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so.. these GWF changes didn't change anything.

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  • viciousjediviciousjedi Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Bad attitude of players who try to enforce their narrow ideas of how a class role should be used 100% by other players = that player really is not going to generate any positive response to their view.. or have players really interested in wanting to join in dungeons with that player.

    Thinking out side the box is a term I like to use. Because when you narrow yourself to one way of thinking.. when a game does change.. you can't adapt to those changes because you feel that the first way you were solving a problem is the only way.

    I ran Castle Never with a guild mate who as a Cleric doesn't use Astral Shield ... And for some amazing reason.. we were able to clear the bosses. So when this patch comes... and an ability he never thought to try or cared to focus on is balanced out.. and his other abilities are buffed.. he is going to be even more powerful. .. While those who jumped onto the cookie cutter bandwagon what will they be left with?
    Old School gamer, reviewer of mmos and slayer of dragons.
  • inexistinexist Member Posts: 0 Arc User
    edited June 2013
    ioannides5 wrote: »
    You good sir, are a ****ing idiot. Straight from the game:

    "Role: Damage Dealer
    Secondary Defender"

    This clearly states the GWF are damage dealers. DERP. Stop pretending you know anything about a GWF and get off the forums.

    And the class descriptions state the TR is the only pure Striker. No secondary role. GWF's have a secondary role that the class is intended to use. They are a hybrid. You do NOT get to do the same damage as a pure striker AND have the defense/skills of a defender.

    You sir, are the ****ing idiot...
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited June 2013
    inexist wrote: »
    And the class descriptions state the TR is the only pure Striker. No secondary role. GWF's have a secondary role that the class is intended to use. They are a hybrid. You do NOT get to do the same damage as a pure striker AND have the defense/skills of a defender.

    You sir, are the ****ing idiot...

    How about you tone it down.

    We have ALWAYS agreed that SINGLE target TR is leet.

    What is NOT cool is the AOE STRIKER is getting OUT DPS'd by a SINGLE TARGET STRIKER.

    So back at you and you aumbdss remark.
  • inexistinexist Member Posts: 0 Arc User
    edited June 2013
    tarmalen wrote: »
    How about you tone it down.

    We have ALWAYS agreed that SINGLE target TR is leet.

    What is NOT cool is the AOE STRIKER is getting OUT DPS'd by a SINGLE TARGET STRIKER.

    So back at you and you aumbdss remark.

    And why not? ST damage has always been stronger than AoE damage in any game. AoE is small damage to many targets in an effected area. St is high damage done to one target. I can definitely see them being equal in damage. That would be great. But AoE doing more damage overall? Again, how is that right?

    And the GWF is not a striker. He's a hybrid striker/defender. If he was a PURE striker who does AoE then sure, I can see it out damaging an ST in mass mob situations. But it's not...

    A pure AoE striker would be a Sorcerer.....who has low armor/hps.
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited June 2013
    By your admission nobody needs a GWF then. Since SINGLE target is better than AOE. Brilliant.

    When there is 10 mobs around then the AOE striker should always put up more DPS than a SINGLE target striker.

    Quit with the hybrd BS.

    Otherwise I will advocate that TR get nerfed into the ground and only single target one mob every 5 seconds from 100%-0.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited June 2013
    tarmalen wrote: »
    By your admission nobody needs a GWF then. Since SINGLE target is better than AOE. Brilliant.

    When there is 10 mobs around then the AOE striker should always put up more DPS than a SINGLE target striker.

    Quit with the hybrd BS.

    Otherwise I will advocate that TR get nerfed into the ground and only single target one mob every 5 seconds from 100%-0.

    Quit acting like a child unless you are one. Just because the class isn't what you wish it would be doesn't mean it isn't playing as intended on the test shard. The fighter classes are both defensive hybrids. If you want to be the master of dps either play a TR or wait for the next hybrid class to be released.

