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GFs role in Castle Never Bosses

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  • kreicuskreicus Member Posts: 76
    edited July 2013
    trollgre wrote: »
    tip to conqueror dont take battle trample feat(tactician) it only adds a little damage 25% of weapons damage around 150 - take crushing pin instead 10% damage to all members (i use threat rush to perma debuffs boss/mobs)

    "Mark" counts as a Control Power for crushing pin ??
  • fondlezfondlez Member Posts: 0 Arc User
    edited July 2013
    kreicus wrote: »
    "Mark" counts as a Control Power for crushing pin ??

    Mark certainly does not. But Threatening Rush does.
  • kreicuskreicus Member Posts: 76
    edited July 2013
    fondlez wrote: »
    Mark certainly does not. But Threatening Rush does.

    TR is just multi target mark,.....seems odd.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    trollgre wrote: »
    try both before you compare
    no matter what conq build you choose you will lose 5 ac bec of tacticians -10%cd feat

    imagine your partymatess are already strong buffing will make them even stronger
    conqueror is good for weak mobs you will just 3-5 hits them with cleave but against boss/tanking adds tactician is much better youre not just increasing your parties damage but also reducing mobs damage

    add 5% damage to TR
    AS + -10% damage from your debuff

    tactician/protector path can also deal high damage stalwart + tene?
    so whats better at dungeons?

    You lost me when you started talking about tenebrous in pve. I've already played all 3 specs. I've done all the fights in game with all 3 specs. It hardly mattered.

    I stand by my earlier statement. Conq carries pugs better if you like to solo queue. Otherwise it hardly matters atm.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • crowdpleasingcrowdpleasing Member Posts: 30
    edited July 2013
    kreicus wrote: »
    TR is just multi target mark,.....seems odd.

    Crushing pin only applies to 1 target though with TR.
  • dartakxdartakx Member Posts: 201 Arc User
    edited July 2013
    That's the best answer there. The spec doesn't really provide game changing element when it comes to aggro and toughness. I did CN fine with all 3 specs. Of course you want to do it fast since you can tank fine no matter the build, you want something more to increase overall damage. Tact does it, conq does it.

    Like Etherealj, I prefer conq because I prefer this spec in pvp, solo ir when im with new players and I need more autonomy. I find conq more adaptable to any situations considering the price of respec.

    Tact need a better capstone feat every 12k+ GF doesn't have issue generating actions points and can litteraly spam daily feated or not the difference is like 8 sec vs 12 sec average. I prefer the power bonus still... and I feel something's wrong without cleave +15% Dmg :)
    [SIGPIC][/SIGPIC]
  • trollgretrollgre Member Posts: 297
    edited July 2013
    etherealj wrote: »
    You lost me when you started talking about tenebrous in pve. I've already played all 3 specs. I've done all the fights in game with all 3 specs. It hardly mattered.

    I stand by my earlier statement. Conq carries pugs better if you like to solo queue. Otherwise it hardly matters atm.

    self proclaimed winner lol
    i tried all 3
    protector = toughest but cant take aggro for long (feats makes your character tough)
    tactician = tough has buffs and debuffs (feats benefits your teammates)
    conqueror = high damage lower def/deflect than the other 2 paths (feats only increases your damage)

    conqueror is over rated you deal high damage but gwf are still much better trash cleaner than conqueror gf
    you might help deal damage to boss but tr is still the best boss damager
    with or without high power you can deal high damage with high ArPen and some crit

    threat rush = small AoE mark crushing pin only applies to your main target
    lunging strike applies crushing pin too
  • farfig1337farfig1337 Member Posts: 108 Bounty Hunter
    edited July 2013
    petpet2 wrote: »
    I've played all of T1 and some of T2 dungeons. I would like to try beating Draco in CN.

    but I've been told that the GF is 'useless' for the final boss fight. I've fought that boss as a DC, but not yet as a GF.

    a glance at zone chat clearly states players are only looking for CWs TRs and a DC for CN. almost nobody looks for a GF/GWF for CN.

    Could anyone shed some light on why it's that such a case?

