I'm not sure what kind of gear you are using. But "I" feel that putting points into Domain Synergy is a waste. I'm sitting at 3658 4/4 Miracle Healers set, with all Radiant Enchantments. No need for 2% recovery imo. Also, you have 2 points in Infitiate of the Faith. For me, with 5765 power, it only adds 23 crit. Again, I think that's a waste of 2 points. Other then that we have a similar build
I might spend more point into healing action but it would make little difference. I have been able to pick all the abilities i wanted to pick, these last 2 points arent really useful to me. And since i have a crit build even 50 more crit is fine. 2-3% more AP seems even more pointless to me.
I might spend more point into healing action but it would make little difference. I have been able to pick all the abilities i wanted to pick, these last 2 points arent really useful to me. And since i have a crit build even 50 more crit is fine. 2-3% more AP seems even more pointless to me.
Luckily, you don't need any optimization in this game to succeed
Here we go, i predicted the apparition of exactly this 1/30/0 builds around 2 weeks ago, I've been using mine for longer. Those who spoke with me (Bob 2.0@Olegsander) know this build rules. You guys can go crazy with this, it's no doubt the highest healing output build out here, loads of testing done on this.
Only difference, my bar is most of the time AS/SB/DivineGlow - the buff is really, really cool.
Edit: Now that it's public, be afraid, be very afraid, for the mechanic allowing us to keep 100% uptime on LS and 100% uptime on Rising Hope with timed tab presses HAS to be fixed, we all know that.
When it's done, we will probably all agree that cleric's true place is on the shelves.
Luckily, you don't need any optimization in this game to succeed
I have a 100% uptime on divine armor. Technically, my uptime is close to 200%. What do you mean? Do you think 200.5% would be more "optimal"? :rolleyes:
If they nerf sun burst then we might talk about these 2%. But as long as it's an insane AP generator allowing you to charge your daily in 2 shots more AP generation is absolutely pointless.
I have a 100% uptime on divine armor. Technically, my uptime is close to 200%. What do you mean? Do you think 200.5% would be more "optimal"? :rolleyes:
If they nerf sun burst then we might talk about these 2%. But as long as it's an insane AP generator allowing you to charge your daily in 2 shots more AP generation is absolutely pointless.
Does filling the AP pool with 2 SBs require holy fervor? I have run Foresight and HV as my passives for all of t1 which i just finished, and i never quite got a full pool from 2 SBs, more like 3. But now im experimenting with foresight and healers lore since people seem to be going that way.
On another note, is healers lore an across the board boost? Or does it only effect direct heals (bastion, healers word, sunburst)? What about spells like AS and FF?
re-read your first post, couple of minor tweaks I'd do:
*you have rank2 in daunting light, rank 2 in flame strike. Max either of those - i personally like to help clearing some packs of mobs with flame strike.
*you have 2 points in healing action. I never use neither HW or BoH. the only thing BoH is good for is out of combat AP generation, and it's in fact not good at it. only the fact that it doesn't care for overheal. Get those extra 2% recovery (i even have all 5 points in, cause I'm playing without Holy Resolve)
concerning above question, healer's lore does affect all our heals. not the %HP based of course, but it does affect AS, ASeal, FF, Sun Burst... and the fact that it affects AS is enough for it to be a major feat and class feature to use, along with foresight. Fervor just doesn't make it for me, having max CHA, once i get around +40% AP generation (without linked spirit/holy resolve buffs on) i just dont feel like +15% extra is worth it. Remember that it means getting from 140% to 155% AP generation.
Last note, about the 10k recovery and 13.8s: I do have higher CHA, and i was able to get to 13.6 with only 6k something recovery. Couldn't make a bigger number on recovery at that moment, but maybe it'll also reach a plateau and stay at 13.6-13.5 even at 10k, will update if I get to try it.
re-read your first post, couple of minor tweaks I'd do:
*you have rank2 in daunting light, rank 2 in flame strike. Max either of those - i personally like to help clearing some packs of mobs with flame strike.
*you have 2 points in healing action. I never use neither HW or BoH. the only thing BoH is good for is out of combat AP generation, and it's in fact not good at it. only the fact that it doesn't care for overheal. Get those extra 2% recovery (i even have all 5 points in, cause I'm playing without Holy Resolve)
concerning above question, healer's lore does affect all our heals. not the %HP based of course, but it does affect AS, ASeal, FF, Sun Burst... and the fact that it affects AS is enough for it to be a major feat and class feature to use, along with foresight. Fervor just doesn't make it for me, having max CHA, once i get around +40% AP generation (without linked spirit/holy resolve buffs on) i just dont feel like +15% extra is worth it. Remember that it means getting from 140% to 155% AP generation.
