Cryptic Studio’s Jack Emmert: Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.
I guess he thinks what they're doing now is okay, since these aren't in any way "micro"-transactions.
Well, at least CO's getting some much-needed developer attention.
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nullwolf1Member, Neverwinter Beta UsersPosts: 0Arc User
It's a total shame, I beta tested CO, it was an awesome game until they basically left it for dead.
I love getting lost creating a character. The customization on character creation for costuming is simply the best I've seen in any game. (Even other, newer, super hero games don't have that customization.)
I guess he thinks what they're doing now is okay, since these aren't in any way "micro"-transactions.
Well, at least CO's getting some much-needed developer attention.
XD I'm guessing he still hates them but saw the trend towards micro and decided to adapt or die. And as for the high prices from the store I personally attribute that to the AD conversion. I figure they made prices high in anticipation of people using Ad to cover 1/2 the cost of large ticket items. Just my thoughts on it though.
I love getting lost creating a character. The customization on character creation for costuming is simply the best I've seen in any game. (Even other, newer, super hero games don't have that customization.)
I adored their character creator. I sat playing with that more than I did the game itself.
I guess he thinks what they're doing now is okay, since these aren't in any way "micro"-transactions.
Well, at least CO's getting some much-needed developer attention.
Wasn't that many years ago? The man is allowed to change his mind.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
I love getting lost creating a character. The customization on character creation for costuming is simply the best I've seen in any game. (Even other, newer, super hero games don't have that customization.)
Agree 100%! Can't tell you how many HOURS I spent just creating one character. Getting all the colors, shapes, decals, oh boy the memories! LOL
Nice to know the future is bright, good news for Neverwinter fans as well
Excellent news Storm!
Yeah, the company is doing good, there's no arguing facts.
We are responsible for one part, being a solid, yet friendly playerbase that holds PWE and Cryptic up to a higher standard. Since I've been on board as a mod here, I see there ARE quite good and talented people here. They are a small developer house... they are working almost inhuman hours to get the job done. They do deserve props, and they do get a bad rap by a small minority of forumites that think its their right to belittle others because they are entitled to "more".
There is definitely work they need to do, especially in the CS area. The game here just really took off. I don't think they really expected this much, this fast. They have responded by hiring more people, and they are trying their best. Heck they have been listening to the playerbase so much, that CO and STO players are like HEY! We never got this much love!
Again, noone can call me a fanboi and have an ounce of credibility, just ask the long time forumites here. I've gotten into it with every moderator, hurled comments at marketing, CS, and the whole 9. Hell I even told you were to go a few times Storm, and it wasnt to the corner grocery store to buy grandma a dozen eggs!
I give you props Storm for hangin in there and seeing that this company is making a name for itself, despite its past (both good and bad.) I hope they continue to improve on all avenues, and continue to make Neverwinter a bigger and better game for years to come.
That's not really true. He could always work elsewhere. And anyway, STO and CO went F2P long before PWE acquired Cryptic.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
I can see the CS problems pretty easily. Having spend my share of years in the salt mines of that industry, its hard to ramp CS up to meet a sudden increase in demand. You need the staff quick, but you don't want the staff to be under trained. Especially in the case of something like this. An MMO is a hell of a product to have to learn how to support and the customers will jump on you pretty fast if they get a sense that a CSR knows less about the game than they do.
That's not really true. He could always work elsewhere. And anyway, STO and CO went F2P long before PWE acquired Cryptic.
And how would that help the game in any way? You don't pour 3 years of your life into a project at a job you love only to walk away just because you don't like the payment structure. That's crazy.
And how would that help the game in any way? You don't pour 3 years of your life into a project at a job you love only to walk away just because you don't like the payment structure. That's crazy.
If he still felt that "microtransactions make me want to die," then that would be a reasonable thing to do. Not crazy at all.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
If he still felt that "microtransactions make me want to die," then that would be a reasonable thing to do. Not crazy at all.
Throwing away a career you love on a project you poured 3 years into over a possible disagreement on pricing structure isn't reasonable at all. You'd have to be an idiot. Especially in the face of a the current industry shift which is by and large moving from a sub to a F2P structure. You'd be an idiot that's stubbornly refusing to change with the times.
