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3 Reasons Why Neverwinter PvP is Broken

rinzler007rinzler007 Member, Neverwinter Beta Users Posts: 0 Arc User
edited July 2013 in PvE Discussion
#1 - Faster mounts means more mobility, more caps. Pay to win. Pay for an expensive mount, you get an advantage in PvP. SOLUTION: remove mounts from all PvP

#2 - You get points for capping nodes, you don't get points for defending nodes. Huge problem, with huge consequences. SOLUTION: give points for capping and defending.

#3 - Classes in PvP are not balanced. SOLUTION: not sure

I will not be returning to Neverwinter until said issues are addressed. #3 I can understand, but not the others.
Post edited by rinzler007 on
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Comments

  • rinzler007rinzler007 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    #4 - RAMPANT bots, without "EASY" way to report them. Typing in players handle is too cumbersome in the middle of fighting. I should be able to select player and report them that way.
  • utuwerutuwer Member Posts: 393 Arc User
    edited July 2013
    rinzler007 wrote: »
    #2 - You get points for capping nodes, you don't get points for defending nodes. Huge problem, with huge consequences. SOLUTION: give points for capping and defending.
    .

    I am pretty sure that you do get points for killing players trying to cap your nodes, 100 pt for defending tower + 25/50 pt for assist/killing.

    Bots is definitely a problem. At least, they do ban them, after a while.
    You say 4v5 is impossible? Cool story bro.
  • rinzler007rinzler007 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    as of playing today, in domination, defending does NOT give you points.

    everyone runs cap to cap to cap to cap, not defending, otherwise you get terrible rewards
  • riqitariqita Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 297 Bounty Hunter
    edited July 2013
    You get more 3x points to cap than defend.
    Best form of PvP I've played.
    More than one way to skin a cat.
  • splitterxxxsplitterxxx Member Posts: 9 Arc User
    edited July 2013
    rinzler007 wrote: »
    #4 - RAMPANT bots, without "EASY" way to report them. Typing in players handle is too cumbersome in the middle of fighting. I should be able to select player and report them that way.

    right click portrait
    report player
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited July 2013
    Mounts aren't a problem. I play with a basic +50% horse and although it moves slower I'm better off getting to the nodes a little behind my team. I've also seen those with faster mounts doddle behind those with slower so they don't have to go in first. As I often get blues and top points in PvP I can say that the +50% horse isn't stopping me from scoring.
  • aiausaiaus Member Posts: 0 Arc User
    edited July 2013
    Hey guy, if you want a faster mount you have to work hard like the rest who collect ad to buy there own mount from the zen market. stop complaining and learn the game.........That is all.
  • yeruneyerune Member Posts: 0 Arc User
    edited July 2013
    A good number of people have mounts without having paid any cash for it, it just takes a bit longer (on the other hand, how long does it take to earn $30?)

    And while a fast mount is nice to move between points, the first one on the point is also the first target.
  • chambermancerchambermancer Member Posts: 63 Arc User
    edited July 2013
    Those aren't the three I'd go with. I've played every class to 60 except CW so I feel unbiased with no particular class agenda.

    1. CC run amok: especially when I play my healer the CC is ridiculous. GWF stun lock, GF prone punt lock, CW...well anything, and of course the rogues coming up behind to 2 shot you. Only class that doesn't need a CC fix is cleric...because they have none to fix! This doesn't need to be a class nerf, but they need to diminish returns of chain CC abilities. Two consecutive control effects should generate a 3 second immunity timer or something.

    2. Gear imbalance: new ungeared 60s which my toons are since I'm an altoholic, should not be in the same queue as 12k GS with enchants, there is no way to win that fight, only an equally huge skill factor will even make it remotely competitive. Similarly, the queue system should only match premades vs premades. Doesn't seem that hard to implement.

    3. Imbalance: not classes, they may be imbalanced, but it's hard to tell with all the CC cheese gimmicks. Seems if you remove those then classes will have defined roles to fill. But I digress, what I mean is the bot problem which essentially leaves you 4 vs 5 or whatever depending on how many there are. Then also just straight imbalance. People will just leave a lopsided GS fight or AFK just so they can get their daily diamonds and ruin the whole match. People may not like this, but they should probably just remove the AD reward for pvp which would leave it to those who actually want to pvp. Maybe also make the pvp gear BOP, not sure if that's the reason for the bots, to farm gear to sell, but that's my guess. Take away the sale ability will end that. People won't like that either, but pvp will be for pvp'ers.
  • cichardcichard Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Those aren't the three I'd go with. I've played every class to 60 except CW so I feel unbiased with no particular class agenda.

