I'm on my rogue now to level up with foundries. Review mine honestly and I'll do the same for yours.
Goblin Uprising
NW-DMQRRFJYT
hflord1
Normally peaceful tribe of Goblins have been suddenly riled into violence, you must search the Underdark to discover why, and stomp it out.
(working on adding more of the "item" in it so if more that one person does the quest, they will have the same options as anyone else with the "item"....)
Fine to leave your review here, or in game. I'll post my review of yours in game.
All in all I really enjoyed it. I like your use of doors and space to keep people moving around interestingly in the same map. I also like some of the side story elements and though a couple fights were very difficult for a lvl 25 rogue with a cleric companion. The last fight was also interesting and a good use of the NPC's and story.
Investigate a kidnapping and uncover a much deeper and darker conspiracy... recommended solo, some side quests won't work right if party members pick up items and talk to NPC's. Last boss encounter can be pretty tough without a couple potions.
All in all it was fun. I liked your use of blue text for narrating in the dialogue, I need to do something like that. I never was able to get the items for people and I wound up killing the Drow immediately. lol
You almost got me to leap into a pack of spiders before a couple spawned behind me, nice.
Edit: I wasn't able to give it an ingame rating or review. It's not working for me today.
All in all I really enjoyed it. I like your use of doors and space to keep people moving around interestingly in the same map. I also like some of the side story elements and though a couple fights were very difficult for a lvl 25 rogue with a cleric companion. The last fight was also interesting and a good use of the NPC's and story.
I also fixed the torch, because I could
Thanks for the feedback Keep in mind that as noted in the quest desc and in Worm's dialog, the optional northern side of the tunnels for 2+ players or crazy solo
Edit: I wasn't able to give it an ingame rating or review. It's not working for me today.
After opening the final chest, don't do anything, just wait for the review prompt to appear with a terrible delay (sometimes a couple or more minutes). If you move or zone you'll miss it 99% of the times.
After opening the final chest, don't do anything, just wait for the review prompt to appear with a terrible delay (sometimes a couple or more minutes). If you move or zone you'll miss it 99% of the times.
Was better than expected. I liked the underlying story. I did have a problem with some of the fights, as they were tough as hell for a rogue and cleric companion, but I made it through. My only critique is there is allot of dead space that can be spruced up with decoration or NPCs or encounters. Good times.
Was better than expected. I liked the underlying story. I did have a problem with some of the fights, as they were tough as hell for a rogue and cleric companion, but I made it through. My only critique is there is allot of dead space that can be spruced up with decoration or NPCs or encounters. Good times.
True. I just finished story and mechanics without much of a thought for decor except first and "last" room. I'll work on that next.
I want this to be a continuing story. I need to figure out how to load new maps within a map like you did.
Also, they need to fix the sound bug. I put in a lot of sounds that I had no idea didn't play when published. lol
@hlford1 I left a review in game but forgot to mention about the book case with all the H>P lovecraft stuff, you might want to go re-read them and fix the typos, not a big thing but there were alot, good dungeon overall though i did enjoy it, as i said in my review it got better the further in you got
@duskdweller78 Also left you a review, did it solo on my guardian level 41 and it was a really good challenge, i didn't attempt the hardmode last fight or the northern 2+ bit, i might see if i can tempt a friend to brave it with me later
good job guys
Foundry quest NW-DKCR8S6GH
Trouble at "The Rock" please play and review if you have the time, thanks
I'll have to get back to yours. I clicked the exit axe and the exit basket before reading they said exit (I assumed they said examine)...I'll do it again later on though for certain. So far was doable solo like your quest info says though, just careful with the fights I pick.
@hflord1
Really like the level design, especially the spider cave and boss arena. Encounters were a lot of fun and challenging with good variety. I also enjoy all the dialogue bits of the quest, like I can use arcane skill to pacify the orge, or use thievery skill to bypass some mod. The hidden spider is cute, too. I only found two bugs, one is that after beating mastermind for the first time, his name turns into customized mastermind or something. Another is that one dialogue option that should require thievery skill(the disguise hat) can be picked without thievery skill.
Here's my quest :-)
Name: FleshForge:The Death of a Nasher
Short code: NW-DOVTSEIKQ
Author: @crimeapple
Please try out my quest! I'll be grateful if you leave a review! Quest Tread "Flesh Forge Prelude: The Death of A Nasher" NW-DOVTSEIKQ
I'll have to get back to yours. I clicked the exit axe and the exit basket before reading they said exit (I assumed they said examine)...I'll do it again later on though for certain. So far was doable solo like your quest info says though, just careful with the fights I pick.
