Simply, i always have to test every character in any mmo (do max lvl and check skills) to find which i will farm with items and which fits to my playstyle etc, so after so much QQ about clerics on forum i didnt want to make cleric,but since i already had gwf,gf,cw and rogue i said fck it. And its my last time when i suggest what to do by reading bull**** what gaming community says.
Its so clear that 95% ppl who write here have completly no idea what they write about.
Cleric is the most fun class in NWO, and i love it in pvp.
other classes are just boring.
that pathetic posts "QQ others just 1 hit me cc to death QQ" someone is just wrong.
I did a lot of pvp games with all classes vs any other classes and i can say every 5 classes are balanced.
cleric is completely balanced class in pvp and pve, and actually became my main character.
Yeah i got 1 shotted by rogue, but it was only my fault, he popped daily and did lashing blade, but i wasnt paying attention, i could easily dodge that.
If u disagree about balance, go make 5 lv60 chars, get them equal items and test them all before u start to whine.
THE ONLY unbalanced part of pvp is tenebrous enchants which,as any one knows, are broken, and give defensinve classes (gf, sentinel gwf) too high burst damage (and stealth rogue knives throw)
its actually so stupid that burst from tenebrous does higher damage than encouters.
Gosh yes, a single person with dubious spelling and grammar, giving a single example, is clearly a much better source of information than the majority of other people on these forums, a significant number of highly experienced clerics, and the devs.
Thanks for posting!
(TL: DR version: cannot tell if trolling or not)
0
kimberixMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Simply, i always have to test every character in any mmo (do max lvl and check skills) to find which i will farm with items and which fits to my playstyle etc, so after so much QQ about clerics on forum i didnt want to make cleric,but since i already had gwf,gf,cw and rogue i said fck it. And its my last time when i suggest what to do by reading bull**** what gaming community says.
Its so clear that IN MY OPINION 95% ppl who write here have completly no idea what they write about.
IN MY OPINION Cleric is the most fun class in NWO, and i love it in pvp. IN MY OPINION other classes are just boring.
IN MY OPINION that pathetic posts "QQ others just 1 hit me cc to death QQ" someone just put out from his ***.
I did a lot of pvp games with all classes vs any other classes and i can say IN MY OPINION every 5 classes are balanced. IN MY OPINION cleric is completely balanced class in pvp and pve, and actually became my main character.
Yeah i got 1 shotted by rogue, but it was only my fault, he popped daily and did lashing blade, but i wasnt paying attention, i could easily dodge that.
If u disagree about balance, go make 5 lv60 chars, get them equal items and test them all before u start to whine.
IN MY OPINION THE ONLY unbalanced part of pvp is tenebrous enchants which,as any one knows, are broken, and give defensinve classes (gf, sentinel gwf) too high burst damage (and stealth rogue knives throw)
its actually so stupid that burst from tenebrous does higher damage than encouters.
Fixed your post for you. You see, this isn't a one player game - other people play it and they are all entitled to write a post like yours with their own thoughts in it.
I've got 3 level 60's, they are far from BALANCED in my opinion, i wreck pvp with the rogue, get owned as a GF and justa bout survive as a cleric, with help from other classes i stick near to.
But thanks for your opinion, but one thing, clerics are a tonne of fun for me too, which is either here or there, since other people have their own preferences to what is fun.
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Toons:
New: CW Level 60
GF = Level 60
DC = Level 60
TR = Level 60
I have to say I am finding the OP post to be more and more true...
I played a GF from OB to Release. Got BiS gear and owned PVP and PVE... Got bored and on release convinced a friend to play so I decided to lvl a GWF... I have amazing gear on his as well and destroy pvp too.. (Yes its not hard with tene im not saying im pro here...)
My friend plays a CW, we got him some basic PVP gear + some GG gear and a few T2 items. He is still getting his gear but covers all the basics well.. He does great in PVP matches... without tene and without even a weapon enchant yet... Does fine in GG too...
