I have been playing on and off - so far I like I things but . . . .
I have cleric. I need a mace, or a club, or a flail. I cannot locate a weapon to use. I searched merchants at the Costers Market but the vendor I found only purveys swords. This is getting pretty frustrating for me; either I am totally missing a place or a UI button to purchase something or maces, flails and such are that hard to come by.
So, how can I get a weapon? I have been using that beginning spell-thingey for ever and it is getting old. Thanks for any input.
We don't use maces, or other blunt weapons anymore. Instead we use the Symbols of our Dieties and raw Divine Power. And we only wear chainmail now as well.
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
We don't use maces, or other blunt weapons anymore. Instead we use the Symbols of our Dieties and raw Divine Power. And we only wear chainmail now as well.
See thats why 4e DnD failed so badly.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
That has nothing to do with 4e. Neverwinter put in more limits than what exists in 4e. I'm sure if they add the battle cleric class, it will use a mace.
First, thanks for the replies - especially for the useful ones.
Wow - no weapons for clerics? Weird. I am not saying it is right or wrong, just weird. My opinion is the clerics traditionally rely on their stout, devout, and unflappable belief in their respective deities to inspire their physical prowess, while healing and supporting as needed. At least that has been the historical role of clerics throughout RPG's, both pen and paper and digital. The current implementation seems to make the cleric more like a magic user. I want to swing a bludgeoning spiked chunk of metal in the name of my deity, not shoot disguised lightening bolts at enemies as I back away in order to avoid melee.
To put this into perspective,as this seems to be an evolution of design and rules changes brought about by the community, I played D&D in the 80's and most iterations of digital D&D since. I have somewhat of a handle on the evolution of rules changes over the decades, but this is shocking.
I am not whining, or chastising the new concepts and rules. To me, as I stated, this is shocking. No more maces, flails, and morning stars?! These were the staples of clerics RPG clerics for decades. I respect the design choice, as I must be in the minority.So . . .
What class is most like the old school cleric? I would like to sling a few spells, kneel to my favorite deity for some goodies, and hit monsters over the head when they get close. I might even want to shoot a few crossbow bolts!
Thanks for any useful input.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited June 2013
I, too, am hoping we see an "old school" mace & shield cleric sooner, rather than later. IMO, we'll probably see a cleric before that, though. The only thing I can come up with is that they wanted a ranged attacker/support character instead of another melee one.
There are definitely mace weapon models in-game, and you can get a few for guardian fighters. There are also some powers for GFs that heal or otherwise buff your party, so you could try that route...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
What class is most like the old school cleric? I would like to sling a few spells, kneel to my favorite deity for some goodies, and hit monsters over the head when they get close. I might even want to shoot a few crossbow bolts!
Thanks for any useful input.
At the moment, the Devout Cleric is the only class close, so no class is like the mace wielding cleric right now. More classes will be added fairly often over time though (if their plan proves to work out), so something similar will probably be on offer at some point.
Back in closed beta, Clerics were battle clerics....but were severely nerfed. (The current "righteousness" permanent debuff)
Well, you didn't melee smack everything but it was close since you drew all aggro & tanked all mobs.
No they weren't. They were Devout Clerics. They were just changed during the development process. The depiction of them being 'severely nerfed' is questionable, too.
Don't think of it as a silly symbol. Think of it as a mighty frying pan. A frying pan of holy justice! That kinda makes it like a shield and a club on one. And don't any one tell my Cleric that she cant use it violently. You do not wanna make her upset.
Hey, my clerics danced naked in the moonlight with b@sterd swords. None of this mace and flail nonsense.
As for Neverwinter, I can understand the symbol, clerics are implement casters (holy symbol). Not having melee options is rather poor, especially since I can't make a Blaster Cleric, could they have let the clerics have a Shield proficiency?
Don't think of it as a silly symbol. Think of it as a mighty frying pan. A frying pan of holy justice! That kinda makes it like a shield and a club on one. And don't any one tell my Cleric that she cant use it violently. You do not wanna make her upset.
Oooh frying pan! Gimme a quest to steal a dragon's egg for dinner!
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Back in closed beta, Clerics were battle clerics....but were severely nerfed. (The current "righteousness" permanent debuff)
Well, you didn't melee smack everything but it was close since you drew all aggro & tanked all mobs.
Eeek, no false information please!
Clerics have always been Devote Clerics in Neverwinter.
