There is no such encounter called IoC btw , learn how the encounters are called before crying on teh forums brosiah .
It's called IoC or Impossible to Catch, and it's the abbreviation used by many people. Whatever floats your boat.
How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
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wraithynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 53
edited July 2013
The truth of it is, the game is balanced toward PvE. In PvP, especially at end game the game is unbalanced heavily toward Rogues and Stun locking GW fighters. I don't know how they can balance this fact as to alter them would changed the game mechanics too much. There are a couple small things that would make a huge difference in balancing the game play.
1) Rogues are completely glass cannons. Ok great. They should have no immunity to damage in PvP and only a percentage chance to evade a CC effect. This is simply God mode and gives them the edge in every battle vs every class especially with the array of stuns they have.
2) GW - Their damage immunity, Chain stun lock ability, or sprint range must be diminished to balance them in PvP only and I'm at a loss how you do that without making the class undesireable. There are builds out there that are virtually soloing PvP matches vs 5 well geared (T2) players. This is too much I think.
3) GF - They have a chain lock charge but that's all they have. Once that's over a coordinated pair can easily take them out if they know how.
4) CW - Unless they are well geared they are relegated to point capturing. They are mostly one shotted as their main power, CC, is virtually useless in endgame PvP.
Just my thoughts, no flames, just what I've observed.
After all that I can really say that I love this game more than any other I've played so keep up the good work. I also want to put in a shameless plug for a Guantylgrm style Bridge Battle. That would be the baum. Making the gathering quests more relative to the out come and enlarge the guild focused groups to 10 at least.
They need to fix this with lockout timers tbh, You leave you get 15-30min lockouts to all Ques, You stand afk in spawn for more then 3 min, booted and same thing. It not only ruins the game for the team you're playing with if you leave, the other team only get about half the Glory for the match aswell. Considering: If one leaves, everyone else does it aswell.
It won't fix the problem, only compound it.... Instead of leaving they will find somewhere to hide and still leaves you all bored. I love how people who roflmaostomping people cry like school girls when they leave because they don't want to take a beating.
It is not FUN for them, so why make it fun for you....
The truth of it is, the game is balanced toward PvE. In PvP, especially at end game the game is unbalanced heavily toward Rogues and Stun locking GW fighters.
Consider this: Why is pvp largely balanced before level cap, but favors "Rogues and Stun locking GW fighters" at end-game?
Despite people crying nerf etc all the time, the classes and game in general is fairly well balanced pre-level cap; the great pvp balance was the first thing I noticed in beta and it really surprised me. However, end game is a different beast.
At any rate, balanced or unbalanced, there is no need to exacerbate any problems by allowing people to leave willy-nilly with no penalty. The current system leans more to rewarding leavers than anything. And every time someone leaves, the other players in the game are punished if they choose to stay.
Why do people leave? They figure out that they have no change to win.
Why do they want to JUST win, instead of playing the whole match? Its all about the **** glory grinding and daily quest not the pvp.
To be fair, it's not really "playing" when you're getting kerbstomped constantly. If the teams are horrifically outmatched, then even if nobody quits, one bunch of people are just going to die repeatedly for 5mins and probably get spawncamped, which isn't much fun in anyone's book.
Yes, a better matching system would be a huge improvement, as would premade/PuG separation, so everyone goes up against roughly equivalent people, but right now demanding that poor outmatched peeps stick around for 5 mins of pure humiliation is...a little excessive.
Team one gets stomped. GWF chaining unstoppable and stomping CW's or back capping.
Would you stay ?
Is not my job to make up for the broken mechanics because i didnt roll the flavour of the month classes.
Edit. Forgot to mention played against a team today where 4 out 5 of the opposition team were bots. Had another one against a full premade. Also had the above senario played out today too. One of the GWF was rocking tenes. That was fun. Had a leaver after a few minutes. Excellent fun.
To be fair, it's not really "playing" when you're getting kerbstomped constantly. If the teams are horrifically outmatched, then even if nobody quits, one bunch of people are just going to die repeatedly for 5mins and probably get spawncamped, which isn't much fun in anyone's book.
Yes, a better matching system would be a huge improvement, as would premade/PuG separation, so everyone goes up against roughly equivalent people, but right now demanding that poor outmatched peeps stick around for 5 mins of pure humiliation is...a little excessive.
