Any PVE GWFs have any insight on what the best encounters are? I already have the cookie-cutter Flourish + Indomitable strike but the last encounter is extremely tricky. At the moment I'm using restoring strike for the big single target damage but idk if that is optimal. Anyone have any builds that they find is successful?
zardoz007Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 2Arc User
edited May 2013
Even the most "successful" GWF builds will not be taken to Endgame content just for being a GWF. I have seen GWF with full purples and 11k Gear score and even they tell me they can't get a group for being GWF.
But if your just looking to put up some half decent DPS numbers, Daily Slam and Encounter Roar are good ways to go. Roar is there to build determination allowing you to Unstoppable faster, as a lions share of the GWF damage is spamming at wills with unstoppable up.
Alright, I"ll try roar/come and get it. Also, gonna go OT here but anyone know what the best enchant is as well?
I'm currently using a L Plague Fire from a NM lockbox I opened, but I've kept an eye on the Vorpal (+crit severity percentage) and the lightning (deals a x amount of weapon damage every hit)... Anyone with enchants can offer input?
Try battleshout, when applied along with slam and unstoppable with the destroyer path, IBS and flourish dmg output is insane when you crit. Not to mention the crits with WMS in battleshout combined with steel blitz.
is this pvp or pve ?
if your talking about pvp, takedown - ibs is a must must have.
in pve however if you want to keep up with rogue dps i suggest to use roar or come and get it
the reason gwfs arnt being taken is that they dont want to know their class. ie they suck
all want to wield a big sword and do single target damage. I have never NEVER seen a GWF that doesnt use dumb**** spells like flourish and Surestrike in AoE dungeons. No utility and bad damage. They have no clue what they are doing and dont want to.
Use come and get it, IDBS and Roar as your encounters. You give your team excellent utility with the best grouping ability on a short cooldown in the game, get a flat bonus to IDBS when you hit it just after, Roar and Cand getit both give you interrupts and a come and get it + roar on a large group almost completely fills your action bar and determination. You have depositioning/positioning with roar as well
flourish is a dumb**** spell. As the name and tooltip suggest - its flashy. Idiots like flashy. GWF seems to have invited a lot of idiots to play the class
GWf have the highest AoE damage in the game by far, offtanking capabilities and good positioning/interrupt on short cooldown with Roar and Come and get it. only wannabe elitists with no real clue about anything would overlook you for a CW
I love my GWF's AoE damge. he cuts through mobs like there's no tomorrow. However when it comes to 1 on 1 against boss type creatures he's weak, they do no real single target damage. Sure strike is the only single target at-will and even when combined with unstoppable requires literally thousands of hits to kill a boss, and the Encounters/dailies are laughable when it comes to single target damage. Flourish, 2k damage @ level 55, IBS, 3K damage, each with a 16 sec cooldown. Worst of all is Crescendo which does less than 3k damage... and that's a single target daily. They give TR the shocking execution Daily that lets them do damage equal the amount of health an enemy has already lost, meaning if they are at less than half health, it's an instakill. yet the GWF's most powerful single attack only does 1% damage to some of the bosses. just not fair, especially at the rate some of them heal.
Not to mention the fact that the flourish encounter is supposed to stun the enemy and it doesn't even against normal mobs.
the reason gwfs arnt being taken is that they dont want to know their class. ie they suck
all want to wield a big sword and do single target damage. I have never NEVER seen a GWF that doesnt use dumb**** spells like flourish and Surestrike in AoE dungeons. No utility and bad damage. They have no clue what they are doing and dont want to.
Use come and get it, IDBS and Roar as your encounters. You give your team excellent utility with the best grouping ability on a short cooldown in the game, get a flat bonus to IDBS when you hit it just after, Roar and Cand getit both give you interrupts and a come and get it + roar on a large group almost completely fills your action bar and determination. You have depositioning/positioning with roar as well
flourish is a dumb**** spell. As the name and tooltip suggest - its flashy. Idiots like flashy. GWF seems to have invited a lot of idiots to play the class
GWf have the highest AoE damage in the game by far, offtanking capabilities and good positioning/interrupt on short cooldown with Roar and Come and get it. only wannabe elitists with no real clue about anything would overlook you for a CW
You will forgive me if I don't find you credible, after all, you come in here insulting a fair amount of people playing the GWF, then proceed to demonstrate ignorance towards end game mechanics. There is a reason people are running groups with 2 clerics, 2 control wizards, a rogue, and giving a BIG **** you to guardian fighters and great weapon fighters. My first thought after reading your post was that you don't play the GWF, and that you are not in t2 dungeons. Am I wrong? Maybe... probably, but that's just what I got from reading your post.
pvp its flourish, indomitable, takedown. You can pretty much take out a TR or CW if you have cresendo up without being hit, granted you get crits on either cresendo or indomitable, I've done it a number of times.
