Yes, it is. That doesn't make it a bad (or good) game. Cryptic and PWE are not charitable organizations, they have a single goal, to make money. Seriously, look at the cash shop in STO, it's pack with P2W stuff.
The point of this is simple.
Play the game for what it is, or don't play. They are not going to change the business model they use for their game. Complaining about the cash shop in a F2P game is actually a pretty high degree of "DERP".
Difference is you can hit 60 and get all the same gear you could without spending a dime. I run with guys like that. A pay to win means you have to pay to win, not get an advantage from paying or reducing the time to hit endgame. Therein is the difference.
im fine with most of the payed features what bothers me is stuff like damage boosters and Resurrection scrolls, that is not as much pay2win as it is pay to trivialize content.
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ninjajoeMember, Neverwinter Beta UsersPosts: 20Arc User
edited May 2013
Just play the game or if its such a big deal play something else.
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powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Most people dont know what pay to win means anymore.
Most people dont know what pay to win means anymore.
Probably because it doesn't have a set meaning. Just because YOU define it one way doesn't mean everyone does. It's kinda like some people make the distinction between free to play and buy to play and some don't.
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powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Probably because it doesn't have a set meaning. Just because YOU define it one way doesn't mean everyone does. It's kinda like some people make the distinction between free to play and buy to play and some don't.
Actually, it does have a set meaning. I've decided to make a nice new thread for you, catch it soon.
Actually, it does have a set meaning. I've decided to make a nice new thread for you, catch it soon.
I can hardly wait. But I can think of two definitions right off the top of my head.
1) You must spend cash to be able to do endgame content at all. (I'm assuming you are pretending this is the only definition)
2) If you spend cash you get a distinct advantage of non-cash players in leveling speed or power, but non-cash players are not excluded from any content.
I can hardly wait. But I can think of two definitions right off the top of my head.
1) You must spend cash to be able to do endgame content at all. (I'm assuming you are pretending this is the only definition)
2) If you spend cash you get a distinct advantage of non-cash players in leveling speed or power, but non-cash players are not excluded from any content.
Levelling faster = convenience
Gaining epic enchantments which offer (even marginal) stat advantages which comparatively take around a year to get without cash = Abhorrent Cash grab and very bad monetization. It's like they watched the extra credits feature on micro transaction, and said after the video "ok, so how can we appear to meet these criteria, but twist and warp it to also work for us"
Cryptic are great makers of games, PWE... Dear god they deserve that F rating.
Oh, I'm well aware that the majority of words (though usually not proper nouns) in the English language have different definitions. Even some phrases take on different meanings with the appropriate inflection or intent. "You wanna get a cup of coffee?" For example.
Pay to Win, on the other hand, has a very clear definition as a phrase.
You pay. And then you Win.
Not a whole lot of room for variation, there.
-Rachel-
Great Weapon Fighter tanks? Who are you kidding? Cleric tanks. They draw -all- the aggro.
Oh, I'm well aware that the majority of words (though usually not proper nouns) in the English language have different definitions. Even some phrases take on different meanings with the appropriate inflection or intent. "You wanna get a cup of coffee?" For example.
Pay to Win, on the other hand, has a very clear definition as a phrase.
You pay. And then you Win.
Not a whole lot of room for variation, there.
-Rachel-
Yeah, except for the part where your definition is essentially meaningless.
Oh, I'm well aware that the majority of words (though usually not proper nouns) in the English language have different definitions. Even some phrases take on different meanings with the appropriate inflection or intent. "You wanna get a cup of coffee?" For example.
Pay to Win, on the other hand, has a very clear definition as a phrase.
I can hardly wait. But I can think of two definitions right off the top of my head.
1) You must spend cash to be able to do endgame content at all. (I'm assuming you are pretending this is the only definition)
2) If you spend cash you get a distinct advantage of non-cash players in leveling speed or power, but non-cash players are not excluded from any content.
1. Spend cash to do endgame means pay to play. If you can't do the endgame and has to pay for it, it's not pay to win, it's pay to play.
2. If you spend cash to get an advantage that other players cannot get unless they also pay, then yes, that's pay to win. However in Neverwinter you can get everything just by playing, therefore it cannot be pay to win. All you can do is pay to get stuff faster, not win..
Pay to win is if you can buy something, that clearly gives you an advantage, and it can only be bought using real life money, meaning you cannot get the item unless you pay for it.
Oh, I'm well aware that the majority of words (though usually not proper nouns) in the English language have different definitions. Even some phrases take on different meanings with the appropriate inflection or intent. "You wanna get a cup of coffee?" For example.
Pay to Win, on the other hand, has a very clear definition as a phrase.
You pay. And then you Win.
Not a whole lot of room for variation, there.
-Rachel-
If you pay for gear in this game and are unable to win, well that's quite frankly sad lol. MMO's are braindead easy enough as it is and full of the usual paradox that better geared players are somehow more skilled. Show me a naked run through end game and I'll be impressed. :P
1. Spend cash to do endgame means pay to play. If you can't do the endgame and has to pay for it, it's not pay to win, it's pay to play.