Yer sorry I need to make the emergency exit thingies a bit harder to press, sorry about that
Foundry quest NW-DKCR8S6GH
Trouble at "The Rock" please play and review if you have the time, thanks
I'm on my rogue now to level up with foundries. Review mine honestly and I'll do the same for yours.
Goblin Uprising
NW-DMQRRFJYT
hflord1
Normally peaceful tribe of Goblins have been suddenly riled into violence, you must search the Underdark to discover why, and stomp it out.
(working on adding more of the "item" in it so if more that one person does the quest, they will have the same options as anyone else with the "item"....)
Fine to leave your review here, or in game. I'll post my review of yours in game.
I didn't like the first part of your quest, I'm just saving the NPC interaction: there was no customization in the rooms and the monsters were the base ones, and everything just seemed to be there because it had to be killed by the player.
The second part is rich of details, while the monsters are still lacking customization, I can see a great base for a good quest, I rated it 3 stars (mainly because of the second part) but I'll review it again and add 1 star if you start customizing the monsters and add a bit of detail to the first level.
I reviewed this quest earlier today actually thru my form. I gave you a small tip as well. Good story & elements. As I recall, there was a little bit too much running for my taste towards the end when you get into the undead stuff, seems like that could be tightened up so there's not so much running. Cheers
Here are some suggestions and things I found in your quest that you might want to fix/change:
Quest "Get Passed the Sentry" --- Should be spelled "Past"
Quest "Speak to Goblin's Controller" --- Grammar should be "Speak to the Goblin Controller"
Quest "Kill the Goblin's Controller" and "Speak to the Mastermind" --- Consider changing the Mastermind encounter, to a Submit type, so that he stops combat and kneel's at 10% hp, instead of dying, then coming back.
Speaking with the Beasthandler --- Consider changing the color on the quest text to give him food to yellow or orange, so it is obvious that it is an objective choice (Currently White)
Quest "Free the Slaves" --- Consider numbering the slaves in the order you run into them (2 and 3 were the first two I came to)
Quest "Free the Slaves II" --- The slave for this objective was missing (Maybe under the map), only could see the chains to free him
Quest "Get Passed the Guards" --- Should be spelled "Past"
Quest "Get Passed the Guards" --- Guard says "Attack" in dialogue, then disappears
Quest "Get Passed the Guards" --- Guards and Miners around the guards have numbers in their names
Items in your quest (Ex. Food, Skull of Slavemaster etc.) --- Make the NPC's you give/use the item on consume it so its not stuck in the inventory
Overall the quest was enjoyable, I hope this list helps. Not trying to be a jerk or anything, just trying to help
Please make sure you check out my quest in my sig,
- Skratch
I liked the ability to avoid a lot of combat by finding items throughout the level, or just by not being a jerk and choosing the dialogue that made them aggro.
A couple of things I noticed though:
the treasure chest at the top of the jumpy rock deal had a closed chest inside an open chest. Neither was interactable, my pet died when I jumped up them, and I took damage jumping back down - maybe put an item or something up there to make it worth while.
Also, right before the spider cave part two MOBS spawned inside the tunnel walls and were unkillable.
Comments
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Here's my WIP XP farm spa
NW-DFPFMOD8O
I use primarily standard challenge fights. Bosses are usually hard encounters.
Adapted from "The Desert of Desolation" by Tracy and Laura Hickman
Trouble at "The Rock" please play and review if you have the time, thanks
Trouble at "The Rock" please play and review if you have the time, thanks
You should probably check it out
All in all I really enjoyed it. I like your use of doors and space to keep people moving around interestingly in the same map. I also like some of the side story elements and though a couple fights were very difficult for a lvl 25 rogue with a cleric companion. The last fight was also interesting and a good use of the NPC's and story.
I also fixed the torch, because I could
NW-DPYM52476
@docbach
Investigate a kidnapping and uncover a much deeper and darker conspiracy... recommended solo, some side quests won't work right if party members pick up items and talk to NPC's. Last boss encounter can be pretty tough without a couple potions.
All in all it was fun. I liked your use of blue text for narrating in the dialogue, I need to do something like that. I never was able to get the items for people and I wound up killing the Drow immediately. lol
You almost got me to leap into a pack of spiders before a couple spawned behind me, nice.
Edit: I wasn't able to give it an ingame rating or review. It's not working for me today.
