mobs. They don’t leave the spawn area but if the campers just want to fight then they can do that, run on into the opposing spawn site and trigger the mobs. Then you can fight and fight and fight. You won’t even notice that the opposing team is hopelessly overmatched or perhaps even gone.
It’s like a PVP chew toy. This might even solve the complaints of people leaving the match. If the only purpose of PVP is to do fight on other guy ugh, then this should satisfy those tiny needs just fine.
If, however, you want something more than that, why would you be sitting in the opposition’s graveyard? Why would you even be content to face vastly underpowered competition?
In truth, if you just want to be fed wins on the back of opponents who could never have opposed you in any way, real PVPers may have a name for that.
Well new maps with different objective instead of just caping a spot which I kinda feel is the worst objective in a PvP map. Be nice to have a Domination map based on kills or guarding something maybe even a flag capture and cap style map of course larger scale. A lot still needs to be done as we are still in beta PvP. Just the spawn sitting needs to go first then add stuff from there.
You are not getting it. If you don't like getting killed don't que or try to gear up get better and become a better player. Hate to put it in a blunt manner but you are qued up for a Arena battle people are going to die maybe even get slaughtered but under no circumstance do you have the right to sit in the match that you agreed to partake in. Just is abuse of a mechanic and Spawn sitting is a terrible thing to do.
Ohhh ... Look at the poor TR-tard not getting enough kills.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
You are not getting it. If you don't like getting killed don't que or try to gear up get better and become a better player. Hate to put it in a blunt manner but you are qued up for a Arena battle people are going to die maybe even get slaughtered but under no circumstance do you have the right to sit in the match that you agreed to partake in. Just is abuse of a mechanic and Spawn sitting is a terrible thing to do.
Says the same person who quits a match the moment they meet a perma-stealth TR.
Says the same person who quits a match the moment they meet a perma-stealth TR.
I don't quit the match its a hard counter. /leave is the best way to protest the bugged class till it is fixed. I join a match for PvP fighting a TR isn't PvP so I counter them hard and they are owned.
Also to stay on topic. Notice I didn't spawn sit ? Yup I went to the match for PvP and I didn't find any so I didn't waste anyones time by staying.
The only people this would benifit is premade groups.
Most times when my team of casuals are getting beat in sub60 pvp game by a full premade at least one person will outright quit within minutes.
Theres something about respawning and zerging into a team you cant beat that is just wrong. Oh yea, thats right, a total waste of time for the people on the losing team.
Every team would benefit by this. There aren't that many premades. Pugs you would get points and glory and there would be fighting actually so this would have the best benefit.
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mctankypantsMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
For the record Abombination plays GF. He's very vocal about his love affair with TR's.
For the record Abombination plays GF. He's very vocal about his love affair with TR's.
He also talks trash. 4v2 and he says stuff like "You got **** on" or "Surprise... you got **** on". Waiting until the last moment to lunging strike and steal kills. A real paragon of pvp skill here, lawl.
Your proposed ideas to get rid of sitting on spawn points are bad and you should feel bad.
He also talks trash. 4v2 and he says stuff like "You got **** on" or "Surprise... you got **** on". Waiting until the last moment to lunging strike and steal kills. A real paragon of pvp skill here, lawl.
Your proposed ideas to get rid of sitting on spawn points are bad and you should feel bad.
You don't have the right to tell anyone how they should feel. I feel great Always do because I have a lot of fun in the game. There is a chat in PvP for a reason use it. Type what you like jokes, comments gets the blood going and is great for laughs. If my abilities didn't 1-2 shot you then I guess it wouldn't be stealing kills. if someone is at 60% sorry if I lunging strike they might die I guess I can use my bare hands. I mean it is a Domination match. If you can't kill your target in 2 hits someone else will.
This suggestion would be great. Because we left several games tonight where we 3 capped and other team gave up. No point in staying because the match was over cause of spawn sitting. So we left to find a real game. There is to much sitting and not enough fighting a lot of times and it is abused. It just takes 1 player to all of a sudden say I am not fighting them. Then its a 4v5 and the team got slaughtered because someone didn't want to come out and help there team. Now the other poor 4 players got 3 capped and now get no glory because of 1 spawn sitter. Now the rest of the team is reduced to it or forced to leave. Both poor options. So the system needs a big overhaul and if you have a suggestion then I would like to hear it because just saying my idea sucks is one thing but to not come up for a fix as well is just not helping. There is a problem and it is Spawn sitting.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
It just takes 1 player to all of a sudden say I am not fighting them. Then its a 4v5 and the team got slaughtered because someone didn't want to come out and help there team. Now the other poor 4 players got 3 capped and now get no glory because of 1 spawn sitter.
