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PVP obervations from a level60

myakimyaki Member Posts: 38
edited June 2013 in PvE Discussion
Hello, I have been PVPing for a while now since dinging level 60(I am a control wizard). There are some problems with PVP that I have so far, and I would like to share them with you, and Cryptic, to see everyone's opinions.

-Dailies do too much damage in PVP, especially rogues and control wizards. Please reduce their damage greatly inside of battlegrounds only or adjust them in some other way. When I pop my daily, I kill someone 100% to 0% in 2-3 seconds while they're CCed the entire duration. The same happens when another class pops their daily on me. I think it would be a more enjoyable experience if players weren't winning fights and killing each other so easily just because their action point bar is filled up.

- Rogues and Control Wizards both do far too much damage. I think overall damage should be reduced somewhere around 50-75% inside of battlegrounds only. I feel that longer prolonged fights and less twitchy combat that ends in 2-3 attacks would be more enjoyable for everyone playing.

- There is too much CC, and no DR's. Please add DR's to CC's when used on other players. Full - > half -> immune for 15 seconds would be a good change. Most people don't like not being able to control their character for extended periods of time, we want to play and kill other players afterall!

- Smoke bomb is too powerful for having an 18 second cooldown. Please increase the cooldown in battlegrounds only, I'm thinking somewhere between 1-2 mins for how powerful the ability is.

- Force chokes cooldown is too low for how strong it is. Please increase it's cooldown inside battlegrounds only. 30-40 second cooldown inside of battlegrounds would probably be a very good change, as well as making it not benefit from arcane mastery stacks but increasing it's base duration in PVP.

- Ability to kick AFKers. This is a no brainer, I'm sure one is already in the works.

- Clerics damage reduction shields and healing is a lot. If damage is reduced(and I strongly think damage needs to be reduced) then clerics heals and damage reduction shields would need to be nerfed in battlegrounds only as well. Maybe a ~50% nerf? I'm not sure, stacking of multiple cleric shields also should probably go away in both PVE and PVP.

- Latency, sometimes I will be ~30 yards away from a GFW and his attacks will still land on me. Very annoying to deal with melee abilities that hit you from very far away.

- Res timers are too short, too easy to "res zerg" take back nodes or defend, or reinforce. I believe a 20-30 sec res timer should be added.

These are my observations so far, and my suggested solutions to things I see making PVP less fun than it could be. This game has really fun classes and combat, and I just want to enjoy some PVP action duking it out against other players in an enjoyable environment. My biggest problem that makes the game less fun for me right now is the CC, dailies damage, and rogue/CW(and overall damage in general really) damage though.
Post edited by myaki on
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    serotonergicserotonergic Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 42
    edited May 2013
    Nerf everybody. Take away all abilities. Make everyone hit for the same amount. Balanced PvP.
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    myakimyaki Member Posts: 38
    edited May 2013
    Nerf everybody. Take away all abilities. Make everyone hit for the same amount. Balanced PvP.

    This is not helpful, please keep the thread full of constructive criticism and feedback regarding PVP at level60.
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    chalupaoffurychalupaoffury Member Posts: 2,617 Arc User
    edited May 2013
    So, your argument is that rogues and wizards hit too hard, so nerf em, and clerics shield and heal too well, so nerf those?

    Uhhhhhhhhhhhhhhhhhhhh... I think I see your problem. I also can't get behind DR on cc in pvp. Why? I've played another cryptic title that went that route. Champions Online. Now, the only controls we see are knocks, because everything else has been nerfed into the ground. When you say cc, do you mean slow, from frost stacks? full freeze? force choke? What if a wizard has (like many of us do) exclusively cc applying powers? popping 2 encounters would nerf anything else we do on that person entirely. Think people are crying "rogue is op!" now? Take away a CW's ability to lock em down. You're a CW, you know what I'm talking about.

    What all this would really do, imo, is remove the tactics of pvp. A game with this specific class spread should never have an equal playing field. What I'd like to see, instead, is the GF and GWF (less on the second one) get a bit more resistance to big damage spikes, so they can fill their role in pvp a little easier. Nuking down a GF *should* be a pain in the butt. It's not, right now. I feel like that simple of a buff might equalize the lockdowns of a CW or the battlefield control a rogue seems to enjoy too much of at the moment. The rock to rogue's scissors, as it were.