This never happens in pre-level 60 pvp unless some of your team leave or afk. And yet people still leave and ruin it for everyone else. You have to wake up and see that being able to leave with no personal consequence, while at the same time ruining the game for a group of players, is a major flaw and is why most other games have some kind of penalty for such action.
Sometimes you lose, sometimes you win. Sometimes you get crushed, sometimes you do the crushing. Its the same in every other mmo, there is nothing out of the ordinary in NW, except that you can just leave and **** up the game for the rest of your team.
This is why you join a guild. If you time it right, and we do this with Game Breakers now and then, you can set up matches against each other. Way more fun, and the challenge is awesome.
The problem with PVP is that there is an immediate sense of who will win. That is the ogre to deal with. If that is overcome in some way then people will stop leaving. It is that simple and that complicated.
In past posts I have suggested many ways to make PVP more engaging and more interesting. It is even conceivable that PVP could be made interesting even if you are losing. But none of that will happen until the development team opens their eyes.
Now I give the devs a tough time but they may very well be overwhelmed. There may be no way for them work on or even think about other systems until they carry out the master’s edict of more money. They have constructed a broken down shack with a brand new one-way ATM in front.
But the root cause for leaving is that the end is apparent and rather than take their appointed punishment for queing up when they did, they move on to the next random match up and hope the RNG throws things in their direction, of course then the other team leaves. It’s systemic, not behavioral. Fix the system and the behavior will change.
Or you could just make a new currency to distract players.
Developing, like a boss!
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ghostravynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 59
No I can't often, because i'm not a horrible person and I do care about the 1-3 that may be left. I will continue to fight that one guy who wants to finish the match to earn his daily/glory.
I'm not a match-quitter myself, however ...
Withering the fight may get the daily done, but if we're getting rolled up by your premade group, the only thing we're doing is adding to your glory count. I've been in a few matches where I got my fandango handed me and ended up with NO REWARDS.
So really, I appreciate your concerns, but I can also appreciate why someone would quit and move on.
By the by, I think this is less and less done by live players and is done more and more by bots. I've played several matches with definite bots (you queue enough and you can spot them before the match even starts) who end up dropping the match mid-way. I'm wondering if they've added some kind of algorythm that determines if they're going to get no glory to drop game and move to the next match?
A match quitter ? Hmm I see it more as a match strategist. I don't fight losing battles and well as long as PvP is just a death match and killing. I get my kills and leave. I find enjoyment in that and at the moment there is nothing wrong at all with it. A big PvP patch really would be needed. I say the addition of 2 maps and make all death matches 10v10. Someone leaves who cares you can win a 8v10 and a lot of times wont notice. This is the only way to run pug PvP. 5v5 is way to small of a venue. Then a separate Arena system for teams. 2v2 , 3v3 etc. Until then. Yup totally leaving cause I am smart.
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axer128Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
The problem with PVP is that there is an immediate sense of who will win. That is the ogre to deal with. If that is overcome in some way then people will stop leaving. It is that simple and that complicated.
It's also wrong, I've had matches where one team lead the whole way and the other one. Especially lately, I actually encourage it. I've even typed in party chat I will guarantee a win to my team if they follow one simple direction - head to mid while i do the rest - one guy rage quit on my team after we were down 300 points. We won that match 4v5.
It's also a decent way to combat rage quitters . We purposely play poorly or mess around to let them have the first X points, then destroy them later. Helps prevent them from losing hope and rage quitting too soon.
In those cases I know who will win, but the enemies doesn't know tell it's too late to rage quit anyways. Meta gaming ftw.
First I don't play in a pre-made in NW, the people I know are still playing in GW2 or Tera. I hate getting pub-stomped by pre-mades as much as anyone else. But people do not just leave games because they are up against a premade, they leave for any little reason.
You talk about choice? Every time a person leaves for some dumb-<font color="orange">HAMSTER</font> reason like there is a "perma stealth rogue in the game" that leaver is ruining the game for all 9 other players. That one person belittles the choice made by the other 9 players, and leaves them with little choice but to quit themselves.
Furthermore putting a leavers penalty in does not take away choice; it actually gives you a real choice. When you queue for pvp you make the choice to stay through to the end, even if you are getting hammered, even if there is an OP GWF that 4 of you can't kill; you make the choice to play or pay. It also protects the choice that the other 9 members made when they decided to play.
