Well It's not only faster to do it, It's also really really fun, lol.
I understand why it has to be fixed, but at the same time i really enjoy it and wish it would stay this way.
I've seen some complaints about people knocking them through walls, though I've not experienced that myself. I knock them off ledges all the time and I imagine if that were unintentional they wouldn't take falling/trap damage in the first place (like in most games).
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asphidonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 12Arc User
edited May 2013
My CW was alright to play, then the first time I blew something off of a cliff...the most fun I have had in a game ever, simply because it was hilarious. But there are some places where it was almost needed because of the lazy boss design. *cough cough*..Azharzel..*cough cough*
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aesclealMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Ooh don't get rid of pushing off ledges. This is a really great thing. I've never played a game where you could do that before, and I think it's really cool.
Sure, it's fun for you, but next thing you know mobs will pick up and this strategy and start knocking players off ledges. Who will be having fun then!
Seriously though, if it trivialises content it's probably not healthy for the game.
Someone should write Bethesda immediately and inform them that it's an exploit to "Fus-Ro-Dah" mobs off of cliffs.
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roadkillaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
almost all of the instances have way to many adds for them to be fun.
booting them off the cliff makes it fun.
otherwise the dungeon runs are just plain annoying and long.
Sure, it's fun for you, but next thing you know mobs will pick up and this strategy and start knocking players off ledges. Who will be having fun then!
I kind of wish they would, i've been playing like i expect them to, after i first discovered you can do it to them. I look at a mob and realize they can knock back, so i be sure to make sure i have something at my back. It hasn't happened to me yet, but i keep expecting it. If i remember right, there was a boss in DDO that unaware people would get kicked back so hard and fall off of the platform the battle was on, that they would be out of the raid for the fight. it was awesome. I also "never" put grease near the area you shouldn't stand on, so people who went there couldn't get out. Never.
almost all of the instances have way to many adds for them to be fun.
booting them off the cliff makes it fun.
otherwise the dungeon runs are just plain annoying and long.
I'd prefer an Onyxia style dungeon. Little trash, one boss requiring some sort of tactics
I kind of wish they would, i've been playing like i expect them to, after i first discovered you can do it to them. I look at a mob and realize they can knock back, so i be sure to make sure i have something at my back. It hasn't happened to me yet, but i keep expecting it. If i remember right, there was a boss in DDO that unaware people would get kicked back so hard and fall off of the platform the battle was on, that they would be out of the raid for the fight. it was awesome. I also "never" put grease near the area you shouldn't stand on, so people who went there couldn't get out. Never.
Uhm they do?
Do the pirate king instance and if you stand on those little pathways in the air and the bigass guy slams the ground you'll see players flying off the ledge to their deaths.
So honestly if they did make it that mobs cant be pushed off anymore, they better make it that players cant be pushed off also!!
[SIGPIC][/SIGPIC]
Higurashi no Naku Koro ni - Go watch it alone
Knocking mobs off ledges is so stupid. I'm a CW and I'm spec for single target, DOT and AOE DPS! In other words, I top the Damage Meters and make the fights quicker! But during this one dungeon run, there was 2 other CW and both these Wizards were most likely spec for knock back because that's all they did! I was still levelling up like the rest of the group, but the only thing these CW did was knock mobs off the ledges which means we get no XP, no loot and no money!
But here's the worst part. I wouldn't be complaining right now if these CW were also topping the damage meters! By the time we reached the last boss, I was at 1million total damage dealth and both these CW were under 600k! I did over 400k Damage during the whole run with my DPS build! Yes it's true, thanks to them, we saved time and reached the last boss faster, but at a loss of XP, gold and loot!!!!
But it doesn't end there! We wiped 2 times on the last boss of the dungeon, mainly because these 2 CW were useless! Their pathetic "Knock back spec" was pulling such terrible damage that they were slowing us down and making the last fight so difficult!
By the 3rd attempt, all I was doing was killing adds because the 2 other CW were just too slow and their knock backs didn't do jack! Once the last boss was dead, I was at 1.7 million damage and where didn't even break 1 million!!!!!!!!!!!! I did 700k damage for 3 last boss wipes, they only did around 200k~300k total damage!
