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Cyclops' Linked Spirit build

dercavadercava Member Posts: 48 Arc User
edited August 2013 in The Temple
Hi,


** So I'm trying out a new spec atm, it's fun. Basically I leveled a new cleric and dumped everything into CON and STR, so now I run around with 32k hp with only rank 7 enchants.

I now use Sunburst, AS and Healing Word (I rarely ever use Forgemaster, maybe only for the last boss in spider).

I haven't had time to buy myself a pet yet, so the stats you see are without a companion. I will be dumping everything into crit tho, so I should be able to get over 40% crit np.

Just use Healing Word from divine mode when AS is down and you'll be fine.

I must admit that this build is kind of an easy mode, especially in CN. You can eat as many hands as you want and you still don't die. Fun times.


jdkt.png
n6j7.png


I now use Brand of the Sun and Astral Seal.


One thing I need to mention is that this updated build really depends on you having 4/4 Miracle set.


Here are my powers and feats
kcvl.jpg

I always use Astral Shield + Sunburst and Healing Word:


For my At-Wills I use Astral Seal + Brand of the Sun.

For my Class Features I use Healer's Lore + Foresight. In fight where I struggle with divine power, I just switch Foresight for Divine Fortune.

** updated
u170.png

I won't go into much detail, because it's all pretty much the same, but I will say a few things:

1) get yourself a 4/4 Miracle Healer's set, it does wonders. When checking my healing statistics, it does from 8- 14% of my total healing, which is pretty amazing if you ask me.
If you are afraid of losing those 450extra stats, don't be. Because you will just not notice it (unless you are seriously undergeared or have some crazy (I approve) stat distribution. But still, 14% healing is far better than 450stats.

2) Invigorated Healing does heal for a lot aswell, do not underestimate these feats.
3) Keep Linked Spirit up 100% of the time!



If you don't know where to dump stats after you've reached comfortable ammount of recovery/crit, dump it into power / extra health.
Try to get atleast 1.8k def, it just makes life a little bit easier.



If you are one of those people who really want recovery, suit yourselves, but it just isn't worth it. Below are screenshots with some recovery numbers and my mouse over Astral Shield so you can see the CD.

4k recovery:
https://imageshack.us/a/img856/9020/5241.png

7k recovery:
https://imageshack.us/a/img708/483/b9no.png

10k recovery:
https://imageshack.us/a/img33/5817/g2y.png



I hope this helps, feel free to ask any questions, I've pretty active here, so I'll try to answer.
Cyclop.. and I like coffee
Post edited by dercava on
«134

Comments

  • kiraliakiralia Member Posts: 383 Arc User
    edited June 2013
    When you overgear the content more or less any spec will probably do, as long as you have the basic needed skills such as AS and SB. The problems do not tend to be from the overgeared clerics but rather from the ones trying to GET geared.
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    Unfortunately there are still way too many overgeared clerics who struggle and they really shouldn't.
    Cyclop.. and I like coffee
  • freehugs9freehugs9 Member, Neverwinter Beta Users Posts: 201 Bounty Hunter
    edited June 2013
    dercava wrote: »
    Keep Linked Spirit up 100% of the time!

    How? Not that I can't imagine ways to do it, just curious as to what your method is/what you've found to be easiest.
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    freehugs9 wrote: »
    How? Not that I can't imagine ways to do it, just curious as to what your method is/what you've found to be easiest.

    Using Sunburst. The CD is short enough to allow me to keep it up 100% of the time.
    Cyclop.. and I like coffee
  • freehugs9freehugs9 Member, Neverwinter Beta Users Posts: 201 Bounty Hunter
    edited June 2013
    How much Recharge Speed do you need for that?
    Does refreshing Linked Spirit cause the latest stack to overwrite the previous one? Or does it maintain the original stack? Or just keep the best stack? What's the mechanic there?
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    freehugs9 wrote: »
    How much Recharge Speed do you need for that?
    Does refreshing Linked Spirit cause the latest stack to overwrite the previous one? Or does it maintain the original stack? Or just keep the best stack? What's the mechanic there?

    I can't tell you the exact value, but you need to have 9sec or less CD on Sunburst.
    I know that the buffs don't overwrite themselves, because when I tried casting Bastion of health while having Linked spirit buff, nothing happened and the buff just faded away.
    Thats pretty much all I know about the mechanics, but I'm sure you might find an answer in other threads specially focus on Linked Spirit feat.
    Cyclop.. and I like coffee
  • snake0ilsnake0il Member Posts: 23 Arc User
    edited June 2013
    If you're using foresight and not taking benefit of foresight it seems kind of a waste, getting that up to 11% dr is pretty significant. But tbh, if you're going for a healing build you may as well go all out and run something like munkey81's build with all the temp hp synergies.