    I'm with you on the afk kick (as long as the party gets a new add from the queue), and cooldown on rez, tho. That would add depth.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
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    reilz1981reilz1981 Member Posts: 512 Arc User
    edited May 2013
    seriously the game has already been wrecked for the sake of pvp nerfing i am so sick of hearing OP this OP that most of the lower level dungeons are unplayable due to the nerfing of so called OP characters
    Actual Join date: Dec 2007
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    maiku217maiku217 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    myaki wrote: »
    Hello, I have been PVPing for a while now since dinging level 60(I am a control wizard). There are some problems with PVP that I have so far, and I would like to share them with you, and Cryptic, to see everyone's opinions.

    -Dailies do too much damage in PVP, especially rogues and control wizards. Please reduce their damage greatly inside of battlegrounds only or adjust them in some other way. When I pop my daily, I kill someone 100% to 0% in 2-3 seconds while they're CCed the entire duration. The same happens when another class pops their daily on me. I think it would be a more enjoyable experience if players weren't winning fights and killing each other so easily just because their action point bar is filled up.

    - Rogues and Control Wizards both do far too much damage. I think overall damage should be reduced somewhere around 50-75% inside of battlegrounds only. I feel that longer prolonged fights and less twitchy combat that ends in 2-3 attacks would be more enjoyable for everyone playing.

    - There is too much CC, and no DR's. Please add DR's to CC's when used on other players. Full - > half -> immune for 15 seconds would be a good change. Most people don't like not being able to control their character for extended periods of time, we want to play and kill other players afterall!

    - Smoke bomb is too powerful for having an 18 second cooldown. Please increase the cooldown in battlegrounds only, I'm thinking somewhere between 1-2 mins for how powerful the ability is.

    - Force chokes cooldown is too low for how strong it is. Please increase it's cooldown inside battlegrounds only. 30-40 second cooldown inside of battlegrounds would probably be a very good change, as well as making it not benefit from arcane mastery stacks but increasing it's base duration in PVP.

    - Ability to kick AFKers. This is a no brainer, I'm sure one is already in the works.

    - Clerics damage reduction shields and healing is a lot. If damage is reduced(and I strongly think damage needs to be reduced) then clerics heals and damage reduction shields would need to be nerfed in battlegrounds only as well. Maybe a ~50% nerf? I'm not sure, stacking of multiple cleric shields also should probably go away in both PVE and PVP.

    - Latency, sometimes I will be ~30 yards away from a GFW and his attacks will still land on me. Very annoying to deal with melee abilities that hit you from very far away.

    - Res timers are too short, too easy to "res zerg" take back nodes or defend, or reinforce. I believe a 20-30 sec res timer should be added.

    These are my observations so far, and my suggested solutions to things I see making PVP less fun than it could be. This game has really fun classes and combat, and I just want to enjoy some PVP action duking it out against other players in an enjoyable environment. My biggest problem that makes the game less fun for me right now is the CC, dailies damage, and rogue/CW(and overall damage in general really) damage though.

    No CW/TR has ever killed me in 2-3 shots but I have killed them in 2 and I'm a GF playing from Australia with constant 300ms. You are dying in 2 shots because you spec all power and want to do so to the other people too. There are DR specs on a CW and TR which avoids and reduces damage. If you're not using them when they're provided, don't ***** about it. Other than afkers I don't see a problem in pvp. Baddies are just bad.
    ElfenLiedSig.gif
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    myakimyaki Member Posts: 38
    edited May 2013
    reilz1981 wrote: »
    seriously the game has already been wrecked for the sake of pvp nerfing i am so sick of hearing OP this OP that most of the lower level dungeons are unplayable due to the nerfing of so called OP characters
    None of the changes I proposed nerf skills or abilities in PVE.
    No CW/TR has ever killed me in 2-3 shots but I have killed them in 2 and I'm a GF playing from Australia with constant 300ms. You are dying in 2 shots because you spec all power and want to do so to the other people too. There are DR specs on a CW and TR which avoids and reduces damage. If you're not using them when they're provided, don't ***** about it. Other than afkers I don't see a problem in pvp. Baddies are just bad
    You are a tank with block, and this attitude is not very healthy for discussion. A CW has no tanking traits or abilities, I have a shield that barely helps and that's it, and I'm wearing full PVP gear. My class does not have a single feat or paragon that reduces damage I take - and I picked up the +9% stam in feats. The only thing I have is +move speed after blink and restoring 10% stam when I get hit + repeling 5 yards. These do not reduce damage I take, especially from ranged or attacks.
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    torath70torath70 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    I agree with the OP. Most of what he said is true. I have 2 lvl 60s, one rogue and one cleric.