I most commonly see TRs that can perform well with <font color="orange">HAMSTER</font> gear.. Well meaning high K/D ratio but thats because the class mechanics make up for the gear... You stealth around and do high burst... Its not hard...
So the ONLY class I dont have a bearing on is DCs but I do rarely find one that knows he is doing and can perform extremely well in PVP matches... When played right even on my GTE GF and GTE GWF I find them hard to kill, harder then an opposing GWF/GF even...
I pretty much agree with you OP, The only things I would change about PVP are:
1) Nerf crit severity, buff base damage (pvp is too bursty atm)
2) Reduce Tene burst but buff its DPS.. Currently horrible for PVE but god mode PVP... Needs to be a middle ground...
If you look back at 1-59 pvp, its all reletively balanced. I would even wager TRs do too much burst damage..
At 60 encahnts enter the picture and skew the damage... Perfect vorpals, greater tenes... it becomes ridiculous at the burst capability of classes versus others..
That said I still think that equally geared players have the ability to perform equally.. it comes down to player skill...
I've got 3 level 60's, they are far from BALANCED in my opinion, i wreck pvp with the rogue, get owned as a GF and justa bout survive as a cleric, with help from other classes i stick near to..
Um, how can they be balanced if one class wrecks, another gets owned and the third just about survives.
As as aside, if you are getting owned as a GF in PvP by anything other than (maybe) a perma-stealth TR, I am not sure how seriously you can expect your remarks to be taken....
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sh4dowrunn3rMember, Neverwinter Beta UsersPosts: 17Arc User
edited July 2013
There is just 2 much burst damage in pvp causing 1-3 shots -probably tenebs. The other problem is perma stun, it needs a brief time after stun during which you're immune to further stuns.
If those 2 things were fixed I would say it's balanced and it would also make pvp more skill based and fun for all classes.
Everything else depends on individual person and what he likes best. Lack of customization bothers me the most in all things feats, gear, stats and powers. I will be able to judge better in comparison when I get more alts to 60 :P.
Gosh yes, a single person with dubious spelling and grammar, giving a single example, is clearly a much better source of information than the majority of other people on these forums, a significant number of highly experienced clerics, and the devs.
Thanks for posting!
(TL: DR version: cannot tell if trolling or not)
+1 vote leaning towards trolling...
0
werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
IMO clerics are the most fun class, though far from balanced.
Honestly I'm thankful that someone has finally articulated (albeit with poor grammar) how I've been feeling about this class. Maybe it's because I used to play a discipline priest in WoW and I'm used to being smacked with the ol' nerf bat, or maybe I'm just more laid back about these things, but I've been having a lot of fun on my cleric. Yes there are moments when it's taxing, but if it was too easy I would lose interest. The fact that it's harder (but not impossible) makes it more rewarding when the job gets done.
I can't speak to PvP because as a healer I have always hated PvP, so maybe you have a point there. Complain enough and they will probably buff you again, but word to the wise - when there's a buff, a nerf usually follows.
Simply, i always have to test every character in any mmo (do max lvl and check skills) to find which i will farm with items and which fits to my playstyle etc, so after so much QQ about clerics on forum i didnt want to make cleric,but since i already had gwf,gf,cw and rogue i said fck it. And its my last time when i suggest what to do by reading bull**** what gaming community says.
Its so clear that 95% ppl who write here have completly no idea what they write about.
Cleric is the most fun class in NWO, and i love it in pvp.
other classes are just boring.
that pathetic posts "QQ others just 1 hit me cc to death QQ" someone is just wrong.
I did a lot of pvp games with all classes vs any other classes and i can say every 5 classes are balanced.
cleric is completely balanced class in pvp and pve, and actually became my main character.
Yeah i got 1 shotted by rogue, but it was only my fault, he popped daily and did lashing blade, but i wasnt paying attention, i could easily dodge that.
