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XP shouldn't become useless at 60

gifmikegifmike Member Posts: 41
edited May 2013 in PvE Discussion
Hi, just a note. If you could let my XP bar continue to fill even after 60 and give me something as simple as a stacking achievement or possibly a list of titles for each further level or 10 or 60 or whatever; I'd appreciate it. It'll give me incentive and keep me from feeling like it's wasted and that I'm just grinding for loot.
Post edited by gifmike on
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  • dynamorhodynamorho Member Posts: 1 Arc User
    edited May 2013
    gifmike wrote: »
    Hi, just a note. If you could let my XP bar continue to fill even after 60 and give me something as simple as a stacking achievement or possibly a list of titles for each further level or 10 or 60 or whatever; I'd appreciate it. It'll give me incentive and keep me from feeling like it's wasted and that I'm just grinding for loot.

    What they should do is this: any exp gained after hitting 60 is converted into rough astro diamonds. :D
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited May 2013
    dynamorho wrote: »
    What they should do is this: any exp gained after hitting 60 is converted into rough astro diamonds. :D
    That idea crossed my mind last night when I got to level 60 and thought about all the 'wasted' XP, as irrational as that might be.
  • maisaanmaisaan Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 166
    edited May 2013
    XP is not wasted if you want to level a companion. But I do agree, you should get something for levelling. Maybe a Celestial coin for every lvl and put in some more stuff to spend them on, maybe add more which cost more than 7 celestial's and 1 Ardent coin for every 10 lvl.
  • zarchoszarchos Member Posts: 47
    edited May 2013
    This has been the bane of MMO's you hit the ceiling and the very thing you were doing becomes useless, gain experience.
  • labbblabbb Member Posts: 1 Arc User
    edited May 2013
    But you are just grinding for loot . The whole story ends around level 60 .
  • starkaosstarkaos Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    D&D levels go from levels 1-30 with levels 21 to 30 being Epic levels. We only cover levels 1-60 or 1-20 in regular D&D levels so levels 61-90 would be our Epic levels. Messing too much with it would cause problems when they want to introduce Epic levels.
  • bringerofreddawnbringerofreddawn Member Posts: 109 Bounty Hunter
    edited May 2013
    Agree with adding "something" instead of exp. Maybe AD at a factor of 1/1000.
    Heck, I'll even take extra gold...currently, seeing the "you've gained 4000 exp...oh, wait..." from invoking is depressing :P
  • psendaronpsendaron Member, Neverwinter Beta Users Posts: 43
    edited May 2013
    gifmike wrote: »
    Hi, just a note. If you could let my XP bar continue to fill even after 60 and give me something as simple as a stacking achievement or possibly a list of titles for each further level or 10 or 60 or whatever; I'd appreciate it. It'll give me incentive and keep me from feeling like it's wasted and that I'm just grinding for loot.

    On the title subject I thought that was already working like that. If you kill x amount of monstertype you would be able to add a title
    for your char (orc-slayer or something like that). I'm only lvl 40 so I don't know how things are upon reaching the lvl cap but getting anything other than a title instead of xp (ADs, Ardent or celestial coins or things like that) just seems a bit extreme IMO.

    That being said I can totally follow what you're saying. Maybe it's time for you to try out a new class until the level cap is raised and just let your lvl 60 dude do the dailies for AD.
    "Don't change colour to match the walls.
    Look like you belong and the walls will change colour to match you."


    - Kender Proverb
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    starkaos wrote: »
    D&D levels go from levels 1-30 with levels 21 to 30 being Epic levels. We only cover levels 1-60 or 1-20 in regular D&D levels so levels 61-90 would be our Epic levels. Messing too much with it would cause problems when they want to introduce Epic levels.

    Depends. What they could do is to turn EXP into a sort of Currency... which is exactly how EXP is treated as in previous editions of D&D (not sure about 4E). So... Suggestion: let people exchange EXP for AD... in future, use EXP to buy levels. (which might even come with additional costs other than just exp)
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    GW2 having exp turn into a currency is nice.
  • darksnakesdarksnakes Member Posts: 2 Arc User
    edited May 2013
    This is the best idea since the internet.
  • drzeyusdrzeyus Banned Users Posts: 87
    edited May 2013
    exp was never a currency in d&D or ad&d...
  • btknightmare77btknightmare77 Member, Neverwinter Beta Users Posts: 26 Arc User
    edited May 2013
    I kinda like SWTOR's Legacy idea.
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    drzeyus wrote: »
    exp was never a currency in d&D or ad&d...

    But it's used as a cost in certain spells and crafting. Hence for all intents and purposes can be considered a sort of currency.
  • some1inatreesome1inatree Member Posts: 29 Arc User
    edited May 2013
    lyokira wrote: »
    But it's used as a cost in certain spells and crafting. Hence for all intents and purposes can be considered a sort of currency.