    GWF and GF can both Tank CN. I have the rare rare guild that will go in Two GWF, Two CW, I DC. Or 1 GF, 1GWF, 2 CW, 1 DC.

    This is ONLY because the DC really likes us 3 fighters.

    This is how it works. a GWF can make camp runs like a Rogue. In Full tank gear that is and all his movmement powers. Mighty Leap, Battle Fury, Punishing Charge, Bravery.

    On third boss and draco a GF/GWF can kite all adds to the CW's to take hits for them and help them gather mobs to push off cliff. One GWF can use single target moves and DPS draco while other GF/ GWF kites mobs to the CW to push them off cliff.

    If you dont have CW's that can push mobs off cliffs you lose no matter how good your fighters are.
  • kreicuskreicus Member Posts: 76
    edited July 2013
    Just finished a 4-Man CN run (5th person left after 2nd boss) last night. As a GF my job on the 3rd boss was to kite the adds while the CW's killed boss. On the final boss I tanked the Dracolich while the CW's and DC took care of the adds, then joined me on boss.

    Conclusion: the one class who's job really matters in CN is the CW's and lesser so, the DC.
  • maxillion2maxillion2 Member Posts: 125 Arc User
    edited July 2013
    kreicus wrote: »
    Just finished a 4-Man CN run (5th person left after 2nd boss) last night. As a GF my job on the 3rd boss was to kite the adds while the CW's killed boss. On the final boss I tanked the Dracolich while the CW's and DC took care of the adds, then joined me on boss.

    Conclusion: the one class who's job really matters in CN is the CW's and lesser so, the DC.

    This This This This The only persons job who matters most is the CW and The DC spamming AS other then that in CN i can hold draco boss aggro just fine with Knight challenge lunging strike and anvil of doom with VM And SoS as my dailys
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited July 2013
    maxillion2 wrote: »
    This This This This The only persons job who matters most is the CW and The DC spamming AS other then that in CN i can hold draco boss aggro just fine with Knight challenge lunging strike and anvil of doom with VM And SoS as my dailys

    CW is all that matters when it comes to Drac.

    Our CW & Me (GF) 2 manned boss last 25-30% after pug DC died early in fight and other members died around 25%. I just kept aggro on boss & trash self/healing popping pots. While we slowly DPS down.

    2 - Pro CW's is all you need for CN.
  • deinokdeinok Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 30 Arc User
    edited July 2013
    1. I agree with the post above, about Dracolich fight only CW matters. I have done it either with 1 CW and 2CW, with only 1 CW it only takes more time to "hang" all adds. The boss itself is just a punchbag tbh. So CW is what only matters.

    2. When I go Dracolich I go:

    - Adds phase: Into the Fray//Frontline Surge//Threatening Rush
    Weapon with Holy Avenger
    Jewelery with Recovery

    This setup helps all the party to get more resistance and specially for CW's and DC they have their daylies up faster, which helps a lot in the "hanging" phase.

    - Boss Phase: Lunging Strike//Bull Charge//Into the Fray
    Weapon with Greater Plaguefire.
    Jewellery with ArPen.

    In this phase I relocate most of the skills and I change weapon and jewellery to maximize dps on boss.

    3. GF's are immortal, no matter the line, conq, tact or protector. Fighter's Recovery is what makes GF immortal, not the parangons.

    4. Most GF chose Conqueror because it also fits PVP, and as I said in point 3, in PVE all builds are immortal.

    5. Conqueror Build is by far the most Aggroing build, since you deal loads more of damage.
    [SIGPIC][/SIGPIC]
  • petpet2petpet2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Several days after my first post, I have finally beaten Draco.

    Line up: 2CW DC TR GF

    I have to agree, CW roles during adds phase were critical to our success.

    As for my GF (conq - ITF/bull/rush), like someone mentioned earlier, is just to kick wizards towards CW, and hold agro to give space for CW to do their stuff. Personally, I find a GF role here during adds phase to be not very vital, but it does help to reduce stress
    among in the team.

    many may not need a GF in their CN runs, but it sure does simplify the early phase.

    developers should consider making every role more vital
    especially in this end game boss.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    petpet2 wrote: »

    developers should consider making every role more vital
    especially in this end game boss.