If u disagree about balance, go make 5 lv60 chars, get them equal items and test them all before u start to whine.
THE ONLY unbalanced part of pvp is tenebrous enchants which,as any one knows, are broken, and give defensinve classes (gf, sentinel gwf) too high burst damage (and stealth rogue knives throw)
its actually so stupid that burst from tenebrous does higher damage than encouters.
The only thing I agree with you on is that Clerics are pretty balanced. The problem is that other classes are not. TR for example is simply out of hand, even without tenebs or BIS they are out of hand. The best players playing TR understand this, its not just in the mechanics of the class, but also in certain skills alone. A rogue should not have the ability to burst down a target WHILE STEALTHED using a RANGED ability. They can do this easily with a little armor pen, like I said you dont need BIS or even tenebs. This goes for GWFs as well, they have way too much survivability (to the point that they are now better tanks than GFs, requiring multiple people to take them down even without good gear) and way too much mobility and respectable damage on top of that.
I don't care that you've made 5 chars, I've been playing with the top pvp'rs on NW for a long time now, not to mention that all I do is pvp anyways. Certain classes are simply unbalanced to the point of the of being overpowered. GWF is at top of the list, then TR, then GF's. CW's and DC's are probably the only classes close to being balanced.
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0
vmlinuxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
There is just 2 much burst damage in pvp causing 1-3 shots -probably tenebs. The other problem is perma stun, it needs a brief time after stun during which you're immune to further stuns.
If those 2 things were fixed I would say it's balanced and it would also make pvp more skill based and fun for all classes.
Everything else depends on individual person and what he likes best. Lack of customization bothers me the most in all things feats, gear, stats and powers. I will be able to judge better in comparison when I get more alts to 60 :P.
You can't judge anything with a handful of 60's other than how you can grind through lowbie zones. The tests are doing the top t2 dungeons with speed and efficiency meaning no wipes, and PvP. If you dont have at least 10.5 on a class you probably just need to listen to those who do. Getting my DC to almost 11.5k has taken more than leveling 10 toons to 60.
With that said I'm very tanky in PvP now, but am lucky to get one kill. My toon is usually at the bottom after cryptic nerfed cleric assists. Nobody fears clerics now, they are just an annoyance that has to be put down to take control of an area.
I've got 3 level 60's, they are far from BALANCED in my opinion, i wreck pvp with the rogue, get owned as a GF and justa bout survive as a cleric, with help from other classes i stick near to.
But thanks for your opinion, but one thing, clerics are a tonne of fun for me too, which is either here or there, since other people have their own preferences to what is fun.
I play purely as a healer in PvP, doing everything I can to keep my team alive (although sometimes I pop Hammer when it's up). I enjoy playing the class a lot, but there's a huge difference between playing against your average PUG, and playing against people who know what they're doing. The latter will focus on you completely, and just keep you in a total stunlock until you die, which isn't very fun.
0
sh4dowrunn3rMember, Neverwinter Beta UsersPosts: 17Arc User
You can't judge anything with a handful of 60's other than how you can grind through lowbie zones. The tests are doing the top t2 dungeons with speed and efficiency meaning no wipes, and PvP. If you dont have at least 10.5 on a class you probably just need to listen to those who do. Getting my DC to almost 11.5k has taken more than leveling 10 toons to 60.
With that said I'm very tanky in PvP now, but am lucky to get one kill. My toon is usually at the bottom after cryptic nerfed cleric assists. Nobody fears clerics now, they are just an annoyance that has to be put down to take control of an area.
My cleric did plenty of pvp, t2s, cn and has good gear. Which is the reason to level alts .
Let me begin with two statements: I play a rogue and it is too weak. I also play another rogue and it is too strong.