    1. CC run amok: especially when I play my healer the CC is ridiculous. GWF stun lock, GF prone punt lock, CW...well anything, and of course the rogues coming up behind to 2 shot you. Only class that doesn't need a CC fix is cleric...because they have none to fix! This doesn't need to be a class nerf, but they need to diminish returns of chain CC abilities. Two consecutive control effects should generate a 3 second immunity timer or something.

    2. Gear imbalance: new ungeared 60s which my toons are since I'm an altoholic, should not be in the same queue as 12k GS with enchants, there is no way to win that fight, only an equally huge skill factor will even make it remotely competitive. Similarly, the queue system should only match premades vs premades. Doesn't seem that hard to implement.

    3. Imbalance: not classes, they may be imbalanced, but it's hard to tell with all the CC cheese gimmicks. Seems if you remove those then classes will have defined roles to fill. But I digress, what I mean is the bot problem which essentially leaves you 4 vs 5 or whatever depending on how many there are. Then also just straight imbalance. People will just leave a lopsided GS fight or AFK just so they can get their daily diamonds and ruin the whole match. People may not like this, but they should probably just remove the AD reward for pvp which would leave it to those who actually want to pvp. Maybe also make the pvp gear BOP, not sure if that's the reason for the bots, to farm gear to sell, but that's my guess. Take away the sale ability will end that. People won't like that either, but pvp will be for pvp'ers.

    The reason for the bots is gold. They use their glory to buy potions 4k glory= 10gold. Then they sell the potions to the vendor for the gold. Then they buy keys for gold open lockboxes sell contents for AD sell AD for real life money or just buy any gear for gold to sell for AD.
  • bpskibbenheimsbpskibbenheims Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 210 Bounty Hunter
    edited July 2013
    cichard wrote: »
    The reason for the bots is gold. They use their glory to buy potions 4k glory= 10gold. Then they sell the potions to the vendor for the gold. Then they buy keys for gold open lockboxes sell contents for AD sell AD for real life money or just buy any gear for gold to sell for AD.

    A lot of real players do this too. Hope they don't kill his method of ad farming. :(
    "Confusion is the T-Rex of tire faucets."
    -Sir Bartholomew P. Skibbenheims III, Esquire, Twice Removed


    steam.php?id=BPSkibbenheims&pngimg=http:%@^%@^www.backfiregaming.net%@^bartswap%@^bartsig.png&tborder=1
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited July 2013
    rinzler007 wrote: »
    #1 - Faster mounts means more mobility, more caps. Pay to win. Pay for an expensive mount, you get an advantage in PvP. SOLUTION: remove mounts from all PvP

    #2 - You get points for capping nodes, you don't get points for defending nodes. Huge problem, with huge consequences. SOLUTION: give points for capping and defending.

    #3 - Classes in PvP are not balanced. SOLUTION: not sure

    I will not be returning to Neverwinter until said issues are addressed. #3 I can understand, but not the others.

    10/10 for the post with the least insight into the major problems in pvp.
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited July 2013
    rinzler007 wrote: »
    #1 - Faster mounts means more mobility, more caps. Pay to win. Pay for an expensive mount, you get an advantage in PvP. SOLUTION: remove mounts from all PvP

    #2 - You get points for capping nodes, you don't get points for defending nodes. Huge problem, with huge consequences. SOLUTION: give points for capping and defending.

    #3 - Classes in PvP are not balanced. SOLUTION: not sure

    I will not be returning to Neverwinter until said issues are addressed. #3 I can understand, but not the others.

    1. Save up for a good horse, I did. It's called work. Oh, I see, you glaze over that by calling people who actually put in the time to do it "pay-to-play", when in actuality you want your task made easier.

    2. You do get points for defending nodes, but it goes towards your personal score in relationship to others in the same match. Point tallies for the TEAM are based on how many nodes you control. That's it, doesn't need changed, just learn how to cap them better.

    3. Balance is fine. Sometimes it's just a matter of gear, and in that case, save up or pay like everyone else. Otherwise, learn how to play better, read other people's successes and failures, figure it out. PvP is fine minus...

    4. BOTS. This is getting on my god **** nerves now. I've seen at least 2-3 bots I've REPORTED SEVERAL TIMES PREVIOUSLY. This **** needs to end. I don't mind killing bots for easy glory, but I feel bad for the opposing team, it ruins challenge for me, and if I pug a group it ruins our group.
  • wingserwingser Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 70
    edited July 2013
    rinzler007 wrote: »
    #1 - Faster mounts means more mobility, more caps. Pay to win. Pay for an expensive mount, you get an advantage in PvP. SOLUTION: remove mounts from all PvP

    #2 - You get points for capping nodes, you don't get points for defending nodes. Huge problem, with huge consequences. SOLUTION: give points for capping and defending.