Throwing away a career you love on a project you poured 3 years into over a possible disagreement on pricing structure isn't reasonable at all. You'd have to be an idiot. Especially in the face of a the current industry shift which is by and large moving from a sub to a F2P structure. You'd be an idiot that's stubbornly refusing to change with the times.
I disagree. People have the ability to take a stand in their employment, especially at a certain degree of affluence.
But let's agree to move on, shall we? JE's motivations are pretty off-topic.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
I disagree. People have the ability to take a stand in their employment, especially at a certain degree of affluence.
Its not an issue worth taking a stand over. Especially when you have this much personally invested in a creative project and in the face of a changing market place.
I dont see why they would invest in CO. The game is such a snooze-fest.
The graphics and the combat system are completely outdated as well.
The money would be better spent on a new game.
Sustaining an existing game is way cheaper than building a new one. And it's not impossible to turn one around. Those same complaints could be made about STO, and that game is actually doing pretty well. The biggest problem I see is that CO has actual competition. There isn't another game like STO out there (and of course, it has the Star Trek IP).
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
Yeah, the company is doing good, there's no arguing facts.
We are responsible for one part, being a solid, yet friendly playerbase that holds PWE and Cryptic up to a higher standard. Since I've been on board as a mod here, I see there ARE quite good and talented people here. They are a small developer house... they are working almost inhuman hours to get the job done. They do deserve props, and they do get a bad rap by a small minority of forumites that think its their right to belittle others because they are entitled to "more".
There is definitely work they need to do, especially in the CS area. The game here just really took off. I don't think they really expected this much, this fast. They have responded by hiring more people, and they are trying their best. Heck they have been listening to the playerbase so much, that CO and STO players are like HEY! We never got this much love!
Again, noone can call me a fanboi and have an ounce of credibility, just ask the long time forumites here. I've gotten into it with every moderator, hurled comments at marketing, CS, and the whole 9. Hell I even told you were to go a few times Storm, and it wasnt to the corner grocery store to buy grandma a dozen eggs!
I give you props Storm for hangin in there and seeing that this company is making a name for itself, despite its past (both good and bad.) I hope they continue to improve on all avenues, and continue to make Neverwinter a bigger and better game for years to come.
Thanks Andre, yeah fanboi you're not and our forum wars were epic, but the forum vets were a passionate group and we all wanted the game to do well and it's doing better than I could have possibly imagined. ....personally I'm just happy to see the old Cryptic back from the Dark days of Pong. I also agree that CS needs to improve but they're aware, I just can't wait to see Cryptics portfolio in a year especially Neverwinter.
Also yeah we have an excellent community for the most part, and I am blown away by some of our foundry editors, everytime I play one I have to go back and refine my own just to make sure it meets the quality...at this rate I'll be ready in a couple years. :P
...errr wait, there is something not right here. This.....this is a positive topic. This is really odd. Im not sure how to react to that.
I revoke my doom until the strangeness and confusion ends.
Shush, don't tell anyone. but I kinda like the whole positive thing. Might give me a chance to dust off the tights again. woohoo. Ok, gonna pretend to be doomy and dour again.
Its not an issue worth taking a stand over. Especially when you have this much personally invested in a creative project and in the face of a changing market place.
Alright, fine, let's keep going. PWE acquired Cryptic back in May of '11, over 2 years ago. Back then, hardly anything had been invested in NW (and a lot of it was scrapped). And the face of the changing marketplace notwithstanding, investors are still trying to get subscription MMOs to work even today. Two years ago, no one would have blinked an eye at JE deciding to go make another subscription MMO.
Agreed. But someone brought them up for some reason >.>
Someone who doesn't understand the typical Publisher / Developer relationship. Especially in the case where the publisher owns the developer.
You shouldn't be so hard on yourself.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Again, noone can call me a fanboi and have an ounce of credibility, just ask the long time forumites here. I've gotten into it with every moderator, hurled comments at marketing, CS, and the whole 9. Hell I even told you were to go a few times Storm, and it wasnt to the corner grocery store to buy grandma a dozen eggs!