So how can that be? Very easy to answer. this is not Unreal Tournament nor Quake nor Counter Strike where everyone virtually has the same chance and winning entirely is based on skill. Although NW tends to be a mix between ego-shooter and MMORPG, the strenght heavily rely on:
- equipment
- spec
- playstyle
Next I want to quote myself from another topic:
There is no problem with the spells of the damage oriented cleric, because most of them have a good range. (Altough someone could ask why not not play a CW after all?) However, the support focused cleric strongest spells mostly require to be in combat. Astral shield ... virtuall no range. Sunburst ... PBAoE. Hallowed Ground ... yeah. Foremaster flame only heal your self if you right next to the target. Same goes with temp HP and healing bonus from sacred flame.
Now, where is the game design flaw? We take a medium armored support class with low hitpoints, no CC, no anti-CC, no special option to kite, and a 40% reduction to self heals into the middle of a fight where he even glow in blue light like a beacon for the enemy group, yelling: kill me, kill me ...
Maybe in an average poor skilled pug, the healing cleric is largly ignored. I had such situations where I could make my team totally pwn. However, in matches where you got an coordinated assist team with brain it will will priorize 1) DC 2) rogue 3) CW. Why? They are dangerous can be easily killed in contrast to GF and GWF. The DC has some defense, yes. He can heal. Yes. But a skilled assist team will kick him out of his fancy glowing astral shield and then finish him off while controled, stunned, disabled or knocked down. The DC can do nothing against this. He has even no special ability or CC to kite like the CW.
Someone, who cannot see this balance issue .. well, yes, you should maybe hire at cryptic, they seem to favor people with blind spots.
[SIGPIC][/SIGPIC]
0
insomeatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 25Arc User
edited July 2013
Cleric can be pretty decent in PvP if specced right BUT (and this is a huge BUT) they would have to re-spec properly and totally give up their PvE usefulness which is a big issue for me since the costs of the respecs are so high as well as GG being both PvP and PvE.
What the OP needs to consider is that there are enchants which make the damage of the other classes go up exponentially yet the Cleric can't get a similar defensive enchant to counter or cover that insane damage. I know the Cleric can also get those damage enchants but as we are behind in DPS to begin with (that is not our role) then when similarly geared a Cleric will still fall behind.
Yes we do have some decent tools for defence but the time to death in this game is so quick and bursty and since everyone naturally focuses the healer it can make PvP pretty frustrating. No matter how skilled you are you can get focused down in seconds as any decent team will easily knock you out of your circle and then you're pretty much a quick free kill. Not to mention you are the only class that has to rely on others and can't really do much of anything by yourself.
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insomeatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 25Arc User
However, the support focused cleric strongest spells mostly require to be in combat. Astral shield ... virtuall no range. Sunburst ... PBAoE. Hallowed Ground ... yeah. Foremaster flame only heal your self if you right next to the target. Same goes with temp HP and healing bonus from sacred flame.
Now, where is the game design flaw? We take a medium armored support class with low hitpoints, no CC, no anti-CC, no special option to kite, and a 40% reduction to self heals into the middle of a fight where he even glow in blue light like a beacon for the enemy group, yelling: kill me, kill me ...[/I]
Cleric's ARE NOT the best class in this game. They're a hybrid healing class severely lacking in healing skills particularly in regards to ranged healing. Furthermore, the proof of this is in the pudding. Look how many healing potions most players have to down during a boss fight... it's a blatant sign this "healing class" is lacking in its job... healing.
The only thing I agree with the OP is that Cleric's the most fun class to play, and... erm... nothing else tbh. I haven't tried leveling TR to 60 though, so I have no clue whether they're fun to play or not.
Simply, i always have to test every character in any mmo (do max lvl and check skills) to find which i will farm with items and which fits to my playstyle etc, so after so much QQ about clerics on forum i didnt want to make cleric,but since i already had gwf,gf,cw and rogue i said fck it. And its my last time when i suggest what to do by reading bull**** what gaming community says.
Its so clear that 95% ppl who write here have completly no idea what they write about.
