scythic1233Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
edited May 2013
1) MONKS.
2) Better group queue management. I.E. being able to requeue if someone DC's at the last boss.
3) Less pay to win. Optional subscription with benefits such as character slots, bags and a monthly Zen gift.
1) No class restrictions for weapons and armor.
1) All deities. At least a textbox to define my own.
There will not be any deity specifc quest. Even if, just replace the deity name in the quest.
1) All classes (and races). Especially melee cleric.
In general:
Release stuff (classes) now. Fix and balance later.
1)fair store prices.
2)remove glory reward to those that dont contribute to the fight in pvp
3) bring back fair exp for foundery... having to stop killing stuff and wait to kill more to get the exp is just plain stupid.
1) Finish the Paragon Paths for the classes currently available. 2) More weapons available such as axes, maces, flails, warhammers, polearms. 3)More interesting dungeon design, ie less linear, better use of boss abilities, less handholding.
1) More customisation options (Foundry has some sliders that are not in standard character creator; add those. Also, ability to choose the idle pose, instead of it being determined by the class.)
2) More gear visuals and dyes. (Everything NPCs wear should be available to PCs too, and we should be able to dye to any colour that exits in the game's palette.)
3) More stuff for Foundry. (We need to be able to customise encounters better, also, bosses.)
#1. Ranged Damage focused Class... not a Controller or "leader" or Defender. But a RANGED STRIKER CLASS.
#2 Communication: There are so many issues this game has from PVP scaling, to gear, to companions max level... AFK in PVP, Profession system Pay to win (you can only make the best gear, or have the best people if you buy the prof assests from the zen shop, seems like profs are incomplete.) AH search broken, lack of paragon choices, the WHOLE pay to win vs not pay to win threads... regarding Lifescrolls, healthstones, Zen->AD->AH gear. The queuing system (an est. time for how long the wait will be would be nice) No Diminishing Returns on CC; Shards and enchantments with 1% chance to fuse (really? do we need to have the incentive to buy Col wards THAT MUCH?) lack of an actual ranged damage class. Trade bars. I hope I made my point...
I have been saying this since Beta Weekend 2, and I'll keep saying it until the message gets delivered. The Neverwinter playerbase NEEDS more communication about what the Devs want to get done, and how they are fixing things; moreover if they ARE even going to fix the above... I would rather like to know about much of the above now. Understanding Cryptics View about the issues that the playerbase has is a huge deal and WILL make or break the success of this game. A CM who doesn't have the answers doesn't help. Again, PLEASE COMMUNICATE WITH THE PLAYERBASE; help us understand more about what you are doing with the game and we will be more excited for it; not explaining the design decisions only provides more fuel to the fire for those out there who are burning this game down.
3. An Alternate path to leveling, specifically after one has a level 60 that is faster to level that the first time through. The foundry, understandably, was nerfed to the point where it is no longer a path to 60 within a reasonable amount of time. PVP has become an AFK wonderland due to the playerbase. From what I understand that leaves Powerleveling leadership using AD (really not cost effective and still takes time), and the linear questline for every single class... that uses the same zones.... for ever character.
I would like an alternate path of leveling that is FASTER than questing only available for accounts that already have a max level character.
In Short; Ranged Striker Class, Communication from Cryptic, and Alt toon fast leveling.
1) Fix/Improve Auction House. Lots of remove for improvement here. Sorting, filtering, transaction history to name a few.
2) Provide free/discounted respecs. The game is too new and will likely change. $6 or 250,000 AD is a bit excessive.
3) PvP AFK issues. My god, fix this somehow. People decide in 2 minutes if they want to play or not and then just disappear making PvP impossible.
1.) less server crashes
2.)better cleric healing spells
3.) less server crashes
dont seem to have crash problems at all and dont know anybody in guild that does...im guessing it has to be on your end somewhere. either in the game files or your rig. however i do get the occasional rubberband man.
I've never had the server crash on me. Just occasional rubberbanding, which has gotten better lately.
0
sinfected13Member, Neverwinter Beta UsersPosts: 20Arc User
edited May 2013
i think what i would like most is more communication from the devs, ie when we can see warlock/ranger, when is launch so we have an idea of when the rest of us broke ppl can expect to play as a drow. Yes i agree with most ppl here classes classes classes classes. i think that is what this game needs the most right now, races can come later but giving ppl more options will make them stay or bring more ppl. Paragon choices would be nice too instead of "here is your paragon choice, take it or reroll.
Long story short, just talk to you player base and tell us when we can expect things, or an idea of when will see new things.
0
omcrossMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
edited May 2013
1. Gold needs to be used for more things. Mount and companion upgrades make sense, as does feat respec'ing. It can be done in conjunction with diamonds or zen as long as there's a path to obtain it with gold. It would be nice to have power respecs have a diamond option as well.
2. Some clear information on what Cryptic thinks threat management should look like in a 5-player party situation. I play a GF and, even though I'm able to adapt to the tools I've been given, dealing with threat just feels really wonky. The meta game is that GF juggles the boss or brute while everyone else does...everything else. Is that intentional? Are clerics supposed to generate as much threat as they do? Why does mark not have base threat generation? Like I said, I'll deal with it but when discussions are developing around the idea of not bringing GFs along on dungeon runs at all, it makes me wonder what Cryptic has in mind for tanks.
