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  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    bluedarky wrote: »
    They do test their work, however as I've said earlier in the thread, end users are far, far, far, far better at breaking their work than the testers.

    I have a hard time believing anyone spent more then 30 seconds in an empty Fardelver during testing.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • timmbeertimmbeer Member Posts: 268 Bounty Hunter
    edited July 2013
    bluedarky wrote: »
    They do test their work, however as I've said earlier in the thread, end users are far, far, far, far better at breaking their work than the testers.

    EDIT: And to anticipate your next question, it's a numbers game. PWE employees X QA employees dedicated to NW for Y hours a week, they test the fixes for Z hours and if they can't find any holes then they say its good to go. The test server has less than 10% of the forum population actively testing on it.

    Exploiters on the other hand have at least x^100 people working on finding new ways to exploit, with no set hours. They have the time and the numbers to keep breaking the game that PWE/Cryptic don't have to fix the game.

    Very true, and quite unfortunate due to selfish human nature. Only thing MMO companies that do is to fix the exploits ASAP, to show the legit customers that they care for the game, and differentiate themselves from other companies who do not give a care and let exploits run loose, even when reported for weeks and months.
    "Lucky" is the new FOTM.
  • llclickllllclickll Banned Users Posts: 149 Bounty Hunter
    edited July 2013
    After 2 and a half months, Cryptic still doesn't understand that most people have been skipping dungeons by using campfire respawn and exiting out of the dungeon, then coming back in via the 'Return to Instance' button to spawn at an unlocked campfire.

    All they had to do is fix it so that you have to physically touch the campfire in order to respawn at it. That's all there is to it. Don't make it so that all you need to do is be near the campfire's radius to spawn there. It boggles my mind how inept Cryptic employees are to not have made this change months ago.
  • lichlamentlichlament Member Posts: 5 Arc User
    edited July 2013

    Perhaps the best solution might involve properly incentivising killing the mobs so that players don't feel encouraged to skip them?



    1. Random location rare spawning "nameds".... that drop gear that would be sought out by players of that level. Examples...


    Anywhere in Blacklake Maps / Dungeons:Spawn Chance : 1 % from death of a Were rat
    High Fence Mirror Darknight : Level 12 Rogue Wererat / Weretiger
    Drops : Dark Enchantment Rank 3 / Rare Arms

    Anywhere in Tower District Maps / Dungeons : Spawn chance 1 % on the death of any Ogre -
    General Orthug : Level 17 High Shaman Ogre
    Drops: Rank 4 Radiant / Rare weapon

    Whispering Caverns Maps / Dungeons / Xorlarrin Outpost : Spawn Chance : 1 % off the death of any Blademaster
    The Lich Drow Kharza-kzad Xorlarrin
    Level 65 Lich
    Drops: Rank 8 Azure / Very Rare Off Hand ( tier 1 )

    Castle Never
    Saribel Xorlarrin : Level 65 Drow High Priestess
    The Pit Fiend Beealtimatuche
    Agatha Level 65 Banshee ( Introduce Wail of the Banshee spell for this creature )

    etc..etc...
  • rictor77rictor77 Member Posts: 0 Arc User
    edited July 2013
    lichlament wrote: »
    1. Random location rare spawning "nameds".... that drop gear that would be sought out by players of that level. Examples...


    Anywhere in Blacklake Maps / Dungeons:Spawn Chance : 1 % from death of a Were rat
    High Fence Mirror Darknight : Level 12 Rogue Wererat / Weretiger
    Drops : Dark Enchantment Rank 3 / Rare Arms

    Anywhere in Tower District Maps / Dungeons : Spawn chance 1 % on the death of any Ogre -
    General Orthug : Level 17 High Shaman Ogre
    Drops: Rank 4 Radiant / Rare weapon

    Whispering Caverns Maps / Dungeons / Xorlarrin Outpost : Spawn Chance : 1 % off the death of any Blademaster
    The Lich Drow Kharza-kzad Xorlarrin
    Level 65 Lich
    Drops: Rank 8 Azure / Very Rare Off Hand ( tier 1 )

    Castle Never
    Saribel Xorlarrin : Level 65 Drow High Priestess
    The Pit Fiend Beealtimatuche
    Agatha Level 65 Banshee ( Introduce Wail of the Banshee spell for this creature )

    etc..etc...

