LOL. I even consider the bags a legitimate realmoney value. Bags determine the number of items a hero can have at one time. While having access to many bags is definitely nice - and worth spending money on - strictly speaking, it isnt necessary "2 Win". I feel comfortable with spending money on bags.
... At the same time, I am kicking myself for somehow missing the opportunity to get a free bag from one of the quests, Close to the Crown. Im sure I even went on that quest, but for whatever reason, I missed it. Now my hero is too high a level to take it again. Oh well. My loss, but I still think it is "fair".
I wouldn't mind spending 200z on a bag, especially for the sizes available. 200z for a tiny 12 slot bag sounds reasonable. That's currently about 75k AD.
It has been mentioned elsewhere, but you can still take the quests by talking to the NPCs involved. However, you won't get an indicator on your map about where that NPC is once you are past some maximum level.
I think I just convinced myself to buy a "Bag of Holes" from the Auction House. Even the bargains seem to go for somewhere between 1500 to 2000 Astral Diamonds. At low level this price is prohibitive, but at Level 30ish, it is reasonable.
I think I just convinced myself to buy a "Holey Bag" from the Auction House. Even the bargains seem to go for somewhere between 1500 to 2000 Astral Diamonds. At low level this price is prohibitive, but at Level 30ish, it is reasonable.
I have to ask .... How does this pertain to this topic?
I have to ask .... How does this pertain to this topic?
The topic requires a discussion of what is legitimate for a "Free-2-Play" game to charge reallife money for, versus what seems ultimately better to be free.
The bag is an example of something on the cusp. A lot players pay realmoney for a bag, and it seems fair. At the same time, there are some reasonable workarounds for enterprising Free-2-Players to get a hold of a bag.
The extra bag might be a good example of a threshold between a basic need and a legitimate expense.
At L30, I feel a need for an extra bag. I regret missing the opportunity for a free bag. The Auction House is "fair" at this point for a basic bag. But the bottom line is, if I spend reallife money to get a bag - certainly to get an excellent magical bag - I wont regret the expense.
In sum:
- Respecification is something that shouldnt cost reallife money - but should cost reallife effort - in the context of a narrative that makes sense.
- The bag is a good example of something in between necessary versus luxurious. It isnt necessary "2 win" but is worth spending money on. At the same time, there are reasonable ways to get a free bag to meet need.
- The mount is a good example of something that is definitely unnecessary "2 win" but is definitely necessary to spend money on.
I just realized now you can only have two "Class Features" at any one time. So, I literally have invested 9 points while leveling for features that I have (without realizing it) NEVER USED.
I've always liked Dual Spec and Multi-Spec systems, where switching specs is as easy as hitting a button while not in combat. It baffles me why game companies feel the need to charge anything for respecs, much less offer the feature as a microtransaction.
-Travail.
Eagles may soar, but weasels don't get sucked into jet engines.
Certain feats arent even working/working as described
I have litteraly put some points in paragon feats that are unused atm, and know i now why they are unused, they do nothing il repeat NOTHING at all. i wouldent mind if they were gimped feats at best, but a mechanical flaw that leaves the feat doing nothing, and not refunding it,patching it....seriuesly?
Try the clerics paragon feat "second sight" should heal when PoD deals damage, instead u invest 5 points for nothing, what a joy...
Petram Sacram - I am no devine cleric, i am a Gaurdian fighter in disguise with better threat and supportive spells -
If you could respec for free today, what would you change?
On my guardian fighter I'd take all the points out of the +threat talents, since most of them don't work, and put them into +dps and +defense talents, because if I can't tank properly, I'd at least be able to kill stuff more efficiently. And I don't particularly want to start over AGAIN (this would be a third time, if I did).
Besides all the useless "extra" Class Features, I find Storm Fury seems to do nothing. I dont see any difference between it being active or not. Swarms never die from it, or anything.
I bought 2 respecs on my DC and don't regret it. One of them was literally to change one point, I messed up I should pay $6 is not that much everyone acts like they are asking for $20 everytime to respect. I should not I have deleted my cleric as well and still don't regret that $12.