The truth never sounded so good. Haha.
There are problems with the game and there are even problems in which there really is absolutely no clear answer to but everything is being taken seriously and considred by the development team more so than any other launch I have ever seen.
The changes are taking time, which sucks for us, but with a bit of patience we'll have the great game we always wanted and expected from Neverwinter. I just ran some basic content through the Shard Preview and I have to say I really am liking the changes to the Divine Cleric. I'm feeling the pain in some areas but in others I started jumping with joy and of course there's likely going to be more changes down the road which I think will only improve the game that much more.
There's been mistakes in the past. There are mistakes in this game.
But their fixing them as fast and effectively as they can.
I actually had to laugh yesterday. I saw a thread complaining about the VIP Access which comes with the Hero of the North package and many of the responses were basically saying 'There isn't a queue anyway so don't worry' and it immediately made me think of April 30-May 3 or so where the doom and boom posts were rampant about the log-in queue.
How many of you guys remember that? It was going to be the end of Neverwinter! Oh my god there's thousands upon thousands in the queue this won't get resolved and the game is going to die! And now we have come to the point people forgot there was even a queue to begin with.
Consider that the next time you think some problem will be the end of Neverwinter and will never be resolved.
Comments
Major failure I would give you.
I especially love this line:
"to provide unparalleled quality of service and game experiences to its players"
They are right about one thing. Most companies couldn't produce this awful, exploit ridden, garbage if they tried.
Explains why you're still here.
@headlesshorseman
I hope so, I really like CO and just got my girlfriend addicted to it.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
It's a total shame, I beta tested CO, it was an awesome game until they basically left it for dead.
I guess he thinks what they're doing now is okay, since these aren't in any way "micro"-transactions.
Well, at least CO's getting some much-needed developer attention.
I love getting lost creating a character. The customization on character creation for costuming is simply the best I've seen in any game. (Even other, newer, super hero games don't have that customization.)
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
XD I'm guessing he still hates them but saw the trend towards micro and decided to adapt or die. And as for the high prices from the store I personally attribute that to the AD conversion. I figure they made prices high in anticipation of people using Ad to cover 1/2 the cost of large ticket items. Just my thoughts on it though.
I adored their character creator. I sat playing with that more than I did the game itself.
Wasn't that many years ago? The man is allowed to change his mind.
Agree 100%! Can't tell you how many HOURS I spent just creating one character. Getting all the colors, shapes, decals, oh boy the memories! LOL
The man doesn't have much choice. Microtransactions are Perfect World's MO and PWE is the owner and publisher.
The zen situation is all on Perfect World. There's not much sense blaming Cryptic for it. It's not their decision.
You haven't played many MMO's, have you? >.>
There have been some terrible MMO launchs over the years. Much worse than this one. Warhammer Online comes to mind.
Then don't play the game
How full is your container of haterade?
Excellent news Storm!
Yeah, the company is doing good, there's no arguing facts.
We are responsible for one part, being a solid, yet friendly playerbase that holds PWE and Cryptic up to a higher standard. Since I've been on board as a mod here, I see there ARE quite good and talented people here. They are a small developer house... they are working almost inhuman hours to get the job done. They do deserve props, and they do get a bad rap by a small minority of forumites that think its their right to belittle others because they are entitled to "more".
There is definitely work they need to do, especially in the CS area. The game here just really took off. I don't think they really expected this much, this fast. They have responded by hiring more people, and they are trying their best. Heck they have been listening to the playerbase so much, that CO and STO players are like HEY! We never got this much love!
Again, noone can call me a fanboi and have an ounce of credibility, just ask the long time forumites here. I've gotten into it with every moderator, hurled comments at marketing, CS, and the whole 9. Hell I even told you were to go a few times Storm, and it wasnt to the corner grocery store to buy grandma a dozen eggs!
I give you props Storm for hangin in there and seeing that this company is making a name for itself, despite its past (both good and bad.) I hope they continue to improve on all avenues, and continue to make Neverwinter a bigger and better game for years to come.
