dtrain69Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
You're just as bad, Standing there watching him rather than reporting/kicking and playing.
0
thrishfishMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 13Arc User
edited May 2013
Once they add that, then the characters will just wander the map or stand in a corner outside the spawn. You have to make rewards based on performance in order to tackle an afk problem. Even then, with domination, you will see a meta of cap point trading form...
0
lazerglovezBanned Users, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
You're just as bad, Standing there watching him rather than reporting/kicking and playing.
LOL look at the score, I stop getting killed over and over to turn on my stream. his jumps are too perfect for him to be doing it with his finger. They are timed, or scripted.
And no, the need to make it so that if you are not at least spawning and then dying you will be kicked
0
starkaosMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
Fixing AFK PvP is simple. Have glory based on the amount of damage done. Don't do any damage and no Glory. Of course, glory would be granted based on reaching certain tiers so it won't be possible to get some insane amount of glory by wailing on characters. Might have to remove glory from private pvp matches so people don't farm it.
0
flakelessMember, Neverwinter Beta UsersPosts: 0Arc User
Fixing AFK PvP is simple. Have glory based on the amount of damage done. Don't do any damage and no Glory. Of course, glory would be granted based on reaching certain tiers so it won't be possible to get some insane amount of glory by wailing on characters. Might have to remove glory from private pvp matches so people don't farm it.
Fixing AFK PvP is simple. Have glory based on the amount of damage done.
So, if you're not a DPS class, get stuffed?
It's really not as simple as people think it is.
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
0
lazerglovezBanned Users, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
god **** you people are impossible, alright then Im done. find and fix your own <my eyes are burning> problems.
0
flakelessMember, Neverwinter Beta UsersPosts: 0Arc User
Frankly, with how broken PvP is right now, just disable Glory/Exp. People who PvP for fun can still PvP. People who PvP for Exp/items, well, they're probably already lv 60 with a full set of PvP gear.
god **** you people are impossible, alright then Im done. find and fix your own <my eyes are burning> problems.
Half of the game mechanics are not even working properly , when they fix them the bots will flood the game like in the WoW bgs ... walking around autoattacking . There is no fix to this plague .
Half of the game mechanics are not even working properly , when they fix them the bots will flood the game like in the WoW bgs ... walking around autoattacking . There is no fix to this plague .
There is, but it requires thinking outside the box... and also probably unsuited for this kind of MMO. So blah.
Half of the game mechanics are not even working properly , when they fix them the bots will flood the game like in the WoW bgs ... walking around autoattacking . There is no fix to this plague .
There are possible fixes, if the developers are determined to fix things.
For the AFK issue, they can make PvP give 0 experience, and make glory scale with score, the higher score you've got, the more Glory you get. I KNOW I've played games where my team lost, but my score was higher than everyone elses.
Also, if you dont do anything, you get 0 score, and therefore you'd get 0 Glory. Try afk'ing then.
Moreover, all gear purchased with Glory should bind on pickup. Try making a fortune by afk'ing in PvP then.
The leader in all parties should not able to kick anyone, instead, there should be a vote kick option, to kick the afkers. 3 votes or more = Kick.
Last but not least, the auto-kick should be 1 minute of inactivity, with a 45 sec warning. And if someone camps at the spawn area even while moving, that should be considered inactivity and would result in a kick.
lazerglovezBanned Users, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
morpheas i wasnt feeling too hopeful for the future of our community before you posted but in reading your post I found a small glimmer of hope. Thanks for that
There is, but it requires thinking outside the box...
But, and this is true with every software, there are more people even more set on finding ways around them. Just look at the bots in WoW, they come up with completely new ways to do things, and watching a bot in the BGs, you wouldn't know it wasn't just an average player if you didn't know what to look for. They just don't auto-attack anymore, they actually get kills and heal. Heck, healer ones are probably more effective than most players, as it's all they focus on, healing the random party member they decide to follow or that is in range. The hackers/exploiters/etc will always have more to do what they do in games. It's a fact of life, the best companies can do is try and keep up with it.
I remember when i grew up in the 80s, going into the game files with a hex editor, and changing the stats on things, and i learned this just messing around, i had no idea how i found it and got it to work. When i was younger, i had more time and energy to put into things like that. Now, eh, i just want to play.
morpheas i wasnt feeling too hopeful for the future of our community before you posted but in reading your post I found a small glimmer of hope. Thanks for that
You're welcome.
Hopefully the devs will address some more issues in time. The weak auto-kick bot was a step in the right direction, so lets hope for the best.
Or just keep the actual system, but if you have an arbitrary very low percentage of total damage, zero or say less than 0.1%, you are assumed to to have participated and get zero reward.
ETA: or just morpheas idea.
0
starkaosMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Damage done was an example. The actual system would be more complicated. Effective healing and damage would help the Clerics, not sure how Guardian Fighters would be affected. Maybe damage dealt to opponent and damage dealt to self which would also affect all other classes.
