The alternative would be to do so little damage a normal mob would feel like an epic, and a soldier mob would take 5 minutes to kill. There has to be some balance somewhere.
The alternative would be to do so little damage a normal mob would feel like an epic, and a soldier mob would take 5 minutes to kill. There has to be some balance somewhere.
This game has little balance between classes....and the idea we didnt use pots enough? Seriously, I guess the DEV's didnt play a GF or TR with a healing pet, you tear through content faster then I did on my cleric
The alternative would be to do so little damage a normal mob would feel like an epic, and a soldier mob would take 5 minutes to kill. There has to be some balance somewhere.
We are not playing the same game I guess.
I've played every class up to lv 30 and cleric is the weakest of all. Killing some of the strongest mobs takes quite a while. a CW, a Rogue or a GF do it soooo much faster... O.o
We are not playing the same game I guess.
I've played every class up to lv 30 and cleric is the weakest of all. Killing some of the strongest mobs takes quite a while. a CW, a Rogue or a GF do it soooo much faster... O.o
You gotta be doing something wrong on the cleric if you feel weak or slow. Im 52 and have solo'd every quest so far. Very easy. We one shot low level mobs every time and Im unkillable due to the heals.
I have a thread on how terrible Righteousness is, it's got 8000 views and 130 posts in it, and every single person hates it. But, alas, there has been no dev response saying "whoops, we added this in game when everyone wasn't level 60, maybe it's a little too harsh for epic content."
You gotta be doing something wrong on the cleric if you feel weak or slow. Im 52 and have solo'd every quest so far. Very easy. We one shot low level mobs every time and Im unkillable due to the heals.
I do think we are playing different games....ANY CLASS DOES THIS TO TRASH. If you think your doing it any better than any of the other classes, please try playing one of them. Because a TR, CW, GF (have not played GWF so cannot speak) will walk circles around you before you even have a timer back up on said ability. My cleric is parked because its a stupid class right now. I can get hit for 8-10k NO F"ing problem, but I have to rely on my crappy mitigation (which is debuffed) to keep up against this type of dmg. So forget it, clerics are the first targets on any class in PVP I'm playing, I know they have little CC, Little evasion (2 dodges), lowest possible dmg and suffering a healing debuff the entire fight.
I do think we are playing different games....ANY CLASS DOES THIS TO TRASH. If you think your doing it any better than any of the other classes, please try playing one of them. Because a TR, CW, GF (have not played GWF so cannot speak) will walk circles around you before you even have a timer back up on said ability. My cleric is parked because its a stupid class right now. I can get hit for 8-10k NO F"ing problem, but I have to rely on my crappy mitigation (which is debuffed) to keep up against this type of dmg. So forget it, clerics are the first targets on any class in PVP I'm playing, I know they have little CC, Little evasion (2 dodges), lowest possible dmg and suffering a healing debuff the entire fight.
lol kk could definitely be different in pvp, but you never mentioned anything about pvp in the orig post. Im speaking pve only. PVP is a different matter all together.
Rogues can mitigate huge amounts of damage through stealth in pve. Cw have control effects to prevent damage. Gf have high natural defenses and can block. All three of these classes can also do more damage solo. So why is it that a cleric needs a self heal nerf while these other classes lose no survivability solo?
Keep in mind I have both a 60 tr and cw. So I am not being an angry cleric when I say they are more survivable solo. The only thing I can imagine is that righteousness is there to counterbalance astral shield. If that is the case just make as debuff the casting cleric for the duration
This isnt really a big issues as people make it out to be. Neither Astral Shield or Forge Masters Flame is reduced by 40% on yourself.
Only Astral Seal, Sun Burst and Healing Word is edit: (and the heal beam in divinity mode). Iv'e solohealed every Epic Instance without using Pay to Win potions, or using 2 clerics. (all but last CN/Brain Boss thingy) Using AS/Sun Burst/Forgemasters as standard setup.
What im saying is, even if this -40% reduction would be removed, it would not affect me much at all because my 2 main heals are not affected by it.
The main reason you have to spam potions is because you have aggro on 90% of the mobs, not because your heals are diminished.
-40% healing to ourselves drives me nuts. In dungeon delves I almost always have all the adds on me and often times my groups don't even bother to try to get them off or even to kill them. I get downed in dungeons more than any of my party members ever do simply because if they have the adds I can heal them but when I have the adds I die. We either need a way to drop some of our threat so we're not the tank or be able to heal ourselves enough to stay alive. Or have the dps to burn the adds off ourselves. Either/or it doesn't matter to me.
i dont have issues with solo content, however dungeons and pvp are another thing entirely with this.
