In my ideal game, respecs should be virtually free. Thinking of and experimenting with different builds comprises a huge portion of my enjoyment in a game like this.
Can you at least reduce the cost of Feats right away? I'm almost 60 and barely have enough to respec once. Maybe some AD sink is fine through Feats, but right now it is ridiculous.
Come up with a better model then making a money pit out of one of the most fun things you can do in the game. Give me a lifetime respec and I'll take it.
Well take that money that you didn't spend on the game and/or don't spend on a monthly subscription, and that should give you plenty of funds to play around with respecs. As much as we all enjoy it, everything can't be free.
0
sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
edited May 2013
This is debatable. I personally think respec shouldn't be "virtually" free. There should be work if you decide to "muck up your character" Then again I'm old school. I believe in planning ahead and go slow.
Also, there isn't much to respec in NWN. We are pretty limited in what we can and cannot do.
like old paper D&D style, you have to work at it to respec (in some case schmooze with the GM or in PWE case, pay for it)
This is debatable. I personally think respec shouldn't be "virtually" free. There should be work if you decide to "muck up your character" Then again I'm old school. I believe in planning ahead and go slow.
Also, there isn't much to respec in NWN. We are pretty limited in what we can and cannot do.
like old paper D&D style, you have to work at it to respec (in some case schmooze with the GM or in PWE case, pay for it)
Not sure what you mean by limited, but we already have 3 paragon feats and there's going to be paragon paths. Besides that there's a lot of ways to allocate those points.
I guess by old school then you level a million characters to try out the different builds. Not my idea of fun. You know the most commonly stated fun feature of Final Fantasy? The job system.
Well take that money that you didn't spend on the game and/or don't spend on a monthly subscription, and that should give you plenty of funds to play around with respecs. As much as we all enjoy it, everything can't be free.
I'm also asking about Feats which cost AD.
Making respecs free isn't everything. There's other things that cost money.
-Campaign: Spells and Coin
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
0
terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
edited May 2013
I don't know given that you don't have to respec. You admit that you want to experiment. then getting respec's are a luxary. in the past groups of people created multiple variations of a character type and debated which was best. You basically want the convenience of collecting the data fast and personally. Why in the world shouldn't you pay through the nose for that?
I also think that respec should be ingame money not cash shop money. something like giving ingame respec some cooldown like week or couple to support cash shop respecs.
at least in dnd feats and powes are described well so you know what each actually does and can plan and are easier to keep in mind. Also they all work and have visible effect. and 4e did make respeccing lot easier in game rules, but then again this is mmo not dnd
There are a few character builders out there. I suggest using them for your theorycrafting.
So players should be required to sit down with a calculator and a spreadsheet to build their character, despite a number of feats and abilities being somewhat vague in what they say they do?
While I don't agree with them being "virtually free", I do think they should cost silver/gold instead of AD/zen. There needs to be SOMETHING to buy with gold other than consumables, white-quality companions and a single mount at 20th.
i just spend points on a paragon skill that has 0 effect, absolutely nothing, cant remember the name but its the wisper of doom buff in clerics tree, it states that it heals for a % of the damage, sadly it doesnt do anything, so i should pay money/AD for a refund on a skill that dident work to begin with? seriuesly o.O?
They should at least lower the cost before lvl 60, and if a skill doesnt do anything/bugged/glitched they should refund it all together on a next patch ore something. I have to reroll my lvl 36 cleric because of a bug in there mechanics/coding, thats 4 days of lvling fun down the drain....and somehow i am discouraged to even reroll atm, since clearly only 1 build is optimal/bugfree and if u wanna theorycraft u better have u credit card ready...
Petram Sacram - I am no devine cleric, i am a Gaurdian fighter in disguise with better threat and supportive spells -
I don't know given that you don't have to respec. You admit that you want to experiment. then getting respec's are a luxary. in the past groups of people created multiple variations of a character type and debated which was best. You basically want the convenience of collecting the data fast and personally. Why in the world shouldn't you pay through the nose for that?