So... It was ok when you left teams because of permastealth rogues thus leaving that team 4vs5 but it's not ok for a spawn sitter to do the same? Nice.
I like how the option you don't choose is the one that's the problem in your fantasy world.
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ghostravynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 59
I agree but they also need to fix leaving... Honestly... what they really need to do is
1) Fix Spawn SITTING
2) Tie players to the match so if they leave before its finished, they cant Q up for anything again until the match is over... ANYTHING meaning even a PVE group...
Either that or take away glory if you leave early.. Which honestly wont be a huge factor since glory is worthless...
Penalties are not the way you handle players of games. Rather than penalizing me for leaving the game in frustration, make it worth my time to stay engaged. However, don't make the carrots amazing, because then you have the reverse where people get in to deliberately lose.
Add titles and gear/costumes that represent dogged determination. Tears and rends, bloody stains, etc., those badges of honor that I get for sticking with it even though one team grossly outmatches mine. They don't need to be easy to get, but they need to be there.
This is a hobby. We do it for fun. When it's not fun, we don't do it. You can whine all you want, but a complete ravage of one team by the other is NOT fun. At that point, I'm just here to feed you ego/glory, and I don't think it's my job. Adding penalties on top of that just makes it more NOT fun.
Penalties are not the way you handle players of games. Rather than penalizing me for leaving the game in frustration, make it worth my time to stay engaged. However, don't make the carrots amazing, because then you have the reverse where people get in to deliberately lose.
Add titles and gear/costumes that represent dogged determination. Tears and rends, bloody stains, etc., those badges of honor that I get for sticking with it even though one team grossly outmatches mine. They don't need to be easy to get, but they need to be there.
This is a hobby. We do it for fun. When it's not fun, we don't do it. You can whine all you want, but a complete ravage of one team by the other is NOT fun. At that point, I'm just here to feed you ego/glory, and I don't think it's my job. Adding penalties on top of that just makes it more NOT fun.
Think about it.
Honestly you actually understand!!! Hate to make a work reference but employee's always work better to attain a reward then to work in order to not get fired. PvP is already not fun when players Spawn sit because there is no fighting and no rewards.
There are no rewards for staying in a match. 0, none they don't exist and I am talking about 60 lvl who cares about pvp below 60lvl that is unimportant. So no need to bring up experience.
The reward system is completely random doesn't reward for kills, assist, or base caps on any kind of forumula. Also when someone gets a kill you should get 10 glory or what ever it is decided to be worth at the instant it happens not dealt out at the end of a match. When there are some real rewards to fight for even on a losing team. Then players won't leave until then I am not being penalized by staying and no one should it just makes no sense to stay.
If they have a perma stealth I say hey they have a perma stealth and I encourage them all to leave to as a protest to the class. A lot of time that is exactly what happens and I think everyone should do it.
With a good reward system and there is no spawn sitting there could be some great fast paced PvP in this game. It would be worth it and exciting. So this has no down side. 0, zero, none, zip, nada on the down side.
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ghostravynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 59
If they have a perma stealth I say hey they have a perma stealth and I encourage them all to leave to as a protest to the class. A lot of time that is exactly what happens and I think everyone should do it.
The only problem I have with this is that today it is perma-stealth. Tomorrow, it is GF shield bash, etc. PVP builds fluctuate so often during gameplay that I wouldn't get too hung up on that particular build.
What should happen however is that only the first shot out of perma should be decent. If you're a rogue and putting forth all this effort to remain hidden, your ability to do damage should be a reducing scale. Right now it is way too easy to perma-stealth and nearly (if not entirely) kill someone with just Cloud of Steel (I know this from first-hand experience, don't tell me you can't - I do it myself on my rogue).
The current PVP model has imbalance issues all over the place. I don't think it will be fixed immediately, but I am proud to be here, adding observations and giving ideas, even if PW doesn't choose them to implement. But the PVP platform next year is going to have your name and my name, and every other player who participates, fingerprints all over it. We can then sit back and be proud that we helped make this.
