I've given this some thought and I think I have come up with a solution to the lack of plays of the new content and even some older content in the foundry.
Give players a reward for being one of the first 100 plays of a Foundry Quest.
Suggested Reward: 500 AD and level appropriate Runestone.
Limits: 5 New Foundry Quests per day to receive AD and 10 to receive Runstones. Player must play 5 different quest to be eligible for the reward.
This will give players incentives to play new quests, not just ones that will get their daily done. After the quest gets the plays needed to be eligible for the daily, players get a double bonus for playing the less played quests to help boost them up the played ranks.
I cannot think of any reason why this system could not be added to the game right now.
Please consider this or a similar system to promote some of the great quests lost in limbo.
If anyone can think of why this would not work, please comment and let me know.
Thank you.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
I completely agree. Anything to help. Sure there is plenty of garbage out there, some of it you can't even complete it. But there could be some hidden gems and that would be a great way to find those.
I totally agree with this one. I was thinking the same thing since usually, players would go for quests that already have good star ratings and reviews. This would give newly created quests or new Dungeon Masters a chance to shine or improve by getting a lot of feedback.
Instead of just having a daily Foundry event they could also have a "new" daily foundry event. In order to complete you have to play a foundry quest that has under "x" amount of plays/reviews. However, in order to complete I would suggest that players must leave a review. Not that some people won't still leave crappy reviews...
My thoughts were more along the lines of set the cap on the bonus XP hour for foundry to foundries you have not run in the last week. This gives a incentive multiple times a day. I like Chili's idea but I think there also needs to be a "once per mission" restriction. Otherwise people log in, go to the for review tab, find a quest and run it 5 times in a row. Gets them the reward and TANKS the UGC's average play time.
It would also be nice to see more emphasis on the beta reviewer achievements. Right now you sign up to review beta UGC, get the achieve and never even have to run one.
Do you crave a good old fashioned dungeon crawl? One where the dungeon tells it's own story? The Dungeon Delves campaign is just for you! Start with my first release: NW-DQF4T7QYH Any cave can lead to adventure!
My thoughts were more along the lines of set the cap on the bonus XP hour for foundry to foundries you have not run in the last week. This gives a incentive multiple times a day. I like Chili's idea but I think there also needs to be a "once per mission" restriction. Otherwise people log in, go to the for review tab, find a quest and run it 5 times in a row. Gets them the reward and TANKS the UGC's average play time.
It would also be nice to see more emphasis on the beta reviewer achievements. Right now you sign up to review beta UGC, get the achieve and never even have to run one.
Added a small line in the limit. Player must play 5 different quests to be eligible for the AD reward.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
I think this idea should be modified, mostly because there are a lot of new foundries that players didn't put enough effort into or don't care about and are broken or just bad. An alternate approach:
Allow only the authors that opt-in the ability bid so that new players can play their quest (up to say 25 or 50 quests/ etc). They could bid different amounts, up to something like 1000/ play.
That way, only the authors who are motivated enough and think their content is worth playing through are able to give the incentive. There's a lot of content that shouldn't be incentivized to play and naturally authors that fall into this camp probably won't be paying out diamonds to get others to play.
Allow only the authors that opt-in the ability bid so that new players can play their quest (up to say 25 or 50 quests/ etc). They could bid different amounts, up to something like 1000/ play.
So author A doesn't have any AD because they've tipped it all. Now who's willing to play their quests?
Yes, that's a bad idea. I can't afford to pay 1000 ad per play. This would be helping those that are rich and would be further hurting those who have their quests buried.
It adds a layer of incentive to play the quests of the authors who feel their quests are worthy enough to spend AD on reviews. It would stand to reason that people who are willing to pay to get reviewers care about their quest.
It adds a layer of incentive to play the quests of the authors who feel their quests are worthy enough to spend AD on reviews. It would stand to reason that people who are willing to pay to get reviewers are those that put some time and effort into building their quest.
What doesn't stand to reason is how people who don't accumulate AD get these reviews. People will be doing all the 1000 ad reviews. For most players, that's how it works: if you noticed the threads created both in this forum and the gen discussion forum when people speed ran tilt42's mission to the point it no longer qualified. Most people play these things to get max reward.
My character is level 27. I have zero AD, every AD I've gotten has gone out in tips. My lack of reward obviously shows I don't actually care about my content under your proposal, right? My maps look like this:
So if I can't offer a reward, who is going to play mine?
How do I compete with the random level 60/T1/T2 player who sells stuff for hundreds of thousands/millions of AD in the AH and for whom paying for his/her ogre map is less than pocket change? Are you suggesting I stop building things to grind AD?
Could we, perhaps, add Search Functionality to the "review" section? There are literally hundreds of new adventures in the list, and the only way to look through them is to "surf"... If a friend stumbles on one that they think is a "gem", they of course will pass on this info and have others try it out (to try and get the gems into the new, best, and maybe even featured section), or if an author creates one and wants others to try it out (like in the guild, or friends, etc)... the only way for them to find it is to just scroll through the list.
Needs to be a way to search (maybe by author, or keywords, or SOMETHING! lol)
What doesn't stand to reason is how people who don't accumulate AD get these reviews. People will be doing all the 1000 ad reviews. For most players, that's how it works: if you noticed the threads created both in this forum and the gen discussion forum when people speed ran tilt42's mission to the point it no longer qualified. Most people play these things to get max reward.
My character is level 27. I have zero AD, every AD I've gotten has gone out in tips. My lack of reward obviously shows I don't actually care about my content under your proposal, right? My maps look like this:
So if I can't offer a reward, who is going to play mine?
