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so.. these GWF changes didn't change anything.

ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
First off, the changes are pathetic. Few minor encounters get reduced cooldown (most encounters that no one uses anyways), and a very, very slight buff to sure-strike and wicked-strike, that hardly does anything. You devs do not release the critical state this class is in; it's next to useless bringing a GWF along in a dungeon. Here's why:

The most common scenarios in boss fights are 1 of the following 2 situations: 1) single target dps to bring down the boss as fast as possible, or 2) launching adds off edges (spell plague, CN). The GWF does neither of these any good at all (single target dps is complete garbage, and the only knock back we have is roar... which knocks back what? maybe a foot? pathetic). Because of this, GWFs are pointless to bring along in raids... not to mention, what they're apparently suppose to be good at (AoE damage), CWs do better and more efficiently anyways.

The second big setback for GWFs, is the fact that we don't have a dodge mechanic. Who was the Einstein who gave us sprint? It doesn't even let us "dodge" anything, we get hit by far more reds then any other class. I'm not saying its hard to dodge reds or anything, but it's definitely harder then any other class, and more tedious and annoying. Want a simple fix? Get rid of this garbage sprint, and make our shift ability punishing charge, take off the damage of it, and add a dodge mechanic to it like every other **** class has.

The third big setback for GWFs is just the over-all dedication and effort that's needed to be put in to play 1 well. For example gwf t2 4p bonus:
"Your Encounter powers grant Onslaught. When Onslaught reaches 3 stacks you gain 1,350 Recovery and Power. Onslaught lasts for 4 seconds and is refreshed each time you strike a foe with an Encounter power. "
Now compare that to the TR t2 4p bonus:
"Your powers have a 25% chance to grant, 338 power & recovery for 6 secs. This effect stacks up to 3 times."

Now, it's not just TR's bonus like this, ALL classes 4p set bonuses are easy as hell as this... except the GWF. It doesn't take a rocket scientist to see how much harder it is for the GWF to maintain their 4p set bonus.. it's actually to the point where no gwfs are even using it... because it's too hard to maintain, and instead using 2p from two different sets for passive bonus stats. That just screams unbalanced. The next thing, is just methods of dpsing. To dps efficiently.. GWFs have to sprint-cancel their at-wills just to produce somewhat-submaximal damage, because the recovery phase of our at-wills is incredibly long. This method of sprint-cancelling, takes 1000x more effort to actually just dps, where as any other class literally just has to sit there and press 1 button (Watch the effort needed to dps between a GWF and TR... it's actually quite frustrating for the GWF).

The GWF doesn't need minor tweaks like this crappy upcoming patch (speaking towards GWF changes); the class really needs to be completely re-done, with all of the above issues addressed. A straight damage buff across the board (just reduce the **** 60% damage nerf we received in beta weekend 4... that literally killed the class), give us useful mechanics that will actually benefit the dungeon party, give us a proper dodge mechanic, and please for the love of god fix our **** t2 set bonus to be more efficient.

Unless all these are addressed, the GWF is going to continue to fall off scale and become obsolete. With the upcoming astral shield changes, GF are going to find a place in dungeons... but all that is going to do is make the new meta 1gf/1dc/1tr/2cw or 1gf/1dc/1cw/2tr. GWFs are still not going to fit into dungeon groups... because mechanically speaking, they're useless and don't provide any usefulness.
Post edited by ioannides5 on
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Comments

  • ixdestroyxyouixdestroyxyou Member Posts: 17 Arc User
    edited June 2013
    Amen brother. Cryptic just put its finger up and told us to sit and spin.
  • zzzzzdankzzzzzdank Member Posts: 180 Arc User
    edited June 2013
    Timeless set bonus says hi.. O look its almost exactly the same but grants crit.. Difference being Timeless gives it 450 at a time instead of all at once. (I would take the power+recovery over the crit btw). Also if it's anything like the Timeless bonus (which I'm guessing it is since its the same wording you could get all 3 stacks by hitting 3 mobs with an aoe encounter (granted I never played gwf so I don't know how many of those they have).
  • renegademarshalrenegademarshal Member, Neverwinter Beta Users Posts: 83
    edited June 2013
    Hah.

    Funny read.

    Oh no, I have to manage my skills more than the other classes to be effective. Class too hard, sucks too much. Buff please.

    Never mind that GWF dominate PvP, which is soon to be half the endgame.
  • ixdestroyxyouixdestroyxyou Member Posts: 17 Arc User
    edited June 2013
    For that very reason I wish they could have seperated the two game modes. The difference in the GWF's effectiveness between PVP and PVE was very surprising to me.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited June 2013
    gwf sucks still and 100 damage buff to half at wills wont help it ,he still dont have real knock back ,their 1 target at will hits 2 times weaker then gf ,his aoe at will hits 20% weaker then gf and his aoe at will dont have less damage if more targets,aoe encounters are joke 1.5k damage,they can easy fix gwf jut remove stupid share damage if more targets and buff up damage of aoe encounter but instead of that they reduced cd of one skill which none use in pve and it makes gwf good in pvp but main problem is lack of damage on class in pve there was never real lack of cc in pvp there is just huge lack of aoe and single target damage in pve and pvp :(
  • gakonastickgakonastick Member Posts: 53
    edited June 2013
    Just the fact that the TR, DC and CW are getting <font color="orange">HAMSTER</font> so hard in this patch should make place for GWF at the table, regardless of the crappy buffs. Now every class will be equally useless.
  • daethxdaethx Member Posts: 0 Arc User
    edited June 2013
    They went about it the wrong way, GWF DPS and survivability was already good, but they boosted those insanely. What they had issues with was that its because its easier to take two wizards due to bunching abilities and knockbacks.