The only problem I have with this is that today it is perma-stealth. Tomorrow, it is GF shield bash, etc. PVP builds fluctuate so often during gameplay that I wouldn't get too hung up on that particular build.
What should happen however is that only the first shot out of perma should be decent. If you're a rogue and putting forth all this effort to remain hidden, your ability to do damage should be a reducing scale. Right now it is way too easy to perma-stealth and nearly (if not entirely) kill someone with just Cloud of Steel (I know this from first-hand experience, don't tell me you can't - I do it myself on my rogue).
The current PVP model has imbalance issues all over the place. I don't think it will be fixed immediately, but I am proud to be here, adding observations and giving ideas, even if PW doesn't choose them to implement. But the PVP platform next year is going to have your name and my name, and every other player who participates, fingerprints all over it. We can then sit back and be proud that we helped make this.
Well it looks like perma is getting fixed so id like to think that they listened and tested it and realized how it was ruining pvp and pve. Now I wont have to leave matches vs perma stealth with my hard counter.
Comments
I am rather certain you have never killed me, including ganging me down. if however you want to put it to the test, by all means, I will challenge you. we can make a custom match between my team and yours, as spectators, while we have a 1v1 in it. Again also, the problem is lesser with spawn sitting, because all you want to do is gang-**** people as it were, that cant fight back against five, where four know what they are doing, and then there is you. Don't forget, you have been on a team that was camped a few times. you never left it. I know for certain you are a hippocrite in this.
Also yes, I put tips on pvp in the forums under the pvp section. The first one is don't afk at the beginning of the match, is the first mistake you can make, etc etc. I know bad players when I see them.
Spawn campers should not have the option to ruin a match, because they want to give the opposing team 0 chance to fight back, ganging them at their own res spot, and making the match dull and boring.
p.s. You should take offense. You ARE a bad player. You are also one of the ones that want to take it out on others when you are grouped with good people, and then get pissed when the other four you are with are so good they win the match quickly. You want the ability to pound others into the ground freely and unrestricted constantly ganging them down, when it isn't your turn to have it done to you. You leave matches, and you get spawn camped. I know this with certainty.
Nah I take no offense to something in a game lol.. Its a game no one should be offended ever and if you are then you need to grow some thicker skin. Yea we have come across each other before a couple of times and im pretty sure I said. You just got #$%^ on. I do a lot of my matches solo and enjoy pugs because its just better PvP for me and more of a challenge. Tonight I was running with some friends and its good to do too. Just currently a premade has nothing to offer in this game yet because of the lack of PvP and that we don't have more maps and 10v10. So premades are kinda pointless and can become boring with the current system. I love this game so hope they fix this some and add a lot of content.
You amuse me Teddy bear all snuggly you teddy bear you.
you are definitely not that good. trust me. and I am waiting for an answer to my challenge. I am not talking 10v10, I am talking 1v1. will you man up? or just be a mouth.
There are groups we have pushed back and ran them to their safezone. then we retreated, they came out, and we had some good longfights. yes we won, but both sides got more points, more kills, more rewards and everything, because we did NOT jump up on their safezone, camp safe, and then accuse them of safe-zone sitting.
For the most part, the problem isn't with safe zone sitting, its the campers.
Say you removed safe area completely, all you have is 5 assclowns perm killing the 1 person at a time that resses. That is not pvp.
That is stupidity.
The random spawn locations would be nice, except that helps mostly with bigger maps, 20v20 sized or so.. and ends up being trash anyway, because 20v20 is a big mass of bodies against abig mass of bodies. Gauntlgrym will teach you that most people avoid fighting of any kind, unless you are in a big group, attacking only at a node, (and some do not even fight then, just run when enemies are near, even if they have the bigger party there, to go to another node), and refusing to keep an enemy from a node they just took.
1) yes. 100% agreed, genius idea.
2) Lock their game otherwise. And apply an AD penalty eg: 5k ad per player left in the team. Otherwise peoples will leave, go afk and w/e. Locking their game for the duration of the match would definetly encourage them to play. Like a "either you do pvp either you do nothing". Spawn sitting set at 5 seconds. And a penalty for AFK. Something like... can't queue up for dungeons or anything for 3 hours. (after say 2 offence in the same day).
Looks extreme but otherwise peoples wont give a ****.