    I most agree with the part about there being too much CC. This is a big reason why I wont be playing anymore. I could list all the other reasons, a lot of which the OP has mentioned, but there is so much wrong with this game so it would be kind of pointless. There is more wrong with the PvP balance in this game than I have ever seen in any MMO. Most of the complaints on the forums that get shut down are valid complaints. They aren't being listened to, and the voice of the fan boys is too loud as usual.. I wonder sometimes do fan boys know how destructive their "positive attitudes" are on the development of the game? Claiming that things are working when they are clearly not working has never helped any MMO succeed. I really wanted to like this game, but after playing PvP this weekend I wont be coming back. Spare the typical 'dont let the door hit you on the way out' its still beta comments. This game is a lot worse off than a lot of other MMOs Ive seen since EQ and worst of all Cryptic/PWE is about getting your money. I wont even be coming back to the thread. Just log back in and enjoy the game while its still alive. Hopefully the devs will listen to posters like the OP and not the fan boys who claim the game design works.
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    nvmbanelingsnvmbanelings Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    i agree with DR on SAME types of cc. however, different cc shouldn't DR other cc. i.e. stun -> stun should have a DR, but stun -> silence shouldn't.

    all you're complaining about is the shield stacking damage reduction. i can almost guarantee that it'll be nerfed in both PVE/PVP. but, are you talking about the shield being ridiculous on the cleric themselves or on allies? if its on the cleric, they have a 40% reduction to self-heals. plus, ALL a cleric has (if specced defensively) is healing. the nerf you suggested would absolutely destroy clerics. AS is their bread and butter. all they need to do is get rid of the damage reduction on the shield stacking.

    and ofc, everyone wants to be able to kick afkers.
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    thevlakathevlaka Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    add diminishing returns to CC's and some kind of immunity once you're snared that is all.
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    myakimyaki Member Posts: 38
    edited May 2013
    torath70 wrote: »
    I agree with the OP. Most of what he said is true. I have 2 lvl 60s, one rogue and one cleric.

    I most agree with the part about there being too much CC. This is a big reason why I wont be playing anymore. I could list all the other reasons, a lot of which the OP has mentioned, but there is so much wrong with this game so it would be kind of pointless. There is more wrong with the PvP balance in this game than I have ever seen in any MMO. Most of the complaints on the forums that get shut down are valid complaints. They aren't being listened to, and the voice of the fan boys is too loud as usual.. I wonder sometimes do fan boys know how destructive their "positive attitudes" are on the development of the game? Claiming that things are working when they are clearly not working has never helped any MMO succeed. I really wanted to like this game, but after playing PvP this weekend I wont be coming back. Spare the typical 'dont let the door hit you on the way out' its still beta comments. This game is a lot worse off than a lot of other MMOs Ive seen since EQ and worst of all Cryptic/PWE is about getting your money. I wont even be coming back to the thread. Just log back in and enjoy the game while its still alive. Hopefully the devs will listen to posters like the OP and not the fan boys who claim the game design works.
    While I don't want to insult people and call them names, I do think it's very very annoying that topics like this are ignored or responded to in such rude ways, but I see 4+ page threads on unimportant concerns like "game is pay to win" or "buff rogues/cw cc/cleric shields" etc.

    I have also made a thread talking about level scaling not working at all in PVP, and actually making you weaker by scaling you up, and it got pretty much ignored. That is a major game-breaking concern, I would think the devs would really want to know about it. ; ;
    all you're complaining about is the shield stacking damage reduction. i can almost guarantee that it'll be nerfed in both PVE/PVP
    I just think the shields damage reduction shouldn't stack in PVP or PVE and clerics healing needs toned down on other players by ~50% if damage is going to be nerfed. The difference between playing with, and against a cleric is like night and day. I can stand in their shield AOE and pretty much tank 1 class, and unless it's 2 classes doing huge burst to me, I can tank them too for a long time. The healing and damage reduction provided by a cleric is very strong and increases your survivability ten fold. I would like clerics to be weaker to make the overall game flow more balanced, and not "who has the most clerics" being such a big deciding factor in PVP.

    Not that I think that having multiple clerics is an automatic win in PVP, I just think that it gives you a very big advantage over an enemy team without a single cleric. That and nerfing damage would make clerics even stronger, so if damage goes down, cleric healing needs to as well.
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    thehadrielthehadriel Member Posts: 0 Arc User
    edited May 2013
    I completely disagree with every word in the OP (not including rogues being overpowered).
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    knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    All that needs to happen is dmg being reduced overall.