Clearly he should pay through the nose to play the way he finds enjoyable. :rolleyes:
In my ideal game, respecs should be virtually free. Thinking of and experimenting with different builds comprises a huge portion of my enjoyment in a game like this.
... Come up with a better model then making a money pit out of one of the most fun things you can do in the game.
I agree with the Original Post. Especially, there needs to be "a better model" for respecking, and "experimenting with different builds comprises a huge portion of my enjoyment".
Personally, I dont have any difficulty with feats. I had a good grasp of what they could and couldnt do at the time I chose them, and I dont regret any choices.
However, when it comes to physical appearance, there are a number of options to customize facial features that I was unaware of (or more accurately overwhelmed by) at the time of character creation. But now I am eager to use these (excellent) options for my hero. Similarly, in my mind, an Elf is the same size as a Human. The D&D Elf is noticeably shorter. I would like to use the options, to lengthen legs and arms, to increase height. This is all part of character creation, and I would like to have my character the way that I envision him. Experimenting with different looks would be nice too.
Unlike the feats that I am comfortable with, the powers are often unclear to me. I dont have a grasp of what the non-D&D statistics mean. I tried to make the atwill, Ray of Frost, work by building around it, such as enhancing Chill effects and so on. But it seems, my first impression was the right one. It is basically a lame spell - and I regret investing in it. It has some weird cooldown period where it is often impossible to use, there are protacted delays when trying to use it, it is highly undesirable during actual Player-v-Environment, and somehow my Magic Missile atwill seems to activate automatically by default anyway, even when I am trying to use my Ray of Frost. In short, now that I am more familiar with Ray of Frost, I want it gone. Or at least with the limited options, I want as little as possible invested in it. There seems to be some players who like Ray of Frost, but for my playstyle, I definitely dont want it. If I press the key for an atwill, it better fire, and if it doesnt, I really - really - dont want it.
Similarly, I regret taking one of the dailies, and wish I took another that seems to be more effective for my playstyle.
Anyway, respecking is an important part of creating characters. For me the flexibility is necessary ... like sculpting clay. I want free respecs. For me, it is a basic need for me to enjoy the game in the first place.
I care about story, so I dont mind doing "work" to respec, in a way that makes sense narratively, such as using magic to shapechange physical appearance, or taking time to "retrain". But I am uncomfortable with respecification being a main source of realmoney revenue.
It is just as important for me to respec when I am Level 2, Level 12, Level 22, or now Level 32. I need respecking to be available whenever.
All the things I want to buy should be free. All the things I don't care about need to be expensive. To support the game.
Heh, I do agree with this critique. And certainly, we all want Perfect World, Cryptic, Wizards of the Coast, and others, to enjoy a profitable stream of revenue.
It has to do with the promise to avoid "pay to win". So, certain features that are basic requirements for the game need to be free. For many players (but not all players), the ability to "tinker" with personal appearance and with gaming statistics is a necessary "basic requirement".
I forgot to mention this in my last post but... Guild Wars, one and two, are both buy to play games with unlimited free respecs and more skills per character.
Just saying.
-Campaign: Spells and Coin
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
You got the darn game for free. You can level to 60 for free. If you screw up you can reroll for free. You wanted the F2P model and here it is in all it's glory. But all told you get a pretty good deal for a freeloader, yet you continue to beg.
we should just get enough points to level up everything to 3 in powers, and then leave feats as AD respec, with a massively reduced cost mind you, it's a lil steep
It is what it is.
You got the darn game for free. You can level to 60 for free. If you screw up you can reroll for free. You wanted the F2P model and here it is in all it's glory. But all told you get a pretty good deal for a freeloader, yet you continue to beg.
we should just get enough points to level up everything to 3 in powers, and then leave feats as AD respec, with a massively reduced cost mind you, it's a lil steep
On this game? lol no xD I know bad monetization when I see it, on other games? I've spent more than a few hundreds over the course of my time playing them.