    For new/undergeared clerics I'd probably recommend staying away from heal focused builds like this one and monkey81's simply because their stats probably won't be able to support it. Once that astral shield goes down they need to be able to heal through the spike in incoming damage and with the way cleric heals work that requires a good amount of power and crit. Instead I would say to try elahndra's damage reduction build which isn't nearly as gear dependent.

    I've solo healed about a dozen CN runs each with a healing focused build and a damage reduction focused build and while both were successful I felt that the dr build resulted in a much less stressful run, and was better able to manage some of the more "enthusiastic" pulls that my group likes to do.
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    snake0il wrote: »
    If you're using foresight and not taking benefit of foresight it seems kind of a waste, getting that up to 11% dr is pretty significant. But tbh, if you're going for a healing build you may as well go all out and run something like munkey81's build with all the temp hp synergies.

    For new/undergeared clerics I'd probably recommend staying away from heal focused builds like this one and monkey81's simply because their stats probably won't be able to support it. Once that astral shield goes down they need to be able to heal through the spike in incoming damage and with the way cleric heals work that requires a good amount of power and crit. Instead I would say to try elahndra's damage reduction build which isn't nearly as gear dependent.

    I've solo healed about a dozen CN runs each with a healing focused build and a damage reduction focused build and while both were successful I felt that the dr build resulted in a much less stressful run, and was better able to manage some of the more "enthusiastic" pulls that my group likes to do.

    I don't think it's a waste, since I do not benefit from Divine Fortune / Holy Fervor that much, so the only remaining option was to go for Foresight, even tho unfeated.

    I didn't go with Munkey81's build because I'm not interested in temp. hitpoints, + 10% healing from astral seal is neglectable comparted to Moon Touched healing.
    Another thing I don't like is that it doesn't have Bountiful Fortune feat, which goes great with Linked Spirit.
    I do not badmouth his build, I'm just explaining why I didn't go with certain aspects of his build since you've suggested I should go all-out. In my opinion this is an all-out build aswell.
    Cyclop.. and I like coffee
  • snake0ilsnake0il Member Posts: 23 Arc User
    edited June 2013
    dercava wrote: »
    I don't think it's a waste, since I do not benefit from Divine Fortune / Holy Fervor that much, so the only remaining option was to go for Foresight, even tho unfeated.

    I didn't go with Munkey81's build because I'm not interested in temp. hitpoints, + 10% healing from astral seal is neglectable comparted to Moon Touched healing.
    Another thing I don't like is that it doesn't have Bountiful Fortune feat, which goes great with Linked Spirit.
    I do not badmouth his build, I'm just explaining why I didn't go with certain aspects of his build since you've suggested I should go all-out. In my opinion this is an all-out build aswell.

    I used my own variation of munkey's build when I was testing: http://nwcalc.com/dc?b=cn4:2hwcg:5m9s,13l3314:66000:buz5u:60000&h=0

    Used Sacred Flame as my main at-will and slotted divine fortune + healer's lore. SB, HW, AS for encounters. With divine fortune and hw there's no need for any points in righteous rage, I always had more divinity than I knew what to do with. SF spreads the temp hp around for +10% healing and of course DA is an even more effective oh s**t button with deepstone, and a feated hg is still there for less intense situations.
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    snake0il wrote: »
    I used my own variation of munkey's build when I was testing: http://nwcalc.com/dc?b=cn4:2hwcg:5m9s,13l3314:66000:buz5u:60000&h=0

    Used Sacred Flame as my main at-will and slotted divine fortune + healer's lore. SB, HW, AS for encounters. With divine fortune and hw there's no need for any points in righteous rage, I always had more divinity than I knew what to do with. SF spreads the temp hp around for +10% healing and of course DA is an even more effective oh s**t button with deepstone, and a feated hg is still there for less intense situations.

    That exact feat distribution actually came to mind aswell. Even tho I'm still a little bit sceptical about that 10% increased healing from temp. hit points, I supose there is something to it.. might give it a try in the end, seems interesting.
    Cyclop.. and I like coffee
  • oronessoroness Member Posts: 378 Arc User
    edited June 2013
    Healing action: meh. Holy Resolve is way better.
    Benefit from foresight is a lot more effective than invigorated healing. +500HP on a 20k HP pool is pathetic, a joke. I'm not underestimating it, i'm just seeing how useless it is considering that Astral Seal procs foresight on anyone who hits the debuffed target. You also get more haling and damage mitigation from any other random faithful feat such as enduring relief and deepstone blessing.
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    dercava wrote: »
    I don't think it's a waste, since I do not benefit from Divine Fortune / Holy Fervor that much, so the only remaining option was to go for Foresight, even tho unfeated.