Devote Clerics focus on using divine energies to attack and heal allies rather than physical attacks. It's sort of similar to a Quincy in the Anime called "Bleach."
In PnP the rules are a lot less strict and Devote Clerics can use both physical and divine attacks but this is simply a limitation of the system as it was designed and really can't be resolved easily. It's the same reason fighters and rogues can't swap to bows, it simply doesn't marry well with the system.
We're almost guaranteed to get a melee Battle Cleric in the future but there is no way, currently, to equip a Devote Cleric with a mace and shield.
We're almost guaranteed to get a melee Battle Cleric in the future
( ゚▽゚)/ Holding you accountable for this information! Gonna save a slot for a battle cleric.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
With all the people who spam the forums saying they want big metal balls placed on wooden sticks (Ugh I hate maces) you really think they're not listening?
People used to previous edition clerics log in ask where their weapon is and then either continue to moan about it nonstop or leave. There's no way they are ignoring that.
However what I want to know is why, considering third edition does exist, clerics or anybody else continue to use maces!? Or any other blundt weapons else for that matter. Five years of playing NWN and blunt weapons were always considered trash.
Most clerics in NWN used longswords in my experience. Heck I can't remember anybody besides NPC's using Maces at all on any of the dozens of servers I played on.
Why is this stigma so rampant here? I'd love a battle cleric but the last thing I ever want to see is a mace. I want my longsword when we get Battle Clerics.
With all the people who spam the forums saying they want big metal balls placed on wooden sticks (Ugh I hate maces) you really think they're not listening?
Isn't sword is more like a paladin/blackguard's weapon? No matter, I'd still roll one, be it battle cleric/paladin/druid.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
First and Second Edition restricted classes to use specific weapons. Clerics had to use blunt Weapons, Druids needed to use non-metal, wizards had to use small daggers or staves.
Third edition got rid of that restriction. Players could take the "Martial Weapon Proficiency" feat which would permit them to use any weapon a fighter could use which were, for the most part, stronger weapons. Also some races, such as elves, had their own weapon proficiencies so all elves could use Longswords and Longbows without spending any feats.
And that's why it baffles me why players still use the blunt weapons. In Neverwinter it's purely visuals but in PnP and in other games the other weapons have always been much stronger in my opinion and well within the rules to use in Third Edition.
And that's why it baffles me why players still use the blunt weapons. In Neverwinter it's purely visuals but in PnP and in other games the other weapons have always been much stronger in my opinion and well within the rules to use in Third Edition.
Sometimes you just have to ignore what is mathematically best to fit the image inside your head of what you want your character to be.
Heres the reason, as presented in the old AD&D 2nd Edition...
"Reluctant to shed blood, clerics are limited to blunt, bludgeoning weapons unless allowed other weapons by their dogma/mythos. Being trained for battle as well as spiritual works, they may use any armor or shield."
I would think the Holy Sword more associated with Paladins than flails, so I'd be keener on swords, but to each their own.
The Holy Avenger would be neat and all but I would prefer to see some variation in weapons outside the sword and board for defenders and I have always liked flails and the weapon gets very little love in MMOs it seems.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
It's gotten little love since BG II tbh. Flail of Ages FTW.
However scrap the Paladin, give me a dwarven fighter I can go Bwhahahaha with:
Was the weapon limit part of the reason Clerics and Druids became too powerful in 3rd ed.?
I've seen quite a few mentions that some classes were overly powerful and clerics and druids were among them (mostly to the detriment of classes like fighters).
If you have no limitations to the use of tools of the trade, then I guess having magics of any kind available vs. being limited to martial skills seems lopsided.
Just for that reason alone I'd expect much more restrictions in an mmoRPG than in PnP. Where a DM can rule in detail what is fine or not, in an mmoRPG you have to at least make an attempt to have a decent balance lest some classes rule and others get pushed to the side lines. Look at what had been going on for the poor GWFs and GFs for a long time.
If clerics could wield powerful weapons, hit like a truck, tank like a paladin and heal at the same time, you'd end up with parties full of various clerics and nothing else.
That said, I have entertained the idea of a guild based on religious type classes exclusively, once more are available. Think Inquisition or something ^_^ (and we'd base our strength on fear, ruthlessness and an almost fanatical devotion to the pope.. and no one will expect us xD )
Blunt weapons were good against skeletal undead, or should I say "normal". Never found much of a need for blunt weapons, tended to be too slow and not enough panache.
