Announcement:Hello everyone. Has I am going into vacation, I'll have less time to review for the next couple weeks (I'll take the laptop but I won't play as much) - also for every review I manage to make, 2 or 3 requests pop out Since it takes some time to run them, I'll stop accepting new request for now - until I have the pending list a lot smaller ^_^
The list is pilling up faster then I can make it go down, so it is better this way ^_^
Thanks for your understanding \(>^.^)>
Hello good folks,I am searching for authors to trade reviews with. Just leave your quest info here and i'll review it as soon as possible. I will probably duo it with my bf, so you actually get 2 reviews, unless you state your quest is solo only.
I do not expect a free 5* rating nor will i give one, i'll try to be as fair as possible and you have to earn your 5* :-)
I will update this post with the reviews done and will give priority to those who reviewed mine.
Don't forget to leave a url to your forum thread, should you have one, or your quest will be reviewed here.
I would appreciate the following format:Short code:
Name:
Author:
Est. Time:
Url:So without futher ado, i present you my first foundry project:Short code: NW-DLNI2LJDWName: Tale of a key-losing Rat Author: @tabris82Est. Time: 23 min. Solo mode.Url: http://nw-forum.perfectworld.com/showthread.php?271511-UGC-Tale-of-a-key-losing-RatThanks!
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List of quest to review:
Quests with a * will have priority as they already reviewed mine.
Name: Ravenlyn Caverns
Short Code: NW-DG3HR33SM
Name: Breyor's Quest
Short code: NW - DUYZJ7L88
Name: Misplaced Elf
Short code: NW-DJNTSJAKY
Name: The Thamus Blade:
Short Code: NWS-DACTUKWMX
Name: Weird Fiction: Strangers in a Strange Time
Short code: NW-DGFAS6T87
Name: ??
Short code: NWS-DNSXY8Z2F
Name: the house of riddles
Short Code: NW-DSMYYRKKJ
The Mysteries at Fang Ridge!
Short code: NW-DGTN72HYL
Name: Mage Masher
Short code:NW-DKYGGYPUE
Name: The start to an Adventure
Shore code: NW-DDHZ6M5F3
Name: Drunken Ogres
Short Code: NW-DISAVV5UH
*Name: Scarlet Inferno
*Short code: NW-DQS8RLS9M
Name: Dwarven Dilemma - The Wobbly Leg
Short code: NW-DTNZTFYDS
Short code: NW-DKAC7SJEW
Name: Canyon of the Dead
*Short code: NW-DJS69CYZ9
*Name: Whispers - prologue to the Following the whispers. campaign.
Short code: NW-DF4G5MYRG
Name: Knowledge is Power
Short code: NW-DUAGFE2R9
Name: Hey! What Happened to My Pigs!?
Already reviewed:
Name: Tomb of Wernar
Short code: NW-DJGYNI7NH
Name: Crumorn the Spiked
Short Code: NW-DCDX6KMED
Name: The cry of the past
Short Code: NW-DDJJA7X98
Name: The bones of Xunvrae
Short Code: NWS-DNNZST5FJ
Name: Easy Coin... Right?
Code: NW-DFGF2UXQH
Name: Eye For An Eye
Short code: NWS-DMPKD7OPD
Name: Rezade and the Ruins
Short code: NW-DDTRJVWYB
Name: Any cave can lead to adventure!
Short code: NW-DQF4T7QYH
Name: 3 Suns Aligned
Short code: NW-DFEKZANXF
Name: A Nobleman's Request
Short code: NW-DIYMYKKVY
Name: Holy Symbol of Khyber
Short Code: NW-DU3HEVWJ7
Name: Ballad of Philippe the Flapjack
Short code: NW-DMBIGH2HF
Name: The Blackwood Scourge - R2
Short code: NW-DFILSBT75
Name: The Three Brothers Act 1
Short code: NW-DCL7EAYAJ
Name: Save my Friend - PYNDE
Short code: NW-DMUA6J64E
Name: Descent Into Madness
Short Code: ??