Last note, about the 10k recovery and 13.8s: I do have higher CHA, and i was able to get to 13.6 with only 6k something recovery. Couldn't make a bigger number on recovery at that moment, but maybe it'll also reach a plateau and stay at 13.6-13.5 even at 10k, will update if I get to try it.
The reason behind 2 points in HA is that I like to pvp aswell, hence 3/3 holy resolve. That leaves me with 2 points which I dump into HA for that tiny extra more AP gain just for pvp, because I can't stand and spam at-wills there. No point in going for 2% more recovery, because I rely heavily Healing Word in PvP and that doesn't get affected by recovery.
Just hit 60 and haven't gotten a miracle healer piece yet, working towards it. Recommended to respec to this? What are the implications?
If you are to make a build like this, I wouldn't suggest spending points in Constitution. Use them in WIS/STR/CHA.
Other than that, I don't see a problem why this shouldn't work for you.
You might have slight divine power issues with this exact build, that's the only downside imo.
When you overgear the content more or less any spec will probably do, as long as you have the basic needed skills such as AS and SB. The problems do not tend to be from the overgeared clerics but rather from the ones trying to GET geared.
Bingo. I wish there were builds that focused on more how to GET to the top of the rung instead of mainly just the top rung builds themselves.
For example...I've a fairly new leveled 60...I have the full pvp purple set. My GS is still a low 7500. What build(s) are viable to get this character up to the point where it can begin working on the Miracle Healer stuff? In the AH...each item is selling between 200k-400k. That's absurd IMO.
And it's a 5/5 set now...not 4/4.
This build, while interesting, only seems to apply to those who are already at the top...and as you said...this really isn't that big a deal since there are more of us trying to reach the top than there are those who are already there.
Bingo. I wish there were builds that focused on more how to GET to the top of the rung instead of mainly just the top rung builds themselves.
For example...I've a fairly new leveled 60...I have the full pvp purple set. My GS is still a low 7500. What build(s) are viable to get this character up to the point where it can begin working on the Miracle Healer stuff? In the AH...each item is selling between 200k-400k. That's absurd IMO.
And it's a 5/5 set now...not 4/4.
This build, while interesting, only seems to apply to those who are already at the top...and as you said...this really isn't that big a deal since there are more of us trying to reach the top than there are those who are already there.
Me going to have to disagree with you.
Most players won't bother with buying a respec (as they could put that monies towards gear/enchants instead) & will simply build their character for the end game.
Also it wouldn't make sense to build your cleric in an inferior way that you'll be forced to respec from.
This being Neverwinter means that you will be perfectly viable building in this way.
My DC alt is in full T1 PvP gear (for divinity gain & because MH set price is ridiculous) yet has 9.2k GS & successfully ran CN to completion several times.
This being Neverwinter means that you will be perfectly viable building in this way.
My DC alt is in full T1 PvP gear (for divinity gain & because MH set price is ridiculous) yet has 9.2k GS & successfully ran CN to completion several times.
Interesting. But I thought as much. So gear doesnt have any impact, your build also has little impact. Only choosing the right powers does (or does it?).
Aww maan, I more and more get the impression that my favorite class is ... i cannot finish this sentence. I love DnD, give me another healing class or fix DC please
Interesting. But I thought as much. So gear doesnt have any impact, your build also has little impact. Only choosing the right powers does (or does it?).
Aww maan, I more and more get the impression that my favorite class is ... i cannot finish this sentence. I love DnD, give me another healing class or fix DC please
Me am simply an unusually competent player that can deal with PUGs.
(My TR runs around with no enchantments & Murderous Jester dagger for the lols yet can match a competent TR geared with CN weapons w/ normal vorpal + full enchantments in damage output.)
Me main is a TR and this DC is just an alt on the side for when me get bored.
What build(s) are viable to get this character up to the point where it can begin working on the Miracle Healer stuff? In the AH...each item is selling between 200k-400k. That's absurd IMO.
And it's a 5/5 set now...not 4/4.
Miracle Healer gear is cheap, much cheaper than most T2 gear for other classes; and it's a 4/4 set. What would be the 5th item? It already has gloves, head, chest, boots...