    This patch wont solve people wanting to take two wizards and two clerics. That's the bottom line. The difference now is that GWF is interchangeable with TR now.

    The reason youll still need two clerics? They nerfed the recast on astral shield and didn't boost heals from other means.
  • silverasilvera Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    And dont forget the Titan bonus " When you use a Daily power you gain 15% damage resistance and 15% run speed."
  • pro4nosauraspro4nosauras Member Posts: 12 Arc User
    edited June 2013
    hmmm, I disagree with what you said about GWF not being able to complete with CW. Whenever i run T2s, i'm consistently above the CW both in normal shard and even more so in preview, that is until we get to the boss and I'm forced to dps down boss whilst CW plays with adds like a skinny white boy in prison.
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Hah.

    Funny read.

    Oh no, I have to manage my skills more than the other classes to be effective. Class too hard, sucks too much. Buff please.

    Never mind that GWF dominate PvP, which is soon to be half the endgame.


    I'm talking talking about PvP at all. My post was completely oriented towards dungeons/pve. In dungeons, it's useless bringing a GWF along.
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Just the fact that the TR, DC and CW are getting <font color="orange">HAMSTER</font> so hard in this patch should make place for GWF at the table, regardless of the crappy buffs. Now every class will be equally useless.

    NO, gwfs will still not be invited to dungeon parties. It's simple design flaws, gwfs don't fit any desired role in parties, and their damage is complete garbage compared to rogues still.
  • f3ral0nef3ral0ne Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 74
    edited June 2013
    ioannides5 wrote: »
    NO, gwfs will still not be invited to dungeon parties. It's simple design flaws, gwfs don't fit any desired role in parties, and their damage is complete garbage compared to rogues still.

    Then you don't understand your role in a group. Ya are probably one of those lulstrikers gwf guys arnt ya?
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited June 2013
    What about no? GWFs are completely OP currently in pvp. They tank a lot, do a lot of damage, can cancel buffs (including heals) and run permastun builds. And i do care a lot about pvp. So, no.
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    diogene0 wrote: »
    What about no? GWFs are completely OP currently in pvp. They tank a lot, do a lot of damage, can cancel buffs (including heals) and run permastun builds. And i do care a lot about pvp. So, no.

    **** pvp... everything in pvp is already broken anyways.

    PvE is the real matter, and as it stands, GWFs are next to useless.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    GWF has been improved as this is a first pass they don't want to over do it. I wouldn't say GWF is useless.. now we can off tank. Sentinel and Instigator build has seen some love. Destroyer might be slightly left behind (I still hate reaping strike). PvP got massive upgrade (stunlock build moar?). Cooldowns for a lot of skills has been lowered which means we can use it more often which means more DPS. Unstoppable has been improved. A lot of skills that were broken are being fixed. All in all test the class in the test servers first before whining. We have recieved a 20-25% DPS boost and people still complain.

    Additonal: The funny thing is... people has gotten this funny impression that the only useful class are those that can punt mobs off the cliffs and bridges. CW and TR are getting some big DPS nerfs and I think generally most of the PvE content are being re-tuned to rebalance things. GWF being an off tank/AOE dps would be our class role (since threat is being fixed and now actually works).
  • havokwrathbladehavokwrathblade Member Posts: 0 Arc User
    edited June 2013
    I think GWF DPS ranking will be better after this balance. Remember that if they nerf TR and CW and buff gwf too much, we will be FOTM. Every unskilled keyboard bashing faceroll ppl will dump their TR and CW and roll GWF and think they are the best.

    I hate if that happens. I rather work hard by learning my class correctly and optimizing my stats to be the a good player rather than be bracketed with people who thinks they play well because they play unbalanced OP classes (majority of the rogues atm).
  • renegademarshalrenegademarshal Member, Neverwinter Beta Users Posts: 83
    edited June 2013
    ioannides5 wrote: »
    I'm talking talking about PvP at all. My post was completely oriented towards dungeons/pve. In dungeons, it's useless bringing a GWF along.
    ioannides5 wrote: »
    **** pvp... everything in pvp is already broken anyways.

    PvE is the real matter, and as it stands, GWFs are next to useless.

    Let's neglect an integral portion of the upcoming content and look at a class then! That's fair, right?
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Let's neglect an integral portion of the upcoming content and look at a class then! That's fair, right?