Name: Chapter 1: The Abandoned Mines?
Short code: NW-DHD2OVVYC
Name: Combat by Choice
Short code: NW-DL7DFRIEF
Name: The Fear That Freeze
Short Code: NW-DNUZSYEEY
Comments
No one has any foundry quest that need reviewing? I would be available right now for one or two ^_^
Short code: NW-DJGYNI7NH
Name: Tomb of Wernar
Author: @Lya
Est. Time: 10-15 minutes
Url: http://nw-forum.perfectworld.com/showthread.php?270941-UGC-Tomb-of-Wernar-Feedback-Thread
EDIT: I'm honestly quite curious to see what happens if you duo my quest. It was intended to be possible, but I had no one to test it out with!
Short code: NW-DJGYNI7NH
In this old school-style adventure, the hero(es) explore an old ruined castle while searching for a fabled magic item at the behest of a wizard.
Anyway, the story is very nice and original but i found some issues:
The boy magician and most dialogs had no animation, so they are just static the whole time.
After speaking with the boy magician, the quest say go to the tomb of Damara instead of Wernar.
Near the Orc taskmistress, before the attack, you have drudge 1 (twice) and drudge 2 (twice too).
The door with before the boar doesnt dissapear nor it is physical, you dont have to actually interact with it, just pass.
If you surrender you get stuck on the wall, since you can reclick the object, i managed to fall into the room the third time. it was a nice touch, but maybe you could add an emergency exit there, like an orb instead of us just clicking the minimap to leave.
While playing at 2, the person without the flute will not see the orbs, its not a big problem though.
When i gave food to the boar, he just ate and nothing changed, quite dissapointing.
----/
I killed all the other mobs so i dont know if using their object would change anything.
I did not dive into the well.
----/
I saw that you reviewed mine. Thanks alot!
Edit:
Short code: Check sig
Name: A Nobleman's Request
Author: @Senatis
Est. Time: Avg. 20 minutes, solo
Url: Check sig
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
I would appreciate any help in escaping Review Hell
Code: NW-DFGF2UXQH
Name: Easy Coin... Right?
Est time: 16 minutes
Url: none yet
Handle: @todocaldo
REVIEW: 5/5 stars
Wow really nice job. Great story and challenging combat. Loved the extra touches you put in like the difficulty sliders, the lore, and the use of other tricks. Gave me some thoughts for my own! Just some minor critiques regarding grammar and spelling but that is all I have to poke at. Well done!
Pros:
It was so well tied into Protector's Enclave that it felt like an extension of the game!
The use of glowing crystals and fungus in the cave map literally blew me away.
Loved the twists and turns in the plot.
Adjustable combat difficulty is totally a plus!
Cons:
Minor typos in a few places
The knife you need to cut yourself with is a bit tough to use. I had to fiddle around with it before I could interact with it!
Great work overall!
Short code: NW-DJGYNI7NH
In this old school-style adventure, the hero(es) explore an old ruined castle while searching for a fabled magic item at the behest of a wizard.
Thanks alot!
*************
The next 2 quest will be reviewed tomorrow morning. ^_^
Overall, this was a nice quest. The plot is good, the combat fun, and I can easily tell how it'll hook into potential sequels. More specific notes / bugs:
- Initial task to find the job board has no trail or marker. That's not a problem for us because everyone in this forum likely knows where they are, but random people won't
- Brazier's interact text is "Press F to You throw the"
- The objective tells me to follow the instructions on the scroll, but the (unbloodied) scroll doesn't have any instructions, just a description
- Dagger's interact text is "Press F to You cut yourself with the dagger"
- Madame Irma's Notebook interact text is just the general "Press F to interact"
- I like the tracking portions (I do something similar in my mission)
- Transition to cave is default "Go to next map"
- Why am I going into the cave even after the wolves told me nothing was there? Overall the plot to this module is nice, but this part in particular feels a little railroaded. It'd help if e.g. your follow-up conversation with the wererat had him absolutely insist that they took it.