    I like I like!
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  • kentuckyfriedfookentuckyfriedfoo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    What exploit? Oh, you mean the one where the company is exploiting its players with horrible game development and fake sense of longevity? I mean, come on, the graphics in this game is similar to that of a game 8 years ago.
  • clcmercyclcmercy Banned Users, Neverwinter Beta Users Posts: 308 Bounty Hunter
    edited July 2013
    bluedarky wrote: »
    They do test their work, however as I've said earlier in the thread, end users are far, far, far, far better at breaking their work than the testers.

    Please. They can't be bothered to pay people to moderate ingame, much less TEST product before going live with it.

    Also, isn't that what the test server is for? For a mass amount of us to test the stuff before it goes live?

    Except...content rarely stays on test long enough for thorough testing, and most bug reports are never listened to anyway. If Craptic DID listen to the customer base about bugs, this game would have hit OPEN BETA with at least a dozen less exploits and bugs.

    This company is about the almighty dollar, not a quality product.

    Occam's Razor makes the cutting clean.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited July 2013
    bluedarky wrote: »
    They do test their work, however as I've said earlier in the thread, end users are far, far, far, far better at breaking their work than the testers.

    EDIT: And to anticipate your next question, it's a numbers game. PWE employees X QA employees dedicated to NW for Y hours a week, they test the fixes for Z hours and if they can't find any holes then they say its good to go. The test server has less than 10% of the forum population actively testing on it.

    Exploiters on the other hand have at least x^100 people working on finding new ways to exploit, with no set hours. They have the time and the numbers to keep breaking the game that PWE/Cryptic don't have to fix the game.

    All the test server is for is to make sure something doesn't introduce a game breaking bug. Finding exploits and reporting them ,rarely if ever, results in something being held back for further testing. This is not just Cryptic, but most any game I have ever played on the test server. Companies find it is often better to release poorly tested content, than it is to hold it back once players know it's coming.
  • dissengulp71dissengulp71 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 24 Arc User
    edited July 2013
    hurk97 wrote: »
    Play how you want, have fun and dont cry about what other people are doing if it doesnt impact your gameplay.

    But it ABSOLUTELY does affect gameplay and the gaming experience of the group - we clearly know where you stand on exploitation. When some in the group are taking the high road while others decide to run the dungeon as intended and now 3 or 4 are left battling through the trash at a slower pace it ruins the experience. I agree the drops from the trash could be improved or making some incentive at the end boss for clearing the dungeon on the way to the boss but this is pathetic what I am seeing across the board. And To clarify I'm not talking hugging a wall to avoid the aggro range of a group of mobs as most do in Karr, that seems fine and not uncommonly done in Pen and Paper DnD. It is the finding of terrain / map errors and then using it to your advantage - what happened in Fardelver was clearly not intended.

    Finally I do TOTALLY agree the time needed to clear some delves is ridiculous to say the least - when we queue we see the estimated time on the dungeon and yet Frozen Hell takes 2 - 3 times this long depending on the group. And yet Idris or CT or PK can be blown through in less than the estimated time depending on the average GS. It cracked me up seeing so many exploit Fardelver when a good group can successfully run this x3 in the allotted time and yet the cheaters kept making their way into our non-guild runs. The pathetic part is when one exploiter did insist on exploiting running Fardelver x3 in the allotted time was not going to happen so now the effort to circumvent mobs for "so called time efficiency" now has backfired on the whole group.
    Frothy Ironanvil, Lvl 60 Dwarven Cleric
    Leader, Stormblades
    Dragon Shard
  • dissengulp71dissengulp71 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 24 Arc User
    edited July 2013
    What exploit? Oh, you mean the one where the company is exploiting its players with horrible game development and fake sense of longevity? I mean, come on, the graphics in this game is similar to that of a game 8 years ago.

    What games were you playing 8 years ago? What a joke - this game is beautiful in terms of graphics compared to games of that time frame.
    Frothy Ironanvil, Lvl 60 Dwarven Cleric
    Leader, Stormblades
    Dragon Shard
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