Now of course if they add a different paragon path besides the current one then yes they should give everyone 1 free respec in case they want to try the other path but other than that you want to change something you should have to pay for it
please help us if you also feel that these should be included in-game. We feel that our current inability to rework the ability score rolls and change races contradicts the whole idea of respeccing, we can't fully commit to a new build if our stats and race bonuses are still focused on our previous build. Please support us, bookmark us and keep the bumps up so our devs may notice
I bought 2 respecs on my DC and don't regret it. One of them was literally to change one point, I messed up I should pay $6 is not that much everyone acts like they are asking for $20 everytime to respect. I should not I have deleted my cleric as well and still don't regret that $12.
Now of course if they add a different paragon path besides the current one then yes they should give everyone 1 free respec in case they want to try the other path but other than that you want to change something you should have to pay for it
Except there are cases where powers and feats just aren't working properly. On my guardian fighter, for instance, the feats and powers that generate +threat aren't functioning. Should I have to pay $6 to fix a problem that THEY caused? I'd rather put those points into something else until they get around to fixing it. THEN, at that point, I MIGHT consider switching back. But to expect people to pay cash to fix problems that are caused by faulty code on their end is ridiculous.
I kind of agree with the this to a certain extent but I do have an overall comment. During beta whether open or closed the respect should be provided to a certain extent. Let's say up to five times or what ever. Six dollars a pop if you didn't buy a founders pack.(1)
But respec-ing is not a new concept to mmo's and to be fair I have seen them be forty dollars so six dollars isn't bad. BUT, not during beta. At release fine you have had time to test builds and learn the game. This goes for the Devs as well mind you, you are learning the players as well as the game and how to balance it, them, what ever.
But at full release NO it should not be free or even cheap. Stop being lazy and research the build that is right for your team comp period the end.
But at full release NO it should not be free or even cheap. Stop being lazy and research the build that is right for your team comp period the end.
This is such a bizarre attitude. "Yes, new players should have to scour the forums and go through spreadsheets to figure out what the best setups are, or they'll have to pay money! Hah!"
There's nothing "lazy" about it. Just about every game out there provides at least one free respec to allow people to correct problems with their build, or try something different after setting themselves up, if they discover it doesn't work as well as they wanted.
And considering how fast the AD costs for respeccing ramp up (20k at 28th, almost 45k at 36th), you'd have to dedicate some time to farming if you want to correct things, which can turn off new players.
Yes and if you quote my entire post your reply is exactly what I said. I even stated that maybe up to five respecs to learn the game. After full release its all on you for not either learning how to play or just LAZY. My post was agreeing with you and giving an opinion at the same time not bashing gawwww
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kaelspriestMember, Neverwinter Beta UsersPosts: 8Arc User
Well take that money that you didn't spend on the game and/or don't spend on a monthly subscription, and that should give you plenty of funds to play around with respecs. As much as we all enjoy it, everything can't be free.
...not even close. I'd want to respec probably 50+ times in the first week after I hit 60 in order to try different builds, see what everything does, test how modifiers are applied, test the marginal gain from subsequent points in each power/feat, and test that all the powers and feats are working correctly (you know, that thing beta testers are supposed to be doing?)
So we're talking on the order of $300+ just for me to test the game properly, not counting any changes I might want to make when I'm actually playing the game. Just to beta test properly, I'd have to pay the equivalent of a $60 box and 16 months of subscription fees. Not cool.
Yes and if you quote my entire post your reply is exactly what I said. I even stated that maybe up to five respecs to learn the game. After full release its all on you for not either learning how to play or just LAZY. My post was agreeing with you and giving an opinion at the same time not bashing gawwww
I'm not talking about beta. I'm talking about someone picking the game up, say, in a month or two. After it's gone to "launch" as opposed to "open beta", which is exactly why I quoted that part -- where you said "after launch". Do you still think a brand new player would be "lazy" for not delving through forums, researching tons of different builds, and working out a spreadsheet for all of their abilities before spending any points? That's not how most people play games.
Don't assume someone is "lazy" just because they weren't in the beta.
When almost EVERY other game offers at least one free respec for every character, and this game decides not to in favor of monetizing it in the cash shop, that just seems wrong.
Why stop at charging for respecs? Why not charge for using abilities? PWE's gotta eat right?
/sarcasm
Respec is a core fundamental part of choosing a class in a game that's not released yet with a system that has exploits and needs tweaking. You shouldn't be able to do it every day, but you should be able to do it in game without the use of Zen.
The white knights on this issue are just wrong. That simple.