- I like the ability to set a difficulty (I picked easy, as I'm solo)
- nice use of sniper areas!
- transition out of cave also has default "Go to next map"
- Madame irma's last conversation says "The moon elf moves her head", but my earlier conversations said she was a Drow.
The only thing holding this quest back, in my opinion, is the writing. I don't mean offense by this, but: It seems that you're not a native english speaker. I say this because there are a *lot* of mistakes I noticed. I wrote down as many corrections as I could and I'd be happy to PM them to you if you'd like, but in general it could really use a thorough proofreading.
My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D
Here is mine:
NW-DDJJA7X98 - The cry of the past - http://nw-forum.perfectworld.com/showthread.php?256402-The-camp-and-bandits
NW-DDJJA7X98
Solo quest with a great story
Ezrianova skrysa
NW-DG3HR33SM
First attempt at using the foundry. Simple storyline with some combat plus a few side quests. During testing it took about 20-25 minutes to complete. Please check it out and give a review. Leave your short code in review and I will return the favor.
Thanks,
Jaqaz
Really good job with enviroments, effects and dialogues! It made it so alive!
Only one note - you have interaction text between maps "Go to next map"
NW-DDJJA7X98
Solo quest with a great story
Ezrianova skrysa
Review on "Tale of a key-losing Rat"
Reviewed 21st May 2013, in game comment / rating left.
That was a fantastic quest! Really did enjoy everything about it 5/5.
1. Story: Very well written
2. Dialog: Good dialog, lots of optional information to be found. Plenty of attention to detail
3. Level design: Great! All the levels were well thought out, also not left blank! Plenty of details added.
4. Interaction with objects: a few interactions are slightly to long (maybe set them to medium) with no animation.
5. Combat: Some of mobs can be easily avoided. Fights are well placed and well planned, good variety of monsters with custom skins.
My quest
Campaign: Resurrection of Xunvrae (4 parts)
Quest Name: The bones of Xunvrae
Author: Elimgarak83
Short Code: NWS-DNNZST5FJ
Tags: Story, Explore, Combat
Tested: 14 GWF, 60 CW, 60 DC, 29 CW
Avg Duration: 45 minutes (solo)
Quest forum post: http://nw-forum.perfectworld.com/showthread.php?235592-Resurrection-of-Xunvrae
Short code: NW-DDTRJVWYB
Name: Rezade and the Ruins
Author: @howitzer29
Est. Time: 45 minutes
I look forward to checking out your quest.
Name: Crumorn the Spiked
Short Code: NW-DCDX6KMED
The quest had nice dialogs and plenty of options. The whole ambient looked sparcely decorated though. While the "road to Neverwinter" was fine, the village and the cave felt very underwelming. The combat pace was ok but the mobs were just waiting there. Crumorn the Spiked and his hands were running around on the big last cave, it felt really wierd.
Could become a very nice quest with a bit of work on the environment and the mobs (a bit of chat or very small wander radius to make them feel alive). Since Woodfall was created on a plain, its very noticeable that its just planted there as you notice the horizon without any trees or mountains.
Also the road to neverwinter was quite illuminated, i ended not being sure if it was day or night (although the sky was very dark).
I did not find typos or any errors (but then again english is not my first language), although the first talk with Dreus felt a bit static, he never moved (might be the feeling you want to convey though).
Just adding that my bf though very odd that both the caves entrance and exit led to the same place since they were on different places inside the cave - just letting you know (i had no real issue with this).
Good quest, the dialog alone was enough to know something suspicious was going on with the "church"!
Thank you! i'll correct it as soon as possible. I'll reread everything as closely as possible, but since english is not my first language i might miss some. Your review is very helpful! (of course if you would send me anything you noticed, it would be very very appreciated)
I reviewed yours above.