While I agree that a penalty should exist for leaving, your position of the other 9 players is irrelevant. Why can I call your position as one of the other 9 players irrelevant? Easy, because the leaver is not there for the other 9 players entertainment or enjoyment. That person is there trying to find enjoyment for themselves, and while I myself would rather suicide repeatedly into a premade just for something to kill the time since there is literally nothing better to do in NWO at this time...it by no means is enjoyable. It's simply, something to do. But, me being a glutton for punishment does not mean that someone else should have to be, and your self entitled views of how important your happiness is to someone who doesn't even know you exist outside of a digital rendition of your fantasy life are ridiculous at best.
It's a free to play game, if dev's lock them out of one account, they will simply have another if they are really that dedicated to the game, but likely they aren't that dedicated to the game if they aren't grouping for pvp and they will just find something else to do, ultimately dwindling the population. Not saying it will kill the game, but the population will decrease over time as people get tired of the horribly broken concepts circling the classes in NWO.
I have a level 60 with 11.5k+ gear score GF/GWF/DC/TR. I openly admit that every single one of them is broken, and not in a bad way. Think the DC is at a disadvantage? No, we aren't...it just requires teamwork to be successful, which makes sense since it is a SUPPORT role. Every class in this game has some mechanic that can be exploited to be more powerful then the class should be.
Should the word "exploit" be used? Yes, it is an exploit when the design concept of the mechanic was not designed to be as powerful as it is, you generally know it's an exploit when you say to yourself "OMG! This is so powerful!" And I say this to myself with specific abilities of all 4 classes I play every time I step into pvp, or a dungeon or do anything in the game.
too many pages already, so I'm not sure if anyone suggested this, but what I try to do if the other team loses 2-4 players is allow them to cap a point and then we retake it. Do this till the match is over and everyone gets greater rewards.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
Well got my PvP gear and got no reason to leave anymore because I got all the gear I need from PvP so far and if the scrubs need to stroke their e-peen to boost their pitiful egos via GY camping I just alt+tab and watch some YT until it's over.
It's also wrong, I've had matches where one team lead the whole way and the other one. Especially lately, I actually encourage it. I've even typed in party chat I will guarantee a win to my team if they follow one simple direction - head to mid while i do the rest - one guy rage quit on my team after we were down 300 points. We won that match 4v5.
It's also a decent way to combat rage quitters . We purposely play poorly or mess around to let them have the first X points, then destroy them later. Helps prevent them from losing hope and rage quitting too soon.
In those cases I know who will win, but the enemies doesn't know tell it's too late to rage quit anyways. Meta gaming ftw.
I see that you are saying I am wrong for implying that people leave because they don’t think they can win. But you go one to give me a personal example about yourself. What does that prove? Just scroll up, do some looking around, check some other threads, talk to some people. Quite soon you will see there is the sentiment, rightly or wrongly, that victory or defeat is just a random thing determined at spawn in. Don’t think so? Look at all the comments about perma-stealth, stun lock, and CWs ingeneral. Now even GWFs are getting bad press in PVP.
These aren’t objective issues that accurately report a situation. They are subjective reports that chronicle a general dissatisfaction and that dissatisfaction is why people leave. Address that and you will be solving the leaving problem. Fail to do so and the problem will not abate and no penalty will affect it.
I am glad you are having such a good time of it, but that is far from the general experience. Cool story all the same, though.
A punishment for leaving (aka "Deserter Debuff") never stopped me from leaving a PUB.
I have no allegiance to my teammates in these pubs. And sometimes, I may view some of my teammates as enemies. Especially when I see the red x by their name that tells me I have already blocked them. When I block someone, that's the end of my gaming with them and when I see them I will leave them. That is their "punishment" if any at all.
My "punishment" to the other players was even sweeter when I got the deserter debuff and I went to do something else that I was supposed to do in a few minutes anyway!
A match quitter ? Hmm I see it more as a match strategist. I don't fight losing battles and well as long as PvP is just a death match and killing. I get my kills and leave. I find enjoyment in that and at the moment there is nothing wrong at all with it. A big PvP patch really would be needed. I say the addition of 2 maps and make all death matches 10v10. Someone leaves who cares you can win a 8v10 and a lot of times wont notice. This is the only way to run pug PvP. 5v5 is way to small of a venue. Then a separate Arena system for teams. 2v2 , 3v3 etc. Until then. Yup totally leaving cause I am smart.
I see it, as deliberate harrassment of other players and interfering with their gameplay. section 10 of your TOS.
I still see you leaving as admitting that you can't deal with them
I see it, as deliberate harrassment of other players and interfering with their gameplay. section 10 of your TOS.