Pretend Cryptic decides to "balance" skills and feats a bit more than they already are, or perhaps even some day fix the way threat is generated.
Let's pretend the threat thing. This would make a lot of Guardian Fighters perhaps reconsider their roles in teams and combats and open up another whole aspect of the archetype to play.
In said pretend case, Cryptic should in fact, give out free respecs simply because they've changed some part of a character class's feats/skills/powersets.
It wouldn't really be good form to change certain aspects of a character's build entirely and then CHARGE them to "fix" their builds to be in line with the new changes, now would it?
Pretend Cryptic decides to "balance" skills and feats a bit more than they already are, or perhaps even some day fix the way threat is generated.
Let's pretend the threat thing. This would make a lot of Guardian Fighters perhaps reconsider their roles in teams and combats and open up another whole aspect of the archetype to play.
In said pretend case, Cryptic should in fact, give out free respecs simply because they've changed some part of a character class's feats/skills/powersets.
It wouldn't really be good form to change certain aspects of a character's build entirely and then CHARGE them to "fix" their builds to be in line with the new changes, now would it?
Got an example for you that actually will happen. What are they going to do when they implement more paragon paths for the classes? Will the white knights still think people should have to pay Zen for a respec? Or should they role a new character or make a new account or just quit? Which is what everyone is doing right now anyways. Arguing for a zen respec option only is just stupid. It makes no sense and doesn't help the game. If anything, it hurts it. You would think fanboys would be for other options to do a respec.
Yes and if you quote my entire post your reply is exactly what I said. I even stated that maybe up to five respecs to learn the game. After full release its all on you for not either learning how to play or just LAZY. My post was agreeing with you and giving an opinion at the same time not bashing gawwww
But it's not "lazy". Some people just like to experiment with their own builds and shouldn't be penalized for it. If the game had expensive respecs (I'm not saying it's expensive, I'm just speaking hypothetically) then that pretty much forces you into picking the "right" min/max build that everyone else is using. It's boring and sort of defeats the entire purpose of allowing you to assign points and make your character an individual in the first place. The game should award experimentation.
Comments
I wouldn't mind spending 200z on a bag, especially for the sizes available. 200z for a tiny 12 slot bag sounds reasonable. That's currently about 75k AD.
I would not want to spend RL$ if not needed.
But at least a Quest line or perhaps resources we can collect to do a respect. If not already available, that would be cool.
I have to ask .... How does this pertain to this topic?
The bag is an example of something on the cusp. A lot players pay realmoney for a bag, and it seems fair. At the same time, there are some reasonable workarounds for enterprising Free-2-Players to get a hold of a bag.
The extra bag might be a good example of a threshold between a basic need and a legitimate expense.
At L30, I feel a need for an extra bag. I regret missing the opportunity for a free bag. The Auction House is "fair" at this point for a basic bag. But the bottom line is, if I spend reallife money to get a bag - certainly to get an excellent magical bag - I wont regret the expense.
In sum:
- Respecification is something that shouldnt cost reallife money - but should cost reallife effort - in the context of a narrative that makes sense.
- The bag is a good example of something in between necessary versus luxurious. It isnt necessary "2 win" but is worth spending money on. At the same time, there are reasonable ways to get a free bag to meet need.
- The mount is a good example of something that is definitely unnecessary "2 win" but is definitely necessary to spend money on.
I just realized now you can only have two "Class Features" at any one time. So, I literally have invested 9 points while leveling for features that I have (without realizing it) NEVER USED.
Cry.
-Travail.
I have litteraly put some points in paragon feats that are unused atm, and know i now why they are unused, they do nothing il repeat NOTHING at all. i wouldent mind if they were gimped feats at best, but a mechanical flaw that leaves the feat doing nothing, and not refunding it,patching it....seriuesly?
Try the clerics paragon feat "second sight" should heal when PoD deals damage, instead u invest 5 points for nothing, what a joy...
On my guardian fighter I'd take all the points out of the +threat talents, since most of them don't work, and put them into +dps and +defense talents, because if I can't tank properly, I'd at least be able to kill stuff more efficiently. And I don't particularly want to start over AGAIN (this would be a third time, if I did).