To the above: Cresendo is a good single target encounter does more then indomitable which is more then any other daily, in pve it can crit for 16k for me... Flourish doesn't stun, the instigator tree adds a short stun on crit, it does interrupt actions tho for a brief moment. while the attack happens. Also I don't think the rogue daily does damage equal to the health they lost since that would mean they could do like 500,000 damage in one hit on dungeon bosses once they hit half health, its bonus based on % health missing not + number of points lost.
pvp its flourish, indomitable, takedown. You can pretty much take out a TR or CW if you have cresendo up without being hit, granted you get crits on either cresendo or indomitable, I've done it a number of times.
To the above: Cresendo is a good single target encounter does more then indomitable which is more then any other daily, in pve it can crit for 16k for me... Flourish doesn't stun, the instigator tree adds a short stun on crit, it does interrupt actions tho for a brief moment. while the attack happens. Also I don't think the rogue daily does damage equal to the health they lost since that would mean they could do like 500,000 damage in one hit on dungeon bosses once they hit half health, its bonus based on % health missing not + number of points lost.
About the rogue daily... if the boss is missing half their health is still that much damage
I will dispell all myths: GWFs aren't bad, they just are very far from optimal, here's why: a standard group consists of 2 Clerics, 1 CW, 1 TR and an extra dps. If your CW can mantain perma blackhole solo then you get a dps GF (they have BY FAR the highest AoE dps and second highest single target dps). If he can't mantain perma blackhole solo you get another CW. GWFs aren't wanted because they are purely AoE dps and it's not even better than GF's. If they nerfed pushing mobs off cliffs GWFs might be wanted more often, however, GFs would still fill the spot better.
I still can't believe all the people who don't bother to read the skills to see which abilities sync with which trees. Just almost did that lvl 54ish dungeon 4 man without a healer. single-target build netted a 5.8million with second place 3.6million. Taking the hybrid system and actually running a hybrid system that is an 80/20 single-target/multi-target build.
We however couldn't finish the last boss due to 2 reasons. 1. I forgot to switch into the full aoe rotation' which means that you change your encounters and Dailies. (except slam of course.) In this case, the boss mechanics required the full gwf aoe rotation that is basically cookie-cutter to what's out there. I'd toss in our wimpy tier1 slow though. 2. Our 4th man chickened out after the first wipe.
GWF sucks balls for one main reason. CW's blow things away from them, and usually do so in such a way that it's impossible to make GWF AoE effective.
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isdavMember, Neverwinter Beta UsersPosts: 22Arc User
About the rogue daily... if the boss is missing half their health is still that much damage
You are most certainly incorrect on the Shocking Execution ability, yes it hurts, a lot, but I myself have a 60 rogue and I can confirm it will NEVER do half a bosses health, the largest I have seen is a 80k crit on a boss who was at like 1% health, so at 50 percent you would be likely be lucky to see even a 50k crits, maybe even lucky to see 40k crits (I would never use it at 50% so that is why I can't give an exact quote for damage at that level, which I explain why later).
Yes this is a ton of damage, but also rogues tend to have terrible Action Point Gains as well, so I would not be suprised if a GWF could use Crescendo 2 maybe even 3 times in the time a rogue takes to recharge their AP. (Roar is sort of amazing at gaining AP)
Which basic math would suggest assuming 3 crits, that's 48k as a GWF, even just 2 Crescendo's would be 32k (I am going by the other posters quote of doing 16k crits by the way, my GWF is still leveling up) which isn't shabby when rogues are supposed to be THE single target damage dealer.
Also unimportant side note, if your with a rogue and he uses Shocking Execution at anything above 20% boss health, that rogue is probably bad, as Lurkers Assault giving +60% damage and permastealth, which will add even more damage with most specs, will otherwise shatter the damage gained by miles, heck basically if the boss is going to be alive for 15 more seconds Lurker's Assualt will likely out-damage it even if its under 20% hp, just saying.
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silknightMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 199
edited May 2013
Roar, not so fast, and Indomitable strike. Save all 3 when your CW groups all the targets up, and unleash them all for maximum efficiency. With decent enough stats, like high recovery which you will get with end tier armor, your determination bar will be constantly full as will your daily.
I still can't believe all the people who don't bother to read the skills to see which abilities sync with which trees. Just almost did that lvl 54ish dungeon 4 man without a healer. single-target build netted a 5.8million with second place 3.6million. Taking the hybrid system and actually running a hybrid system that is an 80/20 single-target/multi-target build.