Here for the build+guide
"People are being repeatedly killed with no way to avoid it, and they don't like being repeatedly killed with no way to avoid it, so we should punish them for doing anything but being repeatedly killed with no way to avoid it!"
If everytime you enter a PvP match there's a decent chance you'll get steamrolled by a 14k gearscore premade doomsquad, and you have no option but to either die constantly for fifteen minutes or suffer some sort of ludicrous leaving penalty, people are simply going to stop PvPing altogether.
Making people who have recognised that "there is no physical way they can win" nevertheless throw themselves into a meatgrinder over and over again is NOT A FIX, because as soon as a match has become that one-sided, the match is already effectively over. There is no point in continuing the match, UNLESS you are the kind of degenerate bottom-feeding basement-dweller that really, really enjoys repeatedly killing people who can't fight back. And if you are that person, you need to reevaluate your lifestyle choices.
What a PvP match should provide is a challenge for both sides: if it's eminently possible for one side to flatten the other to the point where they're milling around the other's spawn killing them as they emerge, then clearly the teams are not balanced, and this match should never have started on those terms. Making it so the match continues regardless (FEED ME KILLS GRAAA) does not in any way address the core complaint. It's a HAMSTER fix, and I think you know that.
A good fix would be actually matching teams based on either gear score or success/fail ratio of the individual players (or a weighted combination of the two), so you know that you and your opponents are at least on roughly level pegging.
A less good (but still better than FIX SPAWN SITTING LOL) would be multiple spawn exits, so the entire spawn couldn't be camped. Teams would still get steamrolled without the matching suggested above, but it would more difficult to completely hem them in for free kills.
An interim fix which would solve a lot of match imbalances would of course be STOPPING BOTS, but hey. One step at a time.
At the end of the day, unless you simply want to 'smash nubs (coz lol nubs)', I think we all want to have PvP matches where we have a chance of winning, but have to actually play for it. Getting steamrolled is no fun, but neither is doing the steamrolling.
Most times when my team of casuals are getting beat in sub60 pvp game by a full premade at least one person will outright quit within minutes.
Theres something about respawning and zerging into a team you cant beat that is just wrong. Oh yea, thats right, a total waste of time for the people on the losing team.
Spawn campers are clearly not interested in any sort of competition. Honestly, if there were any competition to be had in the match they would not be hanging out in the opposing teams graveyard.
They just want “moar fight”. Having tasted the blood of humiliating an opponent they want more of that. The opponents clearly do not stand a chance at this point and are providing zero competition. So let’s give the campers what they want. More fight.
Campers can freely reach the spawn points and when they do, for every group member, a wave of mobs spawns and continues to spawn. Five people, five packs of respawning mobs. They don’t leave the spawn area but if the campers just want to fight then they can do that, run on into the opposing spawn site and trigger the mobs. Then you can fight and fight and fight. You won’t even notice that the opposing team is hopelessly overmatched or perhaps even gone.
It’s like a PVP chew toy. This might even solve the complaints of people leaving the match. If the only purpose of PVP is to do fight on other guy ugh, then this should satisfy those tiny needs just fine.
If, however, you want something more than that, why would you be sitting in the opposition’s graveyard? Why would you even be content to face vastly underpowered competition?
In truth, if you just want to be fed wins on the back of opponents who could never have opposed you in any way, real PVPers may have a name for that.
You are not getting it. If you don't like getting killed don't que or try to gear up get better and become a better player. Hate to put it in a blunt manner but you are qued up for a Arena battle people are going to die maybe even get slaughtered but under no circumstance do you have the right to sit in the match that you agreed to partake in. Just is abuse of a mechanic and Spawn sitting is a terrible thing to do.
Well new maps with different objective instead of just caping a spot which I kinda feel is the worst objective in a PvP map. Be nice to have a Domination map based on kills or guarding something maybe even a flag capture and cap style map of course larger scale. A lot still needs to be done as we are still in beta PvP. Just the spawn sitting needs to go first then add stuff from there.
Says the same person who quits a match the moment they meet a perma-stealth TR.
OMG I would never play a TR. You obviously haven't read any of my post. I am not bad so I don't play a TR.
I don't quit the match its a hard counter. /leave is the best way to protest the bugged class till it is fixed. I join a match for PvP fighting a TR isn't PvP so I counter them hard and they are owned.
