What companion would you really want added into Neverwinter? I personally REALLY want a Rust Monster. I have always loved the Rust Monster and would end up buying one on the first day of release.
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited May 2013
Overall, I'd love to see some controls provided for our companions - such as "stay further back" or "don't get too close to enemies". As for specific ones, I'd like:
1. A buffing wizard - a caster that buffs you with things like magic armor, magic shield, magic weapon, etc.
2. A melee cleric/paladin who can do some tanking and close-range healing.
3. An archer
4. You mount as a companion that can fight - horses can kick & stomp, others can claw swipe & bite.
5. A shadow of you as a fighting companion
6. A skeletal animal
7. A rogue who tries to flank and backstab the enemy
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Overall, I'd love to see some controls provided for our companions - such as "stay further back" or "don't get too close to enemies". As for specific ones, I'd like:
1. A buffing wizard - a caster that buffs you with things like magic armor, magic shield, magic weapon, etc.
2. A melee cleric/paladin who can do some tanking and close-range healing.
3. An archer
4. You mount as a companion that can fight - horses can kick & stomp, others can claw swipe & bite.
5. A shadow of you as a fighting companion
6. A skeletal animal
7. A rogue who tries to flank and backstab the enemy
Isn't the kobold a rogue, and the acolyte a buffer?
Isn't the kobold a rogue, and the acolyte a buffer?
I don't know if the Kobold can stealth & backstab, and IIRC the Acolyte mainly debuffs enemies so you lifesteal them w/ your attacks.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I don't know if the Kobold can stealth & backstab, and IIRC the Acolyte mainly debuffs enemies so you lifesteal them w/ your attacks.
The abilities are written on the mouseovers.. Kobold doesn't stealth, but does dual-wield and occasionally roots targets. Acolyte gives allies a lifesteal buff, and a shield (10% damage reduction) buff. Of course, I am assuming the ability descriptions are accurate..
Brawny Orc Woman. To make bearsteaksandwiches and to ride into the glory of battle! With a huge spiked club to smash my enemies and driven their women before me.
descendand/follower of deekin (kobold bard)
tiefling warlock.
beholder
erinye
list is endless to be honest.
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josh0lanternMember, Neverwinter Beta UsersPosts: 23Arc User
edited May 2013
Rust Monster tops my list... they are too **** cute. After that a Bard the sings my praise... or if the let me be a Bard, DUAL BARDS!!! Get a whole band together!
Brawny Orc Woman. To make bearsteaksandwiches and to ride into the glory of battle! With a huge spiked club to smash my enemies and driven their women before me.
Don't you mean?...
His instructor: "Conan! What is best in life?"
Conan: "To crush your enemies -- See them driven before you, and to hear the lamentation of their women!"
Which is technically (as I've read) a modified quote from a Genghis Kahn book.
I also like this one
Conan: "Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many. That's what's important! Valor pleases you, Crom... so grant me one request. Grant me revenge! And if you do not listen, then to HELL with you!"
Happy slaying/gaming!!!
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kerlaaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Eagle/Falcon (bonus to stat Maybe Str/Dex or even better a range increasing buff for your attacks/lets you see further away)
Spider (some form of AOE root/CC)
Dragon Wyrmling (AOE damage based on dragon type)
Imp/Quasit (bonus to stat Maybe Int/Wis)
Displacer Beast (stealthing Combat Advantage attacker)
Warlock/Sorc (DoT hexer type)
Human Ranger (single target DPS maybe have some form of resource node tracking ability)
to name just a few. Could use nearly any wizard/ranger familiar/companion really.
Maybe even have per cosmetic companions of various types for low gold purchases (RP/foundry story purpose). Would be cool to be able to add companions to unique mobs/nps in the foundry for story telling purposes.
Until they let us start playing "evil" characters (necromancers, warlocks, assassins, etc.), I'd say it's a pretty safe bet that they won't be adding any "evil" companions, like Devils, unless it's something silly like an imp "on holiday"...
Until they let us start playing "evil" characters (necromancers, warlocks, assassins, etc.), I'd say it's a pretty safe bet that they won't be adding any "evil" companions, like Devils, unless it's something silly like an imp "on holiday"...
I too figured they'd stay away from evil companions. But then I remembered they have three evil mounts already. The Nightmare, Worg and the Howler.
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josh0lanternMember, Neverwinter Beta UsersPosts: 23Arc User
I too figured they'd stay away from evil companions. But then I remembered they have three evil mounts already. The Nightmare, Worg and the Howler.
For the love of all things holy please leave the evil out. I know it's a person to person thing but I'm so sick to death of dark edgy characters in my D&D games... I don't need Darth Wolverine cropping up here too.
I love the idea of new companions , hell i would love a ****load of them , but i would prefer them to first unlock the manuals so we can get our current companions to 'max' level.
I would also love them to be a bit smarter like avoiding the big hit attacks by jumping out of the areas.
Personally i would have made the companion part of the game very different , more customizable , like actually creating a companion by choosing sex and race , class , and like it is now 3 slots for skill.
But if i hace to choose for a companion , i would love a werewolf or vampire
Sound like the cleric companion we have now with only a minor tweak? Yeah it is. I don't care if the effect is the same, I'd like a non derpy companion whose AI doesn't suck.
Since obviously the AI is an issue without an answer right now, an Aura of regen is the best answer I can think of.