I still see you leaving as admitting that you can't deal with them
It can't fall under section 10 of TOS for deliberate harassment of other players and interfering with their gameplay because they are not directly affecting your gameplay. They aren't harassing you because they aren't there. They can't affect your gameplay because they aren't actually stopping or prohibiting you from doing anything.
If simply leaving a pvp match could fall under section 10 then so would the fact people can purchase items with real money thereby ensuring they have better gear then me and ultimately putting me at a disadvantage.
I'm not saying that I see it like that, but it's effectively the same concept that you are proposing about people leaving pvp as violating the TOS. The reality is, they don't affect your gameplay, or the gameplay of others in the match by "not playing." That's like saying that because a guild mate is offline they are negatively impacting your gaming experience and be punished.
In this game, with absolutely no purpose or consequence for pvp, I do not find much sympathy for people who get so upset about losing. [I've even been in a match where we were far ahead of the other team, and one guy left, then another, and then another, leaving 2 of us to ride it through. I was pretty puzzled about that.] The PvP Arena is simply there as a diversion. It has no meaning. It has no consequence. You don't win anything at all. No castles, no properties, no titles, no ingame abilities or items, [over and above the gear, which you get enough glory pretty fast, and if not the gear is easy to buy on the auction house.] So why the uproar? What is the old saying? It's not whether you win or lose, but how you play the game.... But, oh, I forgot. There is nothing like that going on these days. It is only about winning. Kids are so tender and frail they can only handle winning. Sad.
In this game, with absolutely no purpose or consequence for pvp, I do not find much sympathy for people who get so upset about losing. [I've even been in a match where we were far ahead of the other team, and one guy left, then another, and then another, leaving 2 of us to ride it through. I was pretty puzzled about that.] The PvP Arena is simply there as a diversion. It has no meaning. It has no consequence. You don't win anything at all. No castles, no properties, no titles, no ingame abilities or items, [over and above the gear, which you get enough glory pretty fast, and if not the gear is easy to buy on the auction house.] So why the uproar? What is the old saying? It's not whether you win or lose, but how you play the game.... But, oh, I forgot. There is nothing like that going on these days. It is only about winning. Kids are so tender and frail they can only handle winning. Sad.
there are titles, achievements and the fun of pvping, since many are playing this game for the sole reason of pvping
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vmlinuxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
I'm really good at PVP, but if I join a match and everyone runs to point 1 I quit and queue.
If I am the only one fighting at point 2 at the start and there are NO teammates to back me up against 4 players I queue.
If I see any bots on my team I quit and queue since we can't kick them now.
If we have less than 5 players I quit and queue
There is no sense for a cleric to play on a bad team, we don't get anything. We already get screwed enough on the winning team because our heals don't even give us assists, and if we are playing to win we are heavily heal based.
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fleebee1Member, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
edited September 2013
i like the system the way it is. premades get to roll over fresh 60s in greens for 2 minutes until the smart ones leave and the stubborn ones stay and get farmed. In return the premades get useless points they dont need lol
I would get bored playing in the level 30s bracket as a level 60 character ..... this is the same as geared out premades vs fresh 60 pugs. let it stay as it is and let the premades waste their time imo....
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kingculexMember, Neverwinter Beta UsersPosts: 0Arc User
i like the system the way it is. premades get to roll over fresh 60s in greens for 2 minutes until the smart ones leave and the stubborn ones stay and get farmed. In return the premades get useless points they dont need lol
I would get bored playing in the level 30s bracket as a level 60 character ..... this is the same as geared out premades vs fresh 60 pugs. let it stay as it is and let the premades waste their time imo....
There are three newer threads dealing with pvp leavers.
Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Comments
It's called IoC or Impossible to Catch, and it's the abbreviation used by many people. Whatever floats your boat.
1) Rogues are completely glass cannons. Ok great. They should have no immunity to damage in PvP and only a percentage chance to evade a CC effect. This is simply God mode and gives them the edge in every battle vs every class especially with the array of stuns they have.
2) GW - Their damage immunity, Chain stun lock ability, or sprint range must be diminished to balance them in PvP only and I'm at a loss how you do that without making the class undesireable. There are builds out there that are virtually soloing PvP matches vs 5 well geared (T2) players. This is too much I think.
3) GF - They have a chain lock charge but that's all they have. Once that's over a coordinated pair can easily take them out if they know how.