    #3 - Classes in PvP are not balanced. SOLUTION: not sure

    I will not be returning to Neverwinter until said issues are addressed. #3 I can understand, but not the others.

    1. Only 700K AD

    Run mad dragon get a lucky drop and you're half way.

    2. You get points for defending, open your eyes. Defending is +50 points. I'm not sure what you consider defending, but defending off the actual point is stupid anyway.(or attacking for that matter)

    3. MMORPG... Hmmmm let me think... Leather > Cloth > Plate/Mail
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    rinzler007 wrote: »
    #1 - Faster mounts means more mobility, more caps. Pay to win. Pay for an expensive mount, you get an advantage in PvP. SOLUTION: remove mounts from all PvP

    #2 - You get points for capping nodes, you don't get points for defending nodes. Huge problem, with huge consequences. SOLUTION: give points for capping and defending.

    #3 - Classes in PvP are not balanced. SOLUTION: not sure

    I will not be returning to Neverwinter until said issues are addressed. #3 I can understand, but not the others.

    You can get the mounts without spending anything on the game , so your # 1 statement is invalid .

    #2 - you get points for defending - it says with BIG LETTERS ON YOUR SCREEN -- TOWER DEFENDER + 50 points ( are you blind or just can't read not sure )

    # 3 Certain team comps are not balanced and certain enchants , also there is only 1 really imba class / build right now and this is the Sentinel GWF with perfect enchants = unbeatable .

    Now get your HAMSTER facts straight and stop embarassing yourself on the forums - have a nice day .
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited July 2013
    This game needs a better "Rock> paper> scissors> lizard > spock" mechanism.

    Something similar to DCUO would be nice, like if a Healer goes against a tank, the healer will get a dmg buff and decrease the def of the tank. Tank goes against control, he becomes immune or less prone to cc and does more dmg on troller, CW goes against healer gets dmg buff .... so on.

    What this game has now is i get HIGH HP, get vorpal and tenebs on the right gears and dps my way through pvp. Add class skill that i can use later.
  • ulyxosulyxos Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 49
    edited July 2013
    1. If you remove horse then everyone will reroll rogue or GWF for the unfair speed advantage. Horses need to stay they just need to be normalized in PVP to the lowest speed that beats a player speed.

    2. You get point defending but only if you are defending ... Games with pts for afking at nodes have an even harder time with bots ... Makes for a very lazy kind of gameplay too, people tend to sit and wait which is not really PVP.

    3. Balance is something people that even played an MMO should expect to be unbalanced. At least, in NWO each class has a specific role and feels unique. Balance will get better with time.

    4. Bots ... agreed. How to fix that ? There has been long threads about that. Conclusion is unless Cryptic take an active approach (Captchas, vote kicks or otherwise), they are here to stay.
  • maahkremuirsongmaahkremuirsong Member Posts: 1 Arc User
    edited July 2013
    ulyxos wrote: »
    1. If you remove horse then everyone will reroll rogue or GWF for the unfair speed advantage. Horses need to stay they just need to be normalized in PVP to the lowest speed that beats a player speed.

    2. You get point defending but only if you are defending ... Games with pts for afking at nodes have an even harder time with bots ... Makes for a very lazy kind of gameplay too, people tend to sit and wait which is not really PVP.

    3. Balance is something people that even played an MMO should expect to be unbalanced. At least, in NWO each class has a specific role and feels unique. Balance will get better with time.

    4. Bots ... agreed. How to fix that ? There has been long threads about that. Conclusion is unless Cryptic take an active approach (Captchas, vote kicks or otherwise), they are here to stay.


    what one old mmo did before for bots, is to put a question before the game starts. if he cant answer it quickly he gets booted and replaced by another.
  • dimm1v1dimm1v1 Member Posts: 14 Arc User
    edited July 2013
    I have 3 character that I've only pvp with from 10-50. And the past few days I've seen very few bots compared to the 2-3 every **** game last week. Coincidence maybe, or perhaps Devs are taking action. Hopefully it's not an coincidence.

