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Gear score is a joke

deahamletdeahamlet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 191 Bounty Hunter
edited June 2013 in PvE Discussion
Someone has to explain this mess to me.

I am a person who likes to focus on USEFUL stats. I used the same level 58 rings for a while because I refused to change my nice slotted power/crit/recovery/defense rings (I think one was crit/rec and one was power/defense or crit/defense) to blue rings that had no slot (losing 120crit there) and useless things like life steal and deflection.

I find life steal an insult on a cleric. I find deflection a lot less useful than defense. I consider crit/recovery/defense to be priority and also power if I can get some in. So I focus on gear that has ONLY those and in a very high number. Some of the blue gear has those in lower numbers to add... Oh yes, how could I forget... Armor Penetration/Deflection/Life Steal. HAMSTER.

My gear score took forever to go up simply because I want those important stats. I tested and putting in non-slotted crappy blue items would have gotten it higher. Even though my important stats would have taken a nose-dive and made me less effective.

But then... THEN... I got insult added to injury :D. I met a cleric who had the same gear-score as me. I don't often get paired with another cleric, they seemed healing oriented so I was curious.

1. I had twice the power he had
2. He had 0 crit stat resulting in 11% crit while I had 38% crit I think.
3. I had twice the defense he had
4. I had more recovery than he had
5. He had loads of useless armor penetration, life steal and deflection from wearing blue gear with no slots

Cryptic, get a clue already... The way your GS works is bollocks.

Oh yes, I totally out-DPS-ed and out-healed him despite allowing him most of the time at the trash mobs to place the divinity shield and I only placed it to cover the wizard or myself if we were too far. I understand the out-DPSing, I am a very dps-y cleric. But someone like me spec-ing in the first tree (dps one) should not be outhealing a healing oriented cleric with same GS.
Post edited by deahamlet on
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Comments

  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    Try being a GWF. It seems that the stats you want to do decent DPS are the exact opposite of the more commonly found ones ones that seem to contribute to Gearscore.....
  • kotlikotli Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 577
    edited May 2013
    The Gear recommended system and therefore Gear score is a joke. I found the only thing that matters for the gear system looks at is sell price. Case in point at early levels on my GF I had a green that had +20 more power on it than a white but because the white would sell for 1 copper more to a vender the game recommend the white (note every thing else was equal for the two items).
  • falchoinfalchoin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 386 Bounty Hunter
    edited May 2013
    The gear score when you look at at others is broken at the moment. It always shows your gear score instead of theirs. So it's possible your gear score was higher than his. If you asked him then please disregard.

    But yeah, I agree. Gear score only being a total number of stats instead of useful stats for you build is a joke.
    [SIGPIC][/SIGPIC]
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited May 2013
    Gear Score is a joke in every game. Anyone who mentions their Gearscore in chat, gets an instant ignore from me.
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    falchoin wrote: »
    The gear score when you look at at others is broken at the moment. It always shows your gear score instead of theirs. So it's possible your gear score was higher than his. If you asked him then please disregard.

    This pretty much. Gear score on inspect has been broken since they introduced it. Unless everyone I inspect also has 9400... :p
  • dietaryfiber111dietaryfiber111 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 26 Arc User
    edited May 2013
    I'm a GF who apparently got a 10k GS from all enchanted T1 and a 2-piece pvp set bonus.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    falchoin wrote: »
    The gear score when you look at at others is broken at the moment. It always shows your gear score instead of theirs. .


    Ssshhhh.....


    Best not to mention this as it is one bug I'm happy to remain unfixed..........
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    I'm a GF who apparently got a 10k GS from all enchanted T1 and a 2-piece pvp set bonus.

    Our GF has a massive gear score, pretty sure it's your buff that doubles your power.
  • dietaryfiber111dietaryfiber111 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 26 Arc User
    edited May 2013
    deistik wrote: »
    Our GF has a massive gear score, pretty sure it's your buff that doubles your power.
    Yep, I went from 8.5 to 10.8 after respeccing into that feat.
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    edge1986 wrote: »
    Gear Score is a joke in every game. Anyone who mentions their Gearscore in chat, gets an instant ignore from me.