Also to stay on topic. Notice I didn't spawn sit ? Yup I went to the match for PvP and I didn't find any so I didn't waste anyones time by staying.
Every team would benefit by this. There aren't that many premades. Pugs you would get points and glory and there would be fighting actually so this would have the best benefit.
That's right someone has to do something about them. I mean just imagine how much better the game be without them
He also talks trash. 4v2 and he says stuff like "You got **** on" or "Surprise... you got **** on". Waiting until the last moment to lunging strike and steal kills. A real paragon of pvp skill here, lawl.
Your proposed ideas to get rid of sitting on spawn points are bad and you should feel bad.
You don't have the right to tell anyone how they should feel. I feel great Always do because I have a lot of fun in the game. There is a chat in PvP for a reason use it. Type what you like jokes, comments gets the blood going and is great for laughs. If my abilities didn't 1-2 shot you then I guess it wouldn't be stealing kills. if someone is at 60% sorry if I lunging strike they might die I guess I can use my bare hands. I mean it is a Domination match. If you can't kill your target in 2 hits someone else will.
This suggestion would be great. Because we left several games tonight where we 3 capped and other team gave up. No point in staying because the match was over cause of spawn sitting. So we left to find a real game. There is to much sitting and not enough fighting a lot of times and it is abused. It just takes 1 player to all of a sudden say I am not fighting them. Then its a 4v5 and the team got slaughtered because someone didn't want to come out and help there team. Now the other poor 4 players got 3 capped and now get no glory because of 1 spawn sitter. Now the rest of the team is reduced to it or forced to leave. Both poor options. So the system needs a big overhaul and if you have a suggestion then I would like to hear it because just saying my idea sucks is one thing but to not come up for a fix as well is just not helping. There is a problem and it is Spawn sitting.
So... It was ok when you left teams because of permastealth rogues thus leaving that team 4vs5 but it's not ok for a spawn sitter to do the same? Nice.
I like how the option you don't choose is the one that's the problem in your fantasy world.
Add titles and gear/costumes that represent dogged determination. Tears and rends, bloody stains, etc., those badges of honor that I get for sticking with it even though one team grossly outmatches mine. They don't need to be easy to get, but they need to be there.
This is a hobby. We do it for fun. When it's not fun, we don't do it. You can whine all you want, but a complete ravage of one team by the other is NOT fun. At that point, I'm just here to feed you ego/glory, and I don't think it's my job. Adding penalties on top of that just makes it more NOT fun.
Think about it.
Honestly you actually understand!!! Hate to make a work reference but employee's always work better to attain a reward then to work in order to not get fired. PvP is already not fun when players Spawn sit because there is no fighting and no rewards.
There are no rewards for staying in a match. 0, none they don't exist and I am talking about 60 lvl who cares about pvp below 60lvl that is unimportant. So no need to bring up experience.
The reward system is completely random doesn't reward for kills, assist, or base caps on any kind of forumula. Also when someone gets a kill you should get 10 glory or what ever it is decided to be worth at the instant it happens not dealt out at the end of a match. When there are some real rewards to fight for even on a losing team. Then players won't leave until then I am not being penalized by staying and no one should it just makes no sense to stay.
If they have a perma stealth I say hey they have a perma stealth and I encourage them all to leave to as a protest to the class. A lot of time that is exactly what happens and I think everyone should do it.
With a good reward system and there is no spawn sitting there could be some great fast paced PvP in this game. It would be worth it and exciting. So this has no down side. 0, zero, none, zip, nada on the down side.
What should happen however is that only the first shot out of perma should be decent. If you're a rogue and putting forth all this effort to remain hidden, your ability to do damage should be a reducing scale. Right now it is way too easy to perma-stealth and nearly (if not entirely) kill someone with just Cloud of Steel (I know this from first-hand experience, don't tell me you can't - I do it myself on my rogue).
The current PVP model has imbalance issues all over the place. I don't think it will be fixed immediately, but I am proud to be here, adding observations and giving ideas, even if PW doesn't choose them to implement. But the PVP platform next year is going to have your name and my name, and every other player who participates, fingerprints all over it. We can then sit back and be proud that we helped make this.
Well it looks like perma is getting fixed so id like to think that they listened and tested it and realized how it was ruining pvp and pve. Now I wont have to leave matches vs perma stealth with my hard counter.