Cleric is the most fun class in NWO, and i love it in pvp.
other classes are just boring.
that pathetic posts "QQ others just 1 hit me cc to death QQ" someone is just wrong.
I did a lot of pvp games with all classes vs any other classes and i can say every 5 classes are balanced.
cleric is completely balanced class in pvp and pve, and actually became my main character.
Yeah i got 1 shotted by rogue, but it was only my fault, he popped daily and did lashing blade, but i wasnt paying attention, i could easily dodge that.
If u disagree about balance, go make 5 lv60 chars, get them equal items and test them all before u start to whine.
THE ONLY unbalanced part of pvp is tenebrous enchants which,as any one knows, are broken, and give defensinve classes (gf, sentinel gwf) too high burst damage (and stealth rogue knives throw)
its actually so stupid that burst from tenebrous does higher damage than encouters.
Cleric is the best class for people who adore getting carried in PvP & PvE .
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
The only thing I agree with you on is that Clerics are pretty balanced. The problem is that other classes are not. TR for example is simply out of hand, even without tenebs or BIS they are out of hand. The best players playing TR understand this, its not just in the mechanics of the class, but also in certain skills alone. A rogue should not have the ability to burst down a target WHILE STEALTHED using a RANGED ability. They can do this easily with a little armor pen, like I said you dont need BIS or even tenebs. This goes for GWFs as well, they have way too much survivability (to the point that they are now better tanks than GFs, requiring multiple people to take them down even without good gear) and way too much mobility and respectable damage on top of that.
I don't care that you've made 5 chars, I've been playing with the top pvp'rs on NW for a long time now, not to mention that all I do is pvp anyways. Certain classes are simply unbalanced to the point of the of being overpowered. GWF is at top of the list, then TR, then GF's. CW's and DC's are probably the only classes close to being balanced.
I agree about that GWFs have too much survivability in pvp.... as for rogue yes they shouldn't be able to BURST RANGE
in stealth mode, heck they shouldnt be able to burst range at all unless its an encounter or daily. But i think GFs are most OP now, with stun lock combo and enchants, then just block and wait for back up.
CWs and Clerics are underhanded now..... for one-thing Magic dmg shouldn't be blocked, at least not all, and control spells should pass through blocking like 50-60% of the time.
Lastly the devs should put a "Rock > paper > scissor > lizard > spock " balancing in game. Like tanks owning rogues but on par with gwfs, rogues own clerics but on par with cws, clerics own cw's , cw's own tanks, gwfs own cws so on
I like my cleric, but I don't feel he is in anyway better then my other chars. Having a L 60 cleric that pvped most of my levels I can't accurately judge solo content since I was always much higher then the zones I was in.
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0
fathomfulMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 207Bounty Hunter
edited July 2013
Ahhh soooo many bad clerics it seems.
PVP gripes i get. Lacking a lot in PVP only way to feel useful and have fun is against a bad team it seems.
PVE though clerics are amazing. My parties health bars dont move at all. Plenty of tools in the ole toolbox to get stuff done. Literally have everyone topped off at all times so much so that its almost too easy and not challenging enough.
But maybe it just comes down to spec or playing. Every tank i roll with friends me after, i literally get like 5 invites to T2's the very second i log in lol. Cant even imagine what its like when i actually get geared ha.
If u disagree about balance, go make 5 lv60 chars, get them equal items and test them all before u start to whine.
I have 5 level 60's...one of each class. Every single one of them have the full PVP purple gear, almost all of them have T1 gear in the other slots (those that don't have the best rare gear possible until I find or buy suitable purples). All are between 8.5gs - 9.3gs w/ exception of the GF which has near 11K due to his feat bonus.
The DC was the first to reach 60. Leveling up was fun, pvp was fun. Then the DC nerf happened and now being 60 in pvp...the cleric is almost useless. I suspect it is also why it is the least seen class in level 60 pvp play and why Rogues and GWF's are seen the most.