    The problem is that you need a certain GS to queue for some dungeons, hence people asking for it when looking for more. The gear score, like the recommendations, are messed up, but is built in even more. As always, common sense out weights GS. Heck, i've got a gs over 8000, and i'm still doing T1 dungeons so i can get a full T1 set before moving on to T2 dungeons. Those T1's are becoming a breeze, but i'd hate to jump into the higher ones and be a burden.
  • lughlavadalughlavada Member Posts: 0 Arc User
    edited May 2013
    tfangel wrote: »
    The problem is that you need a certain GS to queue for some dungeons, hence people asking for it when looking for more. The gear score, like the recommendations, are messed up, but is built in even more. As always, common sense out weights GS. Heck, i've got a gs over 8000, and i'm still doing T1 dungeons so i can get a full T1 set before moving on to T2 dungeons. Those T1's are becoming a breeze, but i'd hate to jump into the higher ones and be a burden.

    <Necro>

    OBLIGATORY IT'S OVER 9000 JOKE

    </Necro>
  • magicsnmagicsn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 17 Arc User
    edited May 2013
    The thing with Gearscore is you have (and had to do the same in WoW as well) ALWAYS to handle it like this:

    1. Does he have the needed Gearscore?

    AND

    2. Does he use the proper stats?

    Not only one of them. It is still useful if someone has the proper stats, if he has ENOUGH of them ;-) But the number ALONE is useless, without having a look at the gear.

    Though there were actually gearscore-y addons which gave warnings due to "has 2 unsocketed items, has used 3 wrong enchantments" and such.

    Well, in Neverwinter I think you need to look at the score and the actual gear (I have no idea if there is actually content which makes looking at gearscore important... I am playing this game slowly and am still lowlevel).

    MagicSN
  • quttidebachiquttidebachi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 110 Bounty Hunter
    edited May 2013
    tfangel wrote: »
    The problem is that you need a certain GS to queue for some dungeons, hence people asking for it when looking for more. The gear score, like the recommendations, are messed up, but is built in even more. As always, common sense out weights GS. Heck, i've got a gs over 8000, and i'm still doing T1 dungeons so i can get a full T1 set before moving on to T2 dungeons. Those T1's are becoming a breeze, but i'd hate to jump into the higher ones and be a burden.

    During head start I actually jumped on someone in Zone chat for advertising a GS requirement to join his group. I didn't know that certain epics had this minimum GS gate in place. I felt like an *** a few days later when I found out. Sorry to that guy if he is reading :p

    But I still feel that a GS gate is a terrible system as it doesn't represent skill. What if someone dumps a bunch of cash on the AH and buys all the gear but has never completed a single T1 epic but has a GS to gate them into T2's?? They would be a burden not someone like you who actually has experience.

    For example, someone got to 60 in a few hours doing Foundry farms and then bought all their gear and now have 9000 GS in half a day. I don't want that **** in my group because they don't even know what their skills do.

    The gate should be something like X amount of T1's completed with X amount of deaths minimum, something like only 1 death per run for 8 T1 clears. That would qualify people who actually have experience vs. how many shiny purples they bought, etc. You all are smart enough to understand what i'm talking about. :D
    Qutti'Debachi - Cleric
    <Rarely Sober> - Beholder
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited May 2013
    I think this sums up how meaningful it is: http://www.youtube.com/watch?v=EbVKWCpNFhY

    So go ahead and turn it up....
    The right to command is earned through duty, the privilege of rank is service.


  • vandsmithvandsmith Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 14 Arc User
    edited May 2013
    i am confused at the scores too.
    i equipped an awesome ring with great stats, and then a blue drops with the only buff being +120 life steal, and it recommends it to my guardian fighter. the ring i have equipped adds 260 hp, ~50 critical, and ~50 defense.
    maybe i am seeing it wrongly or something.
    the only thing other than price that is different is the min. level.
  • kwsapphirekwsapphire Member, NW M9 Playtest Posts: 671 Arc User
    edited May 2013
    kotli wrote: »
    I found the only thing that matters for the gear system looks at is sell price.