But despite me humoring you with that answer, you're still adding sweet F.A to this discussion.
If they add new content that would significantly affect how you would have spent your points, they might give everyone a free respec.
More importantly, there are quite a few people who would spend a lot of time reading about the latest build fad, and changing everything weekly or even daily if the respecs were free, and the max level play would quickly be dominated by a single set of powers and feats, where everyone who doesn't use that particular setup would be considered a lesser player, because they would get slightly less DPS than the "pro build".
I think that the current cost encourages people to play until 60, try out the powers they have unlocked on the way, and consider what ones they would like the most, plus which feats compliment them well. Then, once they are both at max level, and have a good idea of what they are building to, they can just save up the AD for a respec, and ideally they'll only ever need that one.
People who keep trying to min-max their builds to fit the latest theory have to pay for that privilege, while people who want to enjoy the game, with less care about the perfect character don't.
I want free respecs, so I dont need to consult the Character Optimization builds.
If I like a power, I like it. If I dont like it, I want a different one.
I dont want to plan my character ahead of time from levels 1 to 60. I dont want to consult Char-Op builds if I dont have to. I want to enjoy my character ... NOW ... and change it if I want to on the fly.
If you put a significant time into a game, expect to spend no money, and then complain about, then, yes, that makes you cheap. I have no issues if people choose not to pay money for things in the F2P model, but if they are then going to whine about it, then that's just pathetic.
I think you're confusing "whining" with "constructive criticism". But that's alright, most people on forums do. I think there are many ways they could improve the game as well as the cash shop. Should I just sit quietly and think "they obviously know much better than I do, because there clearly isn't anyone complaining..."? If I have a suggestion how to improve the game, I'll make it. If there are people who disagree, they're free to do so. But casting aspersions and insults doesn't accomplish anything other than to drag any semblance of discourse down to petty name-calling.
Personally, I am reasonably canny with my money. It is difficult for me to spend money online.
• I dont want to spend money if I dont see the product. (But unlike books or clothes, in this case, here in "Neverwinter", I can see what money buys.)
• I need a level of trust to spend money. I basically trust these corporations - Perfect World, Cryptic, Wizards of the Coast.
• I need, of course, to feel the money achieves value. Beta and all, Neverwinter is a remarkably beautiful game. It is a joy to play.
• I believe in the ethic (and the ultimate profitability) of the free-to-play economic strategy. So, this is a game I feel good about supporting.
So, I am at the point, I am comfortable spending realmoney on Neverwinter.
The question is, what needs to be a free feature, and what needs to be a realmoney feature. I consider respecking a basic feature. I consider mounts a realmoney feature. Much else is debatable.
On a positive note, the fact even realmoney features have level requirements, ensures overall gaming balance. The attention to appropriate levels satisfies me.
If you want something enough to whine about it, but then refuse to spend money on it for whatever reason, then, yes, that makes you cheap. (And, no, I don't think that is an argument for intelligence.)
Good point, if I deem something is too expensive for its value, I just move on, which to be honest I would have an easier time doing if this game was called something other than Neverwinter.
Well take that money that you didn't spend on the game and/or don't spend on a monthly subscription, and that should give you plenty of funds to play around with respecs. As much as we all enjoy it, everything can't be free.
Or you could spend that monthly sub money on a bag! LOLROFLCRY
Anyways, I'm surprised you don't get at least one free respec, maybe at 60. I kinda wonder if they'll give out free tokens after huge class altering patches. My guess would be no.
i agree 100% respec should be virtually free. at max make it payable via in game silver, not zen or astral..im a cleric, and we can either spec dps or heal, so depending on what the group needs at the time, i have to pay to respec... total b.s...all the other games ive played, lotro, gw2, i never had to pay to respec like that...
Or you could spend that monthly sub money on a bag! LOLROFLCRY
Anyways, I'm surprised you don't get at least one free respect, maybe at 60. I kinda wonder if they'll give out free tokens after huge class altering patches. My guess would be no.