    I didn't go with Munkey81's build because I'm not interested in temp. hitpoints, + 10% healing from astral seal is neglectable comparted to Moon Touched healing.
    Another thing I don't like is that it doesn't have Bountiful Fortune feat, which goes great with Linked Spirit.
    I do not badmouth his build, I'm just explaining why I didn't go with certain aspects of his build since you've suggested I should go all-out. In my opinion this is an all-out build aswell.

    The only remaining option? Foresight is by far our best class feature and imo it's the senond best skill we have, after AS. It's also procs off a ton of abilities so it's easy to keep it up on peopele even if you're group isn't good at standing around you for SB.
    Divine Fortune provides nice regen but I try to avoid running it (usually only for certain boss fights) since Healer's Lore or HV are a much better option.
    8-14% sounds oftly high for the miracle healer's set, considering it's bugged atm. Are these actual tested values or just calculated? Because, 5-8% would be more reasonable.
    Moontouched is a great feat which provides more healing than people realize, and it just makes HG better which is already our best daily anyways. But invigorated healing unfortunately doesn't proc enough (like only once from AS), in reality it provides similar healing to what you get from the bugged miracle healer's set, at least from my testing and some other people have come up with similar results.
    My debate sort of comes down to. How good is feated healers lore really? And what's the enduring relief/deepstones trade off, or is it really worth it to run both (assuming you're not focusing on a temp hit point build, which is not to my liking)
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    oroness wrote: »
    Healing action: meh. Holy Resolve is way better.

    Agreed, although I still don't have a clear idea of how Holy Resolve even works, yet alone how effective it is, or what it procs off. Any insight?
  • jaemzlionjaemzlion Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1 Arc User
    edited June 2013
    what lvl silver stones you have 8+?
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    Do you really generate enough divine power through other means to be able to use Sunburst continuously in divine mode?
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    spani4rd wrote: »
    The only remaining option? Foresight is by far our best class feature and imo it's the senond best skill we have, after AS. It's also procs off a ton of abilities so it's easy to keep it up on peopele even if you're group isn't good at standing around you for SB.
    Divine Fortune provides nice regen but I try to avoid running it (usually only for certain boss fights) since Healer's Lore or HV are a much better option.
    8-14% sounds oftly high for the miracle healer's set, considering it's bugged atm. Are these actual tested values or just calculated? Because, 5-8% would be more reasonable.
    Moontouched is a great feat which provides more healing than people realize, and it just makes HG better which is already our best daily anyways. But invigorated healing unfortunately doesn't proc enough (like only once from AS), in reality it provides similar healing to what you get from the bugged miracle healer's set, at least from my testing and some other people have come up with similar results.
    My debate sort of comes down to. How good is feated healers lore really? And what's the enduring relief/deepstones trade off, or is it really worth it to run both (assuming you're not focusing on a temp hit point build, which is not to my liking)

    Yes, the healing from Miracle Set is tested using the ACT. It is that high.

    And yes, Foresight is the only remaining option, I don't use Divine Fortune / Holy Fervor, or atleast I try not to. So Foresight is the way for me to go.
    Cyclop.. and I like coffee
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    khatzhas wrote: »
    Do you really generate enough divine power through other means to be able to use Sunburst continuously in divine mode?

    You do not use Sunburst in divine mode in order to trigger Linked Spirit.
    Cyclop.. and I like coffee
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    jaemzlion wrote: »
    what lvl silver stones you have 8+?

    Rank 6 and 7.
    Cyclop.. and I like coffee
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    dercava wrote: »
    You do not use Sunburst in divine mode in order to trigger Linked Spirit.
    Doesn't Linked Spirit only trigger off Divine-mode casts?
  • swoomustdienowswoomustdienow Member, Neverwinter Beta Users Posts: 136 Bounty Hunter
    edited June 2013
    khatzhas wrote: »
    Doesn't Linked Spirit only trigger off Divine-mode casts?

    You cast a non-divine version, and then hit Tab during the animation.
  • oronessoroness Member Posts: 378 Arc User
    edited June 2013
    spani4rd wrote: »
    Agreed, although I still don't have a clear idea of how Holy Resolve even works, yet alone how effective it is, or what it procs off. Any insight?

    Well it's pretty simple...
    Your health drops below 30%: it procs -> +15% free HP.
    It basically means you have 115% HP.
    It has a 5 minute CD, but the chances to get below 30% in PvE are slim, but when you get below 30% it's because your life is perilously in danger and that extra 15% HP can save your life.

    In PvP it won't save your life tho, but anyway...
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
  • vazickvazick Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 3 Arc User
    edited June 2013
    spani4rd wrote: »
    8-14% sounds oftly high for the miracle healer's set, considering it's bugged atm. Are these actual tested values or just calculated? Because, 5-8% would be more reasonable.