Short code:NW - DUYZJ7L88
Name: Breyor's Quest
Author: scillaen
Est. Time: 24 mins
Url: http://nw-forum.perfectworld.com/showthread.php?256572-I-made-a-thing!!!-First-time-Foundry-DM-looking-for-feedback
Thanks again for being awesome!!!
Its an amusing tale of missing cloaks, terribly named villains and a fountain of blood.
Name: Chapter 1: The Abandoned Mines?
Author: @Vold316
Est. Time: 28 minutes.
The quest already has a review, which i consider is not fair at all, i'm really pissed about it. So, please be fair.
Some stuff you should know before than reviewing it:
+ The background sound does not work because it is a self-made map, also some sound effects with the exception of those built-in gameobejects will not work either.
+ I removed some of the objective minimap markers, and that is intended to increase the difficulty of the quest, so do not consider it a bug.
+ The foundry has limitations, so keep that in mind.
+ SPOILER ALERT: The tunnels are is meant to be a little annoying. But if you use your brain and the map, it will not be a problem at all.
+ The first review is a troll.
Thanks, i will now review your quest.
"The harder the game, the better."
Thank you for your review.
Yours was reviewed as well on your thread! Very nice effects, loved the storm ^_^
^_^
Short code: NWS-DMPKD7OPD
Name: Eye For An Eye
Author: @ryask
Est. Time: 20mins
Url: don't have one yet
Loved your quest, its reviewed on your thread. Some typos and stuff but very nice story, had a blast. Thanks!
Since the new only has new and ours dont qualify yet, it wont show there on the search, but on the first tab it will.
AH HA! You are a life savor! Thank you i'm going to do yours now!
Name:Misplaced Elf
Author:@br0dyman
Est. Time: 16 minutes?
Url:http://nw-forum.perfectworld.com/showthread.php?277941-Misplaced-Elf
Name: Any cave can lead to adventure!
Author: @Voltrono
Est. Time: 25 min
Url: http://nw-forum.perfectworld.com/showthread.php?260931-Calling-All-Intrepid-Heroes!
Just ran through your quest. I was really impressed with the level of detail you put into it. A lot of fun encounters happened, nice work.
My minor notes that I would say, I'd love to have something to interact with, even if its just leaves or something for the tracks. I don't see anything specifically to interact with, got confusing.
The wolf encounter fight was amazing. Very impressed with it. I did die though, and since its gated off, my pet had a hard time returning for me for that fight.
Story wise, it was kind of frustrating as a player to do all that work in the wolf area, open 4 chests that looked like something I would get loot out of, finding nothing, not even the key. Just felt like an ownership loss.
Anyway, awesome job.
Here are a few notes I took while playing through it, by no means are all of these things that need to change but are based on my point of view:
By using Protector's Enclave so much the quest runs afoul of the issue of dropping out of the quest log. I was forced to relog twice due to this issue before continuing the quest.
Lots of grammar issues, including but not limited to incorrect use of the lower case i, failing to pluralize certain words, ending sentences in a preposition, etc. There are also a good deal of spelling errors, overall feels as if all interact and dialog should have been run through a word processor with spelling and grammar checks.
The use of certain words, for example peregrination, will be WELL beyond the scope of the average player. In the BEST of circumstances those players will look it up, in the worst you will have failed to reach them at all leaving them unaware or unsure of what is going on.
Blue Crystal key prompt is cut off to read "read about", this is a very confusing prompt to receive and is assumed to be a mistake.
The looping style of your dialogs is in theme with many other RPG's. I would suggest in order to stand out have each dialog tree disable it'self for repeat. This can be achieved by a "disappear when" set to the end of a particular explination, so that even when the dialog loops that option is already hidden.
Use of regular doors in the cave lead to clipping issues where you could see through walls as well as an immersion break, especially due to the fact the rolling boulder door is available.
The combat in the wolf den feels very forced and padded, I feel like I'm being "delayed" simply to extend the quest rather than fighting for a reason. This is most notable in situations where patrols are placed in order to force stacked encounters where the difficulty while still remaining manageable suddenly spikes.