Someone has to explain this mess to me.
I am a person who likes to focus on USEFUL stats. I used the same level 58 rings for a while because I refused to change my nice slotted power/crit/recovery/defense rings (I think one was crit/rec and one was power/defense or crit/defense) to blue rings that had no slot (losing 120crit there) and useless things like life steal and deflection.
I find life steal an insult on a cleric. I find deflection a lot less useful than defense. I consider crit/recovery/defense to be priority and also power if I can get some in. So I focus on gear that has ONLY those and in a very high number. Some of the blue gear has those in lower numbers to add... Oh yes, how could I forget... Armor Penetration/Deflection/Life Steal. <font color="orange">HAMSTER</font>.
My gear score took forever to go up simply because I want those important stats. I tested and putting in non-slotted crappy blue items would have gotten it higher. Even though my important stats would have taken a nose-dive and made me less effective.
But then... THEN... I got insult added to injury
. I met a cleric who had the same gear-score as me. I don't often get paired with another cleric, they seemed healing oriented so I was curious.
1. I had twice the power he had
2. He had 0 crit stat resulting in 11% crit while I had 38% crit I think.
3. I had twice the defense he had
4. I had more recovery than he had
5. He had loads of useless armor penetration, life steal and deflection from wearing blue gear with no slots
Cryptic, get a clue already... The way your GS works is bollocks.
Oh yes, I totally out-DPS-ed and out-healed him despite allowing him most of the time at the trash mobs to place the divinity shield and I only placed it to cover the wizard or myself if we were too far. I understand the out-DPSing, I am a very dps-y cleric. But someone like me spec-ing in the first tree (dps one) should not be outhealing a healing oriented cleric with same GS.
Comments
But yeah, I agree. Gear score only being a total number of stats instead of useful stats for you build is a joke.
This pretty much. Gear score on inspect has been broken since they introduced it. Unless everyone I inspect also has 9400...
Ssshhhh.....
Best not to mention this as it is one bug I'm happy to remain unfixed..........
Our GF has a massive gear score, pretty sure it's your buff that doubles your power.
The problem is that you need a certain GS to queue for some dungeons, hence people asking for it when looking for more. The gear score, like the recommendations, are messed up, but is built in even more. As always, common sense out weights GS. Heck, i've got a gs over 8000, and i'm still doing T1 dungeons so i can get a full T1 set before moving on to T2 dungeons. Those T1's are becoming a breeze, but i'd hate to jump into the higher ones and be a burden.
<Necro>
OBLIGATORY IT'S OVER 9000 JOKE
</Necro>
1. Does he have the needed Gearscore?
AND
2. Does he use the proper stats?
Not only one of them. It is still useful if someone has the proper stats, if he has ENOUGH of them ;-) But the number ALONE is useless, without having a look at the gear.
Though there were actually gearscore-y addons which gave warnings due to "has 2 unsocketed items, has used 3 wrong enchantments" and such.
Well, in Neverwinter I think you need to look at the score and the actual gear (I have no idea if there is actually content which makes looking at gearscore important... I am playing this game slowly and am still lowlevel).
MagicSN
During head start I actually jumped on someone in Zone chat for advertising a GS requirement to join his group. I didn't know that certain epics had this minimum GS gate in place. I felt like an *** a few days later when I found out. Sorry to that guy if he is reading
But I still feel that a GS gate is a terrible system as it doesn't represent skill. What if someone dumps a bunch of cash on the AH and buys all the gear but has never completed a single T1 epic but has a GS to gate them into T2's?? They would be a burden not someone like you who actually has experience.
For example, someone got to 60 in a few hours doing Foundry farms and then bought all their gear and now have 9000 GS in half a day. I don't want that **** in my group because they don't even know what their skills do.
The gate should be something like X amount of T1's completed with X amount of deaths minimum, something like only 1 death per run for 8 T1 clears. That would qualify people who actually have experience vs. how many shiny purples they bought, etc. You all are smart enough to understand what i'm talking about.
<Rarely Sober> - Beholder
So go ahead and turn it up....
i equipped an awesome ring with great stats, and then a blue drops with the only buff being +120 life steal, and it recommends it to my guardian fighter. the ring i have equipped adds 260 hp, ~50 critical, and ~50 defense.
maybe i am seeing it wrongly or something.
the only thing other than price that is different is the min. level.
Ah hah! I'd wondered. Most of the time I ignore the "recommended" flag because I had no idea what it was based on, but it was obviously NOT based on common sense. It'd be nice if you could tell the game what stats you want to increase, so it brought those items to your attention instead.
Awww.. I once exclaimed how excited I was because my gear score was 4727, and 4, 7, and 27 are my favorite numbers. Don't /ignore me please!
I agree that there could be better systems implemented, but there's really nothing you can do to ensure that you're getting a skilled player who is willing to contribute to the team. For example if you gate the T2 dungeons so you have to complete a certain number of T1 dungeons first, the PLers/Farmers will just "PLow" through the T1 dungeons too. Unfortunately I think the only real way to be sure is to watch the player, and kick them off the team if they're obviously not even trying to contribute. (I know, this means you'd have to quit the dungeon and get someone else to take their place. Not the best way to go about it.)
On the other hand, I've found most of the Pugging in NW to be quite decent, with only a few bad apples. So maybe it doesn't matter either way..
Weird, my friends and I all did this and we are running T2s out the gate and they are a breeze. Just waiting to get GS to do Castle Never, maybe that will be a challenge.
Gear score is a requirement for level 60's dungeons. It says it on the quest que list. If you find this offensive you might end up trying to solo level 60 dungeons as you'll have to ignore everyone at 60 eventually.
What's comical is when the cleric dies because of mass adds and the aoe dps then calls out the cleric for being bad. HA!
So Cryptic took an already bad system, and did it half assed.
Exactly, its merely a sum of stats on gear. Sure you can inflate the number using less optimizing stats or you can drop GS by 1k but increase dps substantially by equipping greater tenebrous enchantments. Not sure what exactly the point of this thread is besides a bunch of people coming together to <font color="orange">HAMSTER</font> and moan about something retardedly trivial.
Well, currently, "gear score" is just your attack/healing number added to your protection number... so there's probably a number of ways to make it better.
My GF gear score is about 14200. Yes its build related.