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    br0dymanbr0dyman Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Adding yours to the list that I'm reviewing. Take a look at mine also, if you would.

    Short code:NW-DJNTSJAKY
    Name:Misplaced Elf
    Author:@br0dyman
    Est. Time: 16 minutes?
    Url:http://nw-forum.perfectworld.com/showthread.php?277941-Misplaced-Elf
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    saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Saerrael, wow thanks for the solid review! I'll get to work on those changes asap. No she wasn't supposed to be there at the end *smacks head* (doh). Mob names need to be modified still.. seems a whole day can be blown just tweaking one room haha. You have a sharp eye and feedback like yours is priceless.. thanks again.

    My pleasure!
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    vold316vold316 Member Posts: 0 Arc User
    edited May 2013
    Just reviewed Power of the Loc-Nar @slapthathog.

    I enjoyed the quest and i learnt new things about the foundry (NPC can fight).
    A few details that i saw:

    1. The place markers that activate the objectives while climbing the mountain could have its radious increased because at certain points i had a hard time trying to complete the objective. Because of that reason, i completed the objectives in different order because i hadto climb down the mountain since i missed some mobs. :P
    2. Since you have modified the costume of some encounters, you should also modify their names and group names according to the costume.
    3. When i went back to pick up the reward i saw candice standing right there next to the bards.
    4. I saw very few typos, if i recall well, i think that a few of them appeared when talking to the barman.

    Anyways, those are details, i really enjoyed your quest, i hope that this review helps you to polish your quest. :)

    The Short Code of my quest is down there in my signature. I hope that you like it!
    [SIGPIC][/SIGPIC]

    "The harder the game, the better."
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    slapthathogslapthathog Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 50
    edited May 2013
    Thanks Vold316! I'll be running yours after dinner. I really appreciate your feedback.. yeah dug a deep hole with costumes and names - working on those. As far as the radius on the mountain, I had some trouble working that out.. too big of a radius and you get bum rushed by too many, too small and risk peeps missing the markers. Hopefully as I get better with the tools and stuff, I can eliminate those problems.
    [SIGPIC][/SIGPIC]

    "Nobody loves me but my mother, and she could be jiving too!"

    Dungeon: Power of the Loc-Nar
    Author: @Merryblues
    Short Code: NW-DCPWC4FTI
    Average Duration: 23 min
    Forum Link: http://nw-forum.perfectworld.com/showthread.php?282392-Power-of-the-Loc-Nar
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    pavvopavvo Member Posts: 0 Arc User
    edited May 2013
    Hi
    Left a review and rating for your quest. Good simple quest, lots of fun! Mobs could use a little more variety as the walkway to that last bit was a bit long. Really like the individualism of each monster. Keep up the good work! Would appreciate if you could review my 2 quests too.

    Thanks

    Short code: NW-DFEKZANXF
    Name: 3 Suns Aligned
    Author: @pavvo
    Est. Time: 19min Solo mode. Can be duoed.
    Url: http://nw-forum.perfectworld.com/showthread.php?256451-3-Suns-Aligned-Part-1-of-the-Amulet-of-the-Suns-campaign

    Short Code: NW-DU3HEVWJ7
    Name: Holy Symbol of Khyber
    Author: @pavvo
    Est Time: 15 min solo. Can be duoed
    Url: http://nw-forum.perfectworld.com/showthread.php?256431-Holy-Symbol-of-Khyber-A-short-quest
    The Tale of the 3 Suns - NWS-DA9XX8WIV
    #1: 3 Suns Aligned NW-DFEKZANXF
    #2: The Amulet of the Shining Sun NW-DRKKGUI26
    #2 has choices that give a high amount of replayability

    The Legend of Khyber - NWS-DK33EIYMY
    #1: The Holy Symbol of Khyber NW-DU3HEVWJ7
    #2: The Gauntlets of Khyber NW-DN0006FAZ
    Heavy combat/light story
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    boomba66boomba66 Member Posts: 221 Bounty Hunter
    edited May 2013
    1.4 Patch is now out.
    I would like to thank all my fellow authors for great play-testing advice.
    Changes
    I got rid of all the skinned Ogres and creates much more diverse encounters.
    Added more lore to the final chamber.
    Added in some conversation with the Malarians to let some of their intent be known.
    Cleaned up the OCC no space breaks.
    Finally got wolf animations working.
    Kept Beatrice annoying(9 year old girls usually are!

    I will do my best to get to all of your mods. I have done 4 so far and several more then once to help my co-creators work out bugs. Really enjoying the sense of community that the authors have created.

    Sloane Hardtower
    Forever Paladin of Tyr
    [SIGPIC][/SIGPIC]
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    darkaninddarkanind Member, Neverwinter Beta Users Posts: 72
    edited May 2013
    Just finished yours. I liked the lore room at the end. Wonder if it's a good idea to add one or two outside in the hallways at all. Might want to add some more decoration to the corridors too. I noticed it was already mentioned, but grammar checks are always good. Slightly difficult for a level 40. But otherwise, not bad!

    Oh, and mine is NW-DUCYKYQHA thanks! :D
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    ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited May 2013
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    boomba66boomba66 Member Posts: 221 Bounty Hunter
    edited May 2013
    I will run your quest, sounds interesting.

    Review of "Where has Justice gone"

    Reviewed 21st May 2013, in-game comment / rating left.

