THIS POST IS NOT ABOUT DAMAGE, DPS, OR ANYTHING RELATED TO THE CLASSES PREFORMACNE! please please! stay on topic!
First let me get this out of the way! is not a complaint about the class balance, damage or anything is specifically focusing on the GWF and way it looks and feels, vs what you typically expect of two handed fighter classes. Now that is out of the way lets continue with the actual discussion!
Alright so as i have leveled up my GWF i am slowly starting to realize something about it, no not that its a tank, or that it a hybrid. I specifically noticing... that entire focus of the class seems to be on ultra high speed fast attacks. Its whole focus is on dealing as many blows as possible, even determination BOOSTS your attack speed up to super high levels, allowing you to get a large number of basic attacks in or fire off your encounters with a boost of damage.
Why does that stand out to me?
http://www.youtube.com/watch?v=98-YsgHQOQQ
This is the beserker of tera online, why i am showing this is because i want you to pay close attention to the " weight " behind each swing. How he has a recovery time do to his " massive " weapon. This is something i feel the GWF is just lacking entirely. Every swing is so fast, and recovery time is nearly instant, everything about the class focuses on high speed, sustained damage attacks. Getting as many blows in as you can.
This just seems so counter to what one would expect when they pick up a great weapon fighter. You expect slow, grueling attack swings, that hit with amazing force. You expect low mobility, with hard hitting attacks. You expect your great weapon fighter to be just that! a heavy tank of a class that relies on brute force to get the job done! Way this class plays is far closer to a dual weapon fighter, like the fury warrior of WoW, the warrior of Tera, ect ect ect. It doesnt feel or play like a real great weapon fighter at all...
It sort of slowly killing this class for me... i rolled it expecting to have this massive bruiser of a character and, its just not what it is... does this concern anyone else? what are your guys thoughts on the way the class feels vs what we normally get with these classes.
Comments
Merrily, merrily, merrily, merrily, Life is but a dream.
K
Ill quote Eminem on this one - "if you aint got nothing nice to say then don't say nothing "
Merrily, merrily, merrily, merrily, Life is but a dream.
I got what I came for.
At max level, in close to ideal gear, I see very few ways the devs could fulfill my expectations any further.
And we have quite a few skills in our kit to knock down/knock back/stun/immobilize/snare. A quick browse through the powers tab would show you that.
I realize this got away from the original post, where your complaint was more focused on aesthetics, but I wanted to share my expectations as well
GWF in D&D actually high damage single target damage dealers... great sword deals 2d6 damage great axe 1d12, and add your strength mode +1/2 (so a 4 would be a 6). Basically a GWF hits almost twice as hard as GF and generally harder then almost anyone else in the game for quite a while. So as far as D&D goes this is sort of a step away from them as well.
Again i was never talking about damage, or effective combat...we are sheerly talking about the look and feel of the class...which is not like any other great weapon fighting class in most games. This class is far closer to a two weapon fighter, someone that dual wields rather then a great sword.
yes because the game is only about being lvl 60 after 2 weeks and in second tier epic armor...oh wait stfu with this reasoning.
Don't blame this on 4e. Neverwinter follows 4e very loosely. Mostly, it just copied names of things and invented totally new mechanics around those names.
the game is what it wants to be
leveling is leveling
you know that champion in dota that requires gear to do well? or the one that requires levels? Or the one that everyone says is trash but a couple of players dominate - hard with? Know that champion that is incredibly hard to play but does well end game
wake the **** up the internet is not linear much unlike what you seem to want. Mmorpgs are an extension of internet lifestyle and cater to reality. they are not a dumbed down version of life for people that cant hack it irl to get into.
Mirror Ja'kreen
X'Tem
Active RPer
Just pointing this out here that tera berserkers are the lowest dps class in the game... slayers hit for barely less than zerker nukes except they swing for 3x faster. Anyways I'm not sure why you think classes like this have to be sluggish and hard hitting. The first impression that came to mind when I heard of a gwf or tera's zerker was some super unstoppable force that just pounds on you relentlessly, instead what I got in tera was a joke class that got kicked on sight for just being a zerker, but for gwf in this game fits that kind of superman description probably the best out of anything I've seen lately.