LOL. I even consider the bags a legitimate realmoney value. Bags determine the number of items a hero can have at one time. While having access to many bags is definitely nice - and worth spending money on - strictly speaking, it isnt necessary "2 Win". I feel comfortable with spending money on bags.
... At the same time, I am kicking myself for somehow missing the opportunity to get a free bag from one of the quests, Close to the Crown. Im sure I even went on that quest, but for whatever reason, I missed it. Now my hero is too high a level to take it again. Oh well. My loss, but I still think it is "fair".
Comments
Also, there isn't much to respec in NWN. We are pretty limited in what we can and cannot do.
like old paper D&D style, you have to work at it to respec (in some case schmooze with the GM or in PWE case, pay for it)
Please review my campaign and I'll return the favor.
Not sure what you mean by limited, but we already have 3 paragon feats and there's going to be paragon paths. Besides that there's a lot of ways to allocate those points.
I guess by old school then you level a million characters to try out the different builds. Not my idea of fun. You know the most commonly stated fun feature of Final Fantasy? The job system.
I'm also asking about Feats which cost AD.
Making respecs free isn't everything. There's other things that cost money.
Respecs would be nice.
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
[SIGPIC][/SIGPIC]
Just say it like it is.
at least in dnd feats and powes are described well so you know what each actually does and can plan and are easier to keep in mind. Also they all work and have visible effect. and 4e did make respeccing lot easier in game rules, but then again this is mmo not dnd
So players should be required to sit down with a calculator and a spreadsheet to build their character, despite a number of feats and abilities being somewhat vague in what they say they do?
While I don't agree with them being "virtually free", I do think they should cost silver/gold instead of AD/zen. There needs to be SOMETHING to buy with gold other than consumables, white-quality companions and a single mount at 20th.
They should at least lower the cost before lvl 60, and if a skill doesnt do anything/bugged/glitched they should refund it all together on a next patch ore something. I have to reroll my lvl 36 cleric because of a bug in there mechanics/coding, thats 4 days of lvling fun down the drain....and somehow i am discouraged to even reroll atm, since clearly only 1 build is optimal/bugfree and if u wanna theorycraft u better have u credit card ready...
Clearly he should pay through the nose to play the way he finds enjoyable. :rolleyes:
Personally, I dont have any difficulty with feats. I had a good grasp of what they could and couldnt do at the time I chose them, and I dont regret any choices.
However, when it comes to physical appearance, there are a number of options to customize facial features that I was unaware of (or more accurately overwhelmed by) at the time of character creation. But now I am eager to use these (excellent) options for my hero. Similarly, in my mind, an Elf is the same size as a Human. The D&D Elf is noticeably shorter. I would like to use the options, to lengthen legs and arms, to increase height. This is all part of character creation, and I would like to have my character the way that I envision him. Experimenting with different looks would be nice too.
Unlike the feats that I am comfortable with, the powers are often unclear to me. I dont have a grasp of what the non-D&D statistics mean. I tried to make the atwill, Ray of Frost, work by building around it, such as enhancing Chill effects and so on. But it seems, my first impression was the right one. It is basically a lame spell - and I regret investing in it. It has some weird cooldown period where it is often impossible to use, there are protacted delays when trying to use it, it is highly undesirable during actual Player-v-Environment, and somehow my Magic Missile atwill seems to activate automatically by default anyway, even when I am trying to use my Ray of Frost. In short, now that I am more familiar with Ray of Frost, I want it gone. Or at least with the limited options, I want as little as possible invested in it. There seems to be some players who like Ray of Frost, but for my playstyle, I definitely dont want it. If I press the key for an atwill, it better fire, and if it doesnt, I really - really - dont want it.
Similarly, I regret taking one of the dailies, and wish I took another that seems to be more effective for my playstyle.
Anyway, respecking is an important part of creating characters. For me the flexibility is necessary ... like sculpting clay. I want free respecs. For me, it is a basic need for me to enjoy the game in the first place.