    Dailies can almost one shot people.

    But I can also just Ray of Enfeeble someone and then just spam magic missiles and drop someone from 100-50 in 2 seconds lol, and I'm not even in the best gear.

    CC DR's aren't necessary, especially if there is supposed to be a controller type class (CW) that would just make that style of play completely useless.

    If the TTK wasn't so ridiculously low, CC wouldn't be a problem.
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    fathuntressfathuntress Member Posts: 19 Arc User
    edited May 2013
    Disagree with OP, clearly you're just PUGGING. try playing a 5on5 premade team game or higher tier games which people have not reached to that level in pvp.(give the game some time)

    maxing action points is the way to take down people, and its very important. CC's also very important in pvp dont nerf them or game will be broken. dont do anything game is fine.
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    myakimyaki Member Posts: 38
    edited May 2013
    Disagree with OP, clearly you're just PUGGING. try playing a 5on5 premade team game or higher tier games which people have not reached to that level in pvp.(give the game some time)

    maxing action points is the way to take down people, and its very important. CC's also very important in pvp dont nerf them or game will be broken. dont do anything game is fine.
    People are dying in 2 hits from multiple classes dailies. There is no "give the game time", nothing will change this, as more gear is released it will get even worse and people will be dying in a single daily. My ice knife does 12k+ damage in PVP, THF's daily does 15k+ to me and people I play with consistently. I have 24k hp. Over half my health in 1 hit is not healthy for PVP balance, especially when that one hit also knocks me down, stuns me, and lets you follow up with another 5k+ damage attack.
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    jaz182jaz182 Member Posts: 25 Arc User
    edited May 2013
    I do hate afkers playing 4/5 most games really sucks, And that bug where players stay in the city when they get in.
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    biovitalbiovital Member Posts: 18 Arc User
    edited May 2013
    Damage is all rogues have and sorry we were just nerfed....again, CWs do more damage than us now and vastly out CC us, since we have 0. Rogues should do a lot of damage, that's their only role.
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    datpachidatpachi Member Posts: 0 Arc User
    edited May 2013
    Agree with pretty much everything in the OP, though I don't think the nerfs need to be that extreme. MASSIVE scaling issues aside, low level PvP is really fun with drawn out fights where it feels like skill actually matters. Then at 60 when the scaling issues are finally resolved it turns in to a broken mess. Every class barring Cleric can drop you in a second flat. Rogues can pop you for more than your max HP, CW can lock you down and kill you before you even regain control of your character from 80 yards away, GWF can stunlock you from 100% to 0% (though at least popping CC immunity can save you here) and GF can do the same ****. Clerics might not get to join in on the one shot fests but a single Astral Shield practically makes anyone standing inside invincible. Against an uncoordinated team of randoms? Sure, no big deal. Smart players? Congrats, you lose.

    I understand this is first and foremost a PvE game but given you intend to expand on PvP in the future you really need to make it more enjoyable to play. Literally everyone I know simply grabs the free gear from glory at 60 then never goes back, right now it's a mess.
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    kamotechunks1kamotechunks1 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited May 2013
    im a cw and I use shield to reduce damage.. problem solved
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    vaeledrinvaeledrin Member Posts: 147 Bounty Hunter
    edited May 2013
    Have you guys actually observed well coordinated teams or at least even teams?

    Everyone dying within two hits isn't actually true even when you include the dailies mainly because of how the cleric functions.

    PvP against even teams has a premium on positional play which is, while somewhat strange, is fine and while some things need tuning I would not say it is horribly out of balance.

    Is it fun for organized teams? Probably. Is it fun for pugs? Probably not since it tends to land slide.

    Keep in mind when you're talking about PvP you're actually talking about Domination... not an actual arena.
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    zingarbagezingarbage Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    reilz1981 wrote: »
    seriously the game has already been wrecked for the sake of pvp nerfing i am so sick of hearing OP this OP that most of the lower level dungeons are unplayable due to the nerfing of so called OP characters

    Can you provide at least one example of your claim?
    [SIGPIC][/SIGPIC]
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    jnaathrajnaathra Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    If we did what your requested - GF would then be flavor of the month and the OP class of choice.