Now of course if they add a different paragon path besides the current one then yes they should give everyone 1 free respec in case they want to try the other path but other than that you want to change something you should have to pay for it
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
a lot of people have been fighting for the addition of race changes and the inclusion of re-rolling ability rolls in respec tokens in this thread -> http://nw-forum.perfectworld.com/showthread.php?248972-Include-Ability-Score-Rolling-When-Using-Respec-Tokens
please help us if you also feel that these should be included in-game. We feel that our current inability to rework the ability score rolls and change races contradicts the whole idea of respeccing, we can't fully commit to a new build if our stats and race bonuses are still focused on our previous build. Please support us, bookmark us and keep the bumps up so our devs may notice
Include Ability Score Rolling When Respec-ing (Click and Comment to Show Support)
Except there are cases where powers and feats just aren't working properly. On my guardian fighter, for instance, the feats and powers that generate +threat aren't functioning. Should I have to pay $6 to fix a problem that THEY caused? I'd rather put those points into something else until they get around to fixing it. THEN, at that point, I MIGHT consider switching back. But to expect people to pay cash to fix problems that are caused by faulty code on their end is ridiculous.
But respec-ing is not a new concept to mmo's and to be fair I have seen them be forty dollars so six dollars isn't bad. BUT, not during beta. At release fine you have had time to test builds and learn the game. This goes for the Devs as well mind you, you are learning the players as well as the game and how to balance it, them, what ever.
But at full release NO it should not be free or even cheap. Stop being lazy and research the build that is right for your team comp period the end.
Thanks and have a great day
CC
This is such a bizarre attitude. "Yes, new players should have to scour the forums and go through spreadsheets to figure out what the best setups are, or they'll have to pay money! Hah!"
There's nothing "lazy" about it. Just about every game out there provides at least one free respec to allow people to correct problems with their build, or try something different after setting themselves up, if they discover it doesn't work as well as they wanted.
And considering how fast the AD costs for respeccing ramp up (20k at 28th, almost 45k at 36th), you'd have to dedicate some time to farming if you want to correct things, which can turn off new players.
So we're talking on the order of $300+ just for me to test the game properly, not counting any changes I might want to make when I'm actually playing the game. Just to beta test properly, I'd have to pay the equivalent of a $60 box and 16 months of subscription fees. Not cool.
I'm not talking about beta. I'm talking about someone picking the game up, say, in a month or two. After it's gone to "launch" as opposed to "open beta", which is exactly why I quoted that part -- where you said "after launch". Do you still think a brand new player would be "lazy" for not delving through forums, researching tons of different builds, and working out a spreadsheet for all of their abilities before spending any points? That's not how most people play games.
Don't assume someone is "lazy" just because they weren't in the beta.
When almost EVERY other game offers at least one free respec for every character, and this game decides not to in favor of monetizing it in the cash shop, that just seems wrong.
/sarcasm
Respec is a core fundamental part of choosing a class in a game that's not released yet with a system that has exploits and needs tweaking. You shouldn't be able to do it every day, but you should be able to do it in game without the use of Zen.
The white knights on this issue are just wrong. That simple.
Pretend Cryptic decides to "balance" skills and feats a bit more than they already are, or perhaps even some day fix the way threat is generated.
Let's pretend the threat thing. This would make a lot of Guardian Fighters perhaps reconsider their roles in teams and combats and open up another whole aspect of the archetype to play.
In said pretend case, Cryptic should in fact, give out free respecs simply because they've changed some part of a character class's feats/skills/powersets.
It wouldn't really be good form to change certain aspects of a character's build entirely and then CHARGE them to "fix" their builds to be in line with the new changes, now would it?
Occam's Razor makes the cutting clean.
Got an example for you that actually will happen. What are they going to do when they implement more paragon paths for the classes? Will the white knights still think people should have to pay Zen for a respec? Or should they role a new character or make a new account or just quit? Which is what everyone is doing right now anyways. Arguing for a zen respec option only is just stupid. It makes no sense and doesn't help the game. If anything, it hurts it. You would think fanboys would be for other options to do a respec.
Loki < The Illuminati > 60 - Control Wizard
Protocol 60 - Great Weapon Fighter
But it's not "lazy". Some people just like to experiment with their own builds and shouldn't be penalized for it. If the game had expensive respecs (I'm not saying it's expensive, I'm just speaking hypothetically) then that pretty much forces you into picking the "right" min/max build that everyone else is using. It's boring and sort of defeats the entire purpose of allowing you to assign points and make your character an individual in the first place. The game should award experimentation.