How do I compete with the random level 60/T1/T2 player who sells stuff for hundreds of thousands/millions of AD in the AH and for whom paying for his/her ogre map is less than pocket change? Are you suggesting I stop building things to grind AD?
Your content looks awesome btw. I will check it out.
Yes, I would suggest that players under this system would need to dedicate some time to dailies or a dungeon. Foundry daily, PVP daily etc.
You can only tip a maximum of 1500 ad/ day I believe. Over time you could build reviews thru dailies.
Overall though paying people to review of course leads to the problem of only the new quests getting reviews:) The more I think, both of these solutions probably aren't the best approach either.
I think better search functionality (by tags, etc) & trending columns (newer quests should naturally have a larger % growth than ones with large bases) might actually be a better way to go to start..
Yes, I think listing quests with the most 'growth' should be essential. That way new quests that go from 0 - 10 plays appear higher than quests that go from 10010 to 10020.
This still needs to be a thing, so I'm bumping it.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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delthaninMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 188Bounty Hunter
edited May 2013
On the surface, I love this idea. However, I could see the "New" tab getting flooded with pointless 1 or 2 minute quests until they reach 100 reviews (making it harder to find quality quests), then replaced. If there's room for exploitation, people will unfortunately take it in this game. I'm still a bit saddened by the lessened foundry treasure rewards.
Maybe set a minimum time limit of at least 10 minutes or something?
Here's an idea that would stop the 15 minute quest farming that's keeping a select few convenient to run maps at the top. Have five different daily bonuses for quests depending on their duration. The daily bonuses for longer quests should reward a proportionally fair amount more than the shorter ones. So say you might get 250 AD for a quest under fifteen minutes, 500 AD for a 15-30 minute quest, 750 for a 30-45 minute quest, 1000 for a 45-60 minute quest, and 1250 for any quest over an hour long.
On the surface, I love this idea. However, I could see the "New" tab getting flooded with pointless 1 or 2 minute quests...
Agreed; it's clearly exploitable. The idea has potential, but there would have to be a minimum time. Or maybe a formula based on the average time (e.g., 50 AD per minute, up to 2000 max or whatever). Some reward (or at least no penalty) for the longer quests.
I see the point with time, but this can also be exploited by just simply sitting in a 2 minute quest for an hour.
Adding a baseline time limit might help but it would still be sitting in a 2 minute quest for 15 minutes (or whatever the baseline requirement would be).
But since we can't even get foundry improvement patches, I assume helping low played quests get attention is pretty low on their list.
I should stop posting, I'm in a "no foundry fixes this patch" bad mood.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Comments
~ Jaqaz
It would also be nice to see more emphasis on the beta reviewer achievements. Right now you sign up to review beta UGC, get the achieve and never even have to run one.
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
Added a small line in the limit. Player must play 5 different quests to be eligible for the AD reward.
Make it so.
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
Allow only the authors that opt-in the ability bid so that new players can play their quest (up to say 25 or 50 quests/ etc). They could bid different amounts, up to something like 1000/ play.
That way, only the authors who are motivated enough and think their content is worth playing through are able to give the incentive. There's a lot of content that shouldn't be incentivized to play and naturally authors that fall into this camp probably won't be paying out diamonds to get others to play.
Bill's Tavern | The 27th Level | Secret Agent 34
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
You don't want to be promoting all the trash quests as well as the good new authors, I would think.
Bill's Tavern | The 27th Level | Secret Agent 34
Bill's Tavern | The 27th Level | Secret Agent 34
My character is level 27. I have zero AD, every AD I've gotten has gone out in tips. My lack of reward obviously shows I don't actually care about my content under your proposal, right? My maps look like this:
So if I can't offer a reward, who is going to play mine?
How do I compete with the random level 60/T1/T2 player who sells stuff for hundreds of thousands/millions of AD in the AH and for whom paying for his/her ogre map is less than pocket change? Are you suggesting I stop building things to grind AD?
How is someone like Kama or me supposed to compete with a level 60 that builds crappy quests, but has millions of AD?
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
Needs to be a way to search (maybe by author, or keywords, or SOMETHING! lol)
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
"5 gold each to the first 100 people who rate my quest a 5."
Your content looks awesome btw. I will check it out.
Yes, I would suggest that players under this system would need to dedicate some time to dailies or a dungeon. Foundry daily, PVP daily etc.
You can only tip a maximum of 1500 ad/ day I believe. Over time you could build reviews thru dailies.
Overall though paying people to review of course leads to the problem of only the new quests getting reviews:) The more I think, both of these solutions probably aren't the best approach either.
I think better search functionality (by tags, etc) & trending columns (newer quests should naturally have a larger % growth than ones with large bases) might actually be a better way to go to start..
Bill's Tavern | The 27th Level | Secret Agent 34
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
Maybe set a minimum time limit of at least 10 minutes or something?
Agreed; it's clearly exploitable. The idea has potential, but there would have to be a minimum time. Or maybe a formula based on the average time (e.g., 50 AD per minute, up to 2000 max or whatever). Some reward (or at least no penalty) for the longer quests.
The Cursed Emerald:
Adding a baseline time limit might help but it would still be sitting in a 2 minute quest for 15 minutes (or whatever the baseline requirement would be).
But since we can't even get foundry improvement patches, I assume helping low played quests get attention is pretty low on their list.
I should stop posting, I'm in a "no foundry fixes this patch" bad mood.