test content
What is the Arc Client?
Install Arc

Class Loot Drop!

analrapist93analrapist93 Banned Users, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
edited May 2013 in General Discussion (PC)
I want a class based priority loot drop system! I'm tired of people rolling on my classes gear and stealing it. In addition if you are going to play raids then at least be courteous enough to not roll on other peoples gear if it drops.
Post edited by analrapist93 on
«1

Comments

  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    f2p seems to get more people with no raid/group sense. rarely saw these issues in subscription games I've played.
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    Yeah, people talk about how greedy PW is, but i've found players to be way, way worse in dungeons. They roll need on everything, then if they don't win they beg about how much they need it, either for their character or an alt, but are actually just sticking it up on the AH. If i had my way, in pugs, you could only roll need on your class items, everything else goes to greed only. Form your own groups if you want it a different way, and yeah, raids are going to super bad with that i bet.
  • elenoe8elenoe8 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    And I want dragons :( You still can find guild and have your gear but I cannot really have my own dragon :(
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    beaghan1 wrote: »
    f2p seems to get more people with no raid/group sense. rarely saw these issues in subscription games I've played.

    I completely disagree. It's one reason i quit playing WoW seriously. The dungeon finder they have helped a bit, but before the raid finder, which seems to do it better, i would be invited to pug raids and they would set the rules one way at the start. Once the boss was done, before loot could even be given out, boot. If rolls happened, doesn't matter if I won, got booted. All games, ftp or sub, have people like this.
  • psiwuffpsiwuff Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I agree that we need to forbid need rolls on non-class items. 90% of my dungeons runs include at least one person who will religiously need on every single drop, and that is rather annoying, frankly.
  • chooseone11111chooseone11111 Member Posts: 1 Arc User
    edited May 2013
    This needs to happen, NEED is rolled on every item regardless of what it is. I strongly believe profession items and runestones should be GREED ONLY while class items are NEED ONLY IF YOU ARE THAT CLASS. Greed if there are none of that class.
  • judgemonroejudgemonroe Member Posts: 63 Arc User
    edited May 2013
    I don't understand the difference between "need" and "greed". If it's red I pass, otherwise I "need". When should I "greed"?
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    tfangel wrote: »
    I completely disagree. It's one reason i quit playing WoW seriously. The dungeon finder they have helped a bit, but before the raid finder, which seems to do it better, i would be invited to pug raids and they would set the rules one way at the start. Once the boss was done, before loot could even be given out, boot. If rolls happened, doesn't matter if I won, got booted. All games, ftp or sub, have people like this.

    I believe you. I just never had the problems in the games I played EQ, EQ2, LOTRO & DDO before f2p, etc. so I assumed it was a f2p thing. I never played WOW though and maybe it's just gamers are getting more rude as I skipped the past few years. Maybe it's as they dumb the games down and make them appeal more to console gamers if it's not the f2p? or maybe people are just sucking a lot more than they did 5-10 years ago.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    I don't understand the difference between "need" and "greed". If it's red I pass, otherwise I "need". When should I "greed"?

    You are a good person. You could greed if you want to. This just mean that if there are no "need" then it will randomly give to one of the "greed" selectors and you can do whatever you want with it.

    I agree that the loot system should change to one of the following

    Option 1
    If you are a class that can use an item (which is VERY easy to determine with current weapon/armor choice in NWN) then a "need" option will appear, otherwise you will have "greed" or "pass"

    Option 2
    Each player has their own loot drop. Personally I don't see this as much of an issue since even high level items are BoE (bind on equip) And even higher level items should be token base (i.e. all other mmo where you can earn tokens and BUY the high level gear)

    Bonus Option
    All loots should "auto loot" and drop in your inventory (that belongs to you) the others will initiate the roll function.
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    I don't understand the difference between "need" and "greed". If it's red I pass, otherwise I "need". When should I "greed"?

    My rule of thumb is to NEED only when it is potentially an upgrade. (So, say, if I have a blue piece of gear I am not going to need on a green version of the same level.)

    NEED to me indicates that you are planning to use it on the current character.
    If you want it for an alt or just to sell, then that is when you GREED it.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited May 2013
    sasheria wrote: »
    You are a good person. You could greed if you want to. This just mean that if there are no "need" then it will randomly give to one of the "greed" selectors and you can do whatever you want with it.

    I agree that the loot system should change to one of the following

    Actually my idea which I think is the fairest I have heard of (and which I hope a Dev will finally take notice of) is the following:

    Only classes that can use an item can NEED it, but any item won on a NEED roll becomes bound to character. This way if a great piece of loot drops then anyone wanting to sell it on the AH will have to GREED it while anyone that wants to use it can win with a NEED roll.
  • aspoon003aspoon003 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited May 2013
    I don't understand the difference between "need" and "greed". If it's red I pass, otherwise I "need". When should I "greed"?