3. This is Cryptic that made this game right? So why are cape physics in this game atrocious? How do you go from City of Heroes to Neverwinter and somehow mess up capes? Feels like that should have been a slam dunk. In the same vein as that, what's up with no sidekicking/mentoring system? Another thing I thought would come standard at this point.
0
sinfected13Member, Neverwinter Beta UsersPosts: 20Arc User
Comments
2) Better group queue management. I.E. being able to requeue if someone DC's at the last boss.
3) Less pay to win. Optional subscription with benefits such as character slots, bags and a monthly Zen gift.
2. One united server for the whole game.
3. Bug fixes. Lots of bug fixes.
1) All deities. At least a textbox to define my own.
There will not be any deity specifc quest. Even if, just replace the deity name in the quest.
1) All classes (and races). Especially melee cleric.
In general:
Release stuff (classes) now. Fix and balance later.
2)remove glory reward to those that dont contribute to the fight in pvp
3) bring back fair exp for foundery... having to stop killing stuff and wait to kill more to get the exp is just plain stupid.
2: Fix the AH, this is also happening.
3: More classes.
2) More gear visuals and dyes. (Everything NPCs wear should be available to PCs too, and we should be able to dye to any colour that exits in the game's palette.)
3) More stuff for Foundry. (We need to be able to customise encounters better, also, bosses.)
#2 Communication: There are so many issues this game has from PVP scaling, to gear, to companions max level... AFK in PVP, Profession system Pay to win (you can only make the best gear, or have the best people if you buy the prof assests from the zen shop, seems like profs are incomplete.) AH search broken, lack of paragon choices, the WHOLE pay to win vs not pay to win threads... regarding Lifescrolls, healthstones, Zen->AD->AH gear. The queuing system (an est. time for how long the wait will be would be nice) No Diminishing Returns on CC; Shards and enchantments with 1% chance to fuse (really? do we need to have the incentive to buy Col wards THAT MUCH?) lack of an actual ranged damage class. Trade bars. I hope I made my point...
I have been saying this since Beta Weekend 2, and I'll keep saying it until the message gets delivered. The Neverwinter playerbase NEEDS more communication about what the Devs want to get done, and how they are fixing things; moreover if they ARE even going to fix the above... I would rather like to know about much of the above now. Understanding Cryptics View about the issues that the playerbase has is a huge deal and WILL make or break the success of this game. A CM who doesn't have the answers doesn't help. Again, PLEASE COMMUNICATE WITH THE PLAYERBASE; help us understand more about what you are doing with the game and we will be more excited for it; not explaining the design decisions only provides more fuel to the fire for those out there who are burning this game down.
3. An Alternate path to leveling, specifically after one has a level 60 that is faster to level that the first time through. The foundry, understandably, was nerfed to the point where it is no longer a path to 60 within a reasonable amount of time. PVP has become an AFK wonderland due to the playerbase. From what I understand that leaves Powerleveling leadership using AD (really not cost effective and still takes time), and the linear questline for every single class... that uses the same zones.... for ever character.
I would like an alternate path of leveling that is FASTER than questing only available for accounts that already have a max level character.
In Short; Ranged Striker Class, Communication from Cryptic, and Alt toon fast leveling.
2) Provide free/discounted respecs. The game is too new and will likely change. $6 or 250,000 AD is a bit excessive.
3) PvP AFK issues. My god, fix this somehow. People decide in 2 minutes if they want to play or not and then just disappear making PvP impossible.
2.)better cleric healing spells
3.) less server crashes
dont seem to have crash problems at all and dont know anybody in guild that does...im guessing it has to be on your end somewhere. either in the game files or your rig. however i do get the occasional rubberband man.
2. Ranger
3. Warlock
Long story short, just talk to you player base and tell us when we can expect things, or an idea of when will see new things.
2. Some clear information on what Cryptic thinks threat management should look like in a 5-player party situation. I play a GF and, even though I'm able to adapt to the tools I've been given, dealing with threat just feels really wonky. The meta game is that GF juggles the boss or brute while everyone else does...everything else. Is that intentional? Are clerics supposed to generate as much threat as they do? Why does mark not have base threat generation? Like I said, I'll deal with it but when discussions are developing around the idea of not bringing GFs along on dungeon runs at all, it makes me wonder what Cryptic has in mind for tanks.
3. This is Cryptic that made this game right? So why are cape physics in this game atrocious? How do you go from City of Heroes to Neverwinter and somehow mess up capes? Feels like that should have been a slam dunk. In the same vein as that, what's up with no sidekicking/mentoring system? Another thing I thought would come standard at this point.
2)gnomes
3)gnomes
gnomes are awesome
Give players the ability to make Dungeons/Raids in the Foundry. 5-man and 10-man respectively.
Give players the ability to make PVP maps in the Foundry.
i guess thats it for me
2.Raids.
3.PvP content (Arena and larger battlegrounds).
2. a separate shard / server with no zen shop, only for F2P, so said F2P players can go play there and have nothing to whine about
3. a separate shard / server for PvP only with "hostile" open pvp zones
Seems like you enjoy Foundrys, can't blame you
More competitive/reasonable cash shop prices.
More classes and races.
CS issue? Check this thread first! | Reporting exploits: Done Right
I agree with that one
2. ranger
3. paladin
4. druid
5. lower zen prices
6. dual class
7. more character customization (like CO, come on Cryptic)
2: Improve rate of coin drop in dungeons.
3: Repeatable epic dungeon quests that offer rewards in coins/diamonds.