    I tested this with ACT as well and got the same percentage range as he did, 8-14%. It is really that good. I used to run 2 and 2 to get 450 extra power but I've switched full time to 4/4 Miracle Healer after seeing how much it was healing.
  • swoomustdienowswoomustdienow Member, Neverwinter Beta Users Posts: 136 Bounty Hunter
    edited June 2013
    vazick wrote: »
    I tested this with ACT as well and got the same percentage range as he did, 8-14%. It is really that good. I used to run 2 and 2 to get 450 extra power but I've switched full time to 4/4 Miracle Healer after seeing how much it was healing.

    I believe the numbers are so high because you are getting credited for the full heal amount, not the full amount healed. I was testing it out in an instance and (being buggy wouldn't surprise me with this game), I was getting the full count added on, even if it was just refreshing me for 40-50 hp.

    I'll have to mess around with it some more and see if it was a fluke or S.O.P.
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    oroness wrote: »
    Well it's pretty simple...
    Your health drops below 30%: it procs -> +15% free HP.
    It basically means you have 115% HP.
    It has a 5 minute CD, but the chances to get below 30% in PvE are slim, but when you get below 30% it's because your life is perilously in danger and that extra 15% HP can save your life.

    In PvP it won't save your life tho, but anyway...

    Derp! got myself confused with Healing Action, which is what I meant
  • oronessoroness Member Posts: 378 Arc User
    edited June 2013
    spani4rd wrote: »
    Derp! got myself confused with Healing Action, which is what I meant

    Oh, healing action is for the Healing Word and Bastion of Health fanboys. (as those are the only encounters that activate it).
    I've seen people run with AS+HW+BoH. Nothing wrong on being a healbot, but yeah... Healing action + Divine Fortune is how they manage to generate enough DP and AP to be at least viable.
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    Updated my build / spec.
    Cyclop.. and I like coffee
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited June 2013
    oroness wrote: »
    Oh, healing action is for the Healing Word and Bastion of Health fanboys. (as those are the only encounters that activate it).
    I've seen people run with AS+HW+BoH. Nothing wrong on being a healbot, but yeah... Healing action + Divine Fortune is how they manage to generate enough DP and AP to be at least viable.

    Yeah I feel that's like a crutch though. I mean if they're happy with that then great, but SB is so powerful on multiple fronts, can't not run that. And then having to spec 5 points in Healing Action and run Divine Fortune for DP regen sounds far from optimal.

    BTW I hadn't known that Holy Resolve had a 5 min CD so thanks for that too
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited June 2013
    I'm happy to see other people going for builds like this. I see a lot of upset Clerics quitting, and I don't understand it. Of course this isn't the cookie-cutter build, as I think there isn't one, but I am getting a lot out of this build, and having a blast, in PvP and PvE.

    I wish I knew how to take a screenshot of combat logs and gear. In a recent fight, it was 1 vs 3. Me vs 2 rogues and 1 cw. I stood on the pillar, ate 15, yes FIFTEEN cc's, and 5 Dailys. WHittled them all down, until my group finally decided to come and killed them. The burst heals with this build and a good rotation is ridiculous. I've hit 30k+ healing to myself in mere seconds in a large group fight.

    I'm noticing however it seems all you guys have quite a bit more defense then I do,. (at work atm so not 100%), but I think my DC is around 1500 or so defense. I honestly don't seem to notice much of a difference, cuz I am very very hard to kill in pvp/pve, but more defense wouldn't hurt. I'm torn I guess, my power is over 6k, crit and recovery both well over 3k. I think part of why I am getting such huge heals with this build, is because my power is so high, My atk/healing standing is over 10,000. I've seen my power over 10,000 with LInked Spirit, ---usually its around 7-8.8k I've noticed. Rambling here, but as of right now, I think I'm going to keep with my gear that I have, I don't want to sub out any power gear for defense/hps gear.

    If any of you, could please, please..explain to me how to take a screenshot of my Character stats in game, feats etc, I would be greatly appreciative, I've had a lot of people ask to post, but I cant seem to figure it out. Only way I've been able to take a SS is by pressing B(getting rid of UI), and that's it.

    Thx

    Barabus The Gray
  • dercavadercava Member Posts: 48 Arc User
    edited June 2013
    Well I just prinscreen it and open up in ms paint, that's all. I don't know if the screenshots get saved to the Neverwinter folder, never bothered to find out.

    Hehe:
    ghu4.jpg
    Cyclop.. and I like coffee
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited June 2013
    Hmm...only time I see screenshots is when I press "B", then find them in the neverwinter folder. Where would they normally show up if you print screen otherwise?
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