This is an open beta. Start treating it like one.
I have this image of you sitting in a basement with a red bull and microwave burrito while typing out that rant.
As for the OP I agree that the play style isn't what I expected, but I'm still enjoying playing my GWF with my pocket healer/wife. In the end that's what matters to me.
Exactly, I have fun playing the game, which is the whole point of a GAME.
Mirror Ja'kreen
X'Tem
Active RPer
My god the world is doomed.
keep saying what you want people live on this 'game'
or maybe you should read we arent nor were even discussing dps... again this is all feel and look of the class not dps
yes they are, but again you are missing the point of this post... not about damage, or preformance but the feel of the animations, weight behind every swing
even the slayer has huge weighty swings, when the slayers sword hits the ground you feel it...when he smashes you, stuff falls down, the slayers mobility comes from his movement when he attacks and his dodge skill. His actual attacks are still very heavy... something this class lacks!
Please remember this entire topic is about animations, feel and design of the class NOT its performance! i am well aware it excels at end game! my concern is that it feels like a fury based dual wielding warrior not a great sword swinging HAMSTER.
For instance, charging Reaping Strike looks awesome, first time I saw it I was like "omg that looks like Conan sneaking on victims before unleashing the pain".
Avalanche of Steel turns you into the Hulk, Takedown feels like you broke someone's skull, etc.
Then at level 35ish you get all these ghosts attack, like you're Polnareff from Capcom's Jojo Adventures.
I played and enjoyed Tera, and I'm glad the GWF has its own feeling and animations. I'd be disappointed if it looked like a ripoff straight from another mmo.
Either way, I understand your point, you expected something with a large heavy swing, with larger impact, and that's understandable. But given the combat system that this game has, I don't think it would be a good idea (low HP mobs other than bosses die far too fast).
Slayer swings are not sluggish or weighty in any way lol. Every move has a follow up move that removes the lag animation. Also I -did- include what I thought a gwf looked like in my first post.. and again I'm not sure why you think gwf had a slow + hard hitting behemoth in mind but I always thought the class like that and tera zerkers would be some fast hard hitting tank that is unstoppable. Going berserk for me --> last thing that would come to mind is a slowpoke.
I'm sure it does change like people say, but right now, my GWF (level 16) is a total scrub. I have a GF, TR, and DC I've leveled up all around 12. It's shameful the difference between ease of classes at least at this point in time.
Broadsword/DA. That is slow and powerful.
I love how this is the answer for everything. Guess what I'll be level 60 and in tier 2 and I'll still say the first 59 level were HAMSTER for the GWF.
As for the feel of the class, I prefer something faster, it he was slow I'm not sure I would play it. However if he was slow and hit very hard I may.....If you read the description when you pick GWF though it makes it seem like its a fast striking class though....
I don't remember exactly what was said, but it was like you wield a two handed sword and have trained with it to the point where your a master, you forgo the shield because it slows you down...etc etc....
First 30-40 levels were easy. But once the content started out-leveling the cleric companion you get shat on because that cleric get's glanced at and dies.
The average weight of a two-handed sword is around 5-6 lbs generally. You don't swing a sword that slowly unless your sword happens to be made out of lead.
The GWF reflects this, which is part of why I love the class. I also love the mobility of it. Don't touch my precious Fighter.
Not for me. The first 30 levels have been a grind. After 20 I was confident I could solo without dying, not I'm 34 and its becoming a problem again. Everything seems 2 levels above me, my cleric is becoming more and more useless in healing and Im starting to die again. I died three times doing one of the missions in Helms Hold.....the one that spawns a ton of adds and the boss will teleport to there every you are so you cant even run away...I cant remember the name, but it was annoying....
if your sword is made out of foam maybe
real two handers can weigh up to 90 lbs easily
u dont know what you are talking about