Pathetic! They saved us a bit of time on trash, but completely made all that saved time useless because killing the last boss took forever!
NERF KNOCK BACK COMBAT WIZARD SPECS!!!!!!!!!!!! They suck at damage, they make killing the last boss longer and more annoying for nothing, while levelling I don't gain XP because of them, and I get less gold and loot!
NERF KNOCK BACK COMBAT WIZARD SPECS!!!!!!!!!!!! They suck at damage, they make killing the last boss longer and more annoying for nothing, while levelling I don't gain XP because of them, and I get less gold and loot!
Do not assume the two you encountered are the same as all of them. "knock back spec" doesn't even exist - all it takes is having shield pulse as one of your encounter abilities to be able to knock back. Unless you're a moron using Ice Storm (instead of singularity to pulse). You can do both tons of damage and control and still knock things off ledges all in one spec actually :P
As far as xp, loot and gold - this is pretty irrelevant at endgame as the loot is all greens nobody even bothers to waste ID scrolls on and the cash drops are trivial - and of course xp is pointless.
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chrispybrownMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
In the Idris dungeon, the party where you click the skull to extend the first bridge and there are 4 helmed horrors that appear. We just stood there and watched them walk in to the spike pit and die rather than taking the bridge... weird. Also, I'm glad I can't slide off most ledges without doing a jump first.
I've twice been in a Skirmish where the Skirmish could not progress because the Mob was knocked off the ledge but not killed and we could not reach it to kill it.
NERF KNOCK BACK COMBAT WIZARD SPECS!!!!!!!!!!!! They suck at damage, they make killing the last boss longer and more annoying for nothing, while levelling I don't gain XP because of them, and I get less gold and loot!
*eyeroll*
so you want them to nerf a build because it
already does less damage,
already takes to long to kill a boss,
already gain less XP,
already get less gold and loot!
..... I don't think you know what nerfing something means.
I think this is a good thing, control wizards wil learn the strategy aspect of CONTROL now and not push ==> cliff ==> good job dude!
Also GF/GWF might have a role in this dungeon now since they can be used in the new tactics to do these bosses without push/exploit (yeah i call it an exploit, because it makes a run/bossfight shorter then originaly intented)
On the other hand i could imagine some bosses having a "second platform" where u could push the mobs to, so they could run back up and join the fight again(this would more ore less give u a strategical time that kicks u in the *** later), also this would allow a tank/gwf to ocupie the road going to the boss platform again ?
Petram Sacram - I am no devine cleric, i am a Gaurdian fighter in disguise with better threat and supportive spells -
Imho clever use of surroundings should be encouraged, not punished. I wish there were more games like dark messiah that really reward looking around.
sure there needs to be balance that you can't just push all enemies to instadeath but then again it is fun so there should be such places once a while.
I hope they at least put some rocks/safety fence to place instead invisible wall?
I can understand bosses not being knocked off cliffs...that makes sense. But if I can be knocked off a cliff, I dern well expect that I should be able to do the same to the mobs as well.
I can understand bosses not being knocked off cliffs...that makes sense. But if I can be knocked off a cliff, I dern well expect that I should be able to do the same to the mobs as well.
when it's a dozen to 1, the dozen should have a way to be dealt with....
@the Devs: want players to stop finding ways to deal with adds easily? THEN STOP ADDING THE ADDS!!!!, make the boss tougher by what the BOSS itself can do. the adds are annoying and players will always try to find ways to avoid messing with them.
They have games where the platform you're on disintegrates. That's practically the same thing as the boss pushing you off the ledge. (Hello, Arthas) They should have this in-game, heck If they can have this in certain PvP maps that might be awesome too.
But I will like to have certain stats increase defense against knockback if this is implemented.
Comments
I understand why it has to be fixed, but at the same time i really enjoy it and wish it would stay this way.
Seriously though, if it trivialises content it's probably not healthy for the game.
booting them off the cliff makes it fun.
otherwise the dungeon runs are just plain annoying and long.
