*What can we do as a community to eliminate some of the bad experiences due to players who in seem to go out of their way to make others' experiences in this game bad??*
If you want to change the community, you have to be the community. Most see themselves as single players and not part of the problem. We are all the problem. People see the community as bad because the *bad apples* stick out more. If you want to change it you have to show off the good side more
Try to be a part of the community. Answer questions. Be helpful. Make yourself and your guild known and visible. PUG with people you don't know and instead of raging when things go wrong offer advice (but don't freak out if everyone doesn't listen... some won't, but some will).
If you hate the trade spam in zone then remind people every now and then that the player made channel exists. And that while their are less players in it the ones that are actually want to buy and sell. It won't stop the spam at all at first. But eventually, over time, maybe enough people might join it that the spammers don't feel the need to spam zone. (reaching here, lol)
Be proactive... Instead of joining a guild because its already there make one. For example: If you don't like the people making groups that are "elitist" that only want experienced dungeon runners with already high gearscore characters to join. Then make your own guild that focuses on helping its members progress. Train your members (new and old) to become players anyone would want to group with.
My point is that whatever you get out of the community is what you put in. (Just my opinion.)
I skipped most of this thread to be honest, but I wanted to address the people who claim "social decay" or whatnot as the reason why people "ninja loot." This echoes a really well-written post another forum-goer wrote up a while back, and I read it nodding my head and clapping because someone remembered the origin of ninja looting as a plague upon MMO's. I can't remember who originally brought it up but I'm going to sum up their history lesson for you. For those that aren't aware, ninja looting is a term that was coined back in EverQuest and referred to when people that did not participate in taking down a large mob like a sand giant would run in and loot the corpse. Social decay has nothing to do with it. I don't know what compels people to this day to do it: Maybe its the anonymity factor, maybe it's the built-in grind, maybe it's the fact that a cash shop means this stuff is equated with actual dollars and cents. Either way, ninja-ing has not only been around forever, it referred to something completely different and actually less socially acceptable than rolling need on an item that maybe you don't need but at least you actually helped in a fight to get. Not condoning it necessarily, but just stating facts. It's not because of WoW or Wal-Mart as someone said. It's just human nature. People are greedy. Maybe cryptic's new system will reign it in, but who knows. All I know is that ninja looting in this day and age is actually less anti-social than it used to be. Is it a problem? yes. is it a sign of the end-times? absolutely not. For now, I say if you can't beat em join em, that's why I personally need on all enchants, runes and crafting items. And if you get the needed purple item hand it off to the team member that could actually use it, as was suggested by the admin.
The answer is pretty easy - the difficulty of implementing the answer is TBD by the NW devs. Here it is.
The golden rule of MMO community improvement.
When something is about to be designed or implemented - they need to ask themselves one question....yes just one.
Question: Can this thing we are about to implement be used to grief another player which will make their gaming experience less enjoyable?
If the answer is yes, STOP. Change the mechanic so the answer is no, then implement it.
Who thought it was a good idea to allow someone to kick another player from the party at any time. They did not see the potential for griefing there?
Who thought it was a good idea to allow 20 people to flag someone as spam and they get an automated chat ban? They did not see the potential for griefing there?
After needing to flush the religious, political, and sociological opinions, we are going to give this thread one final chance to get back on track. There are some good replies among the rubble, but lets please remember to respect each other and have discussions and not arguments. If you find yourself disagreeing with another member, think first and then calmly compose your words, steering clear of religious, political, and sociological opinion. Thanks!
Comments
My apologies, certainly wasn't my intention if you took it that way, but in retrospect perhaps not the best way for me to express it.
If you want to change the community, you have to be the community. Most see themselves as single players and not part of the problem. We are all the problem. People see the community as bad because the *bad apples* stick out more. If you want to change it you have to show off the good side more
Try to be a part of the community. Answer questions. Be helpful. Make yourself and your guild known and visible. PUG with people you don't know and instead of raging when things go wrong offer advice (but don't freak out if everyone doesn't listen... some won't, but some will).
If you hate the trade spam in zone then remind people every now and then that the player made channel exists. And that while their are less players in it the ones that are actually want to buy and sell. It won't stop the spam at all at first. But eventually, over time, maybe enough people might join it that the spammers don't feel the need to spam zone. (reaching here, lol)
Be proactive... Instead of joining a guild because its already there make one. For example: If you don't like the people making groups that are "elitist" that only want experienced dungeon runners with already high gearscore characters to join. Then make your own guild that focuses on helping its members progress. Train your members (new and old) to become players anyone would want to group with.
My point is that whatever you get out of the community is what you put in. (Just my opinion.)
The golden rule of MMO community improvement.
When something is about to be designed or implemented - they need to ask themselves one question....yes just one.
Question: Can this thing we are about to implement be used to grief another player which will make their gaming experience less enjoyable?
If the answer is yes, STOP. Change the mechanic so the answer is no, then implement it.
Who thought it was a good idea to allow someone to kick another player from the party at any time. They did not see the potential for griefing there?
Who thought it was a good idea to allow 20 people to flag someone as spam and they get an automated chat ban? They did not see the potential for griefing there?
Those are the big 2 in Neverwinter right now.
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