What build(s) are viable to get this character up to the point where it can begin working on the Miracle Healer stuff? In the AH...each item is selling between 200k-400k. That's absurd IMO.
And it's a 5/5 set now...not 4/4.
Miracle Healer gear is cheap, much cheaper than most T2 gear for other classes; and it's a 4/4 set. What would be the 5th item? It already has gloves, head, chest, boots...
(My TR runs around with no enchantments & Murderous Jester dagger for the lols yet can match a competent TR geared with CN weapons w/ normal vorpal + full enchantments in damage output.)
This just shows me that those TR's aren't actually competent.
0
unicornmdMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 23Arc User
edited July 2013
Is it better to have your 3 main ability scores evened out or go for wis/cha or wis/str?
Was wondering how this setup heals with a " minimum wisdom" setup with cha/int?
Thinking the lower str would probably hurt this type of setup.
I just started playing in open beta, and I wasnt even lvl 60 when the Nerf bat hit us, so I havent felt the need to use the free respec until now.
I only do random queue pugs (mainly t2's and ocasional t1 if I dont have more than 30-40 minutes), and so far I have a high rate of success (only those groups that try to do run tactics to avoid trash end up splitting), and since people tend to add me as a friend after the run ends, I guess that I perform my task rather good.
The thing is that I want to start doing CN and spider, which I havent tried yet because they are supposed to be the hard stuff, and I know that my build have several mistakes, simply because it is the one I made while leveling, having 0 knowledge of the game. I am not a fan of Linked Spirit concept, but I guess it is a good thing that I should adapt to, so here is the build I have in my mind (very similar to the one posted here!)
I am not really sure if I should swap Mark of Mending for Power of life. I believe that Power of life increased healing may be very low, and I plan to have Healer's Lore up a lot.
Here is a picture of my stats:
I know that power and def are pretty low, but my luck with drops is awful, and I use the drakes for gear for my gold grinder TR, since grinding for gold with my cleric is boring. I may also remove 3-4 points from CHA and will split those between STR and CON.
I also would like to know what to put in armor//weapon enchant slots, I have many lesser enchants, but I dont really know which ones are the good ones for cleric, so I still need to fill those...
Please any comments/feedback about this spec is more than welcomed, I dont want to buy a respec token after I find out that I made a mess
Most of your feat choices are fine, I don't understand the 1 point in healing action though, at 3k recovery, 3 Sunbursts should fill your AP bar no problem. Invigorated healing is arguable since the heal it produces is pretty negligible, I imaging you don't have too much divinity problems but having Righteous Rage of Tempus isn't a bad idea. Power of Life isn't so hot either. The bonuses it gives are pretty miniscule to be of any significance. The skill build is fine, you don't need to max Chains of Blazing Light though. Your remaining points can be spent on Break the Spirit (PvP, debuff), 1 Hammer of Fate (PvP), 1 Point into Prophecy of Doom (AP gain, Debuff).
You'd want soulforge for armor enchants, but negation/thunderhead are still pretty cheap and effective choices as well. For weapon Holy Avenger is ok (even if it's pretty pitiful with the 60s CD), as well as Vorpal (higher crit severity means better crit heals.
Your gear could use some work, but nothing grinding won't fix. You'd want a 4/4 Miracle Healer, but a 2/2 split between MH and BoF or GTemplar is fine as well. Azure defensive, Radiant/Azure/Silvery offensive (depends on what you lack), Dark utility. If you have an augment it should contain which stat you want to boost up.
Personally I went 18(+2)W/14S/14C/10I/10CN or something close (I ended up with 20/22/20/13/13 iirc), with focusing points in STR/CHA for a balanced stat spread. It really depends on what you want to do. The low-wisdom/high cha set isn't really applicable for builds now since it was built to be able to spam AShield on CD without going overkill with recovery. I have my balanced cleric for my PvE healer, and a high WIS/STR (15STR/17(+2)WIS/17CHA/11INT/11CON) for a DPS build.
I actually have a question about this built. How well does Linked Spirit help? I ask because of things like Diminishing Returns. Ya sure you can gain a lot, and I do mean a lot of points in certain things but does it help because of the Diminishing Returns? Just because you have big numbers doesn't mean that the percentile chance is omega high.
I actually have a question about this built. How well does Linked Spirit help? I ask because of things like Diminishing Returns. Ya sure you can gain a lot, and I do mean a lot of points in certain things but does it help because of the Diminishing Returns? Just because you have big numbers doesn't mean that the percentile chance is omega high.