    Basically if it is an upgrade that you can use, you can need. If it's not, go ahead a greed, as greed just basically means you are going to sell it. You really dont need to pass unless you just dont want it taking up inventory space or something.

    But rule of thumb: gonna use it? Need. Not gonna use it? Greed.
  • forumname012forumname012 Member Posts: 59
    edited May 2013
    I agree with previous postings. "Need" should only be clickable if your current character can use the item. Only rogues can need on leather, for example. With the very tight item restrictions, you're never going to get a cleric that wants to play in leather, or a dex warrior, as the game isn't built that way. With anyone being able to need on anything the game will simply degenerate into everyone needing on everything because that is what everyone else does. PW should definitely class-limit need to make the game more enjoyable for everyone.
  • renshaw1renshaw1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 13 Arc User
    edited May 2013
    mconosrep wrote: »
    My rule of thumb is to NEED only when it is potentially an upgrade. (So, say, if I have a blue piece of gear I am not going to need on a green version of the same level.)

    NEED to me indicates that you are planning to use it on the current character.
    If you want it for an alt or just to sell, then that is when you GREED it.

    I wish more people went with this rule. Unfortunately the general stance right now due to drops being BOE is "my alt NEEDS it or I NEED to sell it for diamonds". I for one hate this approach but so long as the option to need on stuff that isn't usable is there, people will do it. So basically now if my group always rolls need on stuff I do the same....hate doing it but when in Rome...
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2013
    renshaw1 wrote: »
    I wish more people went with this rule. Unfortunately the general stance right now due to drops being BOE is "my alt NEEDS it or I NEED to sell it for diamonds". I for one hate this approach but so long as the option to need on stuff that isn't usable is there, people will do it. So basically now if my group always rolls need on stuff I do the same....hate doing it but when in Rome...

    Yea. We have this issue in TSW since there is no "class" but eventually you can join Guilds (Cabal is they are called there) and like minded people will follow the etiquette.

    As long anyone can click "need" to the player's mind (not all players) will be
    "I can use for my alt" = need (this suppose to be greed)
    "I can sell it cause I need AD" = need (this is suppose to be greed)
    "It is an upgrade" = need
    "it is a slight upgrade" = need (this one is debatable since some player may need it more, if you are considerate, then you may pass if a person in your team needs it more = a larger upgrade than for you)
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • renshaw1renshaw1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 13 Arc User
    edited May 2013
    sasheria wrote: »
    Yea. We have this issue in TSW since there is no "class" but eventually you can join Guilds (Cabal is they are called there) and like minded people will follow the etiquette.

    As long anyone can click "need" to the player's mind (not all players) will be
    "I can use for my alt" = need (this suppose to be greed)
    "I can sell it cause I need AD" = need (this is suppose to be greed)
    "It is an upgrade" = need
    "it is a slight upgrade" = need (this one is debatable since some player may need it more, if you are considerate, then you may pass if a person in your team needs it more = a larger upgrade than for you)

    I played TSW for a while and found group loot etiquette to be a lot better than here, that being said the game has been around a lot longer obviously. I only hope that come higher end dungeons many of the "lolol I need on everything" people have given up or maybe even learned how not to ninja.
  • famousamos#6123 famousamos Member Posts: 5 Arc User
    edited May 2013
    This happens in all MMORPG's until a "you are not allowed to need if it is not usable by your class" system is in place. The main problem I see with this game compared to others, is gear stat priority is not very well defined. Most gear has Power, crit strike, deflection or defense on it. So, with those kinds of stats being beneficial to multiple classes people will roll on it. The devs should have made stats that were more clearly defined i.e. intelligence gear, dexterity gear, strength gear like the roll stats we did in character creation. As it stands now, the dumb do not really know what to roll on, and when you are in a dungeon and people are flying through it, they just need it anyway or randomly click so they can keep up. Bottom line, gear should have been statted with our rolled stats Int for CW's, Str for GWF's, Wis for Clerics, and Dex for Rogues.
  • stonermkiistonermkii Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    The only time i need on stuff is if its for my class, and since most gear that pops up there needs to be ID'd you cant really tell if its a upgrade or not. Otherwise i pass on it. There is no reason what so ever for me to Greed or Need on something i cannot use for the class im playing, and the selling it excuse just does not fly by me.
  • edggeedgge Member Posts: 2 Arc User
    edited May 2013
    Can someone tell me where to go to read about how the loot system works? I'm afraid I'm stealing loot.
    Really...when loot drops (coins or other) I pick up whatever is near me. Sometimes a passerby helps with a combat I started...then I don't know what to pick up. Other times I help someone who appears to be struggling in combat...should I not pick up any loot? I don't even know what is proper manners here.
    Note: I play Guild Wars 2 where this is not an issue. Every drop is assigned.
    I don't mind reading about how loot drops work but I don't know where to look.
    Thanks for any help...I want to be a friendly player.
  • kalwrathkalwrath Member Posts: 10 Arc User
    edited May 2013
    I agree we need a "usable" loot based option. It won't solve the problem for things like rings etc but it's a good start. The astral diamond system means people want any epic just to sell it.
  • judgemonroejudgemonroe Member Posts: 63 Arc User
    edited May 2013
    Sounds like loot rolls become a Prisoner's Dilemma. If the mechanic is "roll among Need; if no Need assign to random Greed" when why would you ever Greed? There's going to be at least one Need on every piece of loot; Greed is the same as Pass. Or is this not the mechanic?
  • archimedicarchimedic Member Posts: 7 Arc User
    edited May 2013
    I totally agree +200% Must have a class only need system, if none of that class in the group, then greeds will get the chance.