Id also much prefer more companions (with more methods to earn them in game), that buff DIFFERENT stats on you when summoned. Things without abilities per se, but buffs around them.
It's actually a reference to the original Neverwinter Nights, Tomi Undergallows AI had a setting where you could set him to do just this. It would also pick up more valuable treasures, but this wouldn't work in a group dynamic.
A companion with a stun that only fires when an enemy does a glowing red ground attack. Make the recharge long, 1 minute. But every minute he interrupts a big attack.
Primary attack, a poison/debuff that lowers enemy defense by 1% per 5 companion ranks and applies a DoT effect
Secondary attack, cloud that dazes and makes the companion stealth.
His purpose is to live, move about and intterupt things while making it easier for you to murder them.
Comments
This is an open beta. Start treating it like one.
1. A buffing wizard - a caster that buffs you with things like magic armor, magic shield, magic weapon, etc.
2. A melee cleric/paladin who can do some tanking and close-range healing.
3. An archer
4. You mount as a companion that can fight - horses can kick & stomp, others can claw swipe & bite.
5. A shadow of you as a fighting companion
6. A skeletal animal
7. A rogue who tries to flank and backstab the enemy
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Isn't the kobold a rogue, and the acolyte a buffer?
This is an open beta. Start treating it like one.
[SIGPIC][/SIGPIC]
I don't know if the Kobold can stealth & backstab, and IIRC the Acolyte mainly debuffs enemies so you lifesteal them w/ your attacks.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
The abilities are written on the mouseovers.. Kobold doesn't stealth, but does dual-wield and occasionally roots targets. Acolyte gives allies a lifesteal buff, and a shield (10% damage reduction) buff. Of course, I am assuming the ability descriptions are accurate..
This is an open beta. Start treating it like one.
I'm pretty sure I read somewhere that there were Drow who would coat themselves in some oil and ride inside Gelatinous Cubes.
And I suppose if for some reason if they decide Rust Monsters wouldn't make for a cool companion a Pseudodragon will do.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
A dual wielding drow fighter as a striker.
An Ogre Mercenary to play meat shield/aoe GWF
One could go on for ages.
tiefling warlock.
beholder
erinye
list is endless to be honest.
I find it funny when I go into a Dungeon or Skirmish or whatever and all I see are Clerics.
His instructor: "Conan! What is best in life?"
Conan: "To crush your enemies -- See them driven before you, and to hear the lamentation of their women!"
Which is technically (as I've read) a modified quote from a Genghis Kahn book.
I also like this one
Conan: "Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many. That's what's important! Valor pleases you, Crom... so grant me one request. Grant me revenge! And if you do not listen, then to HELL with you!"
Happy slaying/gaming!!!
Spider (some form of AOE root/CC)
Dragon Wyrmling (AOE damage based on dragon type)
Imp/Quasit (bonus to stat Maybe Int/Wis)
Displacer Beast (stealthing Combat Advantage attacker)
Warlock/Sorc (DoT hexer type)
Human Ranger (single target DPS maybe have some form of resource node tracking ability)
to name just a few. Could use nearly any wizard/ranger familiar/companion really.
Maybe even have per cosmetic companions of various types for low gold purchases (RP/foundry story purpose). Would be cool to be able to add companions to unique mobs/nps in the foundry for story telling purposes.
I too figured they'd stay away from evil companions. But then I remembered they have three evil mounts already. The Nightmare, Worg and the Howler.
For the love of all things holy please leave the evil out. I know it's a person to person thing but I'm so sick to death of dark edgy characters in my D&D games... I don't need Darth Wolverine cropping up here too.
/10 chars
Liberated Borg -Captain USS Solstice
Member of Starfleet Borg Task Force - Tactical Unit
I would also love them to be a bit smarter like avoiding the big hit attacks by jumping out of the areas.
Personally i would have made the companion part of the game very different , more customizable , like actually creating a companion by choosing sex and race , class , and like it is now 3 slots for skill.
But if i hace to choose for a companion , i would love a werewolf or vampire
I LOVE the idea. Just not to sure how flying mounts would really work out in a game like this.
Another Companion I'd like is Blink Dog.
Edit: oooh. Or maybe an Invisible Stalker lol.
I know just what I'd want that too look like!
http://static.tvtropes.org/pmwiki/pub/images/Invisible_Stalker.jpg
This would be soooo handy XD
Sound like the cleric companion we have now with only a minor tweak? Yeah it is. I don't care if the effect is the same, I'd like a non derpy companion whose AI doesn't suck.
Since obviously the AI is an issue without an answer right now, an Aura of regen is the best answer I can think of.
Id also much prefer more companions (with more methods to earn them in game), that buff DIFFERENT stats on you when summoned. Things without abilities per se, but buffs around them.
It's actually a reference to the original Neverwinter Nights, Tomi Undergallows AI had a setting where you could set him to do just this. It would also pick up more valuable treasures, but this wouldn't work in a group dynamic.
A companion with a stun that only fires when an enemy does a glowing red ground attack. Make the recharge long, 1 minute. But every minute he interrupts a big attack.
Primary attack, a poison/debuff that lowers enemy defense by 1% per 5 companion ranks and applies a DoT effect
Secondary attack, cloud that dazes and makes the companion stealth.
His purpose is to live, move about and intterupt things while making it easier for you to murder them.
Each buffs either defense/regen, crit/recovery or power/arm pen
And all three talk badly of the other two. If you have all 3 you can listen to a story they tell given enough time to hear the whole thing.