Damage done was an example. The actual system would be more complicated. Effective healing and damage would help the Clerics, not sure how Guardian Fighters would be affected. Maybe damage dealt to opponent and damage dealt to self which would also affect all other classes.
Maybe just tie it to score... Or do we really want to see more stupid chasing around, and forget capping points that decide the victory? Most sports are not decided by who injures most opponents, you need to score goals too. Bad idea is bad.
0
thrishfishMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 13Arc User
edited May 2013
As I mentioned earlier, if you tie reward to score, you will simply see point swapping in order to maximize rewards. You have to introduce a complex formula that gives rewards based on overall activity, with a certain cap for capturing, damage, healing, and any other factor they want to introduce. The problem with those types of systems is that they often favor healers, unless the reward tier for healing is easy to reach. Think along the lines of how SWTOR calculated reward in the early days (not sure if it is still the case).
As I mentioned earlier, if you tie reward to score, you will simply see point swapping in order to maximize rewards. You have to introduce a complex formula that gives rewards based on overall activity, with a certain cap for capturing, damage, healing, and any other factor they want to introduce. The problem with those types of systems is that they often favor healers, unless the reward tier for healing is easy to reach. Think along the lines of how SWTOR calculated reward in the early days (not sure if it is still the case).
So?
Let people swap points if they want to. This happens anyway, since the game type (domination) is so simplistic in its design.
9
Plus, its not always a simple point swap, sometimes capping a point and trying to hold it (even when you know you wont be able to hold for too long) can lead to victory. Other times, you do have to go back to defend, and other times you just have to ninja an enemy point. Different strategies lead to different outcomes, and it never pays off to try to cap and hold the middle point for the entire game.
At the end of the day though, no matter what you do, its the design of domination that doesnt have much depth and strategy in PvP. This is an entirely different matter, and should belong in a different thread.
Not sure that PW actually thought their afk-fix would fix anything, people have been using afk-scripts all the time and they appear to still work so a REAL fix would be nice.
Neverwinter Online Open Beta is an ongoing success
But, and this is true with every software, there are more people even more set on finding ways around them. Just look at the bots in WoW, they come up with completely new ways to do things, and watching a bot in the BGs, you wouldn't know it wasn't just an average player if you didn't know what to look for. They just don't auto-attack anymore, they actually get kills and heal. Heck, healer ones are probably more effective than most players, as it's all they focus on, healing the random party member they decide to follow or that is in range. The hackers/exploiters/etc will always have more to do what they do in games. It's a fact of life, the best companies can do is try and keep up with it.
I remember when i grew up in the 80s, going into the game files with a hex editor, and changing the stats on things, and i learned this just messing around, i had no idea how i found it and got it to work. When i was younger, i had more time and energy to put into things like that. Now, eh, i just want to play.
Not thinking outside the box enough. What if there is no persistence between instances of playing (Boardgames, Dota, arcade games)? What if there is no progression (Second Life)? What if Players are allowed to fully mod their characters however they wished (TL2)?
Just some sample methods on how botting can be made irrelevant.
kimberixMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
MMO's would be so much better if noone played them...
Unfortunately, players have evolved to the point that most of them are the problems in these games, not the games themselves. I cant believe how quickly the mass-market has destroyed this type of community.
In the 80's, I played table-top D&D with friends and it had a stigma back then but we played in isolation on the weekends (We didn't bother people and they didn't bother us). Nowadays, we are effectively playing when the local street kids are invited to watch us play but then they smash up the bedroom and knock over the table.
What's worse is this is now somewhat acceptable by the people that run the game.
I said it countless times, the most effective way to stop afkers is to make PvP gear not tradeable and make glory account currency instead. Also give less exp or no exp for 1-59 since they also do it to level up.
AFKers don't do it to equip their own character, they do it to sell the gear most likely.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited May 2013
Solutions to this type of issue are by no means simple or quick to make. The update was the simple fix which could be made overnight but there will be more complex and in depth changes made to stop this and other manners of exploits coming in time.
So?
Let people swap points if they want to. This happens anyway, since the game type (domination) is so simplistic in its design.
9
Plus, its not always a simple point swap, sometimes capping a point and trying to hold it (even when you know you wont be able to hold for too long) can lead to victory. Other times, you do have to go back to defend, and other times you just have to ninja an enemy point. Different strategies lead to different outcomes, and it never pays off to try to cap and hold the middle point for the entire game.
At the end of the day though, no matter what you do, its the design of domination that doesnt have much depth and strategy in PvP. This is an entirely different matter, and should belong in a different thread.
When overall score is the determining factor for reward, people are going to move as a group from point to point and not fight. Winning or loosing won't be overly important and simply scoring tons of points from capturing nodes will be. So in order to maximize reward, you don't fight. You ride on by the enemy as they go to capture your point and you theirs.
Like I mentioned, the best system you can really get at the moment is a trophy system like SWTOR had at launch (and maybe still has).