4) CW - Unless they are well geared they are relegated to point capturing. They are mostly one shotted as their main power, CC, is virtually useless in endgame PvP.
Just my thoughts, no flames, just what I've observed.
After all that I can really say that I love this game more than any other I've played so keep up the good work. I also want to put in a shameless plug for a Guantylgrm style Bridge Battle. That would be the baum. Making the gathering quests more relative to the out come and enlarge the guild focused groups to 10 at least.
It won't fix the problem, only compound it.... Instead of leaving they will find somewhere to hide and still leaves you all bored. I love how people who roflmaostomping people cry like school girls when they leave because they don't want to take a beating.
It is not FUN for them, so why make it fun for you....
Consider this: Why is pvp largely balanced before level cap, but favors "Rogues and Stun locking GW fighters" at end-game?
Despite people crying nerf etc all the time, the classes and game in general is fairly well balanced pre-level cap; the great pvp balance was the first thing I noticed in beta and it really surprised me. However, end game is a different beast.
At any rate, balanced or unbalanced, there is no need to exacerbate any problems by allowing people to leave willy-nilly with no penalty. The current system leans more to rewarding leavers than anything. And every time someone leaves, the other players in the game are punished if they choose to stay.
Why do they want to JUST win, instead of playing the whole match? Its all about the **** glory grinding and daily quest not the pvp.
Yes, a better matching system would be a huge improvement, as would premade/PuG separation, so everyone goes up against roughly equivalent people, but right now demanding that poor outmatched peeps stick around for 5 mins of pure humiliation is...a little excessive.
1 healer each, 1 gf each, 1 rogue each
team 1 gets two CW
Team 2 gets two GWF
Team one gets stomped. GWF chaining unstoppable and stomping CW's or back capping.
Would you stay ?
Is not my job to make up for the broken mechanics because i didnt roll the flavour of the month classes.
Edit. Forgot to mention played against a team today where 4 out 5 of the opposition team were bots. Had another one against a full premade. Also had the above senario played out today too. One of the GWF was rocking tenes. That was fun. Had a leaver after a few minutes. Excellent fun.
This never happens in pre-level 60 pvp unless some of your team leave or afk. And yet people still leave and ruin it for everyone else. You have to wake up and see that being able to leave with no personal consequence, while at the same time ruining the game for a group of players, is a major flaw and is why most other games have some kind of penalty for such action.
Sometimes you lose, sometimes you win. Sometimes you get crushed, sometimes you do the crushing. Its the same in every other mmo, there is nothing out of the ordinary in NW, except that you can just leave and **** up the game for the rest of your team.
In past posts I have suggested many ways to make PVP more engaging and more interesting. It is even conceivable that PVP could be made interesting even if you are losing. But none of that will happen until the development team opens their eyes.
Now I give the devs a tough time but they may very well be overwhelmed. There may be no way for them work on or even think about other systems until they carry out the master’s edict of more money. They have constructed a broken down shack with a brand new one-way ATM in front.
But the root cause for leaving is that the end is apparent and rather than take their appointed punishment for queing up when they did, they move on to the next random match up and hope the RNG throws things in their direction, of course then the other team leaves. It’s systemic, not behavioral. Fix the system and the behavior will change.
Or you could just make a new currency to distract players.
Developing, like a boss!
Withering the fight may get the daily done, but if we're getting rolled up by your premade group, the only thing we're doing is adding to your glory count. I've been in a few matches where I got my fandango handed me and ended up with NO REWARDS.
So really, I appreciate your concerns, but I can also appreciate why someone would quit and move on.
By the by, I think this is less and less done by live players and is done more and more by bots. I've played several matches with definite bots (you queue enough and you can spot them before the match even starts) who end up dropping the match mid-way. I'm wondering if they've added some kind of algorythm that determines if they're going to get no glory to drop game and move to the next match?
It's also wrong, I've had matches where one team lead the whole way and the other one. Especially lately, I actually encourage it. I've even typed in party chat I will guarantee a win to my team if they follow one simple direction - head to mid while i do the rest - one guy rage quit on my team after we were down 300 points. We won that match 4v5.
It's also a decent way to combat rage quitters . We purposely play poorly or mess around to let them have the first X points, then destroy them later. Helps prevent them from losing hope and rage quitting too soon.
In those cases I know who will win, but the enemies doesn't know tell it's too late to rage quit anyways. Meta gaming ftw.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
FTFY. You're welcome.
lol.... just lol.