I am literally 100% threat on everything almost aLL the time and my heals are nerfed on me, yes some are not included as self heals, but healing word imparticular is so weak on myself, but feels necessary for the team.
In pvp also, i can heal my team easy, yet when it comes to myself, i feel really weak in terms of self healing and survivability.
This isnt really a big issues as people make it out to be. Neither Astral Shield or Forge Masters Flame is reduced by 40% on yourself.
Only Astral Seal, Sun Burst and Healing Word is edit: (and the heal beam in divinity mode). Iv'e solohealed every Epic Instance without using Pay to Win potions, or using 2 clerics. (all but last CN/Brain Boss thingy) Using AS/Sun Burst/Forgemasters as standard setup.
What im saying is, even if this -40% reduction would be removed, it would not affect me much at all because my 2 main heals are not affected by it.
The main reason you have to spam potions is because you have aggro on 90% of the mobs, not because your heals are diminished.
More reason to remove it.
It wouldn't break us obviously.
At the very least, Astral Seal shouldn't be reduced. That's the only thing that I hate.
They either need to remove this mechanic completely or make an addition mechanic that transfers threat to your party members. i.e. everytime you cast sunburst or something it drops all your threat and transfers it to the tank
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darkoverlordoffireMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 3Arc User
They either need to remove this mechanic completely or make an addition mechanic that transfers threat to your party members. i.e. everytime you cast sunburst or something it drops all your threat and transfers it to the tank
Why would we need a WoW-Priest-Fade? We have so many ways of reducing our base threat already and your solution is to add more to balance out the self heal nerf? There doesn't even begin to make sense. The self heal nerf is annoying and unnecessary as clerics are already nigh unkillable. But that's the way they play in table top if you have someone with half a brain running them. The -40% to self heals is stupid and lame, but it's not insurmountable, in fact I don't even notice it until I open up my powers sheet and have to be reminded about it. (which is probably the real issue and the debuff just needs to be hidden so the QQ crowd will calm down a bit) Even with the nerf, Cleric's still roll over content, if your having issues with healing, you must be doing something wrong, find a guide or something because crying about something this minor that you can't change isn't going to do anything for you.
i dont necessarily have a problem with the -40% i have a problem with the fact that tanks cant hold agro in this game and i usually have about 8 mobs on me during boss fights...THATS when i NOTICE the -40%....im not talking about when im questing or solo...
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justiniand1Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 12Arc User
edited May 2013
They should make a new mechanic and call it 'Righteous Leadership' or something and have it so for every member of your party the 'Righteousness' debuff is reduced by 10% i.e. in a full dungeon or PvP party of you plus 4 other players Righteousness is completely nullified. This would fit with our D&D 4e role of being a Leader.
As a level 60 cleric I can say that if our self healing was not reduced we'd be unstoppable, both in pvp and pve. And to the people talking about potions leveling and not doing damage I just don't know what to say. I soloed most of my time and had no issues.
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darkoverlordoffireMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 3Arc User
i dont necessarily have a problem with the -40% i have a problem with the fact that tanks cant hold agro in this game and i usually have about 8 mobs on me during boss fights...THATS when i NOTICE the -40%....im not talking about when im questing or solo...
You have 3 options for threat reduction, and you want more? The tank not holding aggro may not be a problem on your end if your picking up threat reduction already. Adding more to the over-all class because a handful of players are lame tanking doesn't seem like the correct way to handle the issue.
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darkoverlordoffireMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 3Arc User
As a level 60 cleric I can say that if our self healing was not reduced we'd be unstoppable, both in pvp and pve. And to the people talking about potions leveling and not doing damage I just don't know what to say. I soloed most of my time and had no issues.
I'm experiencing the exact same situation, hence why I'm aghast at the arguments so far. Personally I don't like the mechanic being dumped on the class, but it doesn't do much to slow a healer cleric down so I wouldn't waist my time complaining about it.
You have 3 options for threat reduction, and you want more? The tank not holding aggro may not be a problem on your end if your picking up threat reduction already. Adding more to the over-all class because a handful of players are lame tanking doesn't seem like the correct way to handle the issue.
The threat reduction skills of a cleric are broken. Soothe does NOTHING. This has been stated over and over and over again by many lvl 60 clerics. I don't even slot it anymore because it makes no difference.
Cleric is an overall weaksauce class as far as solo capabilities go. That said, you're basically the only class that is truly required in a dungeon, so once you do make it to 60, you're golden. The problem is actually getting there.
- Your kill speed is ridiculously low. Clerics have the worst DPS in the game by far. Every other class, guardian included, will kill stuff in half the time it takes you to do so.