I kind of wish they would, i've been playing like i expect them to, after i first discovered you can do it to them. I look at a mob and realize they can knock back, so i be sure to make sure i have something at my back. It hasn't happened to me yet, but i keep expecting it. If i remember right, there was a boss in DDO that unaware people would get kicked back so hard and fall off of the platform the battle was on, that they would be out of the raid for the fight. it was awesome. I also "never" put grease near the area you shouldn't stand on, so people who went there couldn't get out. Never.
I'd prefer an Onyxia style dungeon. Little trash, one boss requiring some sort of tactics
Uhm they do?
Do the pirate king instance and if you stand on those little pathways in the air and the bigass guy slams the ground you'll see players flying off the ledge to their deaths.
So honestly if they did make it that mobs cant be pushed off anymore, they better make it that players cant be pushed off also!!
Higurashi no Naku Koro ni - Go watch it alone
Nepht and Dr Deflecto on primus
This is really ironic as one of the primary tactics in that fight revolved around managing the add trash. Not so different from what's in this game :P
But here's the worst part. I wouldn't be complaining right now if these CW were also topping the damage meters! By the time we reached the last boss, I was at 1million total damage dealth and both these CW were under 600k! I did over 400k Damage during the whole run with my DPS build! Yes it's true, thanks to them, we saved time and reached the last boss faster, but at a loss of XP, gold and loot!!!!
But it doesn't end there! We wiped 2 times on the last boss of the dungeon, mainly because these 2 CW were useless! Their pathetic "Knock back spec" was pulling such terrible damage that they were slowing us down and making the last fight so difficult!
By the 3rd attempt, all I was doing was killing adds because the 2 other CW were just too slow and their knock backs didn't do jack! Once the last boss was dead, I was at 1.7 million damage and where didn't even break 1 million!!!!!!!!!!!! I did 700k damage for 3 last boss wipes, they only did around 200k~300k total damage!
Pathetic! They saved us a bit of time on trash, but completely made all that saved time useless because killing the last boss took forever!
NERF KNOCK BACK COMBAT WIZARD SPECS!!!!!!!!!!!! They suck at damage, they make killing the last boss longer and more annoying for nothing, while levelling I don't gain XP because of them, and I get less gold and loot!
Do not assume the two you encountered are the same as all of them. "knock back spec" doesn't even exist - all it takes is having shield pulse as one of your encounter abilities to be able to knock back. Unless you're a moron using Ice Storm (instead of singularity to pulse). You can do both tons of damage and control and still knock things off ledges all in one spec actually :P
As far as xp, loot and gold - this is pretty irrelevant at endgame as the loot is all greens nobody even bothers to waste ID scrolls on and the cash drops are trivial - and of course xp is pointless.
*eyeroll*
so you want them to nerf a build because it
already does less damage,
already takes to long to kill a boss,
already gain less XP,
already get less gold and loot!
..... I don't think you know what nerfing something means.
Nerf these forums ;P
snicker
Probably purple too lol
Kids.... they tend to use bombastic terms, just to make them look adult or knowledgeable.
Nah Green. But hell it's a loot and it's mine...
I think nice those "action game like" moviments on NW.
Also GF/GWF might have a role in this dungeon now since they can be used in the new tactics to do these bosses without push/exploit (yeah i call it an exploit, because it makes a run/bossfight shorter then originaly intented)
On the other hand i could imagine some bosses having a "second platform" where u could push the mobs to, so they could run back up and join the fight again(this would more ore less give u a strategical time that kicks u in the *** later), also this would allow a tank/gwf to ocupie the road going to the boss platform again ?
sure there needs to be balance that you can't just push all enemies to instadeath but then again it is fun so there should be such places once a while.
I hope they at least put some rocks/safety fence to place instead invisible wall?
when it's a dozen to 1, the dozen should have a way to be dealt with....
@the Devs: want players to stop finding ways to deal with adds easily? THEN STOP ADDING THE ADDS!!!!, make the boss tougher by what the BOSS itself can do. the adds are annoying and players will always try to find ways to avoid messing with them.
Where are you seeing this?
But I will like to have certain stats increase defense against knockback if this is implemented.