Lastly, just because someone disagrees with your position, just because someone finds flaws in something, just because someone voices their position...doesn't mean it is whining. Clearly, you are struggling with the English language (as evidenced by your grammar and misunderstanding of common English words) so we can let that slide I guess and it is commendable that you have taken it on as a second language, but still, you really should learn what some of those words mean before using them. The misuse of them makes your post to be quite unpersuasive and credible.
Simply, i always have to test every character in any mmo (do max lvl and check skills) to find which i will farm with items and which fits to my playstyle etc, so after so much QQ about clerics on forum i didnt want to make cleric,but since i already had gwf,gf,cw and rogue i said fck it. And its my last time when i suggest what to do by reading bull**** what gaming community says.
Its so clear that 95% ppl who write here have completly no idea what they write about.
Cleric is the most fun class in NWO, and i love it in pvp.
other classes are just boring.
that pathetic posts "QQ others just 1 hit me cc to death QQ" someone is just wrong.
I did a lot of pvp games with all classes vs any other classes and i can say every 5 classes are balanced.
cleric is completely balanced class in pvp and pve, and actually became my main character.
Yeah i got 1 shotted by rogue, but it was only my fault, he popped daily and did lashing blade, but i wasnt paying attention, i could easily dodge that.
If u disagree about balance, go make 5 lv60 chars, get them equal items and test them all before u start to whine.
THE ONLY unbalanced part of pvp is tenebrous enchants which,as any one knows, are broken, and give defensinve classes (gf, sentinel gwf) too high burst damage (and stealth rogue knives throw)
its actually so stupid that burst from tenebrous does higher damage than encouters.
I tend to enjoy my clerics in PvP, except when the other side has players that can't be hurt, or are doing 70% of my health bar in damage on just about every single swipe they take, or have perma stealth one hit kill rogues, or have multiple control wizards which go after my cleric making it so the only thing they can do are die. A lot of that stuff should be scaled way down. I still however feel the cleric should not have a 40% reduction (show me in any D&D rules where this mitigation comes from), should have as much defense on their equipment as the fighters (clerics still get attacked just as much as they do in PvE and even more than everyone else in PvP), and clerics should have another encounter slot allowing them to have two attack encounters and two defense encounters so that they can both heal and attack effectively rather than being gimped in only being able to properly do one of them.
Comments
Thanks for posting!
(TL: DR version: cannot tell if trolling or not)
Fixed your post for you. You see, this isn't a one player game - other people play it and they are all entitled to write a post like yours with their own thoughts in it.
But thanks for your opinion, but one thing, clerics are a tonne of fun for me too, which is either here or there, since other people have their own preferences to what is fun.
Toons:
New: CW Level 60
GF = Level 60
DC = Level 60
TR = Level 60
cannot tell if ... oh w8, just l2p ;/
This is one case in which I HOPE the OP is trolling as otherwise I'd feel really bad for just out of touch with reality they are...
I played a GF from OB to Release. Got BiS gear and owned PVP and PVE... Got bored and on release convinced a friend to play so I decided to lvl a GWF... I have amazing gear on his as well and destroy pvp too.. (Yes its not hard with tene im not saying im pro here...)
My friend plays a CW, we got him some basic PVP gear + some GG gear and a few T2 items. He is still getting his gear but covers all the basics well.. He does great in PVP matches... without tene and without even a weapon enchant yet... Does fine in GG too...
I most commonly see TRs that can perform well with <font color="orange">HAMSTER</font> gear.. Well meaning high K/D ratio but thats because the class mechanics make up for the gear... You stealth around and do high burst... Its not hard...
So the ONLY class I dont have a bearing on is DCs but I do rarely find one that knows he is doing and can perform extremely well in PVP matches... When played right even on my GTE GF and GTE GWF I find them hard to kill, harder then an opposing GWF/GF even...