    People that post threads like this have no concept of balance. They just swing things wildly and end up with the same problems with different classes.
    Scout Tragold - "I haven't lived this long by being brave... it's just another word for stupid."
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    jajikjajik Member Posts: 3 Arc User
    edited May 2013
    I have TR and CW 60th full pvp geared, and I'm quite disagree with OP on many points. Playing either of this class, I feel comfortable fighting TRvsCW or vice verse. Tactics and "correct" set of skills for you opponents makes a huge difference. The only change in class balance I would like to see is buff Cleric damage (and maybe GWF armor/HP), because as of right now it makes very little sense to go solo pvp with it, whereas all other classes one way or another have abilities to be useful alone and grab some scores.
    Finally, I prefer fast pace dodge or die type of fights. It's just make much more sense to me then 2 ppl pew-pew for 2 mins to bring one of them down.
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    thievery1thievery1 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2013
    The biggest problem that I find in PVP as a GWF is the lack of an ability to dodge incoming damage. We have high enough burst and CC to be functional if we can live long enough to use it. However, as it stands right now we are the only class with the inability to dodge / mitigate any incoming damage. Rogues / CW / Clerics can all dodge attacks and GF can block. All we have is a sprint that usually because of latency issues won't even let me avoid an incoming rogue attack even if i sprint 10 yards away. A small buff to HP / damage resist would make it feel alright I think.
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    manchocolatemanchocolate Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 11 Arc User
    edited May 2013
    myaki wrote: »
    Hello, I have been PVPing for a while now since dinging level 60(I am a control wizard). There are some problems with PVP that I have so far, and I would like to share them with you, and Cryptic, to see everyone's opinions.

    -Dailies do too much damage in PVP, especially rogues and control wizards. Please reduce their damage greatly inside of battlegrounds only or adjust them in some other way. When I pop my daily, I kill someone 100% to 0% in 2-3 seconds while they're CCed the entire duration. The same happens when another class pops their daily on me. I think it would be a more enjoyable experience if players weren't winning fights and killing each other so easily just because their action point bar is filled up.

    - Rogues and Control Wizards both do far too much damage. I think overall damage should be reduced somewhere around 50-75% inside of battlegrounds only. I feel that longer prolonged fights and less twitchy combat that ends in 2-3 attacks would be more enjoyable for everyone playing.

    - There is too much CC, and no DR's. Please add DR's to CC's when used on other players. Full - > half -> immune for 15 seconds would be a good change. Most people don't like not being able to control their character for extended periods of time, we want to play and kill other players afterall!

    - Smoke bomb is too powerful for having an 18 second cooldown. Please increase the cooldown in battlegrounds only, I'm thinking somewhere between 1-2 mins for how powerful the ability is.

    - Force chokes cooldown is too low for how strong it is. Please increase it's cooldown inside battlegrounds only. 30-40 second cooldown inside of battlegrounds would probably be a very good change, as well as making it not benefit from arcane mastery stacks but increasing it's base duration in PVP.

    - Ability to kick AFKers. This is a no brainer, I'm sure one is already in the works.

    - Clerics damage reduction shields and healing is a lot. If damage is reduced(and I strongly think damage needs to be reduced) then clerics heals and damage reduction shields would need to be nerfed in battlegrounds only as well. Maybe a ~50% nerf? I'm not sure, stacking of multiple cleric shields also should probably go away in both PVE and PVP.

    - Latency, sometimes I will be ~30 yards away from a GFW and his attacks will still land on me. Very annoying to deal with melee abilities that hit you from very far away.

    - Res timers are too short, too easy to "res zerg" take back nodes or defend, or reinforce. I believe a 20-30 sec res timer should be added.

    These are my observations so far, and my suggested solutions to things I see making PVP less fun than it could be. This game has really fun classes and combat, and I just want to enjoy some PVP action duking it out against other players in an enjoyable environment. My biggest problem that makes the game less fun for me right now is the CC, dailies damage, and rogue/CW(and overall damage in general really) damage though.

    This is the most <font color="orange">HAMSTER</font> paragraph i have ever read on this game. No class is op right now yes rogues do high damage so do control wizards yet when you touch them they die learn to play your freaking classes people
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    manchocolatemanchocolate Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 11 Arc User
    edited May 2013
    You have dodge for a reason and encounter spells which almost every class has that makes you un CC'able learn to use them
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    yeruneyerune Member Posts: 0 Arc User
    edited May 2013
    As usual, the boy who cries nerf is telling us how he died against other players, so nerf the other players.

    Not once, in any of the nerf-threads here, have I read how YOUR TEAM lost.

    You have 4 other people around you for support, there are 4 other people that rely on you for support, but all you seem to whine about is how YOU lose to class X, so nerf X.
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    myakimyaki Member Posts: 38
    edited May 2013
    yerune wrote: »
    As usual, the boy who cries nerf is telling us how he died against other players, so nerf the other players.