Thanks for the feedback Keep in mind that as noted in the quest desc and in Worm's dialog, the optional northern side of the tunnels for 2+ players or crazy solo
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
After opening the final chest, don't do anything, just wait for the review prompt to appear with a terrible delay (sometimes a couple or more minutes). If you move or zone you'll miss it 99% of the times.
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Thanks for the tip
Thanks for the review. I specifically made the map so that I could barely get through. It's supposed to be a sort of punishment lol
Was better than expected. I liked the underlying story. I did have a problem with some of the fights, as they were tough as hell for a rogue and cleric companion, but I made it through. My only critique is there is allot of dead space that can be spruced up with decoration or NPCs or encounters. Good times.
True. I just finished story and mechanics without much of a thought for decor except first and "last" room. I'll work on that next.
I want this to be a continuing story. I need to figure out how to load new maps within a map like you did.
Also, they need to fix the sound bug. I put in a lot of sounds that I had no idea didn't play when published. lol
@hlford1 I left a review in game but forgot to mention about the book case with all the H>P lovecraft stuff, you might want to go re-read them and fix the typos, not a big thing but there were alot, good dungeon overall though i did enjoy it, as i said in my review it got better the further in you got
@duskdweller78 Also left you a review, did it solo on my guardian level 41 and it was a really good challenge, i didn't attempt the hardmode last fight or the northern 2+ bit, i might see if i can tempt a friend to brave it with me later
good job guys
Trouble at "The Rock" please play and review if you have the time, thanks
The Tomb of Valkere
ID: NW-DOA69HDRT
@geoff8733
Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
Wow.
Great story, love the NPC movements, the ambiance is great and you are well spoken. Top puzzle quest thus far.
Only down side was the lightning scroll was confusing to get. I did it, but didn't understand the whys
Also did not let me leave in game feedback for some reason...just read post above on why...I guess I zoned too quickly. No bueno
If you get a chance, please have a go at my new quest.
Good Samaritan
NW-DCJ4NY4CU
@Adderal
15 Minutes
I'll have to get back to yours. I clicked the exit axe and the exit basket before reading they said exit (I assumed they said examine)...I'll do it again later on though for certain. So far was doable solo like your quest info says though, just careful with the fights I pick.
Really like the level design, especially the spider cave and boss arena. Encounters were a lot of fun and challenging with good variety. I also enjoy all the dialogue bits of the quest, like I can use arcane skill to pacify the orge, or use thievery skill to bypass some mod. The hidden spider is cute, too. I only found two bugs, one is that after beating mastermind for the first time, his name turns into customized mastermind or something. Another is that one dialogue option that should require thievery skill(the disguise hat) can be picked without thievery skill.
Here's my quest :-)
Name: FleshForge:The Death of a Nasher
Short code: NW-DOVTSEIKQ
Author: @crimeapple
Quest Tread
"Flesh Forge Prelude: The Death of A Nasher" NW-DOVTSEIKQ
Yer sorry I need to make the emergency exit thingies a bit harder to press, sorry about that
Trouble at "The Rock" please play and review if you have the time, thanks
Trouble at "The Rock" please play and review if you have the time, thanks
I didn't like the first part of your quest, I'm just saving the NPC interaction: there was no customization in the rooms and the monsters were the base ones, and everything just seemed to be there because it had to be killed by the player.
The second part is rich of details, while the monsters are still lacking customization, I can see a great base for a good quest, I rated it 3 stars (mainly because of the second part) but I'll review it again and add 1 star if you start customizing the monsters and add a bit of detail to the first level.
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
I reviewed this quest earlier today actually thru my form. I gave you a small tip as well. Good story & elements. As I recall, there was a little bit too much running for my taste towards the end when you get into the undead stuff, seems like that could be tightened up so there's not so much running. Cheers
Bill's Tavern | The 27th Level | Secret Agent 34
Here are some suggestions and things I found in your quest that you might want to fix/change:
Overall the quest was enjoyable, I hope this list helps. Not trying to be a jerk or anything, just trying to help
Please make sure you check out my quest in my sig,
- Skratch
Trials of Atlantis
NW-DQLT4ER2H
A couple of things I noticed though:
the treasure chest at the top of the jumpy rock deal had a closed chest inside an open chest. Neither was interactable, my pet died when I jumped up them, and I took damage jumping back down - maybe put an item or something up there to make it worth while.
Also, right before the spider cave part two MOBS spawned inside the tunnel walls and were unkillable.