I pretty much agree with you OP, The only things I would change about PVP are:
1) Nerf crit severity, buff base damage (pvp is too bursty atm)
2) Reduce Tene burst but buff its DPS.. Currently horrible for PVE but god mode PVP... Needs to be a middle ground...
If you look back at 1-59 pvp, its all reletively balanced. I would even wager TRs do too much burst damage..
At 60 encahnts enter the picture and skew the damage... Perfect vorpals, greater tenes... it becomes ridiculous at the burst capability of classes versus others..
That said I still think that equally geared players have the ability to perform equally.. it comes down to player skill...
Um, how can they be balanced if one class wrecks, another gets owned and the third just about survives.
As as aside, if you are getting owned as a GF in PvP by anything other than (maybe) a perma-stealth TR, I am not sure how seriously you can expect your remarks to be taken....
If those 2 things were fixed I would say it's balanced and it would also make pvp more skill based and fun for all classes.
Everything else depends on individual person and what he likes best. Lack of customization bothers me the most in all things feats, gear, stats and powers. I will be able to judge better in comparison when I get more alts to 60 :P.
+1 vote leaning towards trolling...
I can't speak to PvP because as a healer I have always hated PvP, so maybe you have a point there. Complain enough and they will probably buff you again, but word to the wise - when there's a buff, a nerf usually follows.
The only thing I agree with you on is that Clerics are pretty balanced. The problem is that other classes are not. TR for example is simply out of hand, even without tenebs or BIS they are out of hand. The best players playing TR understand this, its not just in the mechanics of the class, but also in certain skills alone. A rogue should not have the ability to burst down a target WHILE STEALTHED using a RANGED ability. They can do this easily with a little armor pen, like I said you dont need BIS or even tenebs. This goes for GWFs as well, they have way too much survivability (to the point that they are now better tanks than GFs, requiring multiple people to take them down even without good gear) and way too much mobility and respectable damage on top of that.
I don't care that you've made 5 chars, I've been playing with the top pvp'rs on NW for a long time now, not to mention that all I do is pvp anyways. Certain classes are simply unbalanced to the point of the of being overpowered. GWF is at top of the list, then TR, then GF's. CW's and DC's are probably the only classes close to being balanced.
* TWITCH * YOUTUBE * MY GUIDES *
You can't judge anything with a handful of 60's other than how you can grind through lowbie zones. The tests are doing the top t2 dungeons with speed and efficiency meaning no wipes, and PvP. If you dont have at least 10.5 on a class you probably just need to listen to those who do. Getting my DC to almost 11.5k has taken more than leveling 10 toons to 60.
With that said I'm very tanky in PvP now, but am lucky to get one kill. My toon is usually at the bottom after cryptic nerfed cleric assists. Nobody fears clerics now, they are just an annoyance that has to be put down to take control of an area.
Lol, what?
My cleric did plenty of pvp, t2s, cn and has good gear. Which is the reason to level alts .
So how can that be? Very easy to answer. this is not Unreal Tournament nor Quake nor Counter Strike where everyone virtually has the same chance and winning entirely is based on skill. Although NW tends to be a mix between ego-shooter and MMORPG, the strenght heavily rely on:
- equipment
- spec
- playstyle
Next I want to quote myself from another topic:
There is no problem with the spells of the damage oriented cleric, because most of them have a good range. (Altough someone could ask why not not play a CW after all?) However, the support focused cleric strongest spells mostly require to be in combat. Astral shield ... virtuall no range. Sunburst ... PBAoE. Hallowed Ground ... yeah. Foremaster flame only heal your self if you right next to the target. Same goes with temp HP and healing bonus from sacred flame.
Now, where is the game design flaw? We take a medium armored support class with low hitpoints, no CC, no anti-CC, no special option to kite, and a 40% reduction to self heals into the middle of a fight where he even glow in blue light like a beacon for the enemy group, yelling: kill me, kill me ...