- Every companion besides the healing companion is practically worthless. Where every other class can make up for their lack of healing by using the cleric companion, we can't make up for our lack of damage or tankiness with a companion because they scale poorly. I have the level 15 tank companion, a level 30 dire wolf decked out in stuff and a level 30 panther decked out entirely in epics, and none of them make soloing any more viable for me. The tank has long outlived its usefulness because he dies in 2 hits and neither the wolf nor the panther make up for their tendency to walk out of astral circle and die with enough dps. As a result, everybody else solo's just fine, making it harder to find a party for a cleric.
- Threat reduction is broken. It literally does nothing. I never slot it anymore. Either the tank is good and he keeps everything off me anyway, or there is no tank/the tank is terrible and I end up dodge tanking 20 mobs. In neither situation does the threat reduction help in the slightest.
- Too many solo boss encounters are tuned towards dps races rather than survival. You'll generally get swarmed by the billions of adds to the point where you can no longer outsustain it or kill them fast enough. Tip: Most bosses are not immune to knockback. Knock them off cliffs for an easy kill so you don't have to deal with the ridiculous amount of adds.
Cleric is an overall weaksauce class as far as solo capabilities go. That said, you're basically the only class that is truly required in a dungeon, so once you do make it to 60, you're golden. The problem is actually getting there.
- Your kill speed is ridiculously low. Clerics have the worst DPS in the game by far. Every other class, guardian included, will kill stuff in half the time it takes you to do so.
- Every companion besides the healing companion is practically worthless. Where every other class can make up for their lack of healing by using the cleric companion, we can't make up for our lack of damage or tankiness with a companion because they scale poorly. I have the level 15 tank companion, a level 30 dire wolf decked out in stuff and a level 30 panther decked out entirely in epics, and none of them make soloing any more viable for me. The tank has long outlived its usefulness because he dies in 2 hits and neither the wolf nor the panther make up for their tendency to walk out of astral circle and die with enough dps. As a result, everybody else solo's just fine, making it harder to find a party for a cleric.
- Threat reduction is broken. It literally does nothing. I never slot it anymore. Either the tank is good and he keeps everything off me anyway, or there is no tank/the tank is terrible and I end up dodge tanking 20 mobs. In neither situation does the threat reduction help in the slightest.
- Too many solo boss encounters are tuned towards dps races rather than survival. You'll generally get swarmed by the billions of adds to the point where you can no longer outsustain it or kill them fast enough. Tip: Most bosses are not immune to knockback. Knock them off cliffs for an easy kill so you don't have to deal with the ridiculous amount of adds.
My experiences are quite opposite of yours.
Kill speed - may be a bit slow but im unkillable
LVL 15 standard tank pet - rarely dies and usually takes little damage due to my heals keeping him full
Threat reduction - Is threat reduction the problem or is it the adds? Threat reduction basically helps the tank keep mobs off you. However when new adds spawn they have 0 agro. Since the cleric is popping off massive heals all the time, we get all the agro right away for the fresh mobs. There is also a fix, though rather annoying, for sooth.
Solo boss encounter - solo'd them all so far with 0 issues.
Not a flame reply...im just not sure what the issue is that people are having.
This game has little balance between classes....and the idea we didnt use pots enough? Seriously, I guess the DEV's didnt play a GF or TR with a healing pet, you tear through content faster then I did on my cleric
Appearently we are playing different games, cleric deals HUGE damage with his skills, more than CW, pretty clowe to TR, if you arent doing any damage, then indeed you are doing something wrong.
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Lol, it's funny how people say clerics have bad DPS leveling. Clerics have the best burst AoE damage in this game and much of the gear is tuned to power and crit. I usually come out 2nd-3rd in damage/kills in dungeons if I don't have to play too supporty as well. Also, content for leveling is just easy. I can't understand the problem people are having; perhaps they're focusing too much on buff/heal-bot builds?
If it is for every cleric, i wanna discuss about it.
It's really stupid i think. Everyone in Party is healed after a rlly big AoE but wich life isnt full? right!
greetings
I completely agree with you.
Giving us 40% less effective healing on ourselves is the worst, most insane, ludicrous and absolutely stupid idea ever conceived of for a healing class. Then to insult us by calling it a "POWER?" Come on Cryptic/PW... just, come on.... I don't know about you guys, but I feel SO FREAKING POWERFUL having a "power" that reduces heals on myself by 40%. Heck, why not make it so we can't heal ourselves at all outside of potions only intended for clerics with a 20 minute cooldown? Seems it would have about the same effect.