Solutions to this type of issue are by no means simple or quick to make. The update was the simple fix which could be made overnight but there will be more complex and in depth changes made to stop this and other manners of exploits coming in time.
Sure, BUT this kind of problem shouldn't come as a surprise to any developer.
Neverwinter Online Open Beta is an ongoing success
Comments
LOL look at the score, I stop getting killed over and over to turn on my stream. his jumps are too perfect for him to be doing it with his finger. They are timed, or scripted.
And no, the need to make it so that if you are not at least spawning and then dying you will be kicked
you sure showed them.
But what about cleric/guardian fighter's damage?
So, if you're not a DPS class, get stuffed?
It's really not as simple as people think it is.
This is an open beta. Start treating it like one.
Half of the game mechanics are not even working properly , when they fix them the bots will flood the game like in the WoW bgs ... walking around autoattacking . There is no fix to this plague .
This is an open beta. Start treating it like one.
For the AFK issue, they can make PvP give 0 experience, and make glory scale with score, the higher score you've got, the more Glory you get. I KNOW I've played games where my team lost, but my score was higher than everyone elses.
Also, if you dont do anything, you get 0 score, and therefore you'd get 0 Glory. Try afk'ing then.
Moreover, all gear purchased with Glory should bind on pickup. Try making a fortune by afk'ing in PvP then.
The leader in all parties should not able to kick anyone, instead, there should be a vote kick option, to kick the afkers. 3 votes or more = Kick.
Last but not least, the auto-kick should be 1 minute of inactivity, with a 45 sec warning. And if someone camps at the spawn area even while moving, that should be considered inactivity and would result in a kick.
Here's a relevant thread with great suggestions for all PvP issues, I suggest everyone who's interested should read it: http://nw-forum.perfectworld.com/showthread.php?233891-PvP-Needs-to-be-Fixed!!
But, and this is true with every software, there are more people even more set on finding ways around them. Just look at the bots in WoW, they come up with completely new ways to do things, and watching a bot in the BGs, you wouldn't know it wasn't just an average player if you didn't know what to look for. They just don't auto-attack anymore, they actually get kills and heal. Heck, healer ones are probably more effective than most players, as it's all they focus on, healing the random party member they decide to follow or that is in range. The hackers/exploiters/etc will always have more to do what they do in games. It's a fact of life, the best companies can do is try and keep up with it.
I remember when i grew up in the 80s, going into the game files with a hex editor, and changing the stats on things, and i learned this just messing around, i had no idea how i found it and got it to work. When i was younger, i had more time and energy to put into things like that. Now, eh, i just want to play.
Hopefully the devs will address some more issues in time. The weak auto-kick bot was a step in the right direction, so lets hope for the best.
Or just keep the actual system, but if you have an arbitrary very low percentage of total damage, zero or say less than 0.1%, you are assumed to to have participated and get zero reward.
ETA: or just morpheas idea.
Damage done was an example. The actual system would be more complicated. Effective healing and damage would help the Clerics, not sure how Guardian Fighters would be affected. Maybe damage dealt to opponent and damage dealt to self which would also affect all other classes.
Maybe just tie it to score... Or do we really want to see more stupid chasing around, and forget capping points that decide the victory? Most sports are not decided by who injures most opponents, you need to score goals too. Bad idea is bad.
Let people swap points if they want to. This happens anyway, since the game type (domination) is so simplistic in its design.
9
Plus, its not always a simple point swap, sometimes capping a point and trying to hold it (even when you know you wont be able to hold for too long) can lead to victory. Other times, you do have to go back to defend, and other times you just have to ninja an enemy point. Different strategies lead to different outcomes, and it never pays off to try to cap and hold the middle point for the entire game.
At the end of the day though, no matter what you do, its the design of domination that doesnt have much depth and strategy in PvP. This is an entirely different matter, and should belong in a different thread.
Not thinking outside the box enough. What if there is no persistence between instances of playing (Boardgames, Dota, arcade games)? What if there is no progression (Second Life)? What if Players are allowed to fully mod their characters however they wished (TL2)?
Just some sample methods on how botting can be made irrelevant.
This is an open beta. Start treating it like one.
Unfortunately, players have evolved to the point that most of them are the problems in these games, not the games themselves. I cant believe how quickly the mass-market has destroyed this type of community.
In the 80's, I played table-top D&D with friends and it had a stigma back then but we played in isolation on the weekends (We didn't bother people and they didn't bother us). Nowadays, we are effectively playing when the local street kids are invited to watch us play but then they smash up the bedroom and knock over the table.
What's worse is this is now somewhat acceptable by the people that run the game.
AFKers don't do it to equip their own character, they do it to sell the gear most likely.
When overall score is the determining factor for reward, people are going to move as a group from point to point and not fight. Winning or loosing won't be overly important and simply scoring tons of points from capturing nodes will be. So in order to maximize reward, you don't fight. You ride on by the enemy as they go to capture your point and you theirs.
Like I mentioned, the best system you can really get at the moment is a trophy system like SWTOR had at launch (and maybe still has).