    Ah hah! I'd wondered. Most of the time I ignore the "recommended" flag because I had no idea what it was based on, but it was obviously NOT based on common sense. It'd be nice if you could tell the game what stats you want to increase, so it brought those items to your attention instead.
    edge1986 wrote: »
    Gear Score is a joke in every game. Anyone who mentions their Gearscore in chat, gets an instant ignore from me.

    Awww.. I once exclaimed how excited I was because my gear score was 4727, and 4, 7, and 27 are my favorite numbers. :D Don't /ignore me please! :D
    But I still feel that a GS gate is a terrible system as it doesn't represent skill. What if someone dumps a bunch of cash on the AH and buys all the gear but has never completed a single T1 epic but has a GS to gate them into T2's?? They would be a burden not someone like you who actually has experience.

    For example, someone got to 60 in a few hours doing Foundry farms and then bought all their gear and now have 9000 GS in half a day. I don't want that **** in my group because they don't even know what their skills do.

    The gate should be something like X amount of T1's completed with X amount of deaths minimum, something like only 1 death per run for 8 T1 clears. That would qualify people who actually have experience vs. how many shiny purples they bought, etc. You all are smart enough to understand what i'm talking about. :D

    I agree that there could be better systems implemented, but there's really nothing you can do to ensure that you're getting a skilled player who is willing to contribute to the team. For example if you gate the T2 dungeons so you have to complete a certain number of T1 dungeons first, the PLers/Farmers will just "PLow" through the T1 dungeons too. Unfortunately I think the only real way to be sure is to watch the player, and kick them off the team if they're obviously not even trying to contribute. (I know, this means you'd have to quit the dungeon and get someone else to take their place. Not the best way to go about it.)

    On the other hand, I've found most of the Pugging in NW to be quite decent, with only a few bad apples. So maybe it doesn't matter either way..
    qtPt2I
  • yukishiro3yukishiro3 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 94
    edited May 2013
    It's a dumb system that clearly was only half implemented. I don't think anyone even pretends it makes much sense or bears much relationship to anything. In an odd way it is nice because precisely because GS is SO stupid in this game nobody pays much attention to it.
  • churchilligcchurchilligc Member Posts: 175 Bounty Hunter
    edited May 2013
    During head start I actually jumped on someone in Zone chat for advertising a GS requirement to join his group. I didn't know that certain epics had this minimum GS gate in place. I felt like an *** a few days later when I found out. Sorry to that guy if he is reading :p

    But I still feel that a GS gate is a terrible system as it doesn't represent skill. What if someone dumps a bunch of cash on the AH and buys all the gear but has never completed a single T1 epic but has a GS to gate them into T2's?? They would be a burden not someone like you who actually has experience.

    For example, someone got to 60 in a few hours doing Foundry farms and then bought all their gear and now have 9000 GS in half a day. I don't want that **** in my group because they don't even know what their skills do.

    The gate should be something like X amount of T1's completed with X amount of deaths minimum, something like only 1 death per run for 8 T1 clears. That would qualify people who actually have experience vs. how many shiny purples they bought, etc. You all are smart enough to understand what i'm talking about. :D

    Weird, my friends and I all did this and we are running T2s out the gate and they are a breeze. Just waiting to get GS to do Castle Never, maybe that will be a challenge.
  • bak0nbak0n Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 58
    edited May 2013
    edge1986 wrote: »
    Gear Score is a joke in every game. Anyone who mentions their Gearscore in chat, gets an instant ignore from me.

    Gear score is a requirement for level 60's dungeons. It says it on the quest que list. If you find this offensive you might end up trying to solo level 60 dungeons as you'll have to ignore everyone at 60 eventually.
  • bak0nbak0n Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 58
    edited May 2013
    kwsapphire wrote: »
    Ah hah! I'd wondered. Most of the time I ignore the "recommended" flag because I had no idea what it was based on, but it was obviously NOT based on common sense. It'd be nice if you could tell the game what stats you want to increase, so it brought those items to your attention instead.