Well, there ARE alternate weapons for most of the classes.
I had a rogue weapon that looks like an axe drop for me once. It's just a low level green weapon, but it looks HAMSTER... so I banked it in case I ever want to apply its appearance to my rogue's daggers.
I've also seen axes and clubs for GF and GWF, rather than swords.
As for Clerics, the Wondrous Bazaar sells a "Scepter of Power" for around 14k AD. I'm sure it's still a ranged weapon with more or less the same attack animation (so not the bash-things-with-a-mace kind of scepter), but its appearance is probably very different from the usual cleric symbols. Closer to the classical mace wielding cleric image. I'm half-tempted to pick it up just to see what it looks like. Really wish we could preview the visuals of items without buying them.
If I remember right, the Tarmalune Bar merchant also has some alternative weapons. Can't remember what they are though.
The only class I've never seen alternative weapons for is the CW. Real shame... nothing against the floating ball - very jedi-esque and all - but I do like my old-fashioned, staff-wielding wizard image.
It's gotten little love since BG II tbh. Flail of Ages FTW.
However scrap the Paladin, give me a dwarven fighter I can go Bwhahahaha with:
If there is a Like button in this forum, I can assure you that you've earned mine.
A dwarf fighter spinning around with double flails are win win. (^∇^)
variety is the spice of life and giving us more options and soon would be in your best interest, as it stands right now with a single path quest that everyone will do to 60. I for one am playing this as of now and kind of waiting for the next super hero mmo, now heroes is gone, but this I have to say is the first fantasy game I truly like. It still needs more classes seeing as we are stuck with the choices you have stuck them with, more paths, weapons, armor variety, feats, power choices and so on, even a few races, hello deva, and any of the other races from the 3, 4th edition player books.
Comments
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
See thats why 4e DnD failed so badly.
That has nothing to do with 4e. Neverwinter put in more limits than what exists in 4e. I'm sure if they add the battle cleric class, it will use a mace.
Wow - no weapons for clerics? Weird. I am not saying it is right or wrong, just weird. My opinion is the clerics traditionally rely on their stout, devout, and unflappable belief in their respective deities to inspire their physical prowess, while healing and supporting as needed. At least that has been the historical role of clerics throughout RPG's, both pen and paper and digital. The current implementation seems to make the cleric more like a magic user. I want to swing a bludgeoning spiked chunk of metal in the name of my deity, not shoot disguised lightening bolts at enemies as I back away in order to avoid melee.
To put this into perspective,as this seems to be an evolution of design and rules changes brought about by the community, I played D&D in the 80's and most iterations of digital D&D since. I have somewhat of a handle on the evolution of rules changes over the decades, but this is shocking.
I am not whining, or chastising the new concepts and rules. To me, as I stated, this is shocking. No more maces, flails, and morning stars?! These were the staples of clerics RPG clerics for decades. I respect the design choice, as I must be in the minority.So . . .
What class is most like the old school cleric? I would like to sling a few spells, kneel to my favorite deity for some goodies, and hit monsters over the head when they get close. I might even want to shoot a few crossbow bolts!
Thanks for any useful input.
There are definitely mace weapon models in-game, and you can get a few for guardian fighters. There are also some powers for GFs that heal or otherwise buff your party, so you could try that route...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Well, you didn't melee smack everything but it was close since you drew all aggro & tanked all mobs.
No they weren't. They were Devout Clerics. They were just changed during the development process. The depiction of them being 'severely nerfed' is questionable, too.
As for Neverwinter, I can understand the symbol, clerics are implement casters (holy symbol). Not having melee options is rather poor, especially since I can't make a Blaster Cleric, could they have let the clerics have a Shield proficiency?
glassdoor.com - Cryptic Studios Review
Oooh frying pan! Gimme a quest to steal a dragon's egg for dinner!
Eeek, no false information please!
Clerics have always been Devote Clerics in Neverwinter.
Devote Clerics focus on using divine energies to attack and heal allies rather than physical attacks. It's sort of similar to a Quincy in the Anime called "Bleach."
In PnP the rules are a lot less strict and Devote Clerics can use both physical and divine attacks but this is simply a limitation of the system as it was designed and really can't be resolved easily. It's the same reason fighters and rogues can't swap to bows, it simply doesn't marry well with the system.
