Hi, just a note. If you could let my XP bar continue to fill even after 60 and give me something as simple as a stacking achievement or possibly a list of titles for each further level or 10 or 60 or whatever; I'd appreciate it. It'll give me incentive and keep me from feeling like it's wasted and that I'm just grinding for loot.
Hi, just a note. If you could let my XP bar continue to fill even after 60 and give me something as simple as a stacking achievement or possibly a list of titles for each further level or 10 or 60 or whatever; I'd appreciate it. It'll give me incentive and keep me from feeling like it's wasted and that I'm just grinding for loot.
What they should do is this: any exp gained after hitting 60 is converted into rough astro diamonds.
What they should do is this: any exp gained after hitting 60 is converted into rough astro diamonds.
That idea crossed my mind last night when I got to level 60 and thought about all the 'wasted' XP, as irrational as that might be.
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maisaanMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 166
edited May 2013
XP is not wasted if you want to level a companion. But I do agree, you should get something for levelling. Maybe a Celestial coin for every lvl and put in some more stuff to spend them on, maybe add more which cost more than 7 celestial's and 1 Ardent coin for every 10 lvl.
But you are just grinding for loot . The whole story ends around level 60 .
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starkaosMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
D&D levels go from levels 1-30 with levels 21 to 30 being Epic levels. We only cover levels 1-60 or 1-20 in regular D&D levels so levels 61-90 would be our Epic levels. Messing too much with it would cause problems when they want to introduce Epic levels.
Agree with adding "something" instead of exp. Maybe AD at a factor of 1/1000.
Heck, I'll even take extra gold...currently, seeing the "you've gained 4000 exp...oh, wait..." from invoking is depressing :P
Hi, just a note. If you could let my XP bar continue to fill even after 60 and give me something as simple as a stacking achievement or possibly a list of titles for each further level or 10 or 60 or whatever; I'd appreciate it. It'll give me incentive and keep me from feeling like it's wasted and that I'm just grinding for loot.
On the title subject I thought that was already working like that. If you kill x amount of monstertype you would be able to add a title
for your char (orc-slayer or something like that). I'm only lvl 40 so I don't know how things are upon reaching the lvl cap but getting anything other than a title instead of xp (ADs, Ardent or celestial coins or things like that) just seems a bit extreme IMO.
That being said I can totally follow what you're saying. Maybe it's time for you to try out a new class until the level cap is raised and just let your lvl 60 dude do the dailies for AD.
"Don't change colour to match the walls.
Look like you belong and the walls will change colour to match you."
D&D levels go from levels 1-30 with levels 21 to 30 being Epic levels. We only cover levels 1-60 or 1-20 in regular D&D levels so levels 61-90 would be our Epic levels. Messing too much with it would cause problems when they want to introduce Epic levels.
Depends. What they could do is to turn EXP into a sort of Currency... which is exactly how EXP is treated as in previous editions of D&D (not sure about 4E). So... Suggestion: let people exchange EXP for AD... in future, use EXP to buy levels. (which might even come with additional costs other than just exp)
But it's used as a cost in certain spells and crafting. Hence for all intents and purposes can be considered a sort of currency.
Indeed. You used to spend XP to craft potions or magic scrolls/wands in third edition. I think rewarding "levels" post level-cap with rough AD is not a bad idea at all. I'm sure they could make it an appropriate amount without breaking the economy. And no, that is not an invitation to begin discussing how the economy is already broken.
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nexxisssMember, Neverwinter Beta UsersPosts: 14Arc User
edited May 2013
Lots of good ideas! Totally agree, it would be nice if their was a way to continue to accrue XP and use it.
Hi, just a note. If you could let my XP bar continue to fill even after 60 and give me something as simple as a stacking achievement or possibly a list of titles for each further level or 10 or 60 or whatever; I'd appreciate it. It'll give me incentive and keep me from feeling like it's wasted and that I'm just grinding for loot.