We however couldn't finish the last boss due to 2 reasons. 1. I forgot to switch into the full aoe rotation' which means that you change your encounters and Dailies. (except slam of course.) In this case, the boss mechanics required the full gwf aoe rotation that is basically cookie-cutter to what's out there. I'd toss in our wimpy tier1 slow though. 2. Our 4th man chickened out after the first wipe.
GWF sucks balls for one main reason. CW's blow things away from them, and usually do so in such a way that it's impossible to make GWF AoE effective.
how does your run prove anything? u said the first person is 5.8 mil, which is nearly double your damage.
I still can't believe all the people who don't bother to read the skills to see which abilities sync with which trees. Just almost did that lvl 54ish dungeon 4 man without a healer. single-target build netted a 5.8million with second place 3.6million. Taking the hybrid system and actually running a hybrid system that is an 80/20 single-target/multi-target build.
We however couldn't finish the last boss due to 2 reasons. 1. I forgot to switch into the full aoe rotation' which means that you change your encounters and Dailies. (except slam of course.) In this case, the boss mechanics required the full gwf aoe rotation that is basically cookie-cutter to what's out there. I'd toss in our wimpy tier1 slow though. 2. Our 4th man chickened out after the first wipe.
GWF sucks balls for one main reason. CW's blow things away from them, and usually do so in such a way that it's impossible to make GWF AoE effective.
Yea, come back once you're 60 running epics then we'll talk
You will forgive me if I don't find you credible, after all, you come in here insulting a fair amount of people playing the GWF, then proceed to demonstrate ignorance towards end game mechanics. There is a reason people are running groups with 2 clerics, 2 control wizards, a rogue, and giving a BIG **** you to guardian fighters and great weapon fighters. My first thought after reading your post was that you don't play the GWF, and that you are not in t2 dungeons. Am I wrong? Maybe... probably, but that's just what I got from reading your post.
I play a 12.5k gwf
the 'reason' they do it is because CW bring strong utility AND AoE DPS, which 100% of GWFS do not. one of the most popular 'stream's of a GWF the ******* still runs sure strike, takedown, IDBS and flourish in end game t2s and in t3s. Who the **** wouldnt take another CW over it?
If people knew how GWFs could be played - strong utility (better than wiz in many ways) with Come and Get it and Roar, High AoE dps (higher than Wiz) with roar, come and get and and IDBS (which position enemies excellently for your wicked/WMS, and fill your daily bar almost instantly) combined with near perma Slam from using these 3 encounters, a GWF would be preferred over a second CW
Sheesh, this community is starting to make the WoW forums look pleasant.
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kwaziMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I play GWF at 60, I do decent in dungeons but obviously am outdps'd by rogues.
I run IBS, Roar, and Battle Fury for the AP gain + damage boost + stamina so I can sprint cancel more often. Come and get it really seems like a great tool to just grab all the mobs together and I think it'd be a tough decision for me to choose between one or the other.
I also run Destroyer + Steel Blitz since I have a good amount of crit already and destroyer just boosts damage by so much I feel if you're not running it you're making a big mistake. I also have 5 points into focused destroyer for 100% uptime but maybe I should just put 2 points into it and put the rest somewhere else.
the 'reason' they do it is because CW bring strong utility AND AoE DPS, which 100% of GWFS do not. one of the most popular 'stream's of a GWF the ******* still runs sure strike, takedown, IDBS and flourish in end game t2s and in t3s. Who the **** wouldnt take another CW over it?
If people knew how GWFs could be played - strong utility (better than wiz in many ways) with Come and Get it and Roar, High AoE dps (higher than Wiz) with roar, come and get and and IDBS (which position enemies excellently for your wicked/WMS, and fill your daily bar almost instantly) combined with near perma Slam from using these 3 encounters, a GWF would be preferred over a second CW
your full of ****
Not really sure how to respond here, I don't want to start some flame war or some kind of pissing contest, though it might seem that way from my first post. But honestly I feel with the way end game design is going there just won't be a place for us, unless we are playing with friends. My buddy has a level 60 GF, we got to t2's ran them for a while and he just gave up on the class and rolled a cleric so that we can run double cleric, because double bubble. As for me I love my gwf, but with the way end game is currently designed to throw endless adds for that +difficulty it's just more sensible to bring a second control wizard and blast them off the cliff all day long while the rogue solos the boss. So I am pretty lucky I get to roll with a bunch of friends while we do content, unfortunately there are a lot of us who don't have that option.