Maybe in an average poor skilled pug, the healing cleric is largly ignored. I had such situations where I could make my team totally pwn. However, in matches where you got an coordinated assist team with brain it will will priorize 1) DC 2) rogue 3) CW. Why? They are dangerous can be easily killed in contrast to GF and GWF. The DC has some defense, yes. He can heal. Yes. But a skilled assist team will kick him out of his fancy glowing astral shield and then finish him off while controled, stunned, disabled or knocked down. The DC can do nothing against this. He has even no special ability or CC to kite like the CW.
Someone, who cannot see this balance issue .. well, yes, you should maybe hire at cryptic, they seem to favor people with blind spots.
What the OP needs to consider is that there are enchants which make the damage of the other classes go up exponentially yet the Cleric can't get a similar defensive enchant to counter or cover that insane damage. I know the Cleric can also get those damage enchants but as we are behind in DPS to begin with (that is not our role) then when similarly geared a Cleric will still fall behind.
Yes we do have some decent tools for defence but the time to death in this game is so quick and bursty and since everyone naturally focuses the healer it can make PvP pretty frustrating. No matter how skilled you are you can get focused down in seconds as any decent team will easily knock you out of your circle and then you're pretty much a quick free kill. Not to mention you are the only class that has to rely on others and can't really do much of anything by yourself.
Very much this ^
GWF
Rogue
Guardian
Mage
I prefer all of those over my Cleric.
o_O
Cleric is the best class for people who adore getting carried in PvP & PvE .
I agree about that GWFs have too much survivability in pvp.... as for rogue yes they shouldn't be able to BURST RANGE
in stealth mode, heck they shouldnt be able to burst range at all unless its an encounter or daily. But i think GFs are most OP now, with stun lock combo and enchants, then just block and wait for back up.
CWs and Clerics are underhanded now..... for one-thing Magic dmg shouldn't be blocked, at least not all, and control spells should pass through blocking like 50-60% of the time.
Lastly the devs should put a "Rock > paper > scissor > lizard > spock " balancing in game. Like tanks owning rogues but on par with gwfs, rogues own clerics but on par with cws, clerics own cw's , cw's own tanks, gwfs own cws so on
- JailBreak (in development)
PVP gripes i get. Lacking a lot in PVP only way to feel useful and have fun is against a bad team it seems.
PVE though clerics are amazing. My parties health bars dont move at all. Plenty of tools in the ole toolbox to get stuff done. Literally have everyone topped off at all times so much so that its almost too easy and not challenging enough.
But maybe it just comes down to spec or playing. Every tank i roll with friends me after, i literally get like 5 invites to T2's the very second i log in lol. Cant even imagine what its like when i actually get geared ha.
The DC was the first to reach 60. Leveling up was fun, pvp was fun. Then the DC nerf happened and now being 60 in pvp...the cleric is almost useless. I suspect it is also why it is the least seen class in level 60 pvp play and why Rogues and GWF's are seen the most.
Lastly, just because someone disagrees with your position, just because someone finds flaws in something, just because someone voices their position...doesn't mean it is whining. Clearly, you are struggling with the English language (as evidenced by your grammar and misunderstanding of common English words) so we can let that slide I guess and it is commendable that you have taken it on as a second language, but still, you really should learn what some of those words mean before using them. The misuse of them makes your post to be quite unpersuasive and credible.
I tend to enjoy my clerics in PvP, except when the other side has players that can't be hurt, or are doing 70% of my health bar in damage on just about every single swipe they take, or have perma stealth one hit kill rogues, or have multiple control wizards which go after my cleric making it so the only thing they can do are die. A lot of that stuff should be scaled way down. I still however feel the cleric should not have a 40% reduction (show me in any D&D rules where this mitigation comes from), should have as much defense on their equipment as the fighters (clerics still get attacked just as much as they do in PvE and even more than everyone else in PvP), and clerics should have another encounter slot allowing them to have two attack encounters and two defense encounters so that they can both heal and attack effectively rather than being gimped in only being able to properly do one of them.