If I can increase my rogue's power by 1k - I will. Better to have more power than no power. That's the biggest gain I'd say, rest of the stats get usually ruined by DRs, yes.
Comments
The Dragon server :cool:
I might spend more point into healing action but it would make little difference. I have been able to pick all the abilities i wanted to pick, these last 2 points arent really useful to me. And since i have a crit build even 50 more crit is fine. 2-3% more AP seems even more pointless to me.
Luckily, you don't need any optimization in this game to succeed
Only difference, my bar is most of the time AS/SB/DivineGlow - the buff is really, really cool.
Edit: Now that it's public, be afraid, be very afraid, for the mechanic allowing us to keep 100% uptime on LS and 100% uptime on Rising Hope with timed tab presses HAS to be fixed, we all know that.
When it's done, we will probably all agree that cleric's true place is on the shelves.
I have a 100% uptime on divine armor. Technically, my uptime is close to 200%. What do you mean? Do you think 200.5% would be more "optimal"? :rolleyes:
If they nerf sun burst then we might talk about these 2%. But as long as it's an insane AP generator allowing you to charge your daily in 2 shots more AP generation is absolutely pointless.
They told me I could be anything I wanted, so I became an Ioun stone.
Does filling the AP pool with 2 SBs require holy fervor? I have run Foresight and HV as my passives for all of t1 which i just finished, and i never quite got a full pool from 2 SBs, more like 3. But now im experimenting with foresight and healers lore since people seem to be going that way.
On another note, is healers lore an across the board boost? Or does it only effect direct heals (bastion, healers word, sunburst)? What about spells like AS and FF?
*you have rank2 in daunting light, rank 2 in flame strike. Max either of those - i personally like to help clearing some packs of mobs with flame strike.
*you have 2 points in healing action. I never use neither HW or BoH. the only thing BoH is good for is out of combat AP generation, and it's in fact not good at it. only the fact that it doesn't care for overheal. Get those extra 2% recovery (i even have all 5 points in, cause I'm playing without Holy Resolve)
concerning above question, healer's lore does affect all our heals. not the %HP based of course, but it does affect AS, ASeal, FF, Sun Burst... and the fact that it affects AS is enough for it to be a major feat and class feature to use, along with foresight. Fervor just doesn't make it for me, having max CHA, once i get around +40% AP generation (without linked spirit/holy resolve buffs on) i just dont feel like +15% extra is worth it. Remember that it means getting from 140% to 155% AP generation.
Last note, about the 10k recovery and 13.8s: I do have higher CHA, and i was able to get to 13.6 with only 6k something recovery. Couldn't make a bigger number on recovery at that moment, but maybe it'll also reach a plateau and stay at 13.6-13.5 even at 10k, will update if I get to try it.
The reason behind 2 points in HA is that I like to pvp aswell, hence 3/3 holy resolve. That leaves me with 2 points which I dump into HA for that tiny extra more AP gain just for pvp, because I can't stand and spam at-wills there. No point in going for 2% more recovery, because I rely heavily Healing Word in PvP and that doesn't get affected by recovery.
If you are to make a build like this, I wouldn't suggest spending points in Constitution. Use them in WIS/STR/CHA.
Other than that, I don't see a problem why this shouldn't work for you.
You might have slight divine power issues with this exact build, that's the only downside imo.
For example...I've a fairly new leveled 60...I have the full pvp purple set. My GS is still a low 7500. What build(s) are viable to get this character up to the point where it can begin working on the Miracle Healer stuff? In the AH...each item is selling between 200k-400k. That's absurd IMO.
And it's a 5/5 set now...not 4/4.
This build, while interesting, only seems to apply to those who are already at the top...and as you said...this really isn't that big a deal since there are more of us trying to reach the top than there are those who are already there.
Me going to have to disagree with you.
Most players won't bother with buying a respec (as they could put that monies towards gear/enchants instead) & will simply build their character for the end game.
Also it wouldn't make sense to build your cleric in an inferior way that you'll be forced to respec from.
This being Neverwinter means that you will be perfectly viable building in this way.
My DC alt is in full T1 PvP gear (for divinity gain & because MH set price is ridiculous) yet has 9.2k GS & successfully ran CN to completion several times.
Haven't set ability scores yet.
In an instance anyway, in PE, you can still have +50% by hitting enough friendlies, it just doesn't give bonus for enemies.
Interesting. But I thought as much. So gear doesnt have any impact, your build also has little impact. Only choosing the right powers does (or does it?).