    Awww.. I once exclaimed how excited I was because my gear score was 4727, and 4, 7, and 27 are my favorite numbers. :D Don't /ignore me please! :D



    I agree that there could be better systems implemented, but there's really nothing you can do to ensure that you're getting a skilled player who is willing to contribute to the team. For example if you gate the T2 dungeons so you have to complete a certain number of T1 dungeons first, the PLers/Farmers will just "PLow" through the T1 dungeons too. Unfortunately I think the only real way to be sure is to watch the player, and kick them off the team if they're obviously not even trying to contribute. (I know, this means you'd have to quit the dungeon and get someone else to take their place. Not the best way to go about it.)

    On the other hand, I've found most of the Pugging in NW to be quite decent, with only a few bad apples. So maybe it doesn't matter either way..

    What's comical is when the cleric dies because of mass adds and the aoe dps then calls out the cleric for being bad. HA!
  • nemesis788450nemesis788450 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    afaik gear scor does only just "sum up?" total stats...epic gear has usually more total bonuses but is less focused...for specific builds a better focus can be more beneficial sometimes...but will lover your total bonuses, so i think the system is working for what it is. I alos have been told that over 3000 most stats have heavily diminishing returns - except power -. On my current build i pretty much only need power so thats what i tried to focus on with the stuff i found, sacrificing everything else for it which gives me 6000 power without companion or powers/in-combat-skilss/feats... altough i get a 50% bonus on power in combat so its 9000 then. My gear scor is not high at 8600 tough...but i can do all epics so i dont really care...
  • aislingiaislingi Member Posts: 140 Bounty Hunter
    edited May 2013
    The gear score system is a great example of unimaginative developers copying something from another game without actually understanding how it works, and ignoring all the criticism the other game received for it.

    So Cryptic took an already bad system, and did it half assed.
    I wanna go back to being weird. I like being weird. Weird's all I got, oh, and my sweet style. -Maurice Moss, The IT Crowd
  • unicornjeffunicornjeff Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 8 Arc User
    edited June 2013
    With the exception of my pants and shirt, all my items are purple and the highest i can get is 8247 and thats slotted. with a full set of pvp gear i only get to 8147 wth is going on. dammit
  • mquinnmquinn Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Rethink your feats. I have re-speced twice and each time my Gear Score changes. The first time I lost 400 GS and gained it all back again on the second respec.
  • th0rfinnth0rfinn Member, Neverwinter Beta Users Posts: 119 Bounty Hunter
    edited June 2013
    GS =/= Skill
  • nukeyoonukeyoo Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    afaik gear scor does only just "sum up?" total stats..

    Exactly, its merely a sum of stats on gear. Sure you can inflate the number using less optimizing stats or you can drop GS by 1k but increase dps substantially by equipping greater tenebrous enchantments. Not sure what exactly the point of this thread is besides a bunch of people coming together to HAMSTER and moan about something retardedly trivial.
  • sominatorsominator Member Posts: 0 Arc User
    edited June 2013
    Thanks for the feedback on this! We're continually working to make the gear score system better. Much appreciated!
    Proud member of Team Fencebane, official guild of the unofficial Neverwinter Adventure Hour!
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited June 2013
    sominator wrote: »
    Thanks for the feedback on this! We're continually working to make the gear score system better. Much appreciated!

    Well, currently, "gear score" is just your attack/healing number added to your protection number... so there's probably a number of ways to make it better.
  • cronis10000cronis10000 Member Posts: 79 Arc User
    edited June 2013
    Yep, I went from 8.5 to 10.8 after respeccing into that feat.


    My GF gear score is about 14200. Yes its build related.
  • eazydzzzeazydzzz Member, Neverwinter Beta Users Posts: 65
    edited June 2013
    Blip blop bloooooop
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