    If you want to be useful to a group stop focusing solely on your damage and think more about doing things to help everyone else as well.
  • drogon4drogon4 Member Posts: 22 Arc User
    edited June 2013
    kidbs wrote: »
    Quit acting like a child unless you are one. Just because the class isn't what you wish it would be doesn't mean it isn't playing as intended on the test shard. The fighter classes are both defensive hybrids. If you want to be the master of dps either play a TR or wait for the next hybrid class to be released.

    If you want to be useful to a group stop focusing solely on your damage and think more about doing things to help everyone else as well.

    I get the impression that players who make posts like this do not actually play the GWF. Thus, from my point of view, they do not deserve a reply.

    I agree with the OP. The proposed buffs to GWF will not be enough to make them viable in PvE.

    Such an easy way to brush aside the OP's points by falsely characterizing them as paper tigers. Nowhere does he say that he wants to single target dps like a rogue. He wants the single target dps (among other things) of the GWF to be enough to make them desireable party members in PvE content.

    And I agree with the OP that the proposed buffs will fall far short.
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    kidbs wrote: »
    You are even more of an idiot apparently. Unless you are a striker then you are a hybrid class. All hybrids can do damage along with an intended role which for you is tanking. Stop neglecting your role and then maybe you will be useful to a group. Your dps alone will never be enough of a reason to bring you with CWs around.

    PLEASE TELL me, what does "PRIMARY: DAMAGE DEALER" stand for? Primary role for the GWF is to deal damage... NOT TANK, do you even know what secondary stands for?
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    inexist wrote: »
    And the class descriptions state the TR is the only pure Striker. No secondary role. GWF's have a secondary role that the class is intended to use. They are a hybrid. You do NOT get to do the same damage as a pure striker AND have the defense/skills of a defender.

    You sir, are the ****ing idiot...

    Please refer to 1 post up... and then uninstall the game for being a complete idiot. For 1) we don't have the same defense as a defender, more then other classes yes, but not as much as a defender and 2) you're right, we shouldn't be doing the same damage as rogues. We should be doing more. WE ARE AoE...are you mentally HAMSTER or something? Single target damage dealers NEVER out-damage AoE classes. There would be no point of having any AoE classes if that was the case, because the single target damage dealer could theoretically kill all the mobs in an AoE encounter faster then the AoE class. Derp.. learn common sense please.
  • sirxluissirxluis Member Posts: 34 Arc User
    edited June 2013
    no matter what you say best party comp is 4 cw 1 tr has always been and will always be... you dont need any other classes if you have 4 ppl constantly controlling every mob and 1 tr keeping any boss busy... why would you want heals or resistance when you cant just stop the enemies and kill them while they cant do a thing?

    they are hiting the wrong problem, they are nerfing classes to make dungeons harder making clerics not being able to protect and heal the pt, tr not able to dps as properly, gwf not having a spot, and everybody dieing in a few seconds.

    BUT that never was the problem and i sigh at this because i cannot belive that a group of ppl smart enough to make a game cannot realize this... i have a simple fix make targets hit by a control spell imune to that control for 5 seconds. ie if an enemy is affected by steal time for 5 seconds after that control ends it can only be affected by the steal time CONTROL EFFECT after 5 seconds (still takes the damage)

    what would this make and how would it change the mechanichs?
    well first there would be no point taking 2 cws unless they could communicate through voice chat and perfectly coordinate in wich case all power to them (in any case max 2 cw anyway). how would this affect cws and other classes? well a cw itself would not be afected at all, all his control power is intact and he can do his job just as well, unless there is another cw that is using the same control spells and ruining his rotation but randoms are randoms and they will ruin it either way so lets not focus on that (you ca tell them dont aggor this or dont use steal time and they will keep on doing it and ruining the dg in any of the situations, cant be avoided either way). the group would feel a lot more pressure during this dead control times and you could feel the effect of an astral shield reducing dmg and healing or a tank being able to taunt all the mobs so you see them converge at the gf or gwf after the control, they gotta use all their resistance spells keep the clerics alive as much as posible while they do they same to them until new control comes (tr is single target so it wouldnt really change anything just dps the most dangerous targets like usual). in my opinion this fixes the game mechanics and roles way more and way easier than nerfing all classes and making all the players that play them unhappy with the game.