    Also to add, I PRAY for a vote kick system if they are not going to implement this, meh i want a vote kick system regardless.
  • outbackerdaveoutbackerdave Member Posts: 4 Arc User
    edited May 2013
    Actually, I've been in 3 missions/quest where I got nothing pertaining to my class. I'm a RT and everything I got is for every class but mine. Heck, never got any potions nor ID scrolls.
  • airelanairelan Member Posts: 2 Arc User
    edited May 2013
    Most/many items already have class requirements anyway so theres little reason to not have this as far as I'm concerned.
  • moriaelini9moriaelini9 Member Posts: 0 Arc User
    edited May 2013
    tfangel wrote: »
    I completely disagree. It's one reason i quit playing WoW seriously. The dungeon finder they have helped a bit, but before the raid finder, which seems to do it better, i would be invited to pug raids and they would set the rules one way at the start. Once the boss was done, before loot could even be given out, boot. If rolls happened, doesn't matter if I won, got booted. All games, ftp or sub, have people like this.

    I rarely came across this in WoW, but then I stopped playing three years ago too. When I first started though - before Burning Crusade - constantly rolling need on everything in a dungeon or what have you would get you booted from the group and usually blacklisted if you continued to do it. This was consistent across the many servers I played too. It's just group etiquette...and the few times I have done PUGs in Nevertwinter, no one seems to have it. Even when I played other MMORPGs; Rift, Tera, etc. this has been the proper etiquette for groups.
  • ixothixoth Member Posts: 59 Arc User
    edited May 2013
    I always greed on green stuff. Better quality stuff than green it depends what type of item, but if I can use it and got poorer item then I need. Otherwise I greed :)
  • nornsavantnornsavant Member Posts: 311 Arc User
    edited May 2013
    This is another one of those situations that should have been solved on a whiteboard before a single line of code was written. Coders should have been scratching at their three day old beards and swigging red bull and saying, “Huh, yeah that is going to be a problem, what do we think for solutions?”

    But instead here we are with the worst face of capitalism staring back at us. Not that I am against market economics but lets not pretend that the market solution are anything less than savage. In this case, working with what you have, everyone needs to hit “need” all the time. Sure you won’t get your stuff with any regularity but you will get the stuff of others and be able to sell it back to them. Eventually the market says you will be able to buy the stuff you should have gotten as drops.

    This policy should be stated at the beginning of any group. “Roll need on all.” That way everyone has the same chance. It’s the fairest way to do it both statistically and rationally.

    I suppose you could rely on human decency but unless the person in question is actually within easy choking distance, I would not count on that working out.

    Of note, the “roll need on all” protocol serves to effectively nullify fully half the looting options that the devs worked to build into the game.

    Working as intended? No? Huh, might want to look into that. Whenever is fine. I’ll just be auctioning off my party's loot. Keep your eyes on the AH, it goes fast.
  • quandoomheroquandoomhero Member, Neverwinter Beta Users Posts: 21 Arc User
    edited May 2013
    nornsavant wrote: »

    This policy should be stated at the beginning of any group. “Roll need on all.” That way everyone has the same chance. It’s the fairest way to do it both statistically and rationally.

    agree need on all is 'only' fair system
  • gorlock6gorlock6 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited May 2013
    With the prevalence of needers in this game I have been forced to do the "need or pass" system. Need if you can use, pass if you can't.
  • zoetje81zoetje81 Member Posts: 23 Arc User
    edited May 2013
    This needs to change or im done pugging all together. Some rogue took a cleric item and told me its for him clan clerks.
    So there i stand busting my a$$ off for nothing.

    The game will not be enjoyable to play with a loot system so unfair.
Sign In or Register to comment.