Roar + Intominable WS + Flourish or Takedown (PvP) + SLAM and Cresendo, other skill just suck. I mean they're literally just there to pad the skill tree. I mean seriously... "Come and Get me" hello.... that skill works sort of like a super weak version of the spellplague vacuum sucking power and the debuff is negligible. SLAM is our best power, cresendo is good too IF you can get it to hit since it has a long *** wind up animation. Takedown is good in pvp unfortunately the range of that skill is like 0, you need to be on top of your enemy to even hit.
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jerchakMember, Neverwinter Beta UsersPosts: 24Arc User
I use "come and get it" for my 3rd encounter currently, it works pretty well for gathering up mobs in a nice area.
As a gwf I am still lvling towards 60 but I have issues with everyone else using knock back effects as soon as I use the come and get it to line them up for my max damage potential...just a challenge of the trade, or is there something better to use?
Dude, read your dammed tree. You want Savage Advance, not cresendo, and no flourish. Come and get it is useful, but I haven't slotted it as an encounter ever.
1. come and get it is on a long cooldown. Why cycle encounters when you don't need to?
2. Savage advance cuts cooldowns by 25% if feated for it. Even a 10s cooldown is dropped down a nice amount.
3. I just wanted a number 3.
4. CGI is a possible win when you consider that you can lower the cooldown by a good 4 seconds without gear.
5. Hitting 3 encounters, SA, then Unstoppable will put you back at being able to use 3 encounters as soon as Unstoppable ends. (sometimes during.)
6. You can occasionally perma-unstoppable for 3 cycles due to the insane dps you are putting out, and due to a team that isn't there to see how far mobs can be tossed around.
WMS + Wicked Strike is nice for dungeon or Sure Strike + WMS when you soloing. Unfortunately there's like a 2 second delay between when you press the key and WMS executing ...2 sec is a long *** time when you get a ton of mob all over you.
Very happy with mine, it dominates in PvE (though I could use some more damage) and I do very good in PvP if the party around me is playing together. If everyone starts to just attack whoever, it can go downhill fast, but as long as the party is good I can do quite well and normally end around 1st to 3rd place. I find that using buffs and skills directed towards crowds is the best approach, utilizing those that you can't see coming (especially for PvP). Not So Fast, for example, is critical to me in PvP and has saved me from a number of TRs, enough that I could kill them while starting against then 1v1 at only half life. I also use Wicked Strike, which I hear crapped on a lot, but in a group of 12+ monsters, or anything over 1 really, the damage buffs you can use to accelerate damage are unmatched. In PvP it works well because players always assume the GWF is weak, and the more that come in, the more damage I can do. I started to use Come and Get It because of this, but a quick knock down or stun of some kind makes the buff pointless. They need to add invulnerability to it for the duration of the buff, which is only like a second or two.
Comments
But if your just looking to put up some half decent DPS numbers, Daily Slam and Encounter Roar are good ways to go. Roar is there to build determination allowing you to Unstoppable faster, as a lions share of the GWF damage is spamming at wills with unstoppable up.
I'm currently using a L Plague Fire from a NM lockbox I opened, but I've kept an eye on the Vorpal (+crit severity percentage) and the lightning (deals a x amount of weapon damage every hit)... Anyone with enchants can offer input?
if your talking about pvp, takedown - ibs is a must must have.
in pve however if you want to keep up with rogue dps i suggest to use roar or come and get it
all want to wield a big sword and do single target damage. I have never NEVER seen a GWF that doesnt use dumb**** spells like flourish and Surestrike in AoE dungeons. No utility and bad damage. They have no clue what they are doing and dont want to.
Use come and get it, IDBS and Roar as your encounters. You give your team excellent utility with the best grouping ability on a short cooldown in the game, get a flat bonus to IDBS when you hit it just after, Roar and Cand getit both give you interrupts and a come and get it + roar on a large group almost completely fills your action bar and determination. You have depositioning/positioning with roar as well
flourish is a dumb**** spell. As the name and tooltip suggest - its flashy. Idiots like flashy. GWF seems to have invited a lot of idiots to play the class
GWf have the highest AoE damage in the game by far, offtanking capabilities and good positioning/interrupt on short cooldown with Roar and Come and get it. only wannabe elitists with no real clue about anything would overlook you for a CW
Not to mention the fact that the flourish encounter is supposed to stun the enemy and it doesn't even against normal mobs.
You will forgive me if I don't find you credible, after all, you come in here insulting a fair amount of people playing the GWF, then proceed to demonstrate ignorance towards end game mechanics. There is a reason people are running groups with 2 clerics, 2 control wizards, a rogue, and giving a BIG **** you to guardian fighters and great weapon fighters. My first thought after reading your post was that you don't play the GWF, and that you are not in t2 dungeons. Am I wrong? Maybe... probably, but that's just what I got from reading your post.