I care about story, so I dont mind doing "work" to respec, in a way that makes sense narratively, such as using magic to shapechange physical appearance, or taking time to "retrain". But I am uncomfortable with respecification being a main source of realmoney revenue.
It is just as important for me to respec when I am Level 2, Level 12, Level 22, or now Level 32. I need respecking to be available whenever.
It has to do with the promise to avoid "pay to win". So, certain features that are basic requirements for the game need to be free. For many players (but not all players), the ability to "tinker" with personal appearance and with gaming statistics is a necessary "basic requirement".
Just saying.
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
You got the darn game for free. You can level to 60 for free. If you screw up you can reroll for free. You wanted the F2P model and here it is in all it's glory. But all told you get a pretty good deal for a freeloader, yet you continue to beg.
^ Pointless post is pointless.
You spent a dime yet Bucko?
On this game? lol no xD I know bad monetization when I see it, on other games? I've spent more than a few hundreds over the course of my time playing them.
But despite me humoring you with that answer, you're still adding sweet F.A to this discussion.
More importantly, there are quite a few people who would spend a lot of time reading about the latest build fad, and changing everything weekly or even daily if the respecs were free, and the max level play would quickly be dominated by a single set of powers and feats, where everyone who doesn't use that particular setup would be considered a lesser player, because they would get slightly less DPS than the "pro build".
I think that the current cost encourages people to play until 60, try out the powers they have unlocked on the way, and consider what ones they would like the most, plus which feats compliment them well. Then, once they are both at max level, and have a good idea of what they are building to, they can just save up the AD for a respec, and ideally they'll only ever need that one.
People who keep trying to min-max their builds to fit the latest theory have to pay for that privilege, while people who want to enjoy the game, with less care about the perfect character don't.
If I like a power, I like it. If I dont like it, I want a different one.
I dont want to plan my character ahead of time from levels 1 to 60. I dont want to consult Char-Op builds if I dont have to. I want to enjoy my character ... NOW ... and change it if I want to on the fly.
I think you're confusing "whining" with "constructive criticism". But that's alright, most people on forums do. I think there are many ways they could improve the game as well as the cash shop. Should I just sit quietly and think "they obviously know much better than I do, because there clearly isn't anyone complaining..."? If I have a suggestion how to improve the game, I'll make it. If there are people who disagree, they're free to do so. But casting aspersions and insults doesn't accomplish anything other than to drag any semblance of discourse down to petty name-calling.
• I dont want to spend money if I dont see the product. (But unlike books or clothes, in this case, here in "Neverwinter", I can see what money buys.)
• I need a level of trust to spend money. I basically trust these corporations - Perfect World, Cryptic, Wizards of the Coast.
• I need, of course, to feel the money achieves value. Beta and all, Neverwinter is a remarkably beautiful game. It is a joy to play.
• I believe in the ethic (and the ultimate profitability) of the free-to-play economic strategy. So, this is a game I feel good about supporting.
So, I am at the point, I am comfortable spending realmoney on Neverwinter.
The question is, what needs to be a free feature, and what needs to be a realmoney feature. I consider respecking a basic feature. I consider mounts a realmoney feature. Much else is debatable.
On a positive note, the fact even realmoney features have level requirements, ensures overall gaming balance. The attention to appropriate levels satisfies me.
Theory builders do not have the luxury of playing in game and seeing how the choices you made impact your playstyle.
Just saying...
And yeah, I don't think respecs should cost $6. That is WAY TOO MUCH!
It should cost AD or gold, not ZEN.
Or you could spend that monthly sub money on a bag! LOLROFLCRY
Anyways, I'm surprised you don't get at least one free respec, maybe at 60. I kinda wonder if they'll give out free tokens after huge class altering patches. My guess would be no.
... At the same time, I am kicking myself for somehow missing the opportunity to get a free bag from one of the quests, Close to the Crown. Im sure I even went on that quest, but for whatever reason, I missed it. Now my hero is too high a level to take it again. Oh well. My loss, but I still think it is "fair".