    I can't speak about lvl 60 end game pvp but the only balancing problems I've seen in lower levels is the very bad scaling to 19. 29. 39. etc. Rogues are incredibly strong in the 19 bracket and control wizards scaled to (_9) seems broken, far worse than any other class. I've seen abilities doing 1/3 the dmg at "39" than at lvl 31 on dummies.

    Also want to mention how strong you are once you're not scaled to 49 cus you're 49. My GWF is using a tank build with str/con and regen stacking since lvl 10. I couldn't kill anyone but at the sametime I could tank 3-4 ppl while my team back capped or backed me up. Once I hit those magic numbers (29, 39, 49) I could truck anyone like a thief. Class balance isn't the problem its the TERRIBLE LEVEL SCALING
  • xellizxelliz Member Posts: 955 Arc User
    edited July 2013
    Maybe also make the pvp gear BOP, not sure if that's the reason for the bots, to farm gear to sell, but that's my guess. Take away the sale ability will end that. People won't like that either, but pvp will be for pvp'ers.

    If they did this, they would also have to set it so you only get gear for your class. How much BS would it be to dominate a PVP match and get a Blue item for some other class. YAY, you can sell it for 7 silver to a vendor.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • xellizxelliz Member Posts: 955 Arc User
    edited July 2013
    cichard wrote: »
    The reason for the bots is gold. They use their glory to buy potions 4k glory= 10gold. Then they sell the potions to the vendor for the gold. Then they buy keys for gold open lockboxes sell contents for AD sell AD for real life money or just buy any gear for gold to sell for AD.

    I am guessing they are buying keys from other players right?
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • swifteagle1swifteagle1 Member Posts: 8 Arc User
    edited July 2013
    Simple, one step fix to Neverwinter's PvP.

    Massively nerf the points you get from capturing the flags. It's not PvP if you avoid others in order to get more points by capping places instead of fighting players. That's Horse vs. Horse, not PvP. You should NOT get 6x the points by capping a flag instead of killing someone. I don't care what you want to call it, but that's simply not encouraging PvP.

    Boost kill points up to 100 in open terrain, and keep current bonuses based on defending/attacking in a cap point.

    Boost assists up to 50 points.

    Nerf capture points to 50, or better yet, just 25, in order to ensure that players stay and fight on a cap point if they want real points.
  • inexgravinexgrav Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    4. More more zen store items, cosmetics, mounts, pets, trash items. neeed moreeee
    pukmp.jpg
  • brostenbrosten Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 11 Arc User
    edited July 2013
    Those aren't the three I'd go with. I've played every class to 60 except CW so I feel unbiased with no particular class agenda.

    1. CC run amok: especially when I play my healer the CC is ridiculous. GWF stun lock, GF prone punt lock, CW...well anything, and of course the rogues coming up behind to 2 shot you. Only class that doesn't need a CC fix is cleric...because they have none to fix! This doesn't need to be a class nerf, but they need to diminish returns of chain CC abilities. Two consecutive control effects should generate a 3 second immunity timer or something.

    2. Gear imbalance: new ungeared 60s which my toons are since I'm an altoholic, should not be in the same queue as 12k GS with enchants, there is no way to win that fight, only an equally huge skill factor will even make it remotely competitive. Similarly, the queue system should only match premades vs premades. Doesn't seem that hard to implement.

    3. Imbalance: not classes, they may be imbalanced, but it's hard to tell with all the CC cheese gimmicks. Seems if you remove those then classes will have defined roles to fill. But I digress, what I mean is the bot problem which essentially leaves you 4 vs 5 or whatever depending on how many there are. Then also just straight imbalance. People will just leave a lopsided GS fight or AFK just so they can get their daily diamonds and ruin the whole match. People may not like this, but they should probably just remove the AD reward for pvp which would leave it to those who actually want to pvp. Maybe also make the pvp gear BOP, not sure if that's the reason for the bots, to farm gear to sell, but that's my guess. Take away the sale ability will end that. People won't like that either, but pvp will be for pvp'ers.

    I'll second that. All of it.
  • kizzethkizzeth Member Posts: 22 Arc User
    edited July 2013
    #3- easy fix? yea make the teams one class per team-GWF-DC-TR-CW-GF, that looks more like a team!!
  • kizzethkizzeth Member Posts: 22 Arc User
    edited July 2013
    inexgrav wrote: »
    4. More more zen store items, cosmetics, mounts, pets, trash items. neeed moreeee

    well in the other game i used to play they had Cartell coins every month you get a free 500 coins just for playing.... :/
    mabey?? huh??
  • xellizxelliz Member Posts: 955 Arc User
    edited July 2013
    Massively nerf the points you get from capturing the flags. It's not PvP if you avoid others in order to get more points by capping places instead of fighting players.