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Oh how did I know there was going to be sabatuer in this thread... Let me guess: WoW player? Probably won't admit it.
That's not really true. He could always work elsewhere. And anyway, STO and CO went F2P long before PWE acquired Cryptic.
And how would that help the game in any way? You don't pour 3 years of your life into a project at a job you love only to walk away just because you don't like the payment structure. That's crazy.
If he still felt that "microtransactions make me want to die," then that would be a reasonable thing to do. Not crazy at all.
Throwing away a career you love on a project you poured 3 years into over a possible disagreement on pricing structure isn't reasonable at all. You'd have to be an idiot. Especially in the face of a the current industry shift which is by and large moving from a sub to a F2P structure. You'd be an idiot that's stubbornly refusing to change with the times.
I disagree. People have the ability to take a stand in their employment, especially at a certain degree of affluence.
But let's agree to move on, shall we? JE's motivations are pretty off-topic.
The graphics and the combat system are completely outdated as well.
The money would be better spent on a new game.
Its not an issue worth taking a stand over. Especially when you have this much personally invested in a creative project and in the face of a changing market place.
Agreed. But someone brought them up for some reason >.>
Someone who doesn't understand the typical Publisher / Developer relationship. Especially in the case where the publisher owns the developer.
Sustaining an existing game is way cheaper than building a new one. And it's not impossible to turn one around. Those same complaints could be made about STO, and that game is actually doing pretty well. The biggest problem I see is that CO has actual competition. There isn't another game like STO out there (and of course, it has the Star Trek IP).
Thanks Andre, yeah fanboi you're not and our forum wars were epic, but the forum vets were a passionate group and we all wanted the game to do well and it's doing better than I could have possibly imagined. ....personally I'm just happy to see the old Cryptic back from the Dark days of Pong. I also agree that CS needs to improve but they're aware, I just can't wait to see Cryptics portfolio in a year especially Neverwinter.
Also yeah we have an excellent community for the most part, and I am blown away by some of our foundry editors, everytime I play one I have to go back and refine my own just to make sure it meets the quality...at this rate I'll be ready in a couple years. :P
...errr wait, there is something not right here. This.....this is a positive topic. This is really odd. Im not sure how to react to that.
I revoke my doom until the strangeness and confusion ends.
Shush, don't tell anyone. but I kinda like the whole positive thing. Might give me a chance to dust off the tights again. woohoo. Ok, gonna pretend to be doomy and dour again.
CO went F2P under Atari's rule, STO only went F2P to fit in with PWE's stable of games however.
Alright, fine, let's keep going. PWE acquired Cryptic back in May of '11, over 2 years ago. Back then, hardly anything had been invested in NW (and a lot of it was scrapped). And the face of the changing marketplace notwithstanding, investors are still trying to get subscription MMOs to work even today. Two years ago, no one would have blinked an eye at JE deciding to go make another subscription MMO.
You shouldn't be so hard on yourself.
The truth never sounded so good. Haha.
There are problems with the game and there are even problems in which there really is absolutely no clear answer to but everything is being taken seriously and considred by the development team more so than any other launch I have ever seen.
The changes are taking time, which sucks for us, but with a bit of patience we'll have the great game we always wanted and expected from Neverwinter. I just ran some basic content through the Shard Preview and I have to say I really am liking the changes to the Divine Cleric. I'm feeling the pain in some areas but in others I started jumping with joy and of course there's likely going to be more changes down the road which I think will only improve the game that much more.
There's been mistakes in the past. There are mistakes in this game.
But their fixing them as fast and effectively as they can.
I actually had to laugh yesterday. I saw a thread complaining about the VIP Access which comes with the Hero of the North package and many of the responses were basically saying 'There isn't a queue anyway so don't worry' and it immediately made me think of April 30-May 3 or so where the doom and boom posts were rampant about the log-in queue.
How many of you guys remember that? It was going to be the end of Neverwinter! Oh my god there's thousands upon thousands in the queue this won't get resolved and the game is going to die! And now we have come to the point people forgot there was even a queue to begin with.
Consider that the next time you think some problem will be the end of Neverwinter and will never be resolved.