Time to replace that with something more like "Your heals are 40% more effective on your group" or something, while just leaving the cleric at the standard for the heal-power-level ratio.
Time to replace that with something more like "Your heals are 40% more effective on your group" or something, while just leaving the cleric at the standard for the heal-power-level ratio.
That just makes the problem sound like less of a problem. There is no reason, whatsoever, that you should be healing yourself for less when you're in a group. NONE.
I'm honestly surprised that any one but the most hardcore people play a cleric.
Cryptic/PWE: Oh, you want to heal? Well, too bad, here's a massive debuff on yourself, AND you have crazy agro!! Mwahahaha
I gave up on my cleric when I HAMSTER and get aggro and have to pop a pot every second cause I can't heal myself worth a HAMSTER. People say clerics tank well they must be drunk or playing some super cleric that I don't have access to cause tank is NOT what I can do DIE fast is what I can do.
You gotta be doing something wrong on the cleric if you feel weak or slow. Im 52 and have solo'd every quest so far. Very easy. We one shot low level mobs every time and Im unkillable due to the heals.
Great. Now go do the same content with a Rogue. You'll kill everything twice as fast. Injured? Drink one of those 87 healing potions. Run with a group? Get zero aggro and, as a result, almost zero injury.
Time to replace that with something more like "Your heals are 40% more effective on your group" or something, while just leaving the cleric at the standard for the heal-power-level ratio.
This reminds me of a study done by Coca-Cola a while ago...
They surveyed people with the following question:
Do you think vending machines should give a discount when it's cold outside?
Most people thought that this made sense, since they are the beneficiary of the discount.
They then reworded the question as follows:
Do you think vending machines should charge more when it's hot outside?
And quite impressively, people were thought that practice was robbery.
The reality is that either question resulted in the same effect at the end of the day... people just respond differently to the way things are presented.
Comments
This game has little balance between classes....and the idea we didnt use pots enough? Seriously, I guess the DEV's didnt play a GF or TR with a healing pet, you tear through content faster then I did on my cleric
We are not playing the same game I guess.
I've played every class up to lv 30 and cleric is the weakest of all. Killing some of the strongest mobs takes quite a while. a CW, a Rogue or a GF do it soooo much faster... O.o
I want this class in NW.
You gotta be doing something wrong on the cleric if you feel weak or slow. Im 52 and have solo'd every quest so far. Very easy. We one shot low level mobs every time and Im unkillable due to the heals.
*sigh*
I do think we are playing different games....ANY CLASS DOES THIS TO TRASH. If you think your doing it any better than any of the other classes, please try playing one of them. Because a TR, CW, GF (have not played GWF so cannot speak) will walk circles around you before you even have a timer back up on said ability. My cleric is parked because its a stupid class right now. I can get hit for 8-10k NO F"ing problem, but I have to rely on my crappy mitigation (which is debuffed) to keep up against this type of dmg. So forget it, clerics are the first targets on any class in PVP I'm playing, I know they have little CC, Little evasion (2 dodges), lowest possible dmg and suffering a healing debuff the entire fight.
lol kk could definitely be different in pvp, but you never mentioned anything about pvp in the orig post. Im speaking pve only. PVP is a different matter all together.
Keep in mind I have both a 60 tr and cw. So I am not being an angry cleric when I say they are more survivable solo. The only thing I can imagine is that righteousness is there to counterbalance astral shield. If that is the case just make as debuff the casting cleric for the duration
Only Astral Seal, Sun Burst and Healing Word is edit: (and the heal beam in divinity mode). Iv'e solohealed every Epic Instance without using Pay to Win potions, or using 2 clerics. (all but last CN/Brain Boss thingy) Using AS/Sun Burst/Forgemasters as standard setup.
What im saying is, even if this -40% reduction would be removed, it would not affect me much at all because my 2 main heals are not affected by it.
The main reason you have to spam potions is because you have aggro on 90% of the mobs, not because your heals are diminished.
I am literally 100% threat on everything almost aLL the time and my heals are nerfed on me, yes some are not included as self heals, but healing word imparticular is so weak on myself, but feels necessary for the team.
In pvp also, i can heal my team easy, yet when it comes to myself, i feel really weak in terms of self healing and survivability.
More reason to remove it.
It wouldn't break us obviously.
At the very least, Astral Seal shouldn't be reduced. That's the only thing that I hate.
