Hi, this is going to be my complaint thread about the foundry nerf, and I've already seen some threads on it, but I figured I may as well post my ideas too.. Oh, in case some of you haven't heard of it, people were going into Ogre farming Foundry maps, it was 100% of your exp bar each time you complete it (or at least it was for the map I was completeing, and it would take about 10-20 minutes)
First and foremost, all of the level 60s already.. they're all over every server because of this glitch, sure you've "fixed" (aka destroyed) the foundry, and any other soon to be 60s from farming them, but from what I see here you're almost saying "Ok, you've exploited this too much now, there's about 500,000 60s now, that's enough". And they get no repercussions whatsoever.
Secondly, what's the point of even running the Foundry now that you've lowered the exp and drops by what.. 85%? I know at least while I'm leveling, I will never be running another Foundry mission again, and most likely once I'm 60 as well, there's no point.
Anyways, those were my complaints, the damage has already been done, you've now given a round of applause to all of the exploiter 60s and forced everyone else to level normally again. Fix? Maybe, just not in my eyes. (And P.S. this is coming from somebody who owns the Hero of the North founders pack and who had/has high hopes for this game).
So you might be asking "How do we fix this?" Well, here's my idea..
All they had to do was make mobs immune to damage if they can't attack you.. Then all the stupid "ogres in a box" maps would've been useless and all the "you actually have to fight the mobs" maps still viable. As it is now, you get almost no xp while doing foundry and you get almost no reward for doing it except the story. It really would've been nice to have another option besides doing cryptic quests when going from 1-60.
Blame it on the skinny jeans.
Comments
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Fine, they nerfed the foundry experience, but the items too? That is overboard. They should really revisit this and see about tweaking some of that incentive back into foundry missions, so all those author's who did put countless hours of time into their missions get back some satisfaction. Otherwise this game might not make it to launch.
That could work, but the 5 day headstart from hero of the north would've gone to waste.
Yeah, I feel the same. It was a spur of the moment nerf that they will take back soon enough as long as we keep voicing our ideas.
Haha, don't see that happening.
Bad idea besides they already said no char wipes after the 25th april if they do it they should shut servers down again and restart and give hero`s and guardians what they paid for. I dont think you would like that would you !!!!
PROBLEM SOLVED!
the nerf was unecessary and hurt legit players more than exploiters, both droprate and xp took a HUGE hit, also the world xp for killing hulks/whatever has also been reduced along with droprate (bug perhaps?)
the ones willing to exploit will find new ways, botting foundry anyone ? its like the PERFECT area to bot, no one that can see if your toon starts acting funny, and no one sees that you are basicly running 24/7
this was a rushed and poor decision on cryptics part
Yep. Totally agree.
cutting gold/item drops does nothing other than make foundry quests pointless for many who now think the cost is greater than the reward.
The economy is AD/ZEN based, not gold based. There can be 10000x the amount of gold out there and it will change nothing since its only good for pots/kits.
The farming was abusive, it might have needed fixing, but their solution to fix it by effectively removing their best feature is just depressingly idiotic.
It’s a shame that the foundry has to offer less than the game world. And by shame I mean that the people involved in its design should feel that they really missed something. With all the real world work that has gone before in this very same niche game function there is really very little excuse for having the exact same product with the exact same problem that gets the exact same nerf answer.
Doubly shameful because the foundry represents a very tangible portal for the stories and creativity of others to reach the gaming public at large. Now these stories will be experience instead of playing the game. How much better if they could be experienced as a part of playing the game. Players who care about the content of foundry projects will just have to accept that, mechanically speaking, it is second class content.
I personally don’t buy the frail platform of “A few exploiters ruined it for us all”. The nature of exploitation has shown itself in this very same sort of product many times in the future. And the devs understood its eminence. They either did not or choose not to do anything about it. Haters gonna’ hate, exploiters gonna’ exploit, but developers…what do they do again?
But don’t let me be too hard on them. It’s not like they have an easy time of it in general. Perhaps this is legitimately the best they could do. Perhaps they could simply find no solution to the eventuality of humans acting on a system and this poor outcome is really the edge of their capabilities.