    Indeed. You used to spend XP to craft potions or magic scrolls/wands in third edition. I think rewarding "levels" post level-cap with rough AD is not a bad idea at all. I'm sure they could make it an appropriate amount without breaking the economy. And no, that is not an invitation to begin discussing how the economy is already broken.
  • nexxisssnexxisss Member, Neverwinter Beta Users Posts: 14 Arc User
    edited May 2013
    Lots of good ideas! Totally agree, it would be nice if their was a way to continue to accrue XP and use it.
  • klaw10klaw10 Member Posts: 10 Arc User
    edited May 2013
    Deleted. not really on topic.
    Sig_zpse9729709.png
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited May 2013
    Id rather not have your bots getting loot and AD as xp. Are you serious no game company is that stupid.
  • bugs55678bugs55678 Member Posts: 84 Arc User
    edited May 2013
    gifmike wrote: »
    Hi, just a note. If you could let my XP bar continue to fill even after 60 and give me something as simple as a stacking achievement or possibly a list of titles for each further level or 10 or 60 or whatever; I'd appreciate it. It'll give me incentive and keep me from feeling like it's wasted and that I'm just grinding for loot.

    It isnt useless.... Companions.
  • pjavokpjavok Member Posts: 7 Arc User
    edited May 2013
    How about getting a random chest when you lvl up when you are lvl 60? It can containt goods for crafting or AD or ... randomly?
  • suroh66suroh66 Member Posts: 123 Bounty Hunter
    edited May 2013
    dynamorho wrote: »
    What they should do is this: any exp gained after hitting 60 is converted into rough astro diamonds. :D


    You must have been dropped as a child :)
  • xanos900xanos900 Member, Neverwinter Beta Users Posts: 116 Bounty Hunter
    edited May 2013
    dynamorho wrote: »
    What they should do is this: any exp gained after hitting 60 is converted into rough astro diamonds. :D
    worst. idea. EVER!

    brb farming 13min foundry quests all day long. oh wow 5k ad/run + exp bonus via event
    say good bye to the economy.. again xDD


    like someone already said, epic levels inc.
    they've enough content for lvl90+
  • pzzdachupzzdachu Member Posts: 398 Arc User
    edited May 2013
    zarchos wrote: »
    This has been the bane of MMO's you hit the ceiling and the very thing you were doing becomes useless, gain experience.
    isn't the game more about the adventure? If you are playing only to level... you are missing the forest for the trees.
    Allow me to introduce myself, I am P'zzd Achu.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited May 2013
    They should give you 1 extra bar of exp to fill, and you can spend it to heal wounds, open crafting nodes without kits and id items. say like 5 functions per full level bar.

    Just an idea :D
  • jjb828jjb828 Member Posts: 340 Arc User
    edited May 2013
    xanos900 wrote: »
    like someone already said, epic levels inc.
    they've enough content for lvl90+

    Hahahahahahahahaha. No they don't! They hardly have enough for 60! They need INTERESTING content, because the fun wears off at 40, and the grinding boringness begins
    Check out the Neverwinter/ESO guild Rogue's Gallery! While you're at our forums, submit an application and join our glorious regime!
  • xanos900xanos900 Member, Neverwinter Beta Users Posts: 116 Bounty Hunter
    edited May 2013
    jjb828 wrote: »
    Hahahahahahahahaha. No they don't! They hardly have enough for 60! They need INTERESTING content, because the fun wears off at 40, and the grinding boringness begins
    there is ALOT of content in D&D. you wouldn't push all your future content out even before the game is officially out of open beta would you?
  • elyrielleelyrielle Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    As I'm continually trying to level Leadership on my 60 I find it's annoying that most of the options give xp - that does nothing for me.

    I guess I could just get a bunch of companions and slowly level them (even though I'll never use any but the 25 allure stone I already have).
  • shad99shad99 Member Posts: 79 Arc User
    edited May 2013
    drzeyus wrote: »
    exp was never a currency in d&D or ad&d...

    Actually 2nd edition AD&D had enchanting items cost xp, so you could theoretically delevel by creating enchanted (ie magical) items. Though obviously only mages/bards/clerics/druids needed to worry about that as they were the only enchanting capable classes.
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    xanos900 wrote: »
    worst. idea. EVER!

    brb farming 13min foundry quests all day long. oh wow 5k ad/run + exp bonus via event
    say good bye to the economy.. again xDD


    like someone already said, epic levels inc.
    they've enough content for lvl90+

    Except that rough diamonds conversion is already capped at 24k per character anyway. Which gives people the option us gain AD via exp instead of waiting for skirmish event. Not to mention we have not talked about the exchange rate, which may very well make it slower than running skirmish event (at current) regardless.
  • gifmikegifmike Member Posts: 41
    edited May 2013
    maisaan wrote: »
    XP is not wasted if you want to level a companion. But I do agree, you should get something for levelling. Maybe a Celestial coin for every lvl and put in some more stuff to spend them on, maybe add more which cost more than 7 celestial's and 1 Ardent coin for every 10 lvl.

    I'd settle for a number that's showable so ppl can see at a glace how much I've actually played the game.
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