    Adds need their hp lowered so they can be killed or thrown over depending on group composition. Bosses should require different strategies based on your group comp instead of catering to certain comps.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • teezy604teezy604 Member Posts: 29 Arc User
    edited July 2013
    From what I can tell, people don't look for GFs in CN because most of them roll Conqueror feats and can't hold aggro very well/for very long. I use a Tactician Tank GF, though, so I hold aggro very well and almost never die. This seems to baffle every single person I run CN with, all of which are people who have been running it much longer than I have.

    IMO, a good tank GF provides Into the Fray, Knight's Valor, and is a focal point for all add focus(usually with Enforced Threat). This really allows the CW and DC to perform their jobs safely and without stress, since they have to worry about dodging a lot less often. Knight' Valor is also that all important safety net for the unexpected. It'll allow any member on your team to take a Draco hand and live it, just in case they mess up a dodge.

    TL;DR: Overall, a good tank GF will make the run a lot more safe and smooth, rather than providing straight damage.

    You know your GF and group is bad if he's using into the fray and knight's valor. You also know you're getting bad advice because 99% of the people who play this game are bad. Especially tips for GF class.

    Tip for all you terribad GF out there. Stalwart set is junk unless you're rich with high level (8+) crt and arm pen enchants in your gear and your cat. All the other power % boost sets are also junk. You're welcome!
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited July 2013
    teezy604 wrote: »
    You know your GF and group is bad if he's using into the fray and knight's valor. You also know you're getting bad advice because 99% of the people who play this game are bad. Especially tips for GF class.

    Tip for all you terribad GF out there. Stalwart set is junk unless you're rich with high level (8+) crt and arm pen enchants in your gear and your cat. All the other power % boost sets are also junk. You're welcome!

    Can you back this statement up? What powers and ear do you use? Not saying that I disagree but some more info would be highly appreciated!
  • teezy604teezy604 Member Posts: 29 Arc User
    edited July 2013
    wixxgs1cht wrote: »
    Can you back this statement up? What powers and ear do you use? Not saying that I disagree but some more info would be highly appreciated!

    I will tell all the bad GF what your job is in CN. But first, you need to know that you're dead weight and your group is carrying you no matter how "good" you think you are. Trash mob dies too fast to matter so you spec into aoe dmg, so you should already know which 2 spells to use in addition to the 1 spell that you never leaves your bar.

    1st boss - Single target dps skills, if your group doesn't know what to do.
    2nd boss - Single target dps as well
    3rd boss - Our rogue solos it or if we're not lazy we help him. Like almost every fight, single target dps!
    Draco - Knock those annoying casters to the CW until you know when and then switch skills to single target dps

    There's a few different combo of skills for "single target dps" so you choose w/e you do the most dmg with. I use different skills for different bosses but most of the time I'm using lunging strike, knight's challenge, and knee breaker. And I would swap to anvil at 25% for 100k+ crts!

    If you're not doing dps, you're useless cause you an't tanking HAMSTER even if you are tanking. Again you're welcome!
  • cichardcichard Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    On my GF I handle id say 90% of the adds untill the CWs start chaining AS at that point im there to help aoe the mobs down as fast as i can. I always rush in get initial threat so the CWs dont insta die then i focus on mobs that cant be CC'ed. keeping agro on those then helping kill the rest of the mobs.
  • weirdmooseweirdmoose Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    Knights challenge, bulls charge, knee breaker. Tide of iron, threating rush.

    Knock the wizards to the casters get 1-2 skellys to keep your stalwarts stacks up, DPS down the boss. Get crushing pin, greater plaguefire, tide of iron, mark on boss and your rogues bleeds will tick for over 25k. Boss will go down much faster then with double rogue comp. Yup that's what you do. Tanking ads for wizards is just meh and unneeded if they even have half brain.

    PS. If your wizards plain suck at knocking just tank the mobs for them or find other party trololo
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