To the above: Cresendo is a good single target encounter does more then indomitable which is more then any other daily, in pve it can crit for 16k for me... Flourish doesn't stun, the instigator tree adds a short stun on crit, it does interrupt actions tho for a brief moment. while the attack happens. Also I don't think the rogue daily does damage equal to the health they lost since that would mean they could do like 500,000 damage in one hit on dungeon bosses once they hit half health, its bonus based on % health missing not + number of points lost.
About the rogue daily... if the boss is missing half their health is still that much damage
We however couldn't finish the last boss due to 2 reasons. 1. I forgot to switch into the full aoe rotation' which means that you change your encounters and Dailies. (except slam of course.) In this case, the boss mechanics required the full gwf aoe rotation that is basically cookie-cutter to what's out there. I'd toss in our wimpy tier1 slow though. 2. Our 4th man chickened out after the first wipe.
GWF sucks balls for one main reason. CW's blow things away from them, and usually do so in such a way that it's impossible to make GWF AoE effective.
You are most certainly incorrect on the Shocking Execution ability, yes it hurts, a lot, but I myself have a 60 rogue and I can confirm it will NEVER do half a bosses health, the largest I have seen is a 80k crit on a boss who was at like 1% health, so at 50 percent you would be likely be lucky to see even a 50k crits, maybe even lucky to see 40k crits (I would never use it at 50% so that is why I can't give an exact quote for damage at that level, which I explain why later).
Yes this is a ton of damage, but also rogues tend to have terrible Action Point Gains as well, so I would not be suprised if a GWF could use Crescendo 2 maybe even 3 times in the time a rogue takes to recharge their AP. (Roar is sort of amazing at gaining AP)
Which basic math would suggest assuming 3 crits, that's 48k as a GWF, even just 2 Crescendo's would be 32k (I am going by the other posters quote of doing 16k crits by the way, my GWF is still leveling up) which isn't shabby when rogues are supposed to be THE single target damage dealer.
Also unimportant side note, if your with a rogue and he uses Shocking Execution at anything above 20% boss health, that rogue is probably bad, as Lurkers Assault giving +60% damage and permastealth, which will add even more damage with most specs, will otherwise shatter the damage gained by miles, heck basically if the boss is going to be alive for 15 more seconds Lurker's Assualt will likely out-damage it even if its under 20% hp, just saying.
how does your run prove anything? u said the first person is 5.8 mil, which is nearly double your damage.
I've got 3 of them.
I wonder who the Rogue actually relies on to do all their mad deeps. I'm gonna go with the GF. (lol)
I play a 12.5k gwf
the 'reason' they do it is because CW bring strong utility AND AoE DPS, which 100% of GWFS do not. one of the most popular 'stream's of a GWF the ******* still runs sure strike, takedown, IDBS and flourish in end game t2s and in t3s. Who the **** wouldnt take another CW over it?
If people knew how GWFs could be played - strong utility (better than wiz in many ways) with Come and Get it and Roar, High AoE dps (higher than Wiz) with roar, come and get and and IDBS (which position enemies excellently for your wicked/WMS, and fill your daily bar almost instantly) combined with near perma Slam from using these 3 encounters, a GWF would be preferred over a second CW
your full of ****
I run IBS, Roar, and Battle Fury for the AP gain + damage boost + stamina so I can sprint cancel more often. Come and get it really seems like a great tool to just grab all the mobs together and I think it'd be a tough decision for me to choose between one or the other.
I also run Destroyer + Steel Blitz since I have a good amount of crit already and destroyer just boosts damage by so much I feel if you're not running it you're making a big mistake. I also have 5 points into focused destroyer for 100% uptime but maybe I should just put 2 points into it and put the rest somewhere else.
As a gwf I am still lvling towards 60 but I have issues with everyone else using knock back effects as soon as I use the come and get it to line them up for my max damage potential...just a challenge of the trade, or is there something better to use?
1. come and get it is on a long cooldown. Why cycle encounters when you don't need to?
2. Savage advance cuts cooldowns by 25% if feated for it. Even a 10s cooldown is dropped down a nice amount.
3. I just wanted a number 3.
4. CGI is a possible win when you consider that you can lower the cooldown by a good 4 seconds without gear.
5. Hitting 3 encounters, SA, then Unstoppable will put you back at being able to use 3 encounters as soon as Unstoppable ends. (sometimes during.)
6. You can occasionally perma-unstoppable for 3 cycles due to the insane dps you are putting out, and due to a team that isn't there to see how far mobs can be tossed around.