    thoughts?

    edit: all classes control spells should have this mechanic. control from the same player would still apply even if it is the same spell as long as it is the same player (added this to not ruin heavy recharge builds or encounters with charges and no cd like gf's).
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited June 2013
    ioannides5 wrote: »
    PLEASE TELL me, what does "PRIMARY: DAMAGE DEALER" stand for? Primary role for the GWF is to deal damage... NOT TANK, do you even know what secondary stands for?

    The only primary damage dealers are strikers in D&D. Quit fooling yourself otherwise. You will never be a striker so quit crying over spilled milk or reroll.
  • kidbskidbs Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 294
    edited June 2013
    ioannides5 wrote: »
    Please refer to 1 post up... and then uninstall the game for being a complete idiot. For 1) we don't have the same defense as a defender, more then other classes yes, but not as much as a defender and 2) you're right, we shouldn't be doing the same damage as rogues. We should be doing more. WE ARE AoE...are you mentally HAMSTER or something? Single target damage dealers NEVER out-damage AoE classes. There would be no point of having any AoE classes if that was the case, because the single target damage dealer could theoretically kill all the mobs in an AoE encounter faster then the AoE class. Derp.. learn common sense please.

    I know I'm talking to a brick wall here but here goes... GWFs do have as much defense as what you're calling a defender (I'm guessing you mean guardian). You have a ton of mitigation via unstoppable. I'm guessing you don't realize how quickly a GFs block goes down.

    You are given threat mechanics for a reason or did you neglect to see any of those abilities in your class other than ME CARRY BIG SWORD, ME SHOULD DO MOST DEEPS!
  • veleriawhitewolfveleriawhitewolf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 68
    edited June 2013
    Currently the threat mechanics do nothing. The threat mechanics only come from one of the three builds and as mentioned previously they do not work. I am all for and add tank role but it would have to be made functional before it was considered an option. I recently ran a dungeon with 3 GWF similarly geared on preview shard each had a different build and sentinel did not hold any better aggro that the other 2. in fact is seemed weaker because of the dps encounters causing higher aggro than the threat encounters.
  • xatriuxatriu Member Posts: 88 Arc User
    edited June 2013
    Im a GWF. Im also a TR. I feel as a GWF our encounters are better balanced out now on test shard.. Though to b honest im not sure if they really did need the damage buff, but the CD improvement was good on our part. What i whine about the most when it comes to the class is our at-wills dealing insultingly low damage. I have 11.4k gs on my GWF. Castle Never Greatsword which is the highest damage weapon in the game (805 - 984 damage). 3.9k power. And that translates into a pathetic 493-578 damage per hit with my Sure Strike on live server (634-744 on test shard), 477-560 damage on Weapon Masters Strike. Its just not enough.

    My TR with pvp weaps, 9.4k gs, 1.55k power hits for 977-1161 damage. So my GWF is superior geared.. That damage on his sword and all that power and he still hits for less than half of what TR does. I dont want GWF to be a TR, but i want him to do JUSTIFIED at-will damage. I wanna see my sure strike do 1k damage per hit with my current gear. THAT would b justified. Not as much base damage as a TR but still a good amount.

    My gf's Cleric (PURE HEALING SPEC), 10.1k gs, 3.7k power. Lance of Faith (Rank 2!!!) at-will hitting for 737-854 damage. By now you should all get my point.

    Whats happened with GWF is pretty much the same as you getting that bazooka/rocket launcher in a FPS thinking ur gonna do some serious damage and than its shooting water baloons filled with moose-HAMSTER just to do some kinda harm. That at-will damage number just needs to go up. WAY UP. Sure Strike sure is NOT hitting for enough even with the buff on the test shard. At-wills in general is NOT hitting for enough.