    So you want to neglect the fact that GWFs are useless in pve (YES, THEY ARE USELESS. CWs do everything they do but better. Who needs an AoE dps when everything just get knocked off edges anyways?), just because they are on-par for pvp? Derp.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    ioannides5 wrote: »
    So you want to neglect the fact that GWFs are useless in pve (YES, THEY ARE USELESS. CWs do everything they do but better. Who needs an AoE dps when everything just get knocked off edges anyways?), just because they are on-par for pvp? Derp.

    What if they released dungeons that don't have ledges to knock off or make mobs immune to being knocked off ledges ?
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    What if they released dungeons that don't have ledges to knock off or make mobs immune to being knocked off ledges ?

    Then GWFs would actually have a role in dungeons. As it stands now though, GWFs are useless. Don't believe me? Go fight the last boss in spell plague, or fight draco in CN... and come back here and tell me how useful you were.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited June 2013
    Stop pretending you are strikers and actually work on fulfilling your intended role next patch as an add tank. Then people will actually want you in a group. Threat problems are being addressed and with the DC nerfs tanks we be necessary.
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    kidbs wrote: »
    Stop pretending you are strikers and actually work on fulfilling your intended role next patch as an add tank. Then people will actually want you in a group. Threat problems are being addressed and with the DC nerfs tanks we be necessary.

    You good sir, are a ****ing idiot. Straight from the game:

    "Role: Damage Dealer
    Secondary Defender"

    This clearly states the GWF are damage dealers. DERP. Stop pretending you know anything about a GWF and get off the forums.
  • renegademarshalrenegademarshal Member, Neverwinter Beta Users Posts: 83
    edited June 2013
    ioannides5 wrote: »
    Then GWFs would actually have a role in dungeons. As it stands now though, GWFs are useless. Don't believe me? Go fight the last boss in spell plague, or fight draco in CN... and come back here and tell me how useful you were.

    Let's see.. SP, I maintain add aggro when BH is on CD, allowing the Cleric to live. Same deal with CN. If the need arises, I can train all the mobs until the CW can replenish their daily better than a GF because of my slows.

    But you go ahead and use your exaggerations. Maybe, in time, you'll stop playing after whining enough. The community will get that much better at that time.
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Let's see.. SP, I maintain add aggro when BH is on CD, allowing the Cleric to live. Same deal with CN. If the need arises, I can train all the mobs until the CW can replenish their daily better than a GF because of my slows.

    But you go ahead and use your exaggerations. Maybe, in time, you'll stop playing after whining enough. The community will get that much better at that time.

    if you just run 2x cw, there is always 100% a BH going. Not to mention, even a single CW can have BH up 90% of the fight with their insane action point regeneration. All you did here was tell us you play with baddies.
  • snake0ilsnake0il Member Posts: 23 Arc User
    edited June 2013
    ioannides5 wrote: »
    You good sir, are a ****ing idiot. Straight from the game:

    "Role: Damage Dealer
    Secondary Defender"

    This clearly states the GWF are damage dealers. DERP. Stop pretending you know anything about a GWF and get off the forums.

    Did you go temporarily blind when you cut and paste that and miss the SECONDARY DEFENDER part? Not to mention the person you quoted was specifically talking about tanking adds?
  • xhaxonxhaxon Member Posts: 8 Arc User
    edited June 2013
    GWF really needs to be taken cared of... I'm looking forward to their next updates, hoping they buff everything and make GWF a real GWF; competitive enough to the other classes.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    I think we got some love. At least we'll be accepted in T2 dungeon runs. But I agree some skills still needs love like Reaping strike (lose the cripple effect). Smokescreen still bugging out Unstoppable (we should be able to break out of Smokescreen but now we can't... it changed in the last patch and seems few ppl noticed).
  • atompenguinatompenguin Member Posts: 93 Arc User
    edited June 2013
    snake0il wrote: »
    Did you go temporarily blind when you cut and paste that and miss the SECONDARY DEFENDER part? Not to mention the person you quoted was specifically talking about tanking adds?

    ...you know what 'secondary' means, right?
    -Campaign: Spells and Coin
    --Part 1: Spells and Coin (NW-DHM3XQVQK)
    --Part 2: A Blind Eye (NW-DI3QTHZGJ)
    --Part 3: Dodo's Dinner (NW-DHPA8O253)

    -One Shots
    --The Wizard of Eldeur (NW-DRKQNE4S7)
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    ...you know what 'secondary' means, right?

    My thoughts exact.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited June 2013
    ioannides5 wrote: »
    You good sir, are a ****ing idiot. Straight from the game:

    "Role: Damage Dealer
    Secondary Defender"

    This clearly states the GWF are damage dealers. DERP. Stop pretending you know anything about a GWF and get off the forums.

    You are even more of an idiot apparently. Unless you are a striker then you are a hybrid class. All hybrids can do damage along with an intended role which for you is tanking. Stop neglecting your role and then maybe you will be useful to a group. Your dps alone will never be enough of a reason to bring you with CWs around.
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