2. If you spend cash to get an advantage that other players cannot get unless they also pay, then yes, that's pay to win.
However in Neverwinter you can get everything just by playing, therefore it cannot be pay to win. All you can do is pay to get stuff faster, not win..
Technically not everything. Some pets are impossible to get without paying, and I don't think we've done a full comparison of pets to see if something like honey badger is vastly preferable to the kitty cat (granted odds are the kitty cat is better). (note I'm NOT factoring zen/AD exchange here)
Everyone saying it's not P2W because you can earn it and grind it in game... prove it. Grind everything and report back in a few years if you haven't already /wrists, or you're just talking bull****.
Oh, I'm well aware that the majority of words (though usually not proper nouns) in the English language have different definitions. Even some phrases take on different meanings with the appropriate inflection or intent. "You wanna get a cup of coffee?" For example.
Pay to Win, on the other hand, has a very clear definition as a phrase.
You pay. And then you Win.
Not a whole lot of room for variation, there.
-Rachel-
Which is how it is in this game because you can flat out buy the best gear and enchantments in this game.
It doesn't matter you can do it in game. The ability to do that at all makes it p2w in a lot of people's eyes.
Also the understanding is that it gives an advantage in terms of "win" because I don't know of any game that literally let's you "win". That's how I understand it. It's called nuance.
Oh, I'm well aware that the majority of words (though usually not proper nouns) in the English language have different definitions. Even some phrases take on different meanings with the appropriate inflection or intent. "You wanna get a cup of coffee?" For example.
Pay to Win, on the other hand, has a very clear definition as a phrase.
You pay. And then you Win.
Not a whole lot of room for variation, there.
-Rachel-
...all in context...
You pretty much have no idea what pay to win means...
Pay to win originated in PvP games and pretty much the korean games where PvE was a massive grind fest to level and level caps were huge. Paying got you there 50 times quicker and not having paid means you couldn't compete against players that did. You couldn't even attempt any of the end game content because of level restrictions.
This game has PvP and paying players WILL have a huge advantage with mounts. 150% speed boost vs 50% speed boost... do the math. Sure in a year you could farm up enough AD's to buy a mount equal to a paying customer, but that's a whole year people are able to win by paying. It just comes down to having a huge disadvantage for a very long time if you're not paying.
for PvP this game is absolutely P2W, but for PvE it's paying to play on easy mode, which is kind of pointless because you can hit 60 and get maxed gear in less than 2 months. Not much end game content for paying customers from the looks of it.Then again who knows because enchantments might go higher than 7, so paying customers might be able to completely dominate the PvP scene.
Yes, it is. That doesn't make it a bad (or good) game. Cryptic and PWE are not charitable organizations, they have a single goal, to make money. Seriously, look at the cash shop in STO, it's pack with P2W stuff.
The point of this is simple.
Play the game for what it is, or don't play. They are not going to change the business model they use for their game. Complaining about the cash shop in a F2P game is actually a pretty high degree of "DERP".
actually does make it a bad game, wealth should not equal the best of the best... work for it like everyone else... sorry but is a reason that p2w games are a alot less popular then games were its mostly cosmetics or, is a sub fee... games like DCUO, TOR, WoW, PoE, they all understand that paying for an advantage is never a good mentality to have... does it make the game bad? yes yes it does... and can have the best game in the world, and 95% of competitive players will walk away and never look at your game again. 90% of serious mmo players will walk away as well... and ones that do stay are 1% whales, 5% casual payers(10 dollars here or there) and the rest are just free loaders...
this game had the potintial to be a great game, with solid mechanics RUINED by the cash shop its seriously sad that i finally found an mmo i can get into heavily after so many years, but i find myself turned off by HAMSTER prices, and horrible enchanting system.
for PvP this game is absolutely P2W, but for PvE it's paying to play on easy mode, which is kind of pointless because you can hit 60 and get maxed gear in less than 2 months. Not much end game content for paying customers from the looks of it.Then again who knows because enchantments might go higher than 7, so paying customers might be able to completely dominate the PvP scene.
Not really. Froobs can still manage to get wards off celestial coin enchantment boxes. Granted one random ward per week, but it's still doable.
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
wow just wow stupid kids and players that dont have a ****ing clue wtf you dooing and p2w a you ****ing HAMSTER ppl ? p2w is when you have items weapons /armors/end game zones that you must spend $ thats p2w not this **** that you can buy all things with astral diamonds o and btw with all your **** then 99% of mmo is ****ing p2w o you cant get more inventory space with gold you must $ o its p2w you cant buy 200% speed mount with gold its p2w rly kids go and lick briks
I personally wouldn't spend real money on fake digital stuff... talk about a racket. There's a sucker born every minute eh?
I have better things to do with my real money that I work real hard for then to spend it on fake stuff that has absolutely no value in real life.
In games stores are there to rip off suckers imo.
Bet that pissed of some young kid who just dumped 200 bucks on a founders pack lol.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited May 2013
You do not need to pay in order to succeed in this game's PvE aspect, so no P2W there. I'm not a PvP-er, so can someone definitively tell me if paying enough money equals a much higher win rate in PvP?