We're almost guaranteed to get a melee Battle Cleric in the future but there is no way, currently, to equip a Devote Cleric with a mace and shield.
( ゚▽゚)/ Holding you accountable for this information!
Gonna save a slot for a battle cleric.
People used to previous edition clerics log in ask where their weapon is and then either continue to moan about it nonstop or leave. There's no way they are ignoring that.
However what I want to know is why, considering third edition does exist, clerics or anybody else continue to use maces!? Or any other blundt weapons else for that matter. Five years of playing NWN and blunt weapons were always considered trash.
Most clerics in NWN used longswords in my experience. Heck I can't remember anybody besides NPC's using Maces at all on any of the dozens of servers I played on.
Why is this stigma so rampant here? I'd love a battle cleric but the last thing I ever want to see is a mace. I want my longsword when we get Battle Clerics.
Isn't sword is more like a paladin/blackguard's weapon? No matter, I'd still roll one, be it battle cleric/paladin/druid.
Third edition got rid of that restriction. Players could take the "Martial Weapon Proficiency" feat which would permit them to use any weapon a fighter could use which were, for the most part, stronger weapons. Also some races, such as elves, had their own weapon proficiencies so all elves could use Longswords and Longbows without spending any feats.
And that's why it baffles me why players still use the blunt weapons. In Neverwinter it's purely visuals but in PnP and in other games the other weapons have always been much stronger in my opinion and well within the rules to use in Third Edition.
I REALLY would love to see paladins wielding flails in this game.
Sometimes you just have to ignore what is mathematically best to fit the image inside your head of what you want your character to be.
Some players aren't fans of some of the changes that have been made to D&D over time.
I think that's pretty much common knowledge, so it baffles me that you aren't aware of that.
I would think the Holy Sword more associated with Paladins than flails, so I'd be keener on swords, but to each their own.
"Reluctant to shed blood, clerics are limited to blunt, bludgeoning weapons unless allowed other weapons by their dogma/mythos. Being trained for battle as well as spiritual works, they may use any armor or shield."
Sauce: http://en.wikipedia.org/wiki/Cleric_%28Dungeons_%26_Dragons%29
The Holy Avenger would be neat and all but I would prefer to see some variation in weapons outside the sword and board for defenders and I have always liked flails and the weapon gets very little love in MMOs it seems.
However scrap the Paladin, give me a dwarven fighter I can go Bwhahahaha with:
I've seen quite a few mentions that some classes were overly powerful and clerics and druids were among them (mostly to the detriment of classes like fighters).
If you have no limitations to the use of tools of the trade, then I guess having magics of any kind available vs. being limited to martial skills seems lopsided.
Just for that reason alone I'd expect much more restrictions in an mmoRPG than in PnP. Where a DM can rule in detail what is fine or not, in an mmoRPG you have to at least make an attempt to have a decent balance lest some classes rule and others get pushed to the side lines. Look at what had been going on for the poor GWFs and GFs for a long time.
If clerics could wield powerful weapons, hit like a truck, tank like a paladin and heal at the same time, you'd end up with parties full of various clerics and nothing else.
That said, I have entertained the idea of a guild based on religious type classes exclusively, once more are available. Think Inquisition or something ^_^ (and we'd base our strength on fear, ruthlessness and an almost fanatical devotion to the pope.. and no one will expect us xD )
glassdoor.com - Cryptic Studios Review
I had a rogue weapon that looks like an axe drop for me once. It's just a low level green weapon, but it looks HAMSTER... so I banked it in case I ever want to apply its appearance to my rogue's daggers.
I've also seen axes and clubs for GF and GWF, rather than swords.
As for Clerics, the Wondrous Bazaar sells a "Scepter of Power" for around 14k AD. I'm sure it's still a ranged weapon with more or less the same attack animation (so not the bash-things-with-a-mace kind of scepter), but its appearance is probably very different from the usual cleric symbols. Closer to the classical mace wielding cleric image. I'm half-tempted to pick it up just to see what it looks like. Really wish we could preview the visuals of items without buying them.
If I remember right, the Tarmalune Bar merchant also has some alternative weapons. Can't remember what they are though.
The only class I've never seen alternative weapons for is the CW. Real shame... nothing against the floating ball - very jedi-esque and all - but I do like my old-fashioned, staff-wielding wizard image.
If there is a Like button in this forum, I can assure you that you've earned mine.
A dwarf fighter spinning around with double flails are win win. (^∇^)