    And before u TR's start bringing in objections and "omfg this would make TR useless" attitude, if you have that kinda thought process reading what ive said above than u are just kidding urself. Keep in mind i play BOTH classes. I very well know the differences. And GWF's are miles, MIIIIIILES away from the single target damage output TR's does. Even if GWF's single target at-will (Sure Strike) did 1k+ damage per hit in VERY END GAME gear, its still pathetic Single Target DPS compared to the TR's, though more justified and here are the reasons which i shouldnt need to tell you, but i will anyways.

    TR's has more base at-will damage and gets more crit than any other class, TR's when played right has combat advantage damage bonus nearly 100% of the time, TR's gets WAAAAAAAAY more crit severity than any other class, and TR has a high damaging bleed effect.

    So in the light of that, there is no contest between the GWF and the TR single target damage. And there will NEVER be unless the devs suddenly loses their sanity making GWF at wills deal 3k+ damage. Its no contest. I just wanna see more justified at-will damage numbers for my GWF.

    Another thing i would wanna see on the GWF in the near future is Threat being added to Wicked Strike itself or making a paragon perk add Threat to that at-will. That would give us usefulness in dungeons being able to effectively get those trash mobs and hold their attention. Also we could use some kinda utilities of some sort to further increase our usefulness to a party, cause we really have nothing to bring to the table as things are right now. Which is why parties in general doesnt want us.
  • joebaejoebae Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 40
    edited June 2013
    xatriu wrote: »
    Also we could use some kinda utilities of some sort to further increase our usefulness to a party, cause we really have nothing to bring to the table as things are right now. Which is why parties in general doesnt want us.

    GWF's can push a lot of dps, people seem to overlook that or?
    I prefer to have a GWF or rogue as primal damage dealer, a CW is much better for the party with all the controlling abilities.
  • inexistinexist Member Posts: 0 Arc User
    edited June 2013
    ioannides5 wrote: »
    Please refer to 1 post up... and then uninstall the game for being a complete idiot. For 1) we don't have the same defense as a defender, more then other classes yes, but not as much as a defender and 2) you're right, we shouldn't be doing the same damage as rogues. We should be doing more. WE ARE AoE...are you mentally HAMSTER or something? Single target damage dealers NEVER out-damage AoE classes. There would be no point of having any AoE classes if that was the case, because the single target damage dealer could theoretically kill all the mobs in an AoE encounter faster then the AoE class. Derp.. learn common sense please.

    Telling me to learn common sense then you go on about how an AoE HYBRID class should outdamage a PURE striker class? LOL

    Please tell me you are trolling...if not...gods you are stupid. And as for ST outdamaging AoE classes...yes they do. Play any game and show me what AoE class does this. Go ahead. And the point of the GWF is to do AoE to 'loose' mobs to keep them off of the rest of the party. This is why they are a striker/defender hybrid. For ****s sake this has even been stated by the devs themselves. You know, the ones who made this game? Even in 4e, the fighter is a defender class. NOT a striker. It's unbelievable how stupid people like you can really be. But keep playing the game with those fighter glasses on. You won't be happy till you have the highest everything and all classes are inferior to yours...

    Typical childish warrior bull****...
  • graysantgraysant Member Posts: 11 Arc User
    edited June 2013
    Man o Man ,,,, I need a drink after reading this....... its just )*$+((#^^)#()R&^ GAME..
    Don't duck with me
  • wingofbenuwingofbenu Member Posts: 20 Arc User
    edited June 2013
    Hah.

    Funny read.

    Oh no, I have to manage my skills more than the other classes to be effective. Class too hard, sucks too much. Buff please.

    Never mind that GWF dominate PvP, which is soon to be half the endgame.