They should give you 1 extra bar of exp to fill, and you can spend it to heal wounds, open crafting nodes without kits and id items. say like 5 functions per full level bar.
like someone already said, epic levels inc.
they've enough content for lvl90+
Hahahahahahahahaha. No they don't! They hardly have enough for 60! They need INTERESTING content, because the fun wears off at 40, and the grinding boringness begins
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Hahahahahahahahaha. No they don't! They hardly have enough for 60! They need INTERESTING content, because the fun wears off at 40, and the grinding boringness begins
there is ALOT of content in D&D. you wouldn't push all your future content out even before the game is officially out of open beta would you?
Actually 2nd edition AD&D had enchanting items cost xp, so you could theoretically delevel by creating enchanted (ie magical) items. Though obviously only mages/bards/clerics/druids needed to worry about that as they were the only enchanting capable classes.
brb farming 13min foundry quests all day long. oh wow 5k ad/run + exp bonus via event
say good bye to the economy.. again xDD
like someone already said, epic levels inc.
they've enough content for lvl90+
Except that rough diamonds conversion is already capped at 24k per character anyway. Which gives people the option us gain AD via exp instead of waiting for skirmish event. Not to mention we have not talked about the exchange rate, which may very well make it slower than running skirmish event (at current) regardless.
XP is not wasted if you want to level a companion. But I do agree, you should get something for levelling. Maybe a Celestial coin for every lvl and put in some more stuff to spend them on, maybe add more which cost more than 7 celestial's and 1 Ardent coin for every 10 lvl.
I'd settle for a number that's showable so ppl can see at a glace how much I've actually played the game.
Comments
What they should do is this: any exp gained after hitting 60 is converted into rough astro diamonds.
Heck, I'll even take extra gold...currently, seeing the "you've gained 4000 exp...oh, wait..." from invoking is depressing :P
On the title subject I thought that was already working like that. If you kill x amount of monstertype you would be able to add a title
for your char (orc-slayer or something like that). I'm only lvl 40 so I don't know how things are upon reaching the lvl cap but getting anything other than a title instead of xp (ADs, Ardent or celestial coins or things like that) just seems a bit extreme IMO.
That being said I can totally follow what you're saying. Maybe it's time for you to try out a new class until the level cap is raised and just let your lvl 60 dude do the dailies for AD.
Look like you belong and the walls will change colour to match you."
- Kender Proverb
Depends. What they could do is to turn EXP into a sort of Currency... which is exactly how EXP is treated as in previous editions of D&D (not sure about 4E). So... Suggestion: let people exchange EXP for AD... in future, use EXP to buy levels. (which might even come with additional costs other than just exp)
This is an open beta. Start treating it like one.
But it's used as a cost in certain spells and crafting. Hence for all intents and purposes can be considered a sort of currency.
This is an open beta. Start treating it like one.
Indeed. You used to spend XP to craft potions or magic scrolls/wands in third edition. I think rewarding "levels" post level-cap with rough AD is not a bad idea at all. I'm sure they could make it an appropriate amount without breaking the economy. And no, that is not an invitation to begin discussing how the economy is already broken.
It isnt useless.... Companions.
You must have been dropped as a child
brb farming 13min foundry quests all day long. oh wow 5k ad/run + exp bonus via event
say good bye to the economy.. again xDD
like someone already said, epic levels inc.
they've enough content for lvl90+
Just an idea
Hahahahahahahahaha. No they don't! They hardly have enough for 60! They need INTERESTING content, because the fun wears off at 40, and the grinding boringness begins
I guess I could just get a bunch of companions and slowly level them (even though I'll never use any but the 25 allure stone I already have).
Actually 2nd edition AD&D had enchanting items cost xp, so you could theoretically delevel by creating enchanted (ie magical) items. Though obviously only mages/bards/clerics/druids needed to worry about that as they were the only enchanting capable classes.
Except that rough diamonds conversion is already capped at 24k per character anyway. Which gives people the option us gain AD via exp instead of waiting for skirmish event. Not to mention we have not talked about the exchange rate, which may very well make it slower than running skirmish event (at current) regardless.
This is an open beta. Start treating it like one.
I'd settle for a number that's showable so ppl can see at a glace how much I've actually played the game.
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