And I could also just be plain wrong. If someone from PWE or some affiliated segment thereof and thereupon would care to correct me and tell me that there is no nerf and that all foundry drops and rewards are commensurate to world drops and rewards. I would be happy to retract my assertions.
If it is all the same to you though, I wont be holding my breath.
Someone give me a “cool story bro.” because I have a feeling that is all I am going to get from the foundry.
the real problem was the review process that let the bad foundry mission be released is broken.
the reviewers need to be fixed.
as of now foundry is not worth the time to do at all.
so half the game has been ruined by bad judgement call by the devs to fix the real problem.
No they won't, the worse they make their games the happier Cryptic are. They never reverse any decision, no matter how idiotic.
Totally agree +1 karma to you
LOL! Made me laugh irl.
Amen, perfect post.
Edit: Please remember to post your suggestions to fixing this problem as well, not just bashing the developers.
Im sure that in the end it will be sorted i just hope it is soon for those affected.
There isnt any skill in doing quests, they are all the same with different names. We as a community are tired of it. Let people play how they want. If people want to rush to 60 then let them. It shouldn't matter how anyone levels to other people. All that should matter is if the player in question had fun doing it and finally you shouldn't care as long as people play.
I'll be honest, a friend told me to try Neverwinter and so I did. To me it was a lesser version of TERA and I almost quit playing until I found the foundry. It made the game interesting and unique, it aloud me to level faster and skip the boring quests, it let me get more abilities faster considering there were so few early on. In essence it broadened the game for me. Now that you have easily done a 90% nerf on exp and loot on the foundry I have lost interest and will likely quit.
In closing, I didnt write this for the players to read but for a small chance that a dev or mod might see it. It is your game and you can do as you like but players are unhappy with what you have done. I can only hope you revert back and allow players to continue to play the way they wish to.
Ya, I feel exactly the same way.
That doesn't actually bother me as I play foundry quests for fun not loot or experience.
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Auction House - Currently all the items are BoE. This could mean a lot of items will be cheaper which "could" cause problem with opportunity cost. AD is a very high sought commodity. If everything is cheaper, then it is hard to get AD in a hurrt. BUT on the flip side, you can get epic level gear cheap when YOU get to 60s (works both way)
End-game and retention - when people usually reach the max and have nothing to do, this can cause people to QUIT the game or move on. this is actually BAD for NWN since this could cause problem in future production which mean can cause problem for ME. I chose not to exploit and still at level 13 and play around 1-2 mission a day.
end-game dungeon - The problem when people leave and give bad review. The internet age could cause new players to go someplace else (there is a good chance) this could mean that future 60s may not have people to run instance with. It is already a problem now for some 60s.
foundry Nerf - there is a cost in running a dungeon/instance. If you die, drink a potion, repairs, etc etc, people usually want to break even or better (usually better) so if Foundry doesn't provide rewards EVEN if it is a totally fun map, then it will cause problem to me because I won't get as much tip due to people won't play as often OR not at all (cost prohibitive)
Please review my campaign and I'll return the favor.
Complete nonsense.
This nerf pushes farmers OUT of the foundry and into the playing world where people are questing AND into the dungeons. Dungeons on farm now actually MAKES farming an issue.
Farming in the foundry = vendor items for gold.
Farming in the real world = grief for those needing mobs for quests.
Farming in dungeons = EPICS FLOODING THE ECONOMY
Gold = NOTHING
Having tons of pots/injury kits = ? people being able to play the game
Having few pots/kits = people having to FARM to be able to get them thus...making everything worse.
Tons of gold in the market? So what, you cant get AD or ZEN with it in ANY WAY AT ALL. There is nothing you can buy with gold that will net you AD or ZEN so there could by 10000000000x the amount of gold in the game and the economy is FINE!
The nerf makes NO SENSE AT ALL in any way shape or form because it doesn't actually STOP anything that is not now going to be done in the game world....derp!