Why would we need a WoW-Priest-Fade? We have so many ways of reducing our base threat already and your solution is to add more to balance out the self heal nerf? There doesn't even begin to make sense. The self heal nerf is annoying and unnecessary as clerics are already nigh unkillable. But that's the way they play in table top if you have someone with half a brain running them. The -40% to self heals is stupid and lame, but it's not insurmountable, in fact I don't even notice it until I open up my powers sheet and have to be reminded about it. (which is probably the real issue and the debuff just needs to be hidden so the QQ crowd will calm down a bit) Even with the nerf, Cleric's still roll over content, if your having issues with healing, you must be doing something wrong, find a guide or something because crying about something this minor that you can't change isn't going to do anything for you.
You have 3 options for threat reduction, and you want more? The tank not holding aggro may not be a problem on your end if your picking up threat reduction already. Adding more to the over-all class because a handful of players are lame tanking doesn't seem like the correct way to handle the issue.
I'm experiencing the exact same situation, hence why I'm aghast at the arguments so far. Personally I don't like the mechanic being dumped on the class, but it doesn't do much to slow a healer cleric down so I wouldn't waist my time complaining about it.
The threat reduction skills of a cleric are broken. Soothe does NOTHING. This has been stated over and over and over again by many lvl 60 clerics. I don't even slot it anymore because it makes no difference.
- Your kill speed is ridiculously low. Clerics have the worst DPS in the game by far. Every other class, guardian included, will kill stuff in half the time it takes you to do so.
- Every companion besides the healing companion is practically worthless. Where every other class can make up for their lack of healing by using the cleric companion, we can't make up for our lack of damage or tankiness with a companion because they scale poorly. I have the level 15 tank companion, a level 30 dire wolf decked out in stuff and a level 30 panther decked out entirely in epics, and none of them make soloing any more viable for me. The tank has long outlived its usefulness because he dies in 2 hits and neither the wolf nor the panther make up for their tendency to walk out of astral circle and die with enough dps. As a result, everybody else solo's just fine, making it harder to find a party for a cleric.
- Threat reduction is broken. It literally does nothing. I never slot it anymore. Either the tank is good and he keeps everything off me anyway, or there is no tank/the tank is terrible and I end up dodge tanking 20 mobs. In neither situation does the threat reduction help in the slightest.
- Too many solo boss encounters are tuned towards dps races rather than survival. You'll generally get swarmed by the billions of adds to the point where you can no longer outsustain it or kill them fast enough. Tip: Most bosses are not immune to knockback. Knock them off cliffs for an easy kill so you don't have to deal with the ridiculous amount of adds.
My experiences are quite opposite of yours.
Kill speed - may be a bit slow but im unkillable
LVL 15 standard tank pet - rarely dies and usually takes little damage due to my heals keeping him full
Threat reduction - Is threat reduction the problem or is it the adds? Threat reduction basically helps the tank keep mobs off you. However when new adds spawn they have 0 agro. Since the cleric is popping off massive heals all the time, we get all the agro right away for the fresh mobs. There is also a fix, though rather annoying, for sooth.
Solo boss encounter - solo'd them all so far with 0 issues.
Not a flame reply...im just not sure what the issue is that people are having.
Appearently we are playing different games, cleric deals HUGE damage with his skills, more than CW, pretty clowe to TR, if you arent doing any damage, then indeed you are doing something wrong.
I completely agree with you.
Giving us 40% less effective healing on ourselves is the worst, most insane, ludicrous and absolutely stupid idea ever conceived of for a healing class. Then to insult us by calling it a "POWER?" Come on Cryptic/PW... just, come on.... I don't know about you guys, but I feel SO FREAKING POWERFUL having a "power" that reduces heals on myself by 40%. Heck, why not make it so we can't heal ourselves at all outside of potions only intended for clerics with a 20 minute cooldown? Seems it would have about the same effect.
Time to replace that with something more like "Your heals are 40% more effective on your group" or something, while just leaving the cleric at the standard for the heal-power-level ratio.
newbie rogue extraordinaire
That just makes the problem sound like less of a problem. There is no reason, whatsoever, that you should be healing yourself for less when you're in a group. NONE.
I'm honestly surprised that any one but the most hardcore people play a cleric.
Cryptic/PWE: Oh, you want to heal? Well, too bad, here's a massive debuff on yourself, AND you have crazy agro!! Mwahahaha
Great. Now go do the same content with a Rogue. You'll kill everything twice as fast. Injured? Drink one of those 87 healing potions. Run with a group? Get zero aggro and, as a result, almost zero injury.
They surveyed people with the following question: Most people thought that this made sense, since they are the beneficiary of the discount.
They then reworded the question as follows: And quite impressively, people were thought that practice was robbery.
The reality is that either question resulted in the same effect at the end of the day... people just respond differently to the way things are presented.