While I agree that a penalty should exist for leaving, your position of the other 9 players is irrelevant. Why can I call your position as one of the other 9 players irrelevant? Easy, because the leaver is not there for the other 9 players entertainment or enjoyment. That person is there trying to find enjoyment for themselves, and while I myself would rather suicide repeatedly into a premade just for something to kill the time since there is literally nothing better to do in NWO at this time...it by no means is enjoyable. It's simply, something to do. But, me being a glutton for punishment does not mean that someone else should have to be, and your self entitled views of how important your happiness is to someone who doesn't even know you exist outside of a digital rendition of your fantasy life are ridiculous at best.
It's a free to play game, if dev's lock them out of one account, they will simply have another if they are really that dedicated to the game, but likely they aren't that dedicated to the game if they aren't grouping for pvp and they will just find something else to do, ultimately dwindling the population. Not saying it will kill the game, but the population will decrease over time as people get tired of the horribly broken concepts circling the classes in NWO.
I have a level 60 with 11.5k+ gear score GF/GWF/DC/TR. I openly admit that every single one of them is broken, and not in a bad way. Think the DC is at a disadvantage? No, we aren't...it just requires teamwork to be successful, which makes sense since it is a SUPPORT role. Every class in this game has some mechanic that can be exploited to be more powerful then the class should be.
Should the word "exploit" be used? Yes, it is an exploit when the design concept of the mechanic was not designed to be as powerful as it is, you generally know it's an exploit when you say to yourself "OMG! This is so powerful!" And I say this to myself with specific abilities of all 4 classes I play every time I step into pvp, or a dungeon or do anything in the game.
Who is better? :ppp
- JailBreak (in development)
I see that you are saying I am wrong for implying that people leave because they don’t think they can win. But you go one to give me a personal example about yourself. What does that prove? Just scroll up, do some looking around, check some other threads, talk to some people. Quite soon you will see there is the sentiment, rightly or wrongly, that victory or defeat is just a random thing determined at spawn in. Don’t think so? Look at all the comments about perma-stealth, stun lock, and CWs ingeneral. Now even GWFs are getting bad press in PVP.
These aren’t objective issues that accurately report a situation. They are subjective reports that chronicle a general dissatisfaction and that dissatisfaction is why people leave. Address that and you will be solving the leaving problem. Fail to do so and the problem will not abate and no penalty will affect it.
I am glad you are having such a good time of it, but that is far from the general experience. Cool story all the same, though.
I have no allegiance to my teammates in these pubs. And sometimes, I may view some of my teammates as enemies. Especially when I see the red x by their name that tells me I have already blocked them. When I block someone, that's the end of my gaming with them and when I see them I will leave them. That is their "punishment" if any at all.
My "punishment" to the other players was even sweeter when I got the deserter debuff and I went to do something else that I was supposed to do in a few minutes anyway!
I see it, as deliberate harrassment of other players and interfering with their gameplay. section 10 of your TOS.
I still see you leaving as admitting that you can't deal with them
Get the Forums Enhancement Extension!
It can't fall under section 10 of TOS for deliberate harassment of other players and interfering with their gameplay because they are not directly affecting your gameplay. They aren't harassing you because they aren't there. They can't affect your gameplay because they aren't actually stopping or prohibiting you from doing anything.
If simply leaving a pvp match could fall under section 10 then so would the fact people can purchase items with real money thereby ensuring they have better gear then me and ultimately putting me at a disadvantage.
I'm not saying that I see it like that, but it's effectively the same concept that you are proposing about people leaving pvp as violating the TOS. The reality is, they don't affect your gameplay, or the gameplay of others in the match by "not playing." That's like saying that because a guild mate is offline they are negatively impacting your gaming experience and be punished.
there are titles, achievements and the fun of pvping, since many are playing this game for the sole reason of pvping
If I am the only one fighting at point 2 at the start and there are NO teammates to back me up against 4 players I queue.
If I see any bots on my team I quit and queue since we can't kick them now.
If we have less than 5 players I quit and queue
There is no sense for a cleric to play on a bad team, we don't get anything. We already get screwed enough on the winning team because our heals don't even give us assists, and if we are playing to win we are heavily heal based.
I would get bored playing in the level 30s bracket as a level 60 character ..... this is the same as geared out premades vs fresh 60 pugs. let it stay as it is and let the premades waste their time imo....
There are three newer threads dealing with pvp leavers.
There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
This, in a nutshell. If it's more than 30 days past, it's a necro.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com