Aww maan, I more and more get the impression that my favorite class is ... i cannot finish this sentence. I love DnD, give me another healing class or fix DC please
Gear has significant impact & build as well.
Better gear = significantly better survivability + increased healing.
Poor build = broken cleric.
Me am simply an unusually competent player that can deal with PUGs.
(My TR runs around with no enchantments & Murderous Jester dagger for the lols yet can match a competent TR geared with CN weapons w/ normal vorpal + full enchantments in damage output.)
Me main is a TR and this DC is just an alt on the side for when me get bored.
Miracle Healer gear is cheap, much cheaper than most T2 gear for other classes; and it's a 4/4 set. What would be the 5th item? It already has gloves, head, chest, boots...
Miracle Healer gear is cheap, much cheaper than most T2 gear for other classes; and it's a 4/4 set. What would be the 5th item? It already has gloves, head, chest, boots...
This just shows me that those TR's aren't actually competent.
Was wondering how this setup heals with a " minimum wisdom" setup with cha/int?
Thinking the lower str would probably hurt this type of setup.
I only do random queue pugs (mainly t2's and ocasional t1 if I dont have more than 30-40 minutes), and so far I have a high rate of success (only those groups that try to do run tactics to avoid trash end up splitting), and since people tend to add me as a friend after the run ends, I guess that I perform my task rather good.
The thing is that I want to start doing CN and spider, which I havent tried yet because they are supposed to be the hard stuff, and I know that my build have several mistakes, simply because it is the one I made while leveling, having 0 knowledge of the game. I am not a fan of Linked Spirit concept, but I guess it is a good thing that I should adapt to, so here is the build I have in my mind (very similar to the one posted here!)
http://nwcalc.com/dc?b=oho:4zj1v:b5kg,19k3314:66000:6zt5v:60000&h=0
AW: SacredFlame + AstralSeal
Enc: SunBurst + AstralShield + ForgemasterFlame(//HealingWord situational)
Day: Foresight + HealersLore(//DivineFortune situational)
I am not really sure if I should swap Mark of Mending for Power of life. I believe that Power of life increased healing may be very low, and I plan to have Healer's Lore up a lot.
Here is a picture of my stats:
I know that power and def are pretty low, but my luck with drops is awful, and I use the drakes for gear for my gold grinder TR, since grinding for gold with my cleric is boring. I may also remove 3-4 points from CHA and will split those between STR and CON.
I also would like to know what to put in armor//weapon enchant slots, I have many lesser enchants, but I dont really know which ones are the good ones for cleric, so I still need to fill those...
Please any comments/feedback about this spec is more than welcomed, I dont want to buy a respec token after I find out that I made a mess
Thanks in advance!
edit: http://nwcalc.com/dc?b=ofw:4bnen:b5z0,13l3314:66000:6zy5v:60000&h=0 "tweaked" version
Most of your feat choices are fine, I don't understand the 1 point in healing action though, at 3k recovery, 3 Sunbursts should fill your AP bar no problem. Invigorated healing is arguable since the heal it produces is pretty negligible, I imaging you don't have too much divinity problems but having Righteous Rage of Tempus isn't a bad idea. Power of Life isn't so hot either. The bonuses it gives are pretty miniscule to be of any significance. The skill build is fine, you don't need to max Chains of Blazing Light though. Your remaining points can be spent on Break the Spirit (PvP, debuff), 1 Hammer of Fate (PvP), 1 Point into Prophecy of Doom (AP gain, Debuff).
You'd want soulforge for armor enchants, but negation/thunderhead are still pretty cheap and effective choices as well. For weapon Holy Avenger is ok (even if it's pretty pitiful with the 60s CD), as well as Vorpal (higher crit severity means better crit heals.
Your gear could use some work, but nothing grinding won't fix. You'd want a 4/4 Miracle Healer, but a 2/2 split between MH and BoF or GTemplar is fine as well. Azure defensive, Radiant/Azure/Silvery offensive (depends on what you lack), Dark utility. If you have an augment it should contain which stat you want to boost up.
PVP: How to make your life less miserable as a Devoted Clerics -- Still in it's Unfinished Glory
Dragon
PVP: How to make your life less miserable as a Devoted Clerics -- Still in it's Unfinished Glory
Dragon
If I can increase my rogue's power by 1k - I will. Better to have more power than no power. That's the biggest gain I'd say, rest of the stats get usually ruined by DRs, yes.
It's a mix of power/crit/health.