    Not once, in any of the nerf-threads here, have I read how YOUR TEAM lost.

    You have 4 other people around you for support, there are 4 other people that rely on you for support, but all you seem to whine about is how YOU lose to class X, so nerf X.
    I said control wizard is doing too much damage and needs a CC, damage, and daily nerf. I play a control wizard.
    Have you guys actually observed well coordinated teams or at least even teams?

    Everyone dying within two hits isn't actually true even when you include the dailies mainly because of how the cleric functions.

    PvP against even teams has a premium on positional play which is, while somewhat strange, is fine and while some things need tuning I would not say it is horribly out of balance.

    Is it fun for organized teams? Probably. Is it fun for pugs? Probably not since it tends to land slide.

    Keep in mind when you're talking about PvP you're actually talking about Domination... not an actual arena.

    People keep bringing up "organized teams" - I don't think anyone will care enough about PVP in this game to run "organized groups", especially when you gain almost as much glory from losing as winning, and the grind days less than 5 days max of casually playing.

    The game shouldn't ONLY be balanced for "organized teams", there isn't even a ladder, a organized team format, or any competitive aspects at all in this games PVP. It is purely a random 5vs5 skirmish fight that you CAN queue with others, but nothing encourages you to make your team and climb a ladder or get a high rank, or anything. I haven't met a single organized team in my entire time PVPing at level60, so they are very rare.

    PVP, especially when you can join as solo, duo, or a full team, should be fun for all types. Not just fun for organized teams only, if it's only intended for organized teams, you should not be able to queue without 4 others, and there should be ladders, rankings, and other cool stuff that show it's a competitive team based game(like DOTA2/LOL/ETC). Is the game fun if you run 5vs5 comps? Maybe, cool if it is, but since 99.99% of people will be running solo or duo with a buddy, that game type should be fun too.
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    lazerglovezlazerglovez Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    myaki wrote: »
    This is not helpful, please keep the thread full of constructive criticism and feedback regarding PVP at level60.

    He was saying that because none of your points sound good at all
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    xxhumorxxxxhumorxx Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0
    edited May 2013
    Lol... Just cause ONE Person got destroyed by a rogue, means that everything should change, right?

    I'm not gonna bash you or nothing, but my rogue is decked out in FULL T2 gear. A Weapons fighter in T1 gear can destroy a Rogue, that's no lie either. It's happened many times to me actually. As for the Rogue doing incredible amounts of damage... Well... What did you think a rogue is supposed to do? They're the main DPS class, no other class should actually exceed the amount of damage they dish out. Most of the rogue's damage is "Single-Target" only, we can't do massive AoE damage like a Weapon's Fighter can, this is why the damage should be incredibly high for a rogue, because it makes sense for a single target DPS class to actually do DPS.

    I don't use the smoke bomb much in PvP, mainly due to the smoke bomb is definitely not as OP as you claim it to be. The smoke bomb's Cooldown in some instances is actually far too long. It lasts what? 5 seconds, and it ONLY works as long as you're in the smoke period. If you're out of the smoke, you're out of the daze effect, and go back to owning the rogue. It's only if you stay in the smoke like a dummy (and no I'm not targeting you personally, but everyone who does this in general), that the smoke bomb is actually deadly. Honestly, if you're a Control Wizard, or any other ranged class, you just stay clear of this, and a Rogue is your easy kill.

    Somethings could be changed in PvP but my opinions would definitely be different from yours.

    As of now, the Control Wizard seems to be the strongest in PvP, or I would say. However, I went on, and on about this class, but, when it came down to it... When I actually got my friend (my Team) together, No matter what the enemy team had, we forced em to submit and AFK in almost 5 mins every match.

    As much as I'd like to B_tch about PvP, and the classes.... I think it pretty much all comes down to how well your team coordinates with one another. My team consisted of a Rogue, Cleric, Control Wizard, and Weapon Fighter. That's right, we only have 4 people... The fifth one didn't matter really, because we all used vent (my server), and targeted the problems themselves in PvP. Once they've been dealt with, the other team just fell apart.

    In short... I think it all comes down to coordination. No matter how much someone B-tches, It's just that... This is why this game has Voice-chat as well, to coordinate with your team. However... Not a lotta people have used this. But whatever, this is simply my opinion of PvP. Everyone has their own ideas at the end of the day.

    (EDIT: And yes, We're all lvl 60)
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