    1. I enjoyed the story, possibly a little on the short side.

    2. The lore fragments at the end are a nice touch.

    3. First bridge, 4 re skinned ogres. Ogres are a little boring and over used. Maybe switch a couple out for different encounters.

    4. The urchin, at the end of the quest she still says her dialog about finding the priest. Maybe change this to reflect that you have already found him.

    My Quest

    Campaign: Resurrection of Xunvrae (4 parts)
    Quest Name: The bones of Xunvrae
    Author: Elimgarak83
    Short Code: NWS-DNNZST5FJ
    Tags: Story, Explore, Combat
    Tested: 14 GWF, 60 CW, 60 DC, 29 CW
    Quest forum post: http://nw-forum.perfectworld.com/showthread.php?235592-Resurrection-of-Xunvrae

    Impressive. Few small typo's here and there but the sheer amount of content was amazing. From the puzzle room, to the very solid lore story which was so very drow like. I gave you five stars and hope to see many others play the adventure. Only problem that might scare away some others is the fact its playtime is so long.

    People that have an evening to spend really playing a DnD type of adventure should give yours a go.
    [SIGPIC][/SIGPIC]
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    slapthathogslapthathog Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 50
    edited May 2013
    vold316 wrote: »
    I cant believe it a guy gave my quest 1 star! It is so frustrating... I spent a lot of time doing it. :(

    Review: @Vold316
    SC: NW-DHD2OVVYC

    Look.. I gave you four stars because I dig your content - puzzles, getting tricky, but the time spent has to be worth it when you add content that takes time to figure out. Make up for it by adding points in the tunnels - easy to get turned around (especially in the lower mines), then you're stumbling in the dark lost with plenty of dead ends. If travel time is greatly reduced then it becomes more fun and interesting rather than frustrating. Really liked the escape!

    a few typos that stood out:
    Tommy - after escort, 'is there anything about you would like to know.' ^me
    Krushi - 'after than i kill you.' ^that
    Orc Trapper - 'make me favour' ^favor
    [SIGPIC][/SIGPIC]

    "Nobody loves me but my mother, and she could be jiving too!"

    Dungeon: Power of the Loc-Nar
    Author: @Merryblues
    Short Code: NW-DCPWC4FTI
    Average Duration: 23 min
    Forum Link: http://nw-forum.perfectworld.com/showthread.php?282392-Power-of-the-Loc-Nar
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    vold316vold316 Member Posts: 0 Arc User
    edited May 2013
    Review: @Vold316
    SC: NW-DHD2OVVYC

    Look.. I gave you four stars because I dig your content - puzzles, getting tricky, but the time spent has to be worth it when you add content that takes time to figure out. Make up for it by adding points in the tunnels - easy to get turned around (especially in the lower mines), then you're stumbling in the dark lost with plenty of dead ends. If travel time is greatly reduced then it becomes more fun and interesting rather than frustrating. Really liked the escape!

    a few typos that stood out:
    Tommy - after escort, 'is there anything about you would like to know.' ^me
    Krushi - 'after than i kill you.' ^that
    Orc Trapper - 'make me favour' ^favor

    Thanks for the review!.
    I am planning on how to make the tunnels more intresting and not a frustrating, i will probably add more story to that map, because currently from the entrance to the explosion there is not much content. :P
    [SIGPIC][/SIGPIC]

    "The harder the game, the better."
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    rogueeenterpriserogueeenterprise Member Posts: 261 Arc User
    edited May 2013
    Hey Boomba played your quest a couple days ago and found it to be a solid combat focused quest with a bit of good lore thrown in. Maybe you can give mine a shot?

    The Blackwood Scourge
    NW-DFILSBT75
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    tarum89tarum89 Member Posts: 49
    edited May 2013
    Hi, i'll probably review your quest this evening, you can wait for my review :)
    For the moment if you'd like to see what's my quest about you can take a fast look to my thread (see my banner).
    Cheers!
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    darkaninddarkanind Member, Neverwinter Beta Users Posts: 72
    edited May 2013
    NW-DUCYKYQHA, my Foundry was bugged and a conversation prevented you from advancing. It's now been fixed. Thanks! :)
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    vold316vold316 Member Posts: 0 Arc User
    edited May 2013
    I modified part of my quest (Lower Mines). If you are in mood please try it again guys. Now it has more story and battles there and less annoying tunnels. I really like it how it is now Its much better.
    SC: NW-DHD2OVVYC
    [SIGPIC][/SIGPIC]

    "The harder the game, the better."
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    orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited May 2013
    A Shadowed Invasion (Campaign)



    Short Code: NWS-DS65BLNMA
    Number of quests currently in campaign: 1
    Number of quests planned for campaign: 4
    Heavily story based with some exploration and combat.

    First quest: "The Crypt of Shadows.
    Short Code: NW-DBGXQLI9L
    Duration: 15-20 minutes.
    Most of the quest is a maze with three items needed to progress the quest in it.


    Second quest: "Shadowed Motives"
    Short Code: NW-DKAXWZGCG
    Duration: 35-40 minutes.

    Third quest: "A Visit to the Shadowfell"
    A short, unfinished preview has been released, it currently only has the first map, no detail objects other then ones in quest objectives, and likely several typos
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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    orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited May 2013
    I accidently clicked on the abort exit at the start of the second map, I can't seem to get the quest again but it is not in my quest log. I will run it as soon as this issue is resolved.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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