    No, because this is Domination. When, if ever, they add other modes...like Deathmatch then there won't be nodes to cap, only people to kill.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • bkloesbkloes Member Posts: 0 Arc User
    edited July 2013
    Simple, one step fix to Neverwinter's PvP.

    Massively nerf the points you get from capturing the flags. It's not PvP if you avoid others in order to get more points by capping places instead of fighting players. That's Horse vs. Horse, not PvP. You should NOT get 6x the points by capping a flag instead of killing someone. I don't care what you want to call it, but that's simply not encouraging PvP.

    Boost kill points up to 100 in open terrain, and keep current bonuses based on defending/attacking in a cap point.

    Boost assists up to 50 points.

    Nerf capture points to 50, or better yet, just 25, in order to ensure that players stay and fight on a cap point if they want real points.

    I really like your idea here, I have gotten a CW to 60 since it fits my play style the best but now that I am playing a GF it is really annoying that people just run from nod to nod. If your team is doing it your left in the middle to get pounded by 3+v1 each time......I find that my team might win but my pvp experience turns into being a decoy so they can continuously cap nods back and forth while I try to maintain them. Not wanting to get into TR are bad, but its normally them...sneaking back and forth. One guy got 8000 pts and only had 4 kills.

    Since I opened that can of worms....why is it that TR can stand toe to toe with GF....I understand stab me in the back do lots of damage....but really face to face swinging away....or better yet throwing daggers and a person in full plate with a shield? The daggers actually drop shield fast and start killing me (confused face) WTF:) I have two toons the same level GF and TR....GF has max con for level and feats for hp....TR doesn't....GF only has about 2k more hp. Following the general standards I think it should be more like double (shrug). I don't see any balancing coming.....What I love the most about it, is that TR's tend to get really touchy when you talk about their class.....I guess paper should beat scissors:)
  • evilderprimus88evilderprimus88 Member Posts: 148 Bounty Hunter
    edited July 2013
    Simple, one step fix to Neverwinter's PvP.

    Massively nerf the points you get from capturing the flags. It's not PvP if you avoid others in order to get more points by capping places instead of fighting players. That's Horse vs. Horse, not PvP. You should NOT get 6x the points by capping a flag instead of killing someone. I don't care what you want to call it, but that's simply not encouraging PvP.

    Boost kill points up to 100 in open terrain, and keep current bonuses based on defending/attacking in a cap point.

    Boost assists up to 50 points.

    Nerf capture points to 50, or better yet, just 25, in order to ensure that players stay and fight on a cap point if they want real points.

    Implying this will fix botting, which id one of the major problems of PvP currently. Besides, it's called "Domination", because you act like a team to capture said points. What you want is called "Deathmatch mode".

    I think devs should allow foundry creators to make PvP maps and add the best of these maps later to the arena. Bots are around because there are only two maps available, probably it'll be a tad harder to use them if there were, say, 10, 20, 100 maps?
  • swifteagle1swifteagle1 Member Posts: 8 Arc User
    edited July 2013
    xelliz wrote: »
    No, because this is Domination. When, if ever, they add other modes...like Deathmatch then there won't be nodes to cap, only people to kill.
    Implying this will fix botting, which id one of the major problems of PvP currently. Besides, it's called "Domination", because you act like a team to capture said points. What you want is called "Deathmatch mode".

    Yes, but there's another bit to Domination. It's not just Domination, period. It's Domination PvP. PvP involves attacking other players. The way the game is currently set up, you get more points by avoiding other players, riding around chasing each other, and simply going to other points before they can get there. Not by attacking other players. You attack other players, you waste time, valuable time other people may be spending capping a point elsewhere.

    I don't want Deathmatch mode. I still want Domination PvP, just a truer version than what it is now. Domination PvP should be involving capturing and HOLDING points; I want a game that encourages, if not requires, people to stand and fight, or push forward and fight, to get their points. The cap points should be meant to establish "hot spots", places to easily find other players (whereas if there were no cap points, players could be running willy nilly all over the map looking for each other).

    Most, if not all, PvP games centered around a Domination concept always use this hot spot idea, in order to ensure that players find each other, and find the fight, as quickly as possible. So it's not as stupid as running in circles for 15 minutes, or endlessly trying to find that certain rogue who stealths up every time you come close, then runs away to another vacant point. In fact, most players, if they see fighting at a cap point, will start running the other way, or go around it, to get more points elsewhere. It's pathetic.
This discussion has been closed.