    Only for the sort of idiot that considers running about stunlocking other people intreresting.
  • wingofbenuwingofbenu Member Posts: 20 Arc User
    edited June 2013
    inexist wrote: »
    Telling me to learn common sense then you go on about how an AoE HYBRID class should outdamage a PURE striker class? LOL

    Please tell me you are trolling...if not...gods you are stupid. And as for ST outdamaging AoE classes...yes they do. Play any game and show me what AoE class does this. Go ahead. And the point of the GWF is to do AoE to 'loose' mobs to keep them off of the rest of the party. This is why they are a striker/defender hybrid. For ****s sake this has even been stated by the devs themselves. You know, the ones who made this game? Even in 4e, the fighter is a defender class. NOT a striker. It's unbelievable how stupid people like you can really be. But keep playing the game with those fighter glasses on. You won't be happy till you have the highest everything and all classes are inferior to yours...

    Typical childish warrior bull****...

    says the guy ignoring that TRs by 4e rules also arent designed to be giant dps factories.
  • veleriawhitewolfveleriawhitewolf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 68
    edited June 2013
    delooor wrote: »
    I am a GWF and my title is "Ruiner" i feel like a fraud!

    The last letter is a typo. the R and D are right next to each other.
  • sveguroksvegurok Member Posts: 0 Arc User
    edited June 2013
    love my GWF. we should fill AoE tank role. but having 15 adds on me and not being able to kill them fast equals instant-death. so we should do by far the most AoE dmg of all classes.
  • e11ze11z Member Posts: 144 Bounty Hunter
    edited June 2013
    Please do everyone a favour and stop playing if you don't like how the classes are.

    It's just getting boring now seeing every other thread being "QQ I'M BAD AT MY CLASS"

    Reason I say that is because in my guild we have every class in game, and all of those players never complain that they suck. They are all as wanted as the other.

    In CN we have done it easily as
    GF, GWF, CW, DC, TR.

    In CN the same dungeon, I went with my gf's DC, 2 CW's and another TR. We failed many times and didn't bother.

    In the same dungeon my guild went in as 2 x DC, CW, GWF, TR. It was more difficult then the first time but it was done.

    Morale of the story is it doesn't matter if you are any class, it depends on how well the player plays in pve AND pvp.

    So yeah don't play the game if it upsets you.
    The Best PVP Guild on Dragon/Neverwinter: YoloOldSkoolSwagLoveNeverGingersLuvDupStep even if it's just one of us, you might as well just afk.
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited June 2013
    Amen brother. Cryptic just put its finger up and told us to sit and spin.

    Sit and Twirl Baby, Sit in Twirl!!
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited June 2013
    e11z wrote: »
    Please do everyone a favour and stop playing if you don't like how the classes are.

    It's just getting boring now seeing every other thread being "QQ I'M BAD AT MY CLASS"

    Reason I say that is because in my guild we have every class in game, and all of those players never complain that they suck. They are all as wanted as the other.

    In CN we have done it easily as
    GF, GWF, CW, DC, TR.

    In CN the same dungeon, I went with my gf's DC, 2 CW's and another TR. We failed many times and didn't bother.

    In the same dungeon my guild went in as 2 x DC, CW, GWF, TR. It was more difficult then the first time but it was done.

    Morale of the story is it doesn't matter if you are any class, it depends on how well the player plays in pve AND pvp.

    So yeah don't play the game if it upsets you.

    Moral of this story, Players have valid concerns regarding classes they play. They have Every right to post those concerns on these very forums for developers to read and hopefully look into potential issues that may be plaguing a certain class, or classes. Telling players to NOT post there feedback Especially in a Beta is pretty **** stupid of you. If you don't agree with what's being posted then by All means Don't click the thread and read it, Bypass it and move on.

    No one forces you open up thread after thread and read them and give a reply about how in your (OPINION) players should just suck it up and play. If you find something that bothers you, then In my (OPINION) suck it up and don't open the thread and read it.
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
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