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Comments
Probably because it doesn't have a set meaning. Just because YOU define it one way doesn't mean everyone does. It's kinda like some people make the distinction between free to play and buy to play and some don't.
Actually, it does have a set meaning. I've decided to make a nice new thread for you, catch it soon.
I can hardly wait. But I can think of two definitions right off the top of my head.
1) You must spend cash to be able to do endgame content at all. (I'm assuming you are pretending this is the only definition)
2) If you spend cash you get a distinct advantage of non-cash players in leveling speed or power, but non-cash players are not excluded from any content.
Levelling faster = convenience
Gaining epic enchantments which offer (even marginal) stat advantages which comparatively take around a year to get without cash = Abhorrent Cash grab and very bad monetization. It's like they watched the extra credits feature on micro transaction, and said after the video "ok, so how can we appear to meet these criteria, but twist and warp it to also work for us"
Cryptic are great makers of games, PWE... Dear god they deserve that F rating.
Galapagos risk fetter head goat.
Words have meaning. If they didn't we couldn't communicate. Don't change the definition for convenience/argument's sake.
-Rachel-
Go look in a dictionary...how many words have more than one definition?
Pay to Win, on the other hand, has a very clear definition as a phrase.
You pay. And then you Win.
Not a whole lot of room for variation, there.
-Rachel-
Yeah, except for the part where your definition is essentially meaningless.
You pay, PWE wins. Clear enough Rach?
What exactly can you buy from the cash shop that allows you to "win" the game.
Morons.
Edit. DEM 24 SLOT BAGS AWW ****TTTTTT!!!!!!!
HAH! Best response I've seen, yet!
-Rachel-
1. Spend cash to do endgame means pay to play. If you can't do the endgame and has to pay for it, it's not pay to win, it's pay to play.
2. If you spend cash to get an advantage that other players cannot get unless they also pay, then yes, that's pay to win. However in Neverwinter you can get everything just by playing, therefore it cannot be pay to win. All you can do is pay to get stuff faster, not win..
Pay to win is if you can buy something, that clearly gives you an advantage, and it can only be bought using real life money, meaning you cannot get the item unless you pay for it.
If you pay for gear in this game and are unable to win, well that's quite frankly sad lol. MMO's are braindead easy enough as it is and full of the usual paradox that better geared players are somehow more skilled. Show me a naked run through end game and I'll be impressed. :P
Technically not everything. Some pets are impossible to get without paying, and I don't think we've done a full comparison of pets to see if something like honey badger is vastly preferable to the kitty cat (granted odds are the kitty cat is better). (note I'm NOT factoring zen/AD exchange here)
This is an open beta. Start treating it like one.
Which is how it is in this game because you can flat out buy the best gear and enchantments in this game.
It doesn't matter you can do it in game. The ability to do that at all makes it p2w in a lot of people's eyes.
Also the understanding is that it gives an advantage in terms of "win" because I don't know of any game that literally let's you "win". That's how I understand it. It's called nuance.
...all in context...
You pretty much have no idea what pay to win means...
Pay to win originated in PvP games and pretty much the korean games where PvE was a massive grind fest to level and level caps were huge. Paying got you there 50 times quicker and not having paid means you couldn't compete against players that did. You couldn't even attempt any of the end game content because of level restrictions.
This game has PvP and paying players WILL have a huge advantage with mounts. 150% speed boost vs 50% speed boost... do the math. Sure in a year you could farm up enough AD's to buy a mount equal to a paying customer, but that's a whole year people are able to win by paying. It just comes down to having a huge disadvantage for a very long time if you're not paying.
for PvP this game is absolutely P2W, but for PvE it's paying to play on easy mode, which is kind of pointless because you can hit 60 and get maxed gear in less than 2 months. Not much end game content for paying customers from the looks of it.Then again who knows because enchantments might go higher than 7, so paying customers might be able to completely dominate the PvP scene.
NW-DQ8I5BZSF
actually does make it a bad game, wealth should not equal the best of the best... work for it like everyone else... sorry but is a reason that p2w games are a alot less popular then games were its mostly cosmetics or, is a sub fee... games like DCUO, TOR, WoW, PoE, they all understand that paying for an advantage is never a good mentality to have... does it make the game bad? yes yes it does... and can have the best game in the world, and 95% of competitive players will walk away and never look at your game again. 90% of serious mmo players will walk away as well... and ones that do stay are 1% whales, 5% casual payers(10 dollars here or there) and the rest are just free loaders...
this game had the potintial to be a great game, with solid mechanics RUINED by the cash shop its seriously sad that i finally found an mmo i can get into heavily after so many years, but i find myself turned off by HAMSTER prices, and horrible enchanting system.
Not really. Froobs can still manage to get wards off celestial coin enchantment boxes. Granted one random ward per week, but it's still doable.
This is an open beta. Start treating it like one.
I have better things to do with my real money that I work real hard for then to spend it on fake stuff that has absolutely no value in real life.
In games stores are there to rip off suckers imo.
Bet that pissed of some young kid who just dumped 200 bucks on a founders pack lol.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums