Oh boy! A new dungeon to exploit and take shortcuts in! Sweet, wonder how long it'll take them this time to fix all the bugs and exploits with this place. Hopefully not 2-6 weeks like Castle Never and every dungeon in this game...
Where are the new classes and paragon paths for existing classes that has been promised to us since launch 2 months ago? I noticed how they left that out of their list of "new" things coming "Summer 2013" (which can be in another 2 months).
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fullmetalpopeBanned Users, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
TRANSLATION
There there be 100 adds per boss fight instead of 75.
That's how Cryptic makes fights harder. They just add more trash mobs everywhere. Endless waves of trash mobs that you have the CW CC and toss out of the arena. No real boss mechanics, just avoid red stuff and tank & spank.
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fullmetalpopeBanned Users, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
That's how Cryptic makes fights harder. They just add more trash mobs everywhere. Endless waves of trash mobs that you have the CW CC and toss out of the arena. No real boss mechanics, just avoid red stuff and tank & spank.
Not sure whats cryptic plans.... But one dungeon wont be enough.
Im just waiting for the new expansion, if i will be able to have all top gear in 1-2weeks again i will probably quit this time... i wont be waiting 3-4 more months for a new expasion to have acess to 1 dungeon and farm items in 2weeks....
For the love of god fix all the dungeons to actually be fun and challenging with better boss AI and not one hour trash clearing runs. Add more pvp maps and modes. More paragon paths and classes...GG is boring and guilds need something to do 10v10 or something. Waiting in a GG pvp Q with 5 of your guildmates is not going to cut it. We've moved on to beta test future titles. If this game can use what's good about it better(combat), then we come back.
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necrovechkinMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Not enough. Fix existing Dungeons. I'm not too concerned though, already moved on, just checking the forums for updates here and there.
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zombieelvisMember, Neverwinter Beta UsersPosts: 9Arc User
edited July 2013
Will we have to be in a guild to experience this new content as well?
TRANSLATION
There there be 100 adds per boss fight instead of 75.
Lol, this is so true. Please, if you guys want this game to last, add a little variety to the dungeons and boss fights. Secret passages to optional bosses and maybe something like killing the optional bosses will make the end boss a bit easier, knocking off a buff that he would have if the optional boss was up. Have some type of strategy to it like fire around the room that you have to dodge out of or rocks falling from the sky you have avoid. Having to just deal with a mass amount of adds throughout the fight is getting old. I do like how the GG T2 dungeon last boss was done, a little different but more things to do other then kill mass mobs is better!
Not to add to the large list of vitriol above, but I have to agree that my experience in dungeons thus far has been somewhat abysmal. Too many adds, not enough fun seems to be the general consensus, and I agree. However, I really enjoyed the foundry and solo content in the game and felt that (as a Guardian Fighter) some of the quest/foundry bosses I've encountered were quite fun and rewarding to down. I am quite looking forward to the campaign system and would love to hear more about the specifics about how that's going to play out. I think a constant stream of engaging solo content will molify a great portion of the player base.I played SWTOR a while back and got a character to level cap, and this is something they failed horribly at. That game, which really only ever praised for its "story" didn't release any significant solo content for over a year, and they languished horribly.
Definitely fix them dungeons though yo, they need to be way more fun
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kampfer666Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
Take a look on different games bosses like LOtRO...
Balrog and watcher are good examples, every class is important!
You don't need thousands of adds to make a boss hard to kill...
You can put twin bosses and if you kill one much faster than the other, it goes berserk and kill the party for an example...
How many exploits and skips? You guys don't even learn, now, gauntlgrym is vastly exploited with people doing 4-5 runs without killng anything (going under the map, rogue stleath run to the last campfire, and so on) during the event, so i'm a bit worried about what you're about to release. The gauntlgrym T1 isn't even enjoyable because people want to farm it so fast... Will your new dungeon be fun or just a race to the boss?
Can't wait to try it out! Looking forward to it:cool:.
You look forward to what. A bugged out exploitable dungeon with boss plus HAMSTER load of adds. Its just the same stuff over and over.
I will look forward to this being on the test server first. Which is the only way they even test anything and then they release it with out anything fixed. Then a month or 2 down the road they patch it
I wonder if the peeps for the devs are actually reading the response so far to this wonderful new one and only one dungeon. WoW people just cant wait to run this one.
Sounds like a fun module. But, it's right around the corner, so no real wait in comparison to the wait for new content with most MMOs.
I hope we get more features similar to Gauntlgrym.
Neverwinter appears to be designed for casual players. Certainly, elite players will burn through content in a variety of ways...and then move on to the next game, most likely.
If this turns out to be another braindead, boring, lame ***, tank and spank, add spawning, piece of **** HAMSTER again i would actually pay anonymous to hack this ****. WotC should sue to have your rights to publish anything from the forgotten realms back.
nexdineMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Yeah the game has a real major issue with exploits and shortcuts. It's game-breaking in some ways, even, unbalances classes when some can do "unexpected" stuff that effectively ramps their power up to near-godhood. CW (and other classes, DC can do similar stuff in smaller scale) clearing stuff by tossing it down holes and getting one-shot kills springs to mind. The lovely tactic of "run to the next fire and die there so you rez there, then repeat to the next fire" is also preposterously easy to fix; make sure people rez at the last fire they were at before they were in combat.
But yeah, the trash-clearing runs lose their charm quickly when they're so predictable. Run in, kill a small group. Run to the next group, kill it. Etc. Get to the boss, clear out the trash spam and then kill the boss. It's not going to last, I fear.
Yeah the game has a real major issue with exploits and shortcuts. It's game-breaking in some ways, even, unbalances classes when some can do "unexpected" stuff that effectively ramps their power up to near-godhood. CW (and other classes, DC can do similar stuff in smaller scale) clearing stuff by tossing it down holes and getting one-shot kills springs to mind. The lovely tactic of "run to the next fire and die there so you rez there, then repeat to the next fire" is also preposterously easy to fix; make sure people rez at the last fire they were at before they were in combat.
But yeah, the trash-clearing runs lose their charm quickly when they're so predictable. Run in, kill a small group. Run to the next group, kill it. Etc. Get to the boss, clear out the trash spam and then kill the boss. It's not going to last, I fear.
Whatever :P SP is the most fun to me when you have some cocky as hell CW who demands you pull everything between doors/bosses at once :P
Use the <removed exploit lead-in> to interact with the auction vendor.
Comments
Where are the new classes and paragon paths for existing classes that has been promised to us since launch 2 months ago? I noticed how they left that out of their list of "new" things coming "Summer 2013" (which can be in another 2 months).
TRANSLATION
There there be 100 adds per boss fight instead of 75.
That's how Cryptic makes fights harder. They just add more trash mobs everywhere. Endless waves of trash mobs that you have the CW CC and toss out of the arena. No real boss mechanics, just avoid red stuff and tank & spank.
That was the entire point of my comment. hehe
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Im just waiting for the new expansion, if i will be able to have all top gear in 1-2weeks again i will probably quit this time... i wont be waiting 3-4 more months for a new expasion to have acess to 1 dungeon and farm items in 2weeks....
@headlesshorseman
Lol, this is so true. Please, if you guys want this game to last, add a little variety to the dungeons and boss fights. Secret passages to optional bosses and maybe something like killing the optional bosses will make the end boss a bit easier, knocking off a buff that he would have if the optional boss was up. Have some type of strategy to it like fire around the room that you have to dodge out of or rocks falling from the sky you have avoid. Having to just deal with a mass amount of adds throughout the fight is getting old. I do like how the GG T2 dungeon last boss was done, a little different but more things to do other then kill mass mobs is better!
Definitely fix them dungeons though yo, they need to be way more fun
Balrog and watcher are good examples, every class is important!
You don't need thousands of adds to make a boss hard to kill...
You can put twin bosses and if you kill one much faster than the other, it goes berserk and kill the party for an example...
You look forward to what. A bugged out exploitable dungeon with boss plus HAMSTER load of adds. Its just the same stuff over and over.
I will look forward to this being on the test server first. Which is the only way they even test anything and then they release it with out anything fixed. Then a month or 2 down the road they patch it
With any luck we might see 2pc jewelry sets or other weapon sets.
I hope we get more features similar to Gauntlgrym.
Neverwinter appears to be designed for casual players. Certainly, elite players will burn through content in a variety of ways...and then move on to the next game, most likely.
What tier is this place supposed to be?
But yeah, the trash-clearing runs lose their charm quickly when they're so predictable. Run in, kill a small group. Run to the next group, kill it. Etc. Get to the boss, clear out the trash spam and then kill the boss. It's not going to last, I fear.
ooo could almost see that
I'm also hoping for 2-3 piece sets designed to be used by companions. I think that might give Cryptic too much credit though...
Whatever :P SP is the most fun to me when